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  1. glLight weirdness
  2. Surfaces in OpenGL
  3. Compiler Errors
  4. ASE file loading
  5. ASE loading
  6. post color
  7. Does 3DSMAX export conveniently normal vectors to .ASE ?
  8. How many kinds of coordinate in openGl?
  9. picture
  10. realy beginner problem
  11. error LNK2001
  12. good websites
  13. Screen to world coordinates
  14. Memory leak
  15. Open MS3D files...
  16. CP
  17. openg1.3
  18. Off-Screen AVI-making
  19. OpenGL 1.3
  20. Texturing problems
  21. Difference between Modelview matrix and projection matrix
  22. if camera collides with terrain
  23. Operations
  24. transparency problems
  25. 3D viewing
  26. Where should I start with openGL
  27. Debug/hello.pch
  28. FOV
  29. NVidia Bump Mapping
  30. cannot open gl.h
  31. Help Chatrooms ?
  32. Windows visibility
  33. Which GL rendering engine?
  34. gluLookat
  35. OpenGL + 3D card
  36. Compiler errors 2
  37. What's the DIB file?
  38. Background
  39. Multi-camera
  40. Specular Highlights
  41. code for make black color of BITMAP (bmp) transparent...
  42. TT
  43. Voodoo vs. opengl
  44. Putting in the right place!
  45. rand() help
  46. Mouse Coordinate Transformation
  47. Lighting problem
  48. Lighting and Texturing Problems
  49. Some kind of brighter diagonals in lighted quads??
  50. Where to start?
  51. Plotting an image 1 (second question coming soon)
  52. Plotting an image 2
  53. Setting up OpenGL
  54. Problem with multiple views
  55. "the glut.dll file is linked to missing export open.dll:GetPixelFormat "
  56. glutSpecialUpFunc
  57. ribbon modeling
  58. mipmapping questions???
  59. What do I need to start
  60. Screeen Depth
  61. Rendering an object in more than one place
  62. 8bit texture conversion?
  63. Can I free texture data?
  64. Clipping distance?
  65. Render in a texture
  66. NURBS help
  67. Need @#%$%@ Borland C++ Builder libs for Jpeg and Zip file formats
  68. Fonts using OpenGL - urgent
  69. GL_INTENSITY?
  70. Automatic MIPMAPS
  71. Keyboard Characters
  72. bumpmapping question
  73. OpenGL C++ API???
  74. How DO YOU
  75. Problem with display lists
  76. Is Glut no good for games?
  77. Newbie at OpenGL!! many questions need answers
  78. 8 sided solid
  79. how many triangles at the most??
  80. Nurbs + textures.
  81. Slide bar for speed control
  82. Flat shading with vertex arrays
  83. RC-DC--GDI
  84. SDL
  85. glscale and glOrtho
  86. How to set smoothing level in OpenGl?
  87. Anyone ever use quickmodeler with OpenGL?
  88. Palettted 8bt textures...Part 2
  89. Glut and DirectX 8.0
  90. umm. hi. I don't know what im doing here.
  91. OpenGL Dev on WIN2000
  92. glutFullScreen() ?
  93. Code Warrior and Win ME (Oh please, shoot me!)
  94. gdi and double buffering in open gl using glut
  95. problems with glupickmatrix()
  96. cool subject: tips to how to accelerate a own opengl engine
  97. questions about screen, planes and viewpoint ...
  98. Problems building with Borland C++ 4
  99. Clipping Volume - A Simple Explanation
  100. Help w/ installation
  101. overlapping
  102. bezier... and collision-test
  103. ASE file read error!
  104. Slug Production : T3D (V 0.3 from UnrealEd 2.0) ==> Easy file for 3d engine !
  105. text file format
  106. Mathquestion to rotations and vectors
  107. What do the numbers in the matrix mean?
  108. Normals Having No Effect???
  109. extensions
  110. openGL functions
  111. Enabling depth buffer
  112. OpenGL headers: gl.h & glext.h
  113. (sorry) out off topic: but new sound library out! ;)=
  114. Axis and Angle to Axis and prepndicular Vector
  115. where can find some .dll file to extract avi into frame?
  116. RE:where can find some .dll file and relevant source code to extract avi into frame?
  117. Multiple Rotations fail...
  118. OpenGL tutorial sites
  119. using framebuffer without displaying it?
  120. Hardware
  121. texture coordinates
  122. Missing triangles.. where are they ?
  123. Allocation and release of GLUquadricObj!
  124. loading bitmaps from resources in VC++
  125. glutEnterGameMode()
  126. Display list initialization
  127. collision-detection problem
  128. Texture flipped on gluSphere
  129. Measuring Texture RAM
  130. menus
  131. Hi, how can i use Hardware T&L in my Engine....
  132. fragment * tex0 * constant * tex1
  133. Another newbie needs alot of help to get started
  134. Refresh Rate
  135. this might be obviouse to you but I don't get it
  136. particle accelerating?
  137. glutEnterGameMode(); not work in Win2K?
  138. opengl GUI
  139. rotation and matrix inverse
  140. does somebody has a simple 3ds loader/shower class?
  141. stupid question about texturing techniques
  142. Perpendicular
  143. Problem with multiple glTexCoordPointer() arrays
  144. problem with loading textures from a resource VC++
  145. Display Lists at Runtime....
  146. Rotation
  147. How to make a bitmap as the data of texture
  148. Yet some gluLookAt trouble
  149. Exporting 3D models from 3D max to open GL program
  150. Texturing gives me horribly slow framerates. Why?
  151. Ellipsoid. How?
  152. WAY off topic...
  153. how to setup backgroung image?
  154. Loading materials from .ASE
  155. Vertex Arrays
  156. newbie : problems resizing window
  157. about text
  158. Multitexturing terrain
  159. how to import a model(made by 3ds max) including keyframes???
  160. SkyBoxes and stuff
  161. CVAs
  162. Transparent Imaging
  163. artifact ?
  164. 3d glasses question
  165. I know C/C++, now what?
  166. newbie GLOrtho2d question
  167. how do I use glDrawPrimitive ?
  168. Plotting FE plots
  169. 3D glasses, vision, off topic
  170. ...like HL
  171. Texture Formats?
  172. drawArc?
  173. modify tranformation matrix
  174. glGetString doesn't work for some reason
  175. how to use MESA on windows
  176. Strange Sphere
  177. Frame per second
  178. Position on NCP
  179. multiple viewports
  180. Loading material properties - please help !
  181. Vertex Programs
  182. Need Help & information about 3D
  183. Lighting objects
  184. writing text
  185. OpenGL extension for bitmaps
  186. qeradiant *.map files
  187. ready to create a game
  188. glut: recieving mouse coords even when idle?
  189. help me !!!!!
  190. ...6 pages of code? for a triange?
  191. Does OpenGL support or is it automatic?
  192. Help, how to anti-aliasing words
  193. texture mapping using lib3ds
  194. Sphere
  195. Link Problems with Borland 4
  196. Alternative ways?
  197. wireframe?
  198. Using Quadrics and Fortran
  199. [Q]I got some problem OpenGL programing for Dialog based
  200. please help me in texture!
  201. current color
  202. 3ds translations and rotations
  203. Calcualtion of Alfa chanel based on RGB
  204. how to save rendering to BMP file
  205. Guide on transition from core OpenGL to nVidia OpenGL?
  206. [Q]Dialog base program for OpenGL
  207. GluOrtho2D - GluPerspective
  208. bezier surfaces
  209. OpenGL Reference Manual & Programming Guide?
  210. Printing OpenGL Scene in VB
  211. rendering
  212. Math API?
  213. Changing texture intensity
  214. trouble with transparent objects
  215. Please dont niuter me for ths
  216. Planar Shadows (somewhat OT)
  217. Position camera to view an entire 3d object
  218. 3ds file texture map
  219. transform the world coordinate
  220. GLUT & Input
  221. Try GLFW instead of GLUT/Win32
  222. keyboard input
  223. Zigzag Boundary
  224. Unsufficient Collision Response
  225. OSize after closing docking window problem
  226. Rendering Terrain
  227. GL BorlandC CommandLine
  228. Sprites, what are they?
  229. Colors?
  230. Clearing texture
  231. Clipping Geometry: Whats the best way?
  232. How can I calculate certain points on the surface of cylinder after I rotate it?
  233. Secondary color array?
  234. Opengl Game Programming Book
  235. Lines problems with texturemapping...
  236. Win32 console app & win32 app?????
  237. OpenGL <= DirectX
  238. Coordinate Setup
  239. For beginners...
  240. Once again, gluUnProject...
  241. Slug Production : T3D (Version 0.4) Simple file from UnrealEd 2.0
  242. 3d Fonts under OpenGL
  243. opengl.dll needed
  244. How do you make a Circle?
  245. loading and moving an animated model
  246. Can I use only GLUT to implement a MainMenu or a MenuBar?
  247. 2 questions
  248. Chinese character in OpenGL
  249. Vertex buffer in OpenGL
  250. Kyro 2 problems with selection and picking?