- Import VRML models (*.wrl)
- object help
- glRotate and Picking problem
- Moveing the projection plane
- Feedback when out of window(post before)
- PUI button callbacks
- GLUT and lcc-Win32 / Mingw
- Fog error?!? or my error?!?!
- Figuring 3D Viewable Space
- Opengl and MFC
- Game-Like Engine
- Load and Save File
- How to display character with opengl?
- Depth problem.
- glQuadric
- Converted object
- GL_VERTEX_SHADER_EXT vs GL_NV_vertex_program
- undesired results of texture binding
- VB and gluUnproject
- How to define vertexBuffer and IndexBuffer ?
- glutPostRedisplay() question
- Need a little help with this collision code
- 3D text display
- The Sky
- Render to texture
- the way to sort faces front-to-back
- opengl with borland under win xp?
- loading
- Clipping Planes
- Using materials and lighting ???
- What steps to create a mesh on the screen?
- Doing Calculations
- Urgent help needed for drawing mesh!!
- Opengl Vs Wild tangent question.
- Light Rays
- MultiTexturing and NormalTexturing
- Which Model of Colours Is OpenGl using ??????
- saving the frame buffer
- Quake 3 like FOG ???
- Memory / bus tutorials
- Texture/projection matrices
- Any good Mapfileformat ?
- Some lighting questions!
- urgent help on shrinking and rotating objects!!
- glPopMatrix, glPushMatrix??
- Depth Buffer Format
- Little OT but important ! WM_MOUSEWHEEL
- www.3dworldclub.com
- what i have to install before of programming with open gl and GLUT ?
- what is the problem with this little program ?
- trying to make a rpg engine..need help.
- rotate an object
- non GL (sorry) but C++: How to get Screenresolution
- Making a circle
- conversion...
- Performance Hit Using 16 bit ???
- enhance a 2d surface with opengl effects
- opengl programming from Windows to Unix
- Same code. Different results in Win 9x and NT
- querying the video card
- Models.
- can't disable 2nd texture unit
- picking problem
- multitexturing, advice on a test
- GLdouble & float compatibility
- Lense Flare
- light vector transformation
- Errors..
- capturing images
- newbie has engine questions
- Tutorial?
- Borland 5.02 Unresolved External
- Multitexturing: What happens to layer 3 ?
- Rotation around local axes after translation
- Key frame animations question.
- Filtering Shadows
- get the new position of a point after rotation and translation
- display method troubles......
- Why this little program doesn't work ?
- 2d?
- glutDisplayFunc not updating?
- 2d prob
- printing..
- gluUnProject problem
- Newb
- Rotate an ellipse
- Scene conversion problems
- how to hide back faces of a cube
- how to change color and depth bits using OpenGL for SGI stations?
- using more than one figure
- Windows font in openGL
- Text help..
- Drawing Outline complex Polygon
- Background color does not change
- what is the more simple for use between Visual C++ and borland C++ ?
- need file
- Error - glut32.dll was not found
- glList inside a procedure of an object..
- Multitexturing
- MFC and OpenGL
- Drawing Planes
- TGA sizing?
- Loading texture during runtime
- what I did wrong with my code?
- keyboard..
- Indexed array question
- When to use the GL_BLEND texture function...
- OT: RGBA in TGA
- OT: how to report a driver bug to NVidia ?
- MSVC++ compiler error - **ABSOLUTE NOVICE**
- Saving OpenGL scene from a VB PictureBox.hdc
- graphic inversion
- How to draw a circle
- Line stippling not working
- Graying of colours when lighting switched on
- How do I include OpenGL in MC++ program
- cylinder-view problems, help needed URGENT
- game style project
- object staying in front of camera, please help
- Reading Z-buffer informations during rasterization
- Rotating some objects only
- Interleaved arrays??
- Frustration with drawing mesh
- object information
- How to draw more than one quad (connect together) on the screen?
- About Render2Texture
- Whats Faster?
- OpenGl w/Java
- 3D movement implementation
- Fatal Error using MVC++
- glDrawPixels
- hardware matrix multiplications
- Infinite depth ?
- BltFast (from DirectX) is faster than glDrawPixels ?
- Problem with FPS counting
- Color tables
- problem w/ OpenGL and class based displaying
- I've a Question
- Scene only draws after mouse moves
- glutSolidSphere VS. gluSphere
- Surface Texure
- OpenGl DarkSide Demo
- Another beginner
- Is it possible to do image processing by pixel shader?
- two things...
- Holografic effect?
- Rubber rectangle
- How to replace those DirectX functions by OpenGL
- Automated Camera Movement
- Heightmap artifacts
- How do i make Outline Fonts bigger
- multi sectors and portals?
- Spreading a texture over multiple polygons
- can you really render 10+ tri's a second on a gf3?
- people drawing
- render view into avi file
- moving my Flyer in 3d space
- www.3dworldclub.com
- Normals question
- solids of revolution?
- not opengl, but c++ (collision)
- problem while displaying
- 3d OBJECT
- GL_RGB_SCALE_EXT
- texture registering
- Zooming problem
- More than 1 key held down
- More than 1 key held down
- Letter by letter text printing
- OpenGL and ortho2d
- Newbie in need of NURBS
- PICKING PROBLEM
- video capturing
- ~ C ~
- Lighting and viewing
- Really need help
- Rendering to desktop (or something like that)
- vp speed issue
- playing around with the TEXTURE MATRIX
- Why am I getting these errors on compile?
- Why this little program doesn't work ?
- how to clip ??
- Texturing glut shapes
- Seriously puzzeling.
- multiple layers / transparency..
- Rotating about a centre.
- Normals
- My triangle wont render!
- help with textures
- How can I use OpenGL in compaq visual fortran
- Confused about rotation and translation
- Polygons fading away
- another fps question
- rotation about an arbitrary vector
- wglCreateContext and directdraw
- Rectangular Textures, automatically loading every bmp in a given folder
- Normals
- Alpha and back faces...
- help with loading bitmaps
- glucylinder and fortran
- Error
- glViewPort doent work twice
- glLineStipple problem
- gluTessXXXX problem
- strange light behaviour
- 3d modeling tools
- GlutMainLoop
- Clipping Simple Question
- determining points in space
- glutReshapeFunc
- Calcuation of normals
- How can i import 3DS files in to openGL ?
- Looks like mgl solve all opengl and directdraw problems...
- What GL libs reqd to write CAD app?
- glBlendFunc(GL_HALF_SRC, GL_HALF_DST) ?
- How creat 3D module?
- Enabling AGP in GL
- object structure problem
- building a program
- Opengl Active X Control
- how can i close an open subwindow in glut?
- the last of my object troubles
- how the **** do you install that opengl ****?????????
- Is there a better way?
- unresolved external symbol Errors with glut
- Stencil Buffer and Texture
- invalid file or disk full: error when compiling
- glTexSubImage2D with blending + scaling
- displaying textures and drag it
- How to simulate light?
- Camera movement?
- looking for openGL kit for win 98 & VC
- .md3
- Opengl Sdk?
- NeHe DirectInput tutorial
- glLoadName trouble
- mose method
- a Question of OpenGL Programming with Big Scene
- Resize display and keeping aspect ratio....
- HELP-How to create 90deg or 180deg bend pipes????
- Capturing image as bitmap
- compiling errors
- Visual C++ (MFC) OpenGL Animation
- Creating a gui
- Making a simple tank fire
- transparency
- lighting an object in 3d world, Help
- ALT - TAB Problem
- glColorMask very very slow...!
- circles