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  1. Windows, sub-windows....
  2. OGL lighting calculation erasing alpha given w/ glcolor4f ?
  3. Messed up Mipmaps
  4. Platform independent
  5. Another billboarding problem
  6. How can i do a window glass
  7. translate; scale; translate;
  8. point program
  9. using glext.h?
  10. Display lists
  11. Display lists
  12. lighting problem
  13. Culling of unwanted polygons or quadratics
  14. how to use glMaterialfv()
  15. mouse wheel
  16. Changing Style of Glut-Window
  17. move an object in 3D, fall, and bounce
  18. Fading
  19. stencil buffer in NV40
  20. Text in opengl
  21. Can I have two rendering contexts for one DC?
  22. sdl w/opengl
  23. Drawing a cube
  24. delayed display
  25. texture creating: what's wrong?
  26. Very, Very simble newb installation and setup Question
  27. Another noob question
  28. question about StretchDIBits and textures
  29. question about StretchDIBits and textures
  30. Modeling
  31. about print help
  32. Polygon with holes
  33. gluLookAt, can you work out how much it sees?
  34. using camera, but objects are being drawn above my view
  35. Animating....
  36. Screen shots
  37. importing gmax and xsi files
  38. selection buffer crash
  39. freelancers for opengl
  40. Drawing a solid cylinder
  41. ortho prob
  42. glReadPixels - any possibility to flip image by OpenGL?
  43. Look down on my world
  44. Screen coordinates to World coordinates?
  45. CAD/openGL
  46. Writing text in french
  47. noob / paint pixels?
  48. Strange performance with vertex arrays...
  49. OOP, UML and OpenGL
  50. glColorMaterial().
  51. Change mouse programatically
  52. CDS_FULLSCREEN error
  53. GLUT mouse operations lag?
  54. glMatrixMode error
  55. Unresolved external symbol _main
  56. Multithreaded OpenGL
  57. glutInitWithExit exception
  58. loading bitmap as 2d texture.
  59. OpenGL just won't draw
  60. Texture on a sphere...
  61. Texture is backwards
  62. Rotation and quaternions
  63. Optimization
  64. Color palettes?
  65. Where do I start?
  66. alpha blending
  67. Hidden Lines (and Visible Selection)
  68. Texturing NURBS
  69. Second light source not working
  70. Expecting n32 objects
  71. Large Bitmaps
  72. Std Error when compiling with GLUT
  73. where did they get the coordinates
  74. where did they get the coordinates from?
  75. how to draw a boc/cube
  76. how to change 64 bit to 32 bit
  77. Odd Font Problem
  78. Per Pixel Lighting ?
  79. Single texture on multiple triangle strips
  80. Tiling texture on a sphere
  81. Shadows and also a light source question
  82. Oblong textures
  83. simulating fire in opengl - cant remember link
  84. Rotation of objectwith Mouse
  85. creating a window and a subwindow with glut
  86. HELP! Stereo rendering using OpenGL
  87. depth & texture
  88. Multiple timer funcs
  89. Minification? Tesselation?
  90. could I access one NURBS surface triangle information
  91. time based animation tutorial or help please
  92. help creating a grid
  93. Using glh_extensions.h from nvidia.
  94. Lights and Shadows
  95. ARB Extensions
  96. crossplatform opengl programming
  97. Using Vectors and glReadPixels
  98. free video memory
  99. How triangulate one NURBS surface?
  100. Grid/Tile generation on n sided polygon surface.
  101. 2D Clipping
  102. Free 3d file format.
  103. Glut linking problem
  104. glfrustum and glrotatef
  105. Loading xyz files
  106. Text to screen, avoiding camera
  107. Delauney Triangulation
  108. integer value to GLfloat value
  109. Vertex Color Shading Shananigan
  110. glut binding: fortran & c++
  111. Besway to create a ground under some objects
  112. Can i convert a COLORREF ?
  113. Quick lighting question
  114. 2d points back to 3d
  115. Performance Problem (help!)
  116. transparent color problem
  117. book recomendation
  118. vertex shading huge performance hit?
  119. how to load files saved as following formats into openGL application--need help!
  120. how to load files saved as following formats into openGL application--need help!
  121. help! openGL header > 1.1?
