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  1. Multiple positioning using vertex arrays?
  2. What is the best & most realistic method of rendering a starfield??
  3. Stationary Ball (I fixed it, thanks people)
  4. Code Generator
  5. Code Generator
  6. compiling on windows
  7. Glut code too CPU intensive, help me optmize!
  8. Displaying Depth Buffer
  9. Dos Matrix Transform Compute generally on the GPU
  10. glBitmap and scan-line order
  11. Vertex Normal
  12. what is the difference between the polygon and mesh
  13. picture in picture
  14. System files
  15. Where to find Tutorials howto use a pbuffer?
  16. glOrtho 's problems
  17. SGI and OpenGL Implementations
  18. window resizing problem - help please
  19. Beginner about multipass shaders
  20. Draw a rectangular polygon...
  21. good tutorial for a newb?
  22. How grapics card implement OpenGL?
  23. Drawing a plant stem
  24. Center on point
  25. Transformations using a vertex array
  26. clipping plane and drawing optimizations
  27. Missing gl/device.h
  28. (Lots of) Lighting problems
  29. setAnimateFps(60)
  30. 2d grid with initials
  31. How to exit MainLoop WITHOUT killing the app?
  32. problems with gl.h?
  33. 2d orthogonal projection problem.
  34. Updating Normals.
  35. NDC coords to screen coords
  36. glutTimerFunc timing problem
  37. Writing text on a Geometric Figure
  38. strange pixel artifacts
  39. undefined ref to glutLeaveMainLoop
  40. OpenGL SuperBible (Winding)
  41. gluLookAt()
  42. Shear transformation help
  43. glReadPixels question
  44. [OGL-ES] How to draw polygon using triangles
  45. Implementing a matrix and applying it
  46. Writing text without interfering with the Original Color of figure already drawn
  47. 256 cube help plz
  48. How to draw Pie Chart
  49. Draw path
  50. Can you help me?
  51. OpenGL rotations
  52. probleme to compile some glext.h features dev-cpp
  53. how to compile and link C with Mesa on Linux?
  54. fullscreen question
  55. Image and 3D model, same view in Windows?
  56. Image plane equation
  57. 3D to 2D
  58. Lighting&Texture Mapping
  59. Cube Environment Mapping
  60. Problems compiling under visual studio.net
  61. Compilation Failure on new Linux Install
  62. mouse click event for 3D coordinates in java
  63. Multi-texturing
  64. True Lighting&Culling
  65. glut.h and new NVIDIA Card
  66. GL_SELECT amd select an area.
  67. HOWTO install/use opengl 2.0 ?
  68. Render scene to a bitmap rendering context
  69. Inversion of the model-view matrix
  70. Color picker
  71. Need Help!
  72. loading a .3DS to OpenGL
  73. OPENGL GLX extension not supported by driver
  74. road traffic simulator
  75. Really basic OpenGL question
  76. Find XWindow id for GLUT based program
  77. Ball and Random movement ** FIXED ** : )
  78. glGetTexImage problems
  79. Lighting&Display Lists
  80. 2D textures & API question
  81. Sweep representation of spline
  82. Pong
  83. How can I find the distance from the center of -space- (using GLUT)
  84. Light Position&Textures Mapping
  85. Drawing Rectangles using mouse input
  86. Display lists and moving light
  87. Simulating a dice throw in 3D
  88. Which Program is best for beginner OpenGL programming?
  89. circle in open GL
  90. Is it in effect?
  91. Can we apply texture mapping to GlutTeapot ?
  92. incandescent light, how?
  93. Cursors
  94. How to apply reflection effect to a plane?
  95. Vertex Arrays - Signed Integers?
  96. skirt shines through surface. z-fighting?
  97. Vertexarrays problem
  98. Tearing My Hair Out (Vertex Arrays)
  99. Lighting
  100. Ambient light is darker than the number should be
  101. Save OpenGL sequence as MPEG
  102. glut fatal error
  103. Relief shaded terrain calculation
  104. Writing a text string
  105. Creating a Mirror
  106. A small hand needed for detail texturing.
  107. Texture pixel value
  108. Image-based rendering
  109. modelview transformation
  110. ask for some extension libs of opengl...
  111. Question about gluNurbsCurve()
  112. Cracking Up ... At least my plane is !
  113. Get Windows Size
  114. Mouse Interaction
  115. bezier surface
  116. Removing drawPolygon
  117. Multitexturing a gluquadric?
  118. load 3D object from Pro/E to OpenGL
  119. Getting the position of the matrix
  120. Pull down menu after Mouse Click
  121. Cones into hour glasses
  122. Moving the camera view with the mouse
  123. how can import .flt file in opengl
  124. mirror method?
