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  1. Optimization
  2. within display lists : triangles vs triangle strip
  3. Using OpenGL with Child Windows (Win32)
  4. Calculating Normal vectors
  5. Alpha Bending?
  6. always on the top?
  7. Sprite Sheets
  8. How to draw on PaintBox on Delphi?
  9. Sometimes fast - sometimes slow ?!
  10. using 3D softwares...
  11. How to design drawing tool using opengl??
  12. loading multiple textures
  13. Pressing multiple keys at the same time using Glut
  14. Coloring objects
  15. loading fragment program
  16. avaibility of opengl extension
  17. Lighting on textured objects
  18. alpha in the frame buffer
  19. Drawing XYZ axis
  20. New user - help required
  21. forcing a texture to become transparent?
  22. Problem with Texture map & GL_POINTS
  23. How to draw a 3D cube wireframe using glVertex
  24. Can anybody give an example to use color bias/scale when rendering texture image?
  25. problem on programming in redhat9
  26. OpenGL programming in Suse 8.0
  27. disappearing quad
  28. Physiys
  29. HEIDI
  30. NeHe & LCC Win32
  31. PlaySound() and DirectX Audio
  32. ChoosePixelFormat shuts down app
  33. Simple Blend question
  34. vertex arrays and multiple textures
  35. glRasterPos() woes
  36. OpenGL charting library?
  37. how sensitive is z buffer?
  38. textureloading
  39. Need Matrix Math to work correctly
  40. Ray Intersecting with bounding box?
  41. problem with glGetFloatv
  42. any ideas what this error means?
  43. Double Buffer doubt
  44. EXT_compiled_vertex_array still useful?
  45. Typical VRAM Usage?
  46. Displaying text
  47. Help me to find the right angle
  48. z-buffer accuracy
  49. About Particles Text
  50. Know of any open source or free physics libraries (cloth? soft body? Rigid bodies?)
  51. Color gradients on NURBs
  52. FS Glow
  53. Vertex arrays performance
  54. Overflow
  55. again textureloading...
  56. delete (OT and stupid)
  57. Ball physics
  58. how to incorporate opengl into visual c++ GUI?
  59. Sierpinski gasket...
  60. Different texture for each object side
  61. GLUT: Fatal Error in Prog14.exe: pixel format with necessary capabilities not found.
  62. Libraries
  63. worth paying 70 for vc6?
  64. Hidden lines
  65. GLUT vs visual C++
  66. MDI and OpenGL
  67. GLUT to display text
  68. Room design
  69. how the heck do i install glut
  70. how to install EXT_texture3D
  71. How to make opengl programs
  72. how to display text
  73. Stencil Buffer Won't Enable
  74. can we use opengl to create *.dll and *.lib file?
  75. How to program fade-in / fade-out effect like movie in OpenGL
  76. Drawing the cap for a sphere.
  77. Depth buffer test
  78. Rotation Matrix
  79. Shaded vs Wire Frame Mode
  80. direct access to vram
  81. Contour Shading
  82. is there any exemple for rendering volumes of image
  83. Drawing image as background
  84. extra fonts for glut
  85. Stencil Buffer and clipping plane.
  86. Octree vs. scene tree
  87. Displacement Mapping/Coloring
  88. Read Pixel Color
  89. truespace models in gl
  90. stencil , feedback and accumulation buffer
  91. Hardware accelerated? no dump old software :(
  92. newbie question regarding glClear
  93. exact positioning of an openGl object
  94. Texture Mapping on Surface
  95. Terrain Textures... Kinda
  96. Texture Mapping with 32 bit floating point
  97. A program to generate scenes
  98. rotation
  99. VB.Net and OpenGL
  100. Using display lists with Borland C++ Builder
  101. a few questions
  102. picking: don't want to pick hidden objects
  103. Overlaying graphics onto camera image
  104. Capping a Sphere from two sides with stencil buffer.
  105. Java
  106. terrain mesh
  107. direct3D vs opengl
  108. I don't think I fully understand the use of the coordinate system for opengl...
  109. Geforce 4: No GL_EXT_blend_func_separate ??
  110. NEED HELP!!!!!
  111. Converting window to display coordinate
  112. Picking color
  113. cannot view perspective?
  114. OpenGL 1.5
  115. Getting Started!
  116. Which higher level libs for OpenGL are suitable as parts of game engine?
  117. Any better way to do shadows in OpenGL (as opposed to stencil shadows)
  118. Please suggest some web sites for game/graphic development and other good forums
  119. glut & animation?