  122. simple question on coloring a cube
  123. Horrible lighting problem
  124. drawing border around viewports
  125. Using variables...
  126. a simple question on glTranslate
  127. OpenGL - multimedia
  128. Animations
  129. Displaying messages on the OpenGL scene
  130. When two bitmaps overlap each other
  131. very stupid question!
  132. Overlay or blitting or something like that....
  133. i am new in this. How does it work anyway? HELP!
  134. Help me starting with opengl.
  135. Skybox or Text
  136. textures
  137. load dxf files
  138. query capabilities
  139. OpenGL crashing
  140. Virtual Reality Applications für HMD's
  141. Hemispheres
  142. Rotate vertexes in a mesh
  143. Visualization effect like media player's ?
  144. glTexImage2d 2 pxl texture problem
  145. OpenGL: A Primer (2002) pg 150
  146. Problems with Picking objects
  147. what does a .raw file contain?
  148. Orbiting Camera
  149. Blending-overlapping question
  150. a small glui problem
  151. Clipping Planes
  152. glColorMaterial()'s bug ?
  153. Creating dynamic heightmaps
  154. Null all over the place..
  155. opengl set up in form .net
  156. Can Alpha Test work the same way as Depth Test?
  157. opengl ES on T-Engine
  158. Switching between dimensions and projecton modes
  159. Loaded texture parameters?
  160. Vertex color effected by texture filtering?
  161. Easy Flyby
  162. Textures & Lighting
  163. Out of date OpenGL Version
  164. setting up opengl in .net
  165. Drag Selection
  166. polygon meshes?
  167. How to find functions when I need?
  168. question on how to manipulate camera
  169. application creation
  170. shadows and lighting
  171. placing objects on a heightmap
  172. 2D draw logic
  173. Quadric object question
  174. OpenGL & Visual Basic
  175. opengl in form .NET
  176. issue with selection
  177. loading textures in constructors
  178. C++/OpenGL
  179. Window Forms and Opengl
  180. SDL + OpenGL, nothing on screen :(
  181. OpenGL cannot be run?
  182. recommended opengl book
  183. find the diferences!
  184. documentation of new functions
  185. lightmapping trouble !!!
  186. frame rate
  187. About Mag and Min Filter
  188. Loading bitmap in C
  189. Why can't I read color information...?
  190. matrices rotations
  191. Procedural texturing
  192. quadratic issues
  193. animation
  194. animation
  195. opengl newb
  196. Timing the redisplay?
  197. Multiple Texture ... copy p-buffer...crashs
  198. undefined reference to Load3DS(and)Bitmap
  199. onKeyUp
  200. opengl download
  201. i want a sample program
  202. What does MMO stand for?
  203. light intensity
  204. Loading skeletons from files
  205. How to render to a Texture
  206. question about detecting a 3d object in a scene.
  207. font help
  208. Birdseye view
  209. extension loading over multiple classes
  210. nvparse linking error
  211. Plotting surfaces
  212. Bold lines
  213. Mpeg2 Codec and opengl
  214. Text & object coords vs. world coords
  215. 3Rd person character problems.
  216. Intermittent problems with scene transition
  217. OpenGL Mouse-Coordinates...
  218. About transparency in OpenGL
  219. Don't draw background everytime in the drawing loop
  220. multiple window issue
  221. Strange glitches when rotating and strafeing
  222. question of windows...
  223. half fps on faster computer
  224. Incredibly annoying GLU.h error
  225. Lighting & blending
  226. what i need to use open GL?
  227. resizing loaded models
  228. ATI says thier is no Trilnear filtering defintion??
  229. My LIGHT0 has gone crazy
  230. Dont understand some basic function!!
  231. How do I convert window coordinates to World Coordinates?
  232. Cursor...
  233. openGL types
  234. question about pausing movement of object
  235. Subsumed Extensions?
  236. Texuring problem
  237. Matrix Shenanigans
  238. Getting openGL working in VS6
  239. Displaying a transparent .tga texture
  240. Matrix transformations
  241. hell: no reflective bump mapping tutorial in the whole web?!?
  242. texture problem
  243. Finding out if an object is obscured
  244. Lighting System
  245. quadric problem
  246. Can z-buffer test be accelerated?
  247. How can i use glReadPixels() in vega program?
  248. glSampleCoverage
  249. whats a fragment?
  250. Black borders around clamped textures