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  1. Lighting
  2. Avoiding state changes
  3. can i save memory by loading 16 or 8bit textures ?
  4. Terrain texture bug
  5. Dot3-bumpmapping, any tutorial?
  6. Setting up vertex arrays - invalid state?
  7. Problems with GLUT Stereo.
  8. ambient light
  9. Creating animations in OpenGL scene
  10. WGL_ARB_pixelformat is gotta crasy!
  11. Problem with Rotating cube....
  12. about glscale() -_-!
  13. Model Format?
  14. Animation With MFC
  15. Whats the point of quadrics
  16. help with 3ds loader from gametutorials
  17. Antialiasing
  18. Help a Newcomer
  19. Exporting to AVI
  20. q: inverse modelview matrix
  21. Need some gate help
  22. Ase & vertex arrays
  23. Camera Collision using GL
  24. OpenGL and Visual Studio .NET
  25. Skeletal Animation Files
  26. about the color
  27. Tips/resources for creating abstracted OpenGL render queue?
  28. Draw Faster
  29. The Mouse
  30. Doom 3 to use opengl
  31. Disableing Console from appearing when using vc++ 6
  32. New glut funcs in f90
  33. problem with matrices...
  34. Display lists vs textures
  35. Something strange
  36. Huge Viewport
  37. Translating an object
  38. What sort of scale works?
  39. normals and GL_TRIANGLE_STRIP
  40. frustum culling code buggy ?
  41. Too fast animation
  42. Animation using OpenGL
  43. glDrawPixels() --- inverted pixmap
  44. texture brightness
  45. Which are the best OpenGL books?
  46. Sharing textures and RCs
  47. gravity effecting y velocity
  48. OpenGL in JAVA?
  49. user inputs
  50. world coordinate system
  51. Problem with VC++ 6.0
  52. GL_RGB
  53. selection + multiple viewport
  54. Superposition of a triangles and its edges...
  55. Electricity
  56. about glViewport
  57. using the stencil buffer for collision?
  58. eye off the n axis
  59. Viewer's position
  60. Drawing rectangles
  61. how to increment value in stencil buffer?
  62. select, drag, modify
  63. Access violation error w/ Red Book code
  64. floats/doubles and glTranslated()
  65. Depth Testing Blended Objects
  66. glNormal3f
  67. GL_RGBA crashes the program ???
  68. Problems with examble from the book "Opengl game programming"
  69. Mouse movement
  70. quick coordinate question
  71. ShaderBuilder docs?
  72. Child Window and OpenGL
  73. colour order BGR
  74. Can't enable culling
  75. Problem in lightening
  76. multitexturing with interleaved-arrays?
  77. At someone form nVidia
  78. best lossless compressed fileformat for textures
  79. GL Screensaver Performance
  80. Shadow Volume Bugs
  81. Font Texture format
  82. Lightening
  83. texture overlaps
  84. Glut dll
  85. Quick GLUT question
  86. Collision detection
  87. OpenGL32.dll Problem
  88. GL_CLIP_PLANE
  89. Subdivision Surfaces
  90. Multitexture masking operation
  91. Texture (jpeg)
  92. OpenGL - I am a beginner
  93. blending
  94. Screen mode selection
  95. importing rhino
  96. OpenGL Program Performance
  97. YUV textures
  98. 2 questions
  99. Combine and Subtract pixmap
  100. glutDisplayFunc problems :(
  101. OpenGL Text Output
  102. Theoretical Question
  103. OpenGL in multiple Windows
  104. No Specular light :(
  105. How to make a region mask with Bitmap 2D game
  106. Drawing widgets on the "glass pane"
  107. opengl Extension problem!!!
  108. Displaying bitmap logo
  109. Point/Box in sphere-check?
  110. VA and glSecondaryColor3fvEXT
  111. first person shooter camera question
  112. time
  113. Really fast reflections and glass
  114. Positions in the space and transparency.
  115. Image data loading
  116. small question answer fast plz
  117. Lights anyone?!
  118. overlapping polygons
  119. blending again
  120. MouseMotion x, y coordinates?
  121. Baffled by the Texture Matrix
  122. different sized textures like 100x100 or 150x150 is it possable?
  123. confused : PixelFormatDescriptor
  124. Popup Menu and OpenGL
  125. how do i access true type fonts?
  126. Computer Graphics
  127. help me please
  128. Message procedure and Mouse Mouvement
  129. Windows Message procedure
  130. glLight is making my scene go black and white!!
  131. Progress Bar
  132. Gravity
  133. visual with necessary capabilities not found.
