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  1. Anti-aliasing Troubles!!!!
  2. Texture problems
  3. How to retreive red and blue component from an Image
  4. can you help me with this problem?
  5. Loading *.rgb file and Reading the Pixel values
  6. monochrome sequence display
  7. Lists, calling and creating
  8. Performance increasing
  9. ARB_multisample question
  10. Fog Effect
  11. What exactly do gluProject and gluUnProject do?
  12. getting glut to work
  13. please help me with making an ASE loader
  14. the use of glActiveTextureARB(GL_TEXTURE0_ARB);
  15. What are basic differences(technologies), that make OpenGL better against DX?
  16. problems with the wglUsefontOutlines function
  17. OpenGL contra UtilityTool
  18. Drawing object with orientation vector
  19. Hierarchical Picking in Display List
  20. OBJ loader
  21. How to export a model from 3D Studio MAX and show it in C++ using OpenGL
  22. CAN we Using OpenGL with Visual Basic
  23. software rendering - easy questions
  24. Plane Projection
  25. skybox
  26. Open GL and 3D Labs Oxygen GVX1 Grafic Card
  27. gluNurbsSurface
  28. OpenGL courses
  29. Sky Haze
  30. Can't find PFD_GENERIC_ACCELERATED pixelformat. Is it normal?
  31. creating a cylinder
  32. Normal question (well, kinda weird actualy)
  33. Problem with Stencil Buffer and Radeon 9700 pro
  34. Nurbs Surface in OpenGL
  35. repeat texture
  36. SuperBible program won't run
  37. Visual Studio: Problems with c/c++
  38. I need your help!!!
  39. glInterleavedArray
  40. my program won't run
  41. Why my GL_NAME_STACK_DEPTH is initially 3440?
  42. Jagged Polygon Edges
  43. About opengl license.....
  44. 3D Models from Image Slices
  45. How do I display a 3D orientation axis (XYZ)
  46. NVIDIA Graphics Card
  47. I am trying to compile an example openGL program
  48. error when compile in devc++ 4 and 5
  49. auxDIBImageLoad and B C++5
  50. mouse input in Linux
  51. gluUnProject revisited
  52. MOHAA Work Cuz of OpenGL
  53. texture bit depth query
  54. spring on stairs
  55. OpenGL 1.4 download
  56. Sending .bmps to card directly
  57. How can I check wether OGL failed to create a texture?
  58. increasing performance
  59. How to View from different angles
  60. How to draw curves
  61. How to use OpenGL in .Net???What's defferent from VS 6.0???
  62. creting 3d cube with custom vertexes
  63. GLUT Error
  64. No object drawn in 2nd window
  65. A conclusion of how does gluPickMatrix work?
  66. Java 3D problem with OpenGL?
  67. mp3 player with opengl visualization
  68. Camera System and View Stationary Objects
  69. how to select a rectangle with mouse
  70. creating disk?
  71. Quick normal question
  72. multipass light map ?
  73. Orthographic environment mapping
  74. Bump mapping using Ray tracing
  75. fractal - how to create cloud
  76. controlling window2 through window1
  77. lightmap in OpenGL (maybe someone know where to get documentation on this question)?
  78. Clipping planes and 3d Quadrics. Filling
  79. Display
  80. TEXTURE MAPPING PROBLEM WITH SMALL TRIANGLE
  81. Structures
  82. Concave Polys & Stencil Buffer
  83. is there any document about texture3d?
  84. glutDestroyWindow / glutTimerFunc
  85. glOrtho, zNear and zFar
  86. gluUnProject
  87. Does gluLookAt work with gluOrtho2D
  88. how to disable lighting on for multitextuing
  89. Animation flickering
  90. OpenGl in Dialog
  91. Which is faster: Blend Mode
  92. wglUseFontBitmaps
  93. Bizzare depth buffer problem
  94. How to use the same(share) texture in different OpenGL contexts.
  95. Problem starting to bug me
  96. how do graphics drivers work?
  97. How to code in OpenGL?
  98. TEXTURE_BASE_LEVEL and TEXTURE_MAX_LEVEL
  99. morph targets
  100. simplest shadows?
  101. glTexParameter affects render/texture state?
  102. bsp tree (still not explained)
  103. document for loading and displaying jpg,gif?
  104. Setting ScrollBars
  105. Transparent, blend help
  106. Transparent, blend help
  107. hi...
  108. How to make yellow with RGBA color?
  109. Blank Window :(
  110. My HUD Changes color!!!! :(
  111. How to get x,y,z coordinates of surface in the scene during mouse motion?
  112. How to erase part of the drawn objects?
  113. When should you not use OpenGL's Matrices?
  114. updating frame prob
  115. Winding Challenged
  116. How to load a non power-of-2 3D texture
  117. Bitmap Woes
  118. How to load multiple Texture
  119. how to handle GL_STACK_OVERFLOW?
  120. triangle strips and terrain...
