View Full Version : OpenGL coding: beginners
- why it's so slow?
- use of vector algebra in 3d graphics
- textures
- User Interfaces and viewports
- displaying coor using gldrawpixel
- Pbuffer
- Efficiency: Vertex arrays
- Plane/point math problems
- dot product bump mapping
- Generate Triangle Strips
- Having quads always face the camera
- RAW Texturing Class
- geforce2 MX400 64MB - privileged instruction
- Optimal Size of DisplayLists
- textures loading in c++
- Lines appear interrupted
- Texture mapping to polygons
- moving of person
- Debugging in OpenGL, picking specifically
- Systems of equations
- Vertex arrays and multitexturing (texcoordinates..)
- Need help with SetPixelFormat()/PIXELFORMATDESCRIPTOR
- Blending
- how can I draw more than one line??
- Large Non-Square textures
- Making a GUI
- OpenGL + MFC + glTranslated = black screen
- How to tell if a point is in view?
- OpenGL, hardware dependent???
- Gluperspective
- Stereo Flicker
- Question to OpenGL Evaluator
- draw text on top-left corner of window
- glViewPort problem
- PBuffer
- combining gluLookAt and object transformations
- 2 sets of coordinates
- Batching DrawElements... Efficient?
- How do I map a jpeg onto a sphere?
- OpenGL and callback function
- GLUT + Mouse
- Getting One Vector Based On An Angle...
- a different world/screen coordinate question
- Bottom of page polygons
- blending in three dimensions
- gluLookAt problems
- Java vs C#
- Music in programs
- PocketGL & iPAQ
- OpenGL on Solaris
- Works on Sun, does not work on SGI
- glutTimerfunc
- How to use gluUnProject ?
- How to open a seperate subwindow
- Where do you get Opengl 1.4?
- High resolution ploting of OpenGL Output
- starter question
- glColorMask not working for me
- Texture managing problem
- Good tutorial for morphism?
- Intel C++ Compiler(Hyperthreading) with OpenGL & GLUT
- Help me texture this model.....
- Vertex selection and translation
- Problem with PROJECTION / MODELVIEW matrices
- Emergency Help
- How to load JPG for textures
- lighting and gluttimerfunc
- lighting gluttimerfunc
- The max size of a texture
- glTranslate - glRotate
- log log plot?
- read back texture memory to system memory
- Register Combiners wierd error?
- Porting OpenGL to non-supported OS
- JPEG load for textures, glut
- OBJ Model Texturing Problem
- kindly help
- Include file problems!!!
- Casting Light onto Textures
- How to map the file of jpg or bmp directly on the quads?
- A question about jpg library
- A problem with blending
- Size of an image?
- Wiggle functions, AUX lib and GLUT lib, what's the relationship?
- glPolygonOffset
- oops!! stumbled in a cluster of points all around again
- 3D Cube Texturing
- help with frames per second
- help with frames per second
- Camera placement and movement
- Getting started with OpenGL using 'C' (not C++)
- parsing question for obj reader
- Getting an object's matrix
- Simple Bump Mapping Tutorial
- Automatic texture coordinate generation
- A Newbie Needs Help
- oriented cuboid ??
- How to mouse_click over 2d rects?
- Do u have a sample code of using overlay or layer?
- What does GL_FILL mean, -exactly-
- this forum & Outlook
- Multiple textures for objects
- Efficient use of vertex arrays.
- Multiple lighting normals per polygon
- How to draw one texture fewtimes on one shape, in stead of make it larger
- Texturing problem
- 3D Objects Washed Out....Lighting Issues
- Vertex Arrays - help
- Auto generating texture using a plane
- Objects names
- 3d candy needed
- Texture matrix problems
- Whats the deal with "byte"?
- Bitmap RGBQUAD use in GLRGB textures?
- glut mouse and arrow movement for borland 5?
- snap objects in OpenGL ?
- getting started with Texturing.
- help me out with these errors.
