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  1. Mahtmatical Question
  2. OpenGL Impelementation Peformance Dependencies
  3. glext.h
  4. COMPILERS
  5. cout ? How can I get some message on the standard output ?
  6. SuperBible CD missing source code!
  7. Multitexturing
  8. can a spotlight revolve around an object??
  9. initGL() and wglMakeCurrent(hdc,hrc)
  10. Missing color ......
  11. glext.h... HELP!!!
  12. glReadPixels
  13. reading coordinates from a file
  14. QuakeIII Map File Format
  15. .ASE texture coord wrong?
  16. Moving 3D objects
  17. Converting plane co-ordinates into vectors
  18. OpenGL Books on the net
  19. ROTATING CUBE
  20. Can you lock textures in memory
  21. wglDeleteContext
  22. test questions for beginners
  23. OpenGL & Glut
  24. Math
  25. shadows aren't showing up
  26. Setup
  27. Math
  28. Blender in OpenGL?
  29. glReadPixels not getting color info
  30. Sphere
  31. MouseCoords
  32. glColor Problem
  33. OpenGL
  34. points
  35. Generating polygons.
  36. Deiussum.. any
  37. only one window??? the same Modelview Matrixes...
  38. glBitmap() problem
  39. Console application?
  40. errors that i shouldnt have...
  41. glColor() problem
  42. world coordinates vs lat/long
  43. Lighting behaving badly...
  44. picking & callLists
  45. Moving 3D objects
  46. is it the focus? doesn't repaint
  47. Indexed Vertex Arrays
  48. MFC / Fullscreen
  49. What is FPS ?
  50. Lights
  51. Training for OpenGL
  52. GL