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  1. outputing to compressed image formats
  2. colour problem
  3. Newbie - glut.h
  4. GLUT - PREVENT WINDOW RESIZING!
  5. Off the topic
  6. Blending/Lighting Problems
  7. I can't Texture!
  8. CPU->GPU Sync in glDrawArrays
  9. Where can I find the ATL openGL example?
  10. Confused about OpenGL
  11. Errors while trying to run (glutInit)
  12. Movement
  13. BSP Trees and dynamic objects
  14. Fastest way to billboard
  15. multiply 2 matrices: whats faster: "manually" or via OpenGL?
  16. need help
  17. What's the correct way to do camera?
  18. Texture problems.
  19. global coordinates
  20. glowing object
  21. does anyone know how to get GLsetup to work with Windows XP?
  22. Triplebuffering
  23. Displaying Bitmap Background and Quadrics
  24. declaration error
  25. gluSphere
  26. global coordinates
  27. where to I get the SDK for Open GL??
  28. WOW!!! Source released!!!!!!!!!!!!!!!!!!!
  29. Controling an object
  30. Window Range
  31. Facillities in GLUT
  32. C++ Builder and Opengl32.lib
  33. Which API should I use? GLU, MFC, OWL or Qt?
  34. Maybe you can help me ?
  35. How to set Depth Buffer ?
  36. Limiting MipMaps
  37. Videomemory
  38. Scaling MD3
  39. Sturcture size
  40. Flare lighting
  41. Order of execution?
  42. alright
  43. Getting Transfomed Coordinates
  44. 3 questions :-)
  45. How to play sound in unix?
  46. color filtering/tinting?? AND normals
  47. How OpenGL works
  48. GL_TRIANGLE or GL_TRIANGLE_STRIP?
  49. automatic cell and portal creation
  50. Color
  51. Saving PPMs...
  52. alpha channel from framebuffer in glCopyTexSubImage2D
  53. CallBack function
  54. So, you think Java can't cut it for games programming eh?
  55. Glui are there any alternatives?
  56. glutStrokeCharacter / gluPerspective
  57. glutStrokeCharacter / gluPerspective
  58. Running through walls
  59. questions: multitexturing, stripifying
  60. Lamps
  61. texture parameter effect on fillrate
  62. gllookat() not working!
  63. Water in a terrain engine
  64. What is multitexturing?
  65. About rotation of a camera
  66. CallBack function
  67. Fill rate limited?
  68. OT - get mouse position with high precision
  69. ChoosePixelFormat causes error: "das angegebene modul wurde nicht gefunden"
  70. Vertex Arrays
  71. texturing
  72. Texture droppings
  73. setup on win2k with free software
  74. GLUT underwater example and multitexturing
  75. Disappearing Cylinders
  76. Lit GL_QUAD_STRIP??
  77. Rotation/Semantics Question
  78. rendering a cube
  79. Attenuation range
  80. Memory alignment
  81. Number of polygons
  82. OpenGL for visual basic?
  83. OpenGL + Win32API
  84. opengl transformations
  85. Display Lists
  86. ATI Win2K vs OpenGL Screen Saver
  87. Missing Export GDI32.DLL:GdiSwapBuffers Message
  88. Rotate matrix
  89. Triangle strips vs triangle fans
  90. Globals
  91. Transforms
  92. Weather effects...
  93. BillBoarding (Particles..)
  94. jpeg-bmp
  95. Problems with Object-Oriented OpenGL programming
  96. Texture Coordinates/speed concerns.
  97. a urgent question?
  98. Lighting
  99. Radiosity
  100. vertex arrays normals
  101. Viewing current matrix
  102. I can't understand the Pipeline mechanism of OpenGL,could you explain it?
  103. modeling vs. manual input of vertices
  104. BitMaps 2D drawing n the like.
  105. Slug Production : Big update !
  106. glNormal(?)
  107. How To Write Text w/o Bitmap Files?
  108. Is there any good exercises available on-line?
  109. VC++ BOOK-need recommendation
  110. Multiplicating matrices
  111. Unix and OpenGL in C++
  112. Can I make static background?
  113. How to create space-ship
  114. linking error
  115. Multiply Viewports(?) - 2D Menu in a 3D world
  116. Texture partially missing
  117. How do I make the screen color transparent?
  118. how to roam on a sphere
  119. help: glut and WinME - please....:0(,
  120. Lesson 9 : Bitmaps and Animation
  121. Winamp-plugin with sourcecode
  122. 3D logo
  123. Vertex Array Limit?
  124. fake shadow
  125. GLUT in DevC++
  126. viewport problem
  127. Display Lists
  128. perspective projection of a checkers board
  129. OT - TGA File format ...
  130. Compatibility : glut 3.7.6 under MSVC++ 5.0
  131. Playing movie file in GLUT
  132. Harware acceleration for picking.
  133. Creating dynamic geometry in real time
  134. transforms
  135. transforms correct
  136. Programming forums in argentina [off-topic]
  137. QUAD_STRIP with a texture
  138. link error
  139. easy question
  140. rotation,translation in local
  141. transforming bitmaps into 3D models
  142. Get Car Rotation on Terrain ?!
  143. Vertex Arrays, triangle strips, and normals
  144. glLineStipple problem
  145. Rotation of model by dragging mouse
  146. secondary specular and OGL vertex arrays
  147. nvidia sdk problem
  148. Math perspective question
  149. How can I get an OpenGLPrimitive, to which user has just done a click?
  150. VC++ convert to Linux
  151. OpenGL Extensions
  152. Help please
  153. 2d Graphics.
  154. Ortho Bounds
  155. opening a bitmap file
  156. nVidia OpenGL SDK "older" edition
  157. OpenGL - Challange (need URL)
  158. Triangles -=BillBoarding=-
  159. Proper Win32 Fullscreen Behavior
  160. How do I get the My Current Position (coordinates)
  161. The scope of state variables
  162. Projection of 3D matrix
  163. several independent glut windows
  164. Depth_buffer
  165. Terrain Math
  166. Split Screen and Perspective Problem
  167. is TexEnv bind to texture object ?
  168. dividing a window
  169. Multiple C++ files -- OpenGL, the END?????
  170. fmod / bass in VC++
  171. mouse + changes
  172. memory release
  173. Voodoo2
  174. Fly3D engine
  175. How do you translate z-buffer depths to world space depths?
  176. Refresh only latest
  177. how can i get screen coordinates?
  178. Merry Cristmas, GLPeople!
  179. Merry Cristmas, GLPeople!
  180. OpenGL 1.2 or higher
  181. Mouse and keyboard problem....
  182. Writing 6000 cubes on screen...
  183. X,Y coordinates of opengl window
  184. Shadows in terrain engine
  185. Alpha 2D/3D RTS Engine - Comments Wanted!
  186. "Could not load openGL subsystem"
  187. glEnable(GL_MERRY_CHRISTMAS);
  188. dumb newbie help
  189. make class in OpenGL
  190. Making FPS
  191. COMPILER INTERNAL ERROR
  192. Non english fonts in OpenGL
  193. 'OpenGL.DLL file missing' problem!
  194. Rendering Waves in Realtime - Ideas for Shoreline Wave Foam/Whitecaps?
  195. FMOD again
  196. Basic Texturing...
  197. Matrix Commands
  198. Error running example code of RED BOOK!!
  199. Where to Download OpenGL?
  200. How to read from stencil buffer
  201. glHorizon demo ready for download ...
  202. HELP Getting pixels color
  203. Lights and normals
  204. Coordinate units
  205. sweeping technique
  206. My 2d image drawing interferes with 3d stuff
  207. Collision Detection
  208. Models/windows
  209. Color Space
  210. jausoft gl4java installation faulty
  211. Lighting with Blending
  212. How to create a timer
  213. Taking some speed
  214. texture alpha
  215. Borland C++ and AUX
  216. To Render or Not to Render
  217. Clamping md2 model on the surface of terrain ?
  218. Problem with outline font
  219. Windows Programming with Visual C++
  220. Models using, lading in OpenGL.
  221. lighting problem
  222. opengl and java
  223. Slug Production : FMOD 3.40 under OpenGL
  224. Loading Textures Once ONLY...
  225. Strafe movements
  226. Entering data
  227. Any decent 2D games tutorials?
  228. About OpenGL texture object
  229. Problem with texture and algorithma
  230. Detail texturing
  231. OpenGL games on winXP, 800x600x60hz
  232. Slug Production needs : Map designer for UnrealEd 2.0
  233. glDrawElements(....)
  234. glDrawRangeElements
  235. Depth
  236. the use of intel's ijl jpeg library
  237. linking problems
  238. OpenGL learning
  239. MFC + OpenGL
  240. Masking?
  241. OpenGL detection under Windows
  242. Does OpenGL do 2D ? Need one with ANTIALIASING !
  243. Viewpoint Movement
  244. Open GL and Windows 2000
  245. Shadowing and Lighting
  246. using vertex array
  247. gluNewQuadric(...)
  248. strafing
  249. 6 degress of Freedom for flight sims
  250. Happy New Year!