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  1. Trouble with Lights
  2. possible to get eyepoint?
  3. 'double *' to 'double'
  4. Problem with glutFullScreen
  5. matrox g450 problem - I think
  6. backface culling
  7. wglDeleteContext error
  8. Selection Area and zoom
  9. a vector question
  10. gluSphere and textures
  11. Draw a text in a window
  12. mouselook camera
  13. How to make walls in OpenGL?
  14. gluPerspective and field of view
  15. point light problems
  16. objects moving on 3D terrain
  17. SetPixelFormat() fails
  18. Textures
  19. Direct Input with OpenGL in MFC
  20. About Normals...Welding.
  21. Evaluators - max order for U and V
  22. Basic Physics and Ball
  23. how do i get a clear glass finish?
  24. color depth question
  25. Whats wrong with this class?
  26. stereo screenshot app
  27. someone please help
  28. Heightmapping help...
  29. OT - Need a progie...
  30. multitexturing + lighting problems
  31. Frustum and texture mapping
  32. Display lists/Vertex arrays
  33. color maps in OpenGL
  34. opengl and stereo viewing
  35. stupid question
  36. Windows XP Init Failes
  37. how to compile ?
  38. 3D surface
  39. Material Definistions
  40. maximum control points for evaluators (mesh)
  41. glutBitmapCharacter
  42. Angles and Collision Detection
  43. Lightwave reader
  44. glut build framework
  45. Vertex Array Speed issue
  46. A picking problem
  47. where to add a GLUT32.DLL file
  48. compiling openGL with C language
  49. Quick question about using Textures with regular polygons *PLEASE READ*
  50. Deformation
  51. Multipassrendering ?
  52. Speed of rendering??
  53. Lighting and rotation
  54. LensFlares
  55. Displaying a CharacterClass
  56. whateveryouneed.h.....
  57. 3DExtent of a 3DCircle
  58. surfaces....using triangle strips or meshes
  59. Texture Mapping
  60. Win 98 vs Win XP
  61. Generating Textures ( a little buggy )
  62. Screenshot from an OpenGL Window
  63. Full Screen Boarderless Window - Microsoft code
  64. Clipping Planes
  65. Video Card trouble
  66. fading cube
  67. Keyboard Interaction
  68. I JUST FOUND THE COOLEST GLUT THING EVER
  69. lighting the inside of a cube
  70. multi passe and color
  71. Spherical Texture mapping
  72. Speed diff. GL_QUAD / POLYGON ?
  73. Blitting vs. Page flipping
  74. Texture mapping
  75. who tell me a OpenSource OpenGL engine?
  76. Problems w/ Fonts & Texture Maps
  77. help!!
  78. Win 2k Minimize Crash
  79. spheres/plane intersection
  80. freesing the background
  81. ortho projections in games
  82. yet another problem with texture mapping
  83. HELP plZZZZzzz :confused :(
  84. shading and tesselation. how?
  85. finding used texels...
  86. Rotate around an axis?
  87. Windows Hello World
  88. Heightmap tutorial texture mapping
  89. quick question about Rotating objects on their OWN axis
  90. How come I have negative #'s after reading .bmp info into memory ????
  91. fix background
  92. GlLoadMatrix() Problems !!
  93. can't figure out how to display the scence
  94. Simple simulations - need advice
  95. Open Inventor SGI vs TGS
  96. Text rendering
  97. Lightmap Brightness and Quake3-Like Problem !
  98. Problem linking with glut
  99. Collision Detection upon Slanted lines
  100. Camera Question
  101. ASCII values for arrow keys
  102. What is a good sound Library?
  103. Pick up coordinates when Mouse clicked
  104. missing triangles
  105. univers coordinates for rotations
  106. GluLookAt
  107. problem with gluUnProject
  108. index array?
  109. Texturing Nurbs
  110. need some very basic help
  111. nvidia-linux context sharing
  112. what does this error mean?
  113. How to connect objects
  114. Flip normals?
  115. Require advice
  116. grass fire algorithm
  117. Unit?
  118. Physics of a ball
  119. normal vector. how to compute it?
