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  1. Simplify & gain speed
  2. DDS files and S3TC?
  3. Pixel = ?????
  4. Texture on triangle - sphere
  5. Multi-texturing extension states
  6. Simplifying distant objects
  7. Many Newbie Lighting Questions
  8. CAD/CAM
  9. Sound
  10. Trouble with glReadPixels
  11. GLUT strangeness
  12. glGet for matrices doesn't seem to work
  13. Troubles using CopyTexImage
  14. How to do a head-up Display?
  15. Having build problems with MS Visual Studio 6
  16. Setting up Dev Env.
  17. T&L with nVIDIAGeforce
  18. Linker Error
  19. Performance issue in general
  20. Offtopic question regarding networks :-)
  21. Another Rotation instead of GlRotate ??
  22. Pesky 3Dfx intro screen is getting real annoying
  23. Stack overflow in glTexImage2D
  24. Dynamic LOD
  25. BSP loader...
  26. OBJ file loader
  27. Really need help..
  28. OpenGL with MDI without MFC
  29. Tga files...
  30. RGB vs Color Index, is palette dead?
  31. Object as list,array or function?
  32. calloc & realloc
  33. Tesselating hex height fields
  34. difference between OGL & VTK?
  35. Suitable objects as models
  36. Fast question about lights.
  37. Sphere's
  38. Example of use of Pop/PushAttrib?
  39. Display list == Retained mode?
  40. Embarrasing question
  41. Animating Models: trouble with rotation
  42. Animating Models: trouble with rotation
  43. Anyone know how to make a screensaver
  44. MOUSE
  45. smart to load up a graphics file
  46. Collision Detection all in
  47. SwapBuffers vs. wglSwapLayerBuffers
  48. Highlight w/o redrawing entire scene
  49. how to find 2d points of 3d poly on screen
  50. How to make a horizon
  51. special nonlinearity at the two ends of the intensity curve?
  52. Rendering in a pixmap
  53. GL_COMPILE vs. COMPILE AND EXECUTE ?
  54. OpenGL Superbible or Red Book
  55. OpenGL Superbible or Red Book
  56. glut help
  57. Determing translation parameters for object
  58. Dynamically created molecule builder
  59. c++ builder
  60. Pixmap
  61. error
  62. Clearing a portion of the depth buffer
  63. Particle Colours
  64. a 3d vertex fed in GL, how do you get screen 2d coord?
  65. Capturing a OpenGL image into a JPEG (or other bitmap)
  66. Needing
  67. InitGL
  68. using gluProject: efficient enough? anyone know better?
  69. linker problem
  70. video mode (windows 98/ NT)
  71. Per pixel lighting
  72. Per pixel lighting
  73. Create texture without AUX, where?
  74. Weird compile error
  75. timer problem
  76. particle meshes
  77. glGenTextures gives back a zero
  78. HELP: 'Descent' style camera
  79. OpenGL MultiMon
  80. gluUnproject()
  81. Creating Faces
  82. OpenGL in Windows but not in a window!
  83. How do I determine Clockwise rotation of vertexes
  84. Glut in Windows
  85. Maps...
  86. glutSolidTeapot not working with 2 sided lightmodel
  87. Help me pleeeeeeeeeeez!!!
  88. Backface culling
  89. Matrix Math
  90. Loading BMP`s. Red turn Blue, Blue turns Red! Help!
  91. C++ question not OGL...
  92. Quake3 viewer questions
  93. Heightmaps
  94. level of detail in q3 r_picmip
  95. Textures
  96. Better depth buffer?
  97. Transparency in textures
  98. OpenGL 1.2 for Windows?
  99. BSP Trees/Splitting a polygon
  100. Linux Penguin
  101. Heightmaps?
  102. Window - independent rendering contexts
  103. Read Matrix values
  104. PFD_DRAW_TO_BITMAP
  105. SetPixelFormat()
  106. header files for borland C++
  107. Not touching a portion of the screen.
  108. How To Do An Own Adobe Plugin
  109. Lightning
  110. What do I need for programming OpenGl ?
  111. axis,rotation
  112. Help setting up matrixes for the a camera..
  113. Texturing non-primitive objects...
  114. Nate + glut = error
  115. Making a 3d Modeller
  116. I need some good books
  117. gltk.h
  118. glCallLists();
  119. include texture as a ressource
  120. Headers
  121. Where to get this "red book"
  122. Textures in ortho mode
  123. Optimizing OpenGL & FPS
  124. video cards
  125. Please help me
  126. Non linear scaling
  127. Help with Textures RGBA4
  128. Red Book Online
  129. Trouble getting to OpenGL.org
  130. sprites? omniditertional?