  120. I dont get it (fade-in/fade-out)
  121. glutInitDisplay problems
  122. HELP ME!!!!!!!!!!!!!!!!!!!!!!!!!
  123. nexusone
  124. Interpolation with VP
  125. Displaying of real-time camera images
  126. DrawElements and sharing indices
  127. Text Rendering
  128. OpenGL problem
  129. Texture Residency Check (Problem With)
  130. Texture files
  131. Bare Minimum Setup?
  132. Fragment shader appears to be writing all 1's
  133. Camera move along points defined
  134. MFC,MDI framework and OpenGL
  135. collision detection
  136. Pbuffer without a visible window
  137. 2D graphics in OGL with Glut and VC++6
  138. font display problem
  139. 3D Game Enigne
  140. where is gl/image.h
  141. getting Width and Height while using glutFullScreen()
  142. How to define a variable-color-mapping?
  143. Reading 3DS files
  144. Isometric view
  145. Preserving the value of ONLY ONE OpenGL State ?
  146. My OpenGl application runs slow on Win2000,XP
  147. mjr464
  148. SED
  149. degenerate triangles?
  150. Overlay Support?
  151. space after perspective projection
  152. An interesting/confusing issue about selection
  153. problems with depth
  154. Some texture colors turning transparent?
  155. Setting the origin of an object in OpenGL
  156. Applying materials
  157. previously working builds crap out
  158. texture pblm !!!!!!!!!!!!!
  159. internal texture formats, color banding
  160. Any tutorials or books on writing a decent scene graph for games?
  161. Are there any open source AI subsystems one can use in own game engine?
  162. Terrain from a Rectangular 2D mesh
  163. 3D layers visualization
  164. More then 100 fps
  165. how to query graphics memory size?
  166. Not Opengl,just Language problem ,please help
  167. cpp and opengl
  168. Switching to and from orthogonal projection
  169. Scientific graphs
  170. move
  171. Capping Spheres from two sides.
  172. Color gradient with line-fill algorithm
  173. Threaded gl window "pops"
  174. FIle loader
  175. Huh? Please Help!
  176. gl4java help
  177. Query about Selection example in the Redbook
  178. Inability to draw on certain pixels
  179. Light effect
  180. gluUnProject replacement
  181. Particle engine problem
  182. task bar
  183. vector field
  184. Download OpenGL v1.2, 1.3 or 1.4
  185. error opening opengl32.dll
  186. Please help?
  187. Q3radiant
  188. strange terrain
  189. antialias
  190. Where is glGetTexSubImage ?
  191. Brightness problems oO
  192. wxWindows and openGL, anyone?
  193. performance problems solved by resizing window
  194. Perspective vs. Ortho
  195. Interpolation in Texture Mapping
  196. VBO question
  197. directX messageboard?
  198. Determining Hardware OpenGL Capabilities
  199. VBO: many small / few big?
  200. hex of GL_SEPARATE_SPECULAR_COLOR
  201. glDrawElements(GL_TRIANGLE_STRIP..) and glBegin(GL_TRIANGLE_STRIP)
  202. Texture mapping with alpha channel on
  203. two viewports in one window ?
  204. Open GL Source Code
  205. [W32 OpenGL] second call to SetPixelFormat fails
  206. QUAD disappearing when animate glutSolidSphere
  207. Really new at this (multi platform)
  208. missing an include on open gl?
  209. Trees become ghosty
  210. FSAA
  211. Glut + global variables, arrays
  212. How to maintain animation speed!?!?
  213. Problem with MSI GeForce FX5600
  214. POV-Ray
  215. The Dark Side Of The QUAD
  216. Display List
  217. Triangle index converter?
  218. lighting fails in release
  219. OpenGL and the Detonator drivers of Nvidia
  220. Tessellation callbacks
  221. glaux or glut?
  222. glTexImage2D
  223. Anyone ever experimented heavily with OpenGL and MFC?
  224. Everything was working fine, then one day "relocation error: /usr/lib/libglut.so.3: "
  225. dll missing?
  226. Bug rotation mouse
  227. Texture Map Color Changing
  228. Normal Vector under the mouse cursor
  229. shading 2d textures darker
  230. Performance comparison
  231. What is a shader?
  232. Element-Arrays?
  233. Saving a texture to file after using glCopyTexSubImage2d
  234. 2nd window flashing
  235. Skills Transfer: DirectX - > OpenGL
  236. What happened to my images' loading functions???
  237. Memory management
  238. pitch yaw and roll faq?
  239. VBO, array indices and mapping
  240. dragging an object in 3d - I got it!!!!
  241. loop with glutpostredisplay
  242. Textures and glColor
  243. MD2 and MD3 Files
  244. texture mapping problem
  245. ATI pont light attenuation
  246. Circles & connecting them!
  247. ARB_texture_env_combine problem
  248. looking for glScalef examples
  249. Scrollbar
  250. Off-Topic: Raytracing/Radiosity