  134. quadrics, planar intersection, and conics
  135. singlepass lighting question
  136. Resize Window\Resize Image
  137. Transparent QUADS
  138. How to create a good engine with my existing class
  139. How to paste a texture on the back-face of a plane?
  140. Query Video Card Info (Video Memory size?)
  141. how to use glTexImage3D???
  142. Frustum of a spotlight?
  143. Maybe OT question?
  144. Few interesting things.
  145. What file format for building models?
  146. Manipulate Pixels
  147. Oclusion culling, Z-prerendering?
  148. Imported .ASE geometry problem
  149. glUnrotate AnyOne?
  150. Lighting trouble
  151. help with compilation please :(
  152. world rotation v. body rotation
  153. Depth buffering & transparency plz. help!
  154. trouble with wglGetProcAddress(
  155. Depth buffering & transparency plz. help!
  156. just another newbie question about vertex arrays...:))
  157. ascii model format ???
  158. texture maping bitmap over many triangles
  159. I Need use glTexIamge3D in another program
  160. normals?
  161. getting back the x,y values from NURBS curve?
  162. about fish
  163. window transparency
  164. Pixel Buffer Problemo
  165. Bilboarding whaddahell? need help.
  166. glut coordinates help please
  167. Rearranging texture coordinates
  168. NULL for glTexImage3D = (PFNGLTEXIMAGE3DPROC)wglGetProcAddress("glTexImage3DEXT");
  169. Translations and rotations?!
  170. glaux's auxDIBImageLoad
  171. opengl ARB functions
  172. Normals for GL_TRIANGLE_STRIP
  173. game engine
  174. Display text at slanting at 45degrees
  175. Division by zero
  176. resizing the windows
  177. Some beginner tutorials.
  178. Why camera in 3D and not in 3D
  179. octree
  180. show simulation results on mesh
  181. how to get user input
  182. Precision of GL_SUBPIXEL_BITS - less than spec?
  183. double sided lighting
  184. 3D Texture with MFC CView
  185. Mouse positions
  186. How to abstract matrix
  187. Loading and Parsing ".x" files
  188. Z clipping
  189. Textures rippling when on angled geometry
  190. Mouse x,y to world x,y
  191. liar GL_EXTENSIONS ??
  192. sphere and plane collision
  193. Slug Production : 2 news programs + technologic version of our engine available
  194. Slug Production : Many programs with FULL source code
  195. openGL version?
  196. how those damn tags in md3 work?
  197. How to view object in centre
  198. for experimented in drawing pixels image with "glDrawPixle"
  199. Ball Rolling effect
  200. using html forms to send input to an openGL programm in C++
  201. Problem in Drawing a 16bits image (black and white)
  202. Different graphics cards: GeForce2, GeForce4, Vodoo3, ATI Radeon 7500
  203. 3D clipping and gluPerspective()
  204. Any tutorials or example programs on implementing this kind of lighting?
  205. Hexagon mesh
  206. colors in opengl
  207. problems with *.lib linking.
  208. 3d objects
  209. image display
  210. Object Picking
  211. openGL and TNT2.
  212. glOrtho & glViewport
  213. glGenTextures, glBindTexture gives unresolved external
  214. Using Blending & Alpha channel to achieve masking
  215. Help with textures
  216. am I touching or inside an object?
  217. How to get vertex's coordinates.
  218. GLUT or AUX
  219. what is 3d texture?
  220. create pipes with gluCylinder
  221. Objekts in front of others..
  222. help with glutMainLoop() ...
  223. glu32.dll
  224. picking selection and sprite 2D
  225. blending
  226. Showing a couple of triangles
  227. How to compile an example from the 'Red Book' in Visual C++ 6.0?
  228. viewport works on width but not height
  229. drawing lines
  230. VC++6: linking problems w/ new source file
  231. tentacle-like vectors
  232. OpenGL Error in Debug Mode (VC++ 7, XP)
  233. Please, help me get this right.
  234. Bitmap loading problem.
  235. Java and OpenGL
  236. Texture flickering problem.
  237. c++ stuff/OpenGL
  238. Help
  239. Milkshape texture loading?
  240. Rotating cube, sphere and collision.
  241. Switching to hardware rendering
  242. Zooming diaginal in corners????
  243. 'unwrapping' textures
  244. Texture map on a gluSphere
  245. Problem with centering the text!
  246. fade/blen from one static image to another
  247. "Freelok" in 3D space.
  248. glutDonut ?
  249. Vertex Normals
  250. alpha blending