- Screen Coordinates to OpenGL Coordinates
- PIXELFORMATDESCRIPTOR problems
- Another proble with object's id
- screen 2D coordinates to opengl 3D coordinates
- Tribes 2 unhandled exception
- Funny transparency question.
- Did anyone get text to work in your MFC DOC class using NeHe's?
- problem with lighting
- so, how big is an OpenGL unit?
- glutDisplayFunc...
- Animation
- How to start with
- my camera method... opinions?
- What about GL_EXT_cull_vertex ?
- Does OpenGL have compilable index arrays?
- Loading A Bitmap
- Is it OK ?
- does opengl provide some functions to load tga ?
- How do I load a grayscale bitmap?
- Problem with multitexturing
- 3d model loader
- GL_QUADS Question
- Rendering bitmap containing non-rectangular element.
- loading bmp with glut
- Lighting
- snapping in OpenGL 2
- An ordianry image?
- Question about GL color!``
- how to calculate normals for a circle??
- generic modelling
- vertex/texcoord/index/normal arrays
- opengl can't it be done with c++
- Models
- why can't load big 3ds
- How to Install OpenGL (HELP PLEASE)
- Ides for senior project?
- Example of gluUnProject
- Performance issues
- Fog problems
- When are textures loaded?
- glOrtho question
- How to Load A Bitmap From File
- Lighting Class Causing Errors in gl.h?
- Making a lamp/spotlight
- Question off topic
- Passing parameter to glutKeyboardFunc
- gluOrtho2D problem
- Binding a texture in a class
- OMG HELP!!!
- Implementing own matrix functions
- What's up with the axis system
- again about transparents textures
- centering loaded objects
- Has anyone ever drawn onto a picturebox with VB?
- Speed of glTexImage2D
- how to move a mouse pointer by command?
- opengl and direct sound
- Where can I find - glext Files
- mouse button 'repeat'
- newbie: disappearing lites/objects? indeed!
- tga loading problems
- Dynamically Allocated Vertex Arrays
- 3D animation question
- Fire
- ATI, Nvidia developer GL examples
- Ccalculating Tex Co-ords for rectangluar pics
- Matrix etc...
- Interior Clipping
- Textures in Debug and Release Versions under VC++ 6.0
- window problem
- Rotating screen using mouse, glut
- Normals
- glortho
- Animation
- WinXP
- Automatic texture generation coordinates
- Bezier patches
- Linux compilation problem
- glRotatef()
- Particle Engine
- Performance Question at the Assembly Level
- Keys in GLUT
- GLUT - what's special?
- how I can add sound in open gl
- OpenGL in Windows
- "Cutting" into solid objects
- Any free useful CAD programs for OpenGL?
- Dare I ask: c or c++ ?
- image based modeling
- Making and animating a person?
- matrices
- flickering problem
- D3D or OpenGL...How about BOTH?
- User Interface
- strange problem
- is there no other way than line strips?
- Mipmaps
- gluLooakAt....
- coff2omf?
- Static shadows?
- Why I need pop and push in open gl
- Viewports?
- how I can do the clipping in open gl
- Moving the Window on the Screen
- transparent teapots w/lights
- gcc and opengl
- Hello and a couple of questions
- Resizing windows
- Displaying Fonts?
- Question
- May sound stupid...
- material and lighting issues - help
- I wanna develop a slot machine...
- Newbie Question: /usr/include/GL/glut.h:11: GL/glu.h: No such file or directory
- Mipmaps / zooming
- OpenGl sdk........ please help
- EAccesViolation at loading texture
- selecting face on object
- GLUI?
- loading ppm texture
- how do i keep a plane perpendicular to the camera?
- how can i read in a 3d studio max file to use the object in my open gl program ?
- Cursor Loading with GLUT
- help with normals
- Simulation
- help
- Open GL and Java
- Zooming
- hardware/software
- Resolution V size
- Visual Basic 6.0 and OGL
- Objects in GL
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