  120. Employment Possibilities
  121. Blending Problems
  122. Rotation doesn't work with glPushMatrix()/glPopMatrix(), and it should...
  123. 4 glut windows in 1
  124. beginner to open gl
  125. beginner to opengl
  126. Getting color information from a .raw file?
  127. giving the focus to a windows
  128. CSplitterWnd and Texture rendering
  129. Ahh! Texture rendering not working!
  130. How to draw a ball?
  131. ray tracing
  132. Image Manipulation
  133. Drawing text on a cube
  134. gluUnproject. Is it pants?
  135. how to read a jpg image?
  136. openGL in VB
  137. OpenGL with C# ?
  138. flight simulator
  139. fixed lighting.
  140. C++
  141. Strange bug while resizing window
  142. Remobing Hidden Surfaces
  143. Still problem with gluUnProject
  144. light
  145. gl setup
  146. Maya3 ->MD2 ->OpenGL problems?
  147. 3d objects in 2d world.
  148. Implementing a Floor
  149. Smooth animation
  150. Lightning - Help Me!!!
  151. CWnd style using OpenGL
  152. string text rotation
  153. CWnd style using OpenGL
  154. how to read MP3 file?
  155. gluUnProject / gluPerspective / glTanslatef problem
  156. ProSavage 'vs' OpenGL ???????
  157. Changing mouse cursors
  158. plizzz help : problem using alpha blending code with an ATI Radeon VE card
  159. Focusing the "camera" on an object ??!
  160. pixel shader question
  161. Screen Corruption When Using OpenGL
  162. Nonlinear zoom
  163. glColorPointer and color format
  164. Can anyone see what Im doing wrong in this picking code?
  165. Full Screen OpenGL
  166. Degenerated Triangle Strips
  167. C-LOD - How to?
  168. Eight ball
  169. glutEnterGameMode
  170. Near/Far and Z position
  171. Line drawing order
  172. Inverting intensity
  173. DepthRange value
  174. Any Ideas what might cause this Problem with MS VC++ compiler
  175. Dialog disappears when moved within Opengl View
  176. C++ with glut
  177. Opengl and windows xp
  178. Water Fall...
  179. Terrain Problem
  180. Material colors problem
  181. displaying font charcters on windows XP
  182. a simple color question
  183. www.3dworldclub.com
  184. How to walk in terrain engine
  185. input text
  186. wglUseFontOutlines - horribly slow
  187. Bare Minimum
  188. Visualization tool kits and open inventor
  189. How to load 3ds file?
  190. 3D texturing
  191. Problem with frustum culling
  192. Clipping Requirement
  193. Setting up OpenGL for development on vc++ 4.0 on windows xp...
  194. Vertex Array Issue??
  195. Delete a texture
  196. Rotation
  197. texture coord arrays?
  198. OpenGL Tutorial
  199. OpenGL in Metrowerks CodeWarrior
  200. hardware
  201. can someone get this to work
  202. Loading BLENDER models
  203. Lighting Help
  204. working tangent space coords
  205. normal problems? or maybe light
  206. Markers on lines
  207. Texture values
  208. Open GL training?
  209. More Environmental Problems
  210. opengl line operation problem
  211. normal arrays crashes
  212. Terrain Engine
  213. can you use opengl with vb?
  214. Draw Matrix
  215. undeclared identifers
  216. Highlighting
  217. Lighting problems, please help.
  218. fps
  219. SGI computers
  220. Shininess
  221. OpenGL internal triangle culling - some tech questions
  222. How to calculate optimal distance for camera?
  223. nv ext function no more recognized !
  224. Vertex array question
  225. New way to get 3D models
  226. Height Maps and Detail Texturing
  227. gluLookAt and gluPerpective problem
  228. Glut Tut?
  229. distributing c++ executables
  230. glEnableClientState
  231. Possible driver issue (please help!)
  232. poor performance
  233. JPEG questions
  234. I want to rescale image...
  235. Texture mapping and selecting a part from it
  236. FloodFill Algorithm
  237. Frustum Culling problem (With Octree)
  238. drawing lots of spheres fast
  239. camera orbiting
  240. Problem with translate in z direction
  241. Two questions ... read please :D
  242. FPS so low...
  243. Joysticks
  244. how to load 3ds files with jpeg texture?
  245. Problems with GL_LIGHTING
  246. Insert Text
  247. Opengl , finding distance between two points on run time
  248. Window Updating
  249. To get colour from a 3Dcube
  250. Displaying Quads