  121. how to draw a polygon with different border color
  122. gl/glaux.h: No such file or directory
  123. What are (honest) limitations of OpenGL compared to DirectX 9
  124. OpenGL 1.5? 2.0? Which one is most recent?
  125. Could someone please take me through setting (linking) files to use OpenGL in .NET ?
  126. To Display or not to Display list? :)
  127. Does current implementation of OpenGL include these features?
  128. Any book to learn the most recent OpenGL from?
  129. NVidia's OpenGL SDK? (JanHH?)
  130. OpenGL SDK
  131. How to create a Billboard using OPENGL
  132. glReadPixels and Bitmap colors
  133. writing plain text to a scene
  134. How to draw a polygon with varying color?
  135. Stencil Buffer Shenanigans
  136. loadtexture prob
  137. core opengl libraries
  138. borland c++
  139. glClear dithering
  140. Who can tell me how to insert AutoCAD or CATIA 3D object or file into OpenGL program?
  141. Are there any extensions to do the following (RayT, , Phong, Color Bleed etc...)
  142. Any free libraries out there to do the following (object loading, image loading)?
  143. Specifying background (image) in a viewport?
  144. Update Texture content
  145. Any great recent, new or upcoming games done with OpenGL?
  146. Why not make the the pixel shading extensions standard?
  147. When vendor makes drivers '1.4 do they have to support all the standard extensions'?
  148. Help with simple classes and translations ...
  149. triangles or polygons
  150. Object Oriented OpenGL Programming
  151. What are the best extensions to use for vertex and pixel shading (NVidia)
  152. TGA alpha + Photoshop 7.0
  153. GL extensions and nVidia
  154. Extensions in linux
  155. 3rd Party
  156. coordinates
  157. What is the color value "a" for?
  158. disappearing window
  159. Lots of RCs
  160. Weird thing with glRotatef()
  161. Transparent Textures / Billboarding
  162. How to refresh an TImage object in Delphi?
  163. glbind prob
  164. Maya models & OpenGL
  165. turning _off_ hardware acceleration in opengl?
  166. rotation point
  167. wglMakeCurrent failed!!
  168. opengl initialization for the Multiple document interface
  169. 3d engines list
  170. local and world coordinates
  171. texture blending problems...
  172. Texture Mapping
  173. How to change Axis of Rotation!!!!!!!!!!
  174. How to handle the changing of resolution under windows?
  175. Vile time with rotations
  176. Help with surface plot
  177. Any utilities or tutorials on how to map .avi onto object as texture?
  178. Is progr. pixel shading same as hlsl and same as programmable fragment shading?
  179. Voxels extension?
  180. Open source (now) ex-commercial games written in OpenGL?
  181. OpenGL Coord System Beginner Question
  182. Where is the opengl sdk?
  183. Which hlsl: cG or glshade will be in 2.0 core?
  184. Is volumetric rendering supported in Opengl?
  185. In your opinion what is the best and most advanved free game engine based on OpenGL?
  186. program compilation doesn't end..what should i do?
  187. Is there a function to load a bmp file for texture mapping?
  188. Is there OpenGL Programming Guide v1.2 or 1.3 somewhere online?
  189. axis
  190. bmp loader prob
  191. Rotation
  192. Texture maping
  193. texture offscreen blending
  194. compressed mipmapped cubemaps
  195. glTexGen problem
  196. What is the maximum size of texture allowed?
  197. starman thought youd like to know
  198. How does OpenGL store its textures
  199. NOT mipmapping ;)
  200. how to load VRML and STI files in OpenGL?
  201. reading textures filenames
  202. buffers
  203. Text in Opengl
  204. Open inventor for windows?
  205. Hardware Acceleration?
  206. Capping in Display Lists?
  207. Stupid question
  208. link with opengl32.lib???
  209. If any ideas -> add 2 code, thx :)
  210. Problems with rotation
  211. General Question
  212. What is a callback routine? :-(
  213. Is this a blending problem?
  214. Selection problem
  215. gluProject will not give me correct screen coords.
  216. fullscreen switch error :(
  217. DEV-C++ Errors On All PhotoTypes...
  218. terrain textureing
  219. Multitexturing
  220. Terrain lighting?
  221. OpenGL + Builder C++ 6.0
  222. engine structure
  223. getting compressed cubemap faces
  224. Laptop
  225. Laptop
  226. How to keep vertical line straight?
  227. Do you recommend Direct3D or OpenGL
  228. bitmap file loading :)
  229. Fog questions...
  230. Textures & fog
  231. Hard way to hcange the size of a picture!
  232. Compressed texel at the edge
  233. OpenGL in Web Browser
  234. Using VBO
  235. Porting to OpenGL for Microsoft Visual C++.NET (2002)
  236. Translating, Rotating Bitmaps...
  237. texture modulating?
  238. Terrain + Heightmap = Arg
  239. Mouse movement&light problem
  240. vertical sync and half performance
  241. nurb
  242. Absolute Newb
  243. extensions and linking errors
  244. Just starting..
  245. Dinamic lights
  246. HW Accel GL_ALPHA Pbuffers?
  247. getting max and min coordinate values after using glVertex* several times
  248. Problem with render, not sure why
  249. Pixels shaders
  250. Opengl in visual c++