  125. Semicircle
  126. New to the openGL and C++ world, any pointers?
  127. how to do model clothing
  128. Problem with triangles intersection with alpha value. Need Help!
  129. Using Mouse application in some defined area
  130. Creating Tubes
  131. Getting screen width/height
  132. Stereo + Orthographic Projection
  133. scenes
  134. Multi-Textures
  135. Complex line style (2D graphics)
  136. .flt convertion to opengl is through, but model not seen on the viewport
  137. gluPerspective after glOrtho
  138. How to apply reflection effect to a simple cube?
  139. display list?
  140. PFD_DRAW_TO_BITMAP Texture
  141. NVidia VBO bug?
  142. inline code draws, function call doesn't
  143. trouble compiling
  144. rendering
  145. missing bid files
  146. glut problems
  147. Scrabble! HELP!
  148. opengl object
  149. Texture not loaded
  150. One alike object coming out from parent object
  151. Frame Rate in my Programm
  152. Optimizing redraw
  153. Probably a context problem
  154. making 3d space invaders game - URGENT!
  155. Compiling error: contains invalid OMF record
  156. performance analysis without CPU stall?
  157. 3d internals.
  158. Wrong shading
  159. Normals per-vertex for a cube
  160. Rotation
  161. Beziers and glMap1
  162. SCRABBLE AGAIN!
  163. how to map texture?
  164. Object selection
  165. send texture to shader program
  166. Creating a context inside a dialog (i.e editbox)
  167. Camera Roatation
  168. Screenshot!
  169. Open GL to be used or not to be used.
  170. Type conversion
  171. Getting screen coordinates
  172. textures not displayed after converting from .flt to opengl
  173. Texture Map Max Size
  174. Tessellation - Callback function failure
  175. Keeping track of vertices??
  176. Silly Bothersome Texture Issue
  177. Trouble with glDrawPiexls
  178. Units of measure
  179. shadows problem and gluLookAt()
  180. OGL 2.0 development
  181. Quick question about Gle library
  182. Starting OpenGL
  183. Lighting!
  184. Can't see textures
  185. Graphics Card in use?
  186. 2D Sprites?
  187. The World Wide Screen
  188. where to get OpenGL 2.0
  189. glDrawPixels and memory layout
  190. size of 3D texture
  191. Flight sim axis conversion problems
  192. polar coordinates problem
  193. Stereo page flipper vision
  194. Multisampling and Polygon Smoothing
  195. how project images on a plane surface?
  196. Problems displaying data with UTM coordinates
  197. Tile based game
  198. emulate Photoshop Darken mode without minmax?
  199. Downgrade videocard?
  200. zoom in and zoom out
  201. how to implement automatically resizeable GLwindow??
  202. how to implement automatically resizeable GLwindow??
  203. zoom in and zoom out with gl4java and Java
  204. moving elements
  205. OpenGL and SDL_ttf problem
  206. Very silly problem with lighting
  207. NVIDIA BUG ???
  208. Order of operations for state changes.
  209. gluPerspective and fov question
  210. Help me with bitmap file
  211. Help with text exhibition
  212. OpenGL data object files
  213. 3D Text scaling...
  214. OpenGL v1.0: No Figure of Tetrahedron appeared on PC Screen
  215. CPU Usage
  216. Performace Problem
  217. Converstion in OpenGL
  218. Converstion in OpenGL
  219. How to read LWO file format
  220. Getting GL running under MFC
  221. Picking in 2D
  222. ray casting inside structure
  223. rotating a user-defined shape
  224. How to use GLEW 1.2.5 ?
  225. Prob: A thin line appears when using blending
  226. 2D polygon wont display properly
  227. Spheres
  228. ray casting inside structure
  229. Switching Rendering Contexts
  230. " glui->add_button " Problem
  231. Change Mouse-Pointer to image
  232. Render to Texture Context ??
  233. glDrawPixel problem
  234. gluUnProject
  235. glut/gluLookAt( )
  236. how to display the coordinates of a point in a scene??
  237. Reading Pixels Before Clearing
  238. using a texture saved with paint
  239. Invisible blend mode?
  240. "Skybox"-style cube map?
  241. checking state before setting state
  242. how to use gluLookAt()
  243. loading textures and applying to cylinder
  244. glui stuff...
  245. i cant display anything from this code. why?
  246. gluOrtho2D?
  247. To disappear objects & then making them re-appear
  248. OpenGL 1.5+ & ARB extentions
  249. callback function
  250. easiest way to texture map a cylinder