  131. 3 angles to 1 vector....
  132. Textures-reduced to 4 bits per color?
  133. Collision detection
  134. Normals
  135. glDrawPixels
  136. What is a ray tracer?
  137. GL Program Crashing........
  138. simple opengl engine
  139. Calculating face and vertex normals
  140. Detonator3-drivers ?!?
  141. hardware acceleration
  142. Textures
  143. SLOW: large GL_QUADS
  144. motion capture
  145. How do I obtain the projection matrix and the depth value?
  146. materials in real world look
  147. BMP Writer
  148. 2D clipping
  149. Guide me...Whats next?
  150. Moving and rotating a "camera"
  151. inverse cos
  152. OpenGL with X windows
  153. Very Strange Problem
  154. About the depth value...
  155. Orthographic Projection of 2D objects
  156. Math info
  157. Planning to compile redbook into .chm file =)
  158. Understanding Video Memory Usage???
  159. Depth Buffer: clipping gets very bad when poly's are far away
  160. help with a possibly dum ... :) question
  161. Depth value???
  162. OpenGL and Web ?
  163. Lighting
  164. GL_MAX_TEXTURES_UNITS_ARB dont exist! Canīt use glGetInteger!
  165. code programs
  166. GLutDisplayFunction
  167. My light seems to be following my cameras movment....
  168. OpenGL tooltips
  169. Modelling
  170. ROTATION
  171. VSYNC
  172. How to get fire effect in OpenGL?
  173. Troubles figuring out how perspective projections work
  174. HELP WITH PIXMAPS
  175. Single-sided triangles
  176. Can't use more than 1 glut at once
  177. gluLookAt() parameters
  178. Are quads worth their weight in code?
  179. texture mapping with resource bitmaps
  180. How to use more than one Textures? (so fast as possible!)
  181. Using metafiles
  182. Opengl crashing badly
  183. Extensions, Multitexturing
  184. My demo is finished and I need feedback ...
  185. screen resolution problem
  186. weighted vertices
  187. Blended mesh with lighting ?
  188. Glut and Xm
  189. Source Code of glTranslatef()
  190. Vertex arrays help..
  191. OpenGL T&L
  192. depth value in the pixel...
  193. Does wglMakeCurrent reset the projection matrix?
  194. A great game hit a bottomless pit
  195. quick question about lights
  196. Color Key
  197. Normals
  198. How do I set a model's pos, look up look at?
  199. Is this correct code to translate a matrix?
  200. Please double check my object positioning/orienting code
  201. GLUT - On exit code
  202. plane to pixel mapping
  203. Normal buffer?
  204. FYI: OGLMulTex is a great tool for working out multitexturing issues
  205. translation
  206. Opengl frame buffer size
  207. Draw ball......
  208. glReadPixels
  209. Wirframe color in shaded mode
  210. OpenGL and Windows2000 (and beyond)
  211. Open Gl programming with vb6
  212. help with win32 OpenGL screensaver
  213. Good openGL book for a beginner???
  214. OpenGL programs that run on any CPU.
  215. glIdleFunc() for animation??
  216. What to clear when closing an OpenGL windows?
  217. Glui & Win NT don't work
  218. HELP! how to use glPolygonMode( ) ?
  219. Drawing Lines in OpenGL
  220. OpenGL on NT vs. 98 problem
  221. hypernewbie: directories
  222. Loop message and the eternal C vs. C++ question.
  223. spank spank spank
  224. Hardware Acceleration using "3dfxOGL.dll"
  225. Setting depth buffer
  226. Clipping volume???
  227. Unreal Tournament: OpenGL or D3D?
  228. ----> ROAM algorithm for my landscape? <----
  229. Reading Image Formats For Use As Textures
  230. NBA 2000 engine? They dont use BSPs, what they use?
  231. Compiled Vertex Arrays
  232. glutStrokeCharacter & glutStrokeWidth
  233. Colision Detect Code
  234. What are argcp and argv in Glutinit function?
  235. glTexImage2D - use or copy pixel data?
  236. How to get current texture binding
  237. How can I use the 3DS files in the opengl
  238. Camera's problem
  239. problem with loading bitmap
  240. Interpretation of statements
  241. Starting OpenG1 in VB
  242. The use of the GL_COMPLIE
  243. opengl on agp?
  244. overdrawing triangles with different color
  245. Is the lookAt fuction correct?
  246. OPENGL.DLL
  247. problem with texture
  248. Depth calculation troubles
  249. Glut on Solaris??
  250. transformations of objects vs. transformations of viewport