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  1. 3D Camera movement??
  2. double window management
  3. More than 8 lights
  4. depth test doesn't work?
  5. need help with alpha problem
  6. Overlay frame buffer use
  7. glutcreatemenu + textures = crash why? how to debug
  8. Funny phenomenon(maybe related to perpective?)
  9. texture mapping - help!
  10. Lighting is confusing...
  11. MIA: GLU
  12. Link error while trying to use timeGetTime
  13. Selective/Partial Scaling??
  14. Color manipulation
  15. problem with Rotate() and Translate()
  16. how can i implement mouse moving event using GLUT?
  17. near values and far values
  18. math with Gl datatypes
  19. glDrawPixels and transparency
  20. How do I get info from controls?
  21. Problem with code!
  22. collision detection
  23. Textures and Lightning
  24. drawing with white as transparent
  25. create and extrude face from user input
  26. convolution filters
  27. gluTessCallback
  28. Is there an application to install the OpenGL drivers?
  29. Unwanted transparent terrain
  30. Does ATI support the fog correctly?
  31. Numerical stability
  32. help me
  33. Any one reading "Interactive Computer Graphics: A Top-Down Approach with OpenGL"?
  34. Drawing a simple rectangle as raster font background
  35. Getting the pixel data from HDC
  36. Rendering the content of depthbuffer
  37. glPixelZoom
  38. can not compile
  39. OpenGL Overloads
  40. Shading pattern for Bars and Cones
  41. help understanding glTexCoord2f parameters
  42. OpenGL + Windows controls
  43. raw mouse motion events (no pointer)?
  44. GUI
  45. What's the meaning of the secondary color?
  46. transparancy question
  47. directly retrieving modelview matrix?
  48. bitmap images, plz help!!!!!!!!!!!!
  49. CPU usage is about 100%
  50. winAPI functions
  51. animating image
  52. timer
  53. linux gl extension compile errors
  54. problem while using nvidia card
  55. Revolve/extrude a 2D mesh into 3D?
  56. 1D Texture mapping
  57. 1D Texture mapping
  58. How can I run a C code on GPU using openGL?
  59. Handling big images
  60. I got a hole in my sphere!
  61. initialization failure ddraw.dll
  62. Problem of drawing line
  63. Why should we use from OpenGL?
  64. glViewport every frame?
  65. Texturing with TGA images
  66. question on texture maping
  67. 8 bit bitmap
  68. How to light up textures if I use GLUT functions
  69. Slot Game Development
  70. ARB_Multitexture Extension affecting consequent drawing
  71. glReadPixels addressing or indexing problem
  72. a problem about glBlendEquation function
  73. Problems with glDrawPixels()
  74. Only Last Texture Works
  75. How Do I Bind a Texture to a GLUT Object?
  76. torus uv mapping need help!!
  77. Using gluUnProject to render from a digital camera
  78. problem trying to sync motion...
  79. 2d console question
  80. Problem with gluLookAt
  81. Convert Photoshot colour to OpenGL
  82. Performance Question
  83. Quad Strips Question
  84. picking in 3d enviroment
  85. Only one light working
  86. Display List, If statement
  87. Quad Strip Textures
  88. Headers
  89. ATI depth testing issues
  90. Adding text
  91. Generating a rounded 2D profile of points
  92. Two Questions About Textures
  93. sort by depth, what about shaders?
  94. skies and env
  95. single buffer visual.
  96. Using Textures for Non-Visual Data?
  97. OpenGL header files and libraries.
  98. Which one is responsible drawing.
  99. how to know max amunt of texture blended?
  100. openGL and spline rendering
  101. Draw Line
  102. flickering
  103. Making 3d rotational figure
  104. Computer for game creation
  105. OpenGL remote run
  106. Different quad with same vertexes...
  107. Does glXMakeCurrent switch buffer?
  108. How do I start?
  109. moving Pattern
  110. Increase performance
  111. projected texture problem
  112. interleaved vertex arrays with multitexturing
  113. how to move based on time ??
  114. Problem Aligning Textures
  115. stippling masks and the bitmap format
  116. Using windows colour macros in openGL
  117. Movement
  118. Looking for samples
  119. glaux.h?
  120. undefine ?
  121. Float texture formats - how manage ?
  122. varying in 1 D Evaluator as elapsed time
  123. Multitexturing Question..
  124. Tessellation Callback Functions
  125. Jumping?
  126. Eclipse + CDT + OpenGL How-To?
  127. creating a maze
  128. Dawing Strings
  129. Upgrading my OpenGl libraries
  130. Contours
  131. rotation matrix
  132. Does trident cyber-xp4 support OpenGL?
  133. compiler
  134. Displaying tesselation objects
  135. display list + 3d model
  136. Arrays...
  137. Changing resolution
  138. Rendering on Textures without window
  139. Draw line with width
  140. Nurbs Suface Fitting
  141. render to a buffer instead of screen and controlling the clipping
  142. Snapshots of the Screen
  143. Random points in OpenGL
  144. OpenGL glut window repaint problem
  145. display list
  146. texturing question
  147. Hardware Acceleration and Togl
  148. Trajectory Plotting
  149. 3D texture plane extraction
  150. Trying to create a 3d matrix plane
  151. Limiting the Size of Planar Shadows?
  152. using two windows with one context (not sharing!)
  153. Getting the Vertices of a Planar Shadow Polygon
  154. Hardware Acceleration
  155. Showing mapping region from data
  156. Regarding X-events, OpenGL, glX:
  157. Opengl Eats the screen
  158. Draw Border around texture - How ?
  159. Animated Models with OpenGL
  160. GLee does not work correctly
  161. glTranslatef not working
  162. are light bleeding and highlighting done as 2d or 3d effects?
  163. float textures and fbo's
  164. glTranslate
  165. separate problems with buffer objects and glDrawArray
  166. Matrix Problems
  167. Sphere With Lines
  168. question about glDrawElements
  169. Tricks from the Culling Gurus
  170. Start something new with C# OpenGL Framework
  171. LineTo and MoveTo
  172. Texturing - JPG Compression in Memory
  173. Need simple vector/raster program for testing
  174. Need Help With Fill Animation
  175. Link Error: unresolved external symbol _auxDIBImageLoadA@4
  176. Displaying Vertex Arrays
  177. Increasing viewing depth
  178. Spotlights
  179. color loss with OpenGL textures
  180. Problem with textures when loading 3ds file
  181. Transparency - multisampling
  182. Detect modifier key(s) without polling
  183. ABSOLUTE NEWBIE !! NEEDS PLAIN ASSISTANCE ....
  184. Video Processing Help
  185. URGENT!!!! OpenGL texture problem
  186. Copying the depth buffer back and forth from aux buffer
  187. Standard lighting with ARB vertex program.
  188. opengl 2.0 - beginner
  189. lightwave model loading
  190. Is this the right forum for me?
  191. Vertex color with lighting enabled
  192. opengl and intellisense
  193. MOvement wiht camera
  194. What's a good algorthim for loading images?
  195. yipes and double yipes
  196. about linking opengl32 lib
  197. need a little help
  198. DOT3 diffse bump map questions
  199. Spherical mapping math
  200. what is glNormalf ?
  201. Linear Filtering, Brightness and Contrast
  202. Emulation of Selection mode
  203. My Targa file loading function isn't working
  204. How to eliminate jagged edges ?
  205. Problem reading framebuffer object
  206. Quad strip textures
  207. Water Simulation
  208. Multisampling and double buffers
  209. PolygonOffset and triangles Normals
  210. Setting Colour to Brown
  211. fuzzy, yet accurate selection
  212. Partial screen transparency
  213. Motion Blur (copying the content of frame buffer to a texture)
  214. Floating Camera Algorithm
  215. Diagonal line across transluscent rectangle
  216. Fonts in OpenGL without display lists?
  217. GluPrject GluUnproject and ReadPixel
  218. glDrawPixels problem
  219. Display Lists
  220. Seams in Skybox
  221. Weird Color Behavior
  222. Rotating text
  223. Video games and OpenGl??
  224. Texture mapping doing funny things
  225. Frame Time
  226. Polygon help!!
  227. MFC & OpenGL
  228. opengl2 support
  229. drawing polygons and delete them
  230. OpenGL Headers
  231. Many textures in Delphi
  232. Moving the camera with a constant velocity
  233. display lists & animation
  234. polygon helps!
  235. Does anybody know how to load an .OBJ or .WRL file into an application?
  236. Need help setting the camera
  237. Polygons non-convex
  238. Tesselation!!! help
  239. GL_DST_ALPHA blending
  240. polygon non convex
  241. 3D Face
  242. Text using glCallLists
  243. teee help again
  244. gluLookAt() Z Axis
  245. OpenGL "inside" windows form
  246. Just a few questions about the very beginning
  247. Time of display
  248. Multitexturing in two passes
  249. what does opengl cover?
  250. selective redraw in opengl