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  1. Drawing a simple circle
  2. Fullscreen AND MFC help plz?
  3. Sprites
  4. Any One having ... SuperBible 2nd Edition ebook ???
  5. Setting up a GLUT Enviornment in Windows?
  6. Need OpenAL libs for Borland C++
  7. taking screenshots
  8. getting vertex of current frustum
  9. Linker errors using Dev-C++, need help
  10. Can I display 2 or more windows at a time?
  11. glOrtho
  12. Disappearing TOOLBAR
  13. doublebuffer doesn't work
  14. OpenGL Extensions
  15. How many ogl units are 1 metre?
  16. glutEstablishOverlay (what does it do ?)
  17. glutEstablishOverlay (what does it do ?)
  18. best way to animate "2D" sprite...
  19. I want to have a good begin in OpenGL
  20. AUX Library
  21. How to use extensions?
  22. How do I draw fast Text ?
  23. How many triangles, edges per n vertices
  24. z-axis ordering
  25. Help with camera rotation
  26. FullScreen?
  27. How to convert GL_RGB pixel data format (image) to GL_RGBA format
  28. BC++ vs MSVC++
  29. about OpenGL animation
  30. Strange Delphi compilation
  31. colour and texture mapping problem
  32. When I display with glOrtho , I'm getting inverted image how to correct this?
  33. Web Plug in for OpenGL models?
  34. Help needed regarding GLOrtho
  35. glDrawElements (indices)
  36. Help.... Please!
  37. Enabled texturing = disapearing polygons
  38. What is the error with my glGetError ?
  39. red book
  40. vector and vertex ?! and camera rotation
  41. OpenGL & GUI ?
  42. Redirecting graphical output
  43. oposite of glScissor
  44. Rendering to Multiple Widgets?
  45. How to make tubes?
  46. Problems rotating my Sphere??
  47. where can I get SuperBible book online ... free ??
  48. unsure about my camera model
  49. display data from file (redraw)
  50. Color problems
  51. GL for 2D graphics app?
  52. zoom out
  53. 3d rotation
  54. Using bitmaps as texture
  55. glheader.h file
  56. 3D to 2D Coordinates
  57. rendering a terrain
  58. Bitmap Texturing
  59. profiling
  60. How to get started OGL with Delphi?
  61. 2D Games in OpenGL?
  62. 2D Games in OpenGL?
  63. draw while resizing window
  64. glRotate problem
  65. Lighting
  66. Moving around my 3d environment
  67. index color
  68. glut/gluux
  69. Transparent/Semitransparent windows?
  70. vertex arrays
  71. normal problem in terrain generation
  72. Face normals
  73. how to load 3d studio files in OpenGL?
  74. init problem
  75. OpenGL Gamma?
  76. OpenGl Extensions Problem
  77. Mathematical Question
  78. Draw an origin image
  79. setting up opengl optimizer for VC++ 6.0
  80. Pryamid demo....
  81. OpenGl/MFC
  82. Stencil bit planes
  83. cylinder problem
  84. Lines without Normals
  85. easy to understand opengl engine anyone?
  86. x,y,z, and w?
  87. do they have the same implement order or not
  88. rotating in 3D
  89. problems with objectwidth in pixels
  90. Question: 2D ray tracing in OpenGL...pls help!!
  91. Picking With Color
  92. Calculating Normals
  93. glutTimerFunc Troubles
  94. Problem with lighting
  95. multiple windows problem
  96. does somebody control shader specifications?
  97. Fonts
  98. SDL and multitexturing problem
  99. Lighting and the backside
  100. GLUT32.LIB & VC++5
  101. Win2000 problems
  102. Matrix multiplication code anyone?
  103. newbie
  104. CUBE help :(
  105. Problem with projection/viewing for a game.
  106. Is there a super 9*9 BEZIER Surface on this funny world?
  107. Odd Error
  108. linking error?????
  109. How to pick or drag a 2D polygon in OpenGL by mouse??
  110. Converting Mouse Coordinates to 3D Coordinates
  111. Ray-tracer source code?
  112. Errors after installing ServicePack3
  113. Color Index Mode
  114. GLUT - JOYSTICK
  115. Total translucency
  116. leather textures
  117. SkyBox
  118. Dont look at z as strange
  119. Should i use GLUT?
  120. Good for Golf?
  121. Exiting a window under GLUT
  122. When scaling used, axis are not orthogonal
  123. Lighting
  124. Slow down when rendering fonts
  125. Rendering a smooth shaded partial Disk
  126. What are Register Combiners ???
  127. Java and Opengl
  128. DXTC soft compression
  129. raster
  130. How do I make texture which is not a rectangular
  131. Display frame grabber acquisitions
  132. Most efficient way to render complex shapes
  133. Dynamically allocated vertex arrays
  134. zero overdraw
  135. coordinate problems
  136. Correct calculation of perspective
  137. Will this work for speedup??
  138. OGL spy
  139. Pulsating Objects
  140. .3ds animation in OpenGL ???
  141. lcc compiler and GLUT
  142. Texturing
  143. Shades
  144. Rear Viewing
  145. How to fit an Object in a window ???
  146. Normals Calc
  147. opengl and directdraw
  148. data structure for object orientation
  149. Per pixel vs Vertex Lighting
  150. Image flipping
  151. pesty errors persist.
  152. problem
  153. simple paint
  154. Projective Geometry and MAPLE
  155. light a portion of a polygon
  156. arrays
  157. glPixelTransfer() = slow
  158. Spli a polygon (quad)
  159. glPrint function
  160. Opengl on ATIs cards.
  161. actions in other windows
  162. 2 textures(diferent coords) in one polygon
  163. need helpful links, tutorials, sites, etc.
  164. Multitexturing
  165. Rotation
  166. Easy way to implement LOD
  167. Smooth shading
  168. Multitexturing
  169. How to solve DIsplay problems using gluLookat() ??
  170. problem - low FPS rate
  171. set mouse coord
  172. Stencil Shadows
  173. linking error!
  174. v3f/t2f/t2f/c4ub and lighting: how ?
  175. How can I set the color of a pixel belonging to a triangle ?
  176. problems with vertex arrays and glmultmatrix
  177. I need OpenGL support for my S3 Trio3d/2x
  178. Camera Quaternion ?
  179. "pouring liquid effect"
  180. flickering screen
  181. strategy games and OpenGL
  182. Problem with glutTimerFunc
  183. Spotlight troubles
  184. glutAddSubMenu
  185. copy to clipboard
  186. Rotate a texture ?
  187. Easy background image method?
  188. The color matrix and glDrawPixels()
  189. Vertexarrays and transformation
  190. OGL 1.2.1
  191. articulated figures in animation
  192. Lighting on non-textured objects.
  193. glBindTexture issues
  194. Auto-movement
  195. how to set visual c++ to use open gl?
  196. lightning
  197. attaching images to cube face
  198. How do I make a mesh
  199. Moving a object along a path.
  200. Why are polygons tesselated into triangles?
  201. GLUT lib
  202. Points and Shapes not displaying?
  203. Back face culling in GL
  204. OpenGL for Windows XP
  205. Volumetric fog/light beams
  206. allocation huge amounts of memory...
  207. disappearing stuff
  208. OpenGL subsystem
  209. making an OpenGL "SIOUX"
  210. help me!
  211. why glut doesn't work on my Voodoo2?
  212. Brightness and contrast
  213. Simple tank simulator in opengl?
  214. mipmapping
  215. Flickering scene
  216. initialization
  217. Tesselators
  218. Maya model loader
  219. Mipmapping a single level
  220. a question......about glutIdleFunc......
  221. Double buffering problem
  222. Dummy OWLmain?
  223. Quaternion (Almost done but...)
  224. OpenGL 2.0, is the accumulation buffer being improved?
  225. masking/blending problems
  226. how to add key functions
  227. colors problem
  228. some mathematics
  229. What features does my gfx card support?
  230. Rotation around two fixed rotation axis
  231. OpenGL Header files
  232. line intersection detection
  233. Nurbs Surface texturing
  234. win2k nVidia driver slow down
  235. Version Confusion
  236. Object Selection Question
  237. glPrint
  238. Snap to vertex
  239. Problem with Picking
  240. Animation problem
  241. use of openGL with VC++ NET
  242. help setting up openGL!!
  243. More Dissapearing Problems
  244. i cant find the right open gl driver
  245. i need help
  246. Books and Tutorials
  247. Drawing for Picking
  248. glpng Lib & Mipmapping?
  249. GLUT-coordinates
  250. glRotate (calculating the roted vertex given the angle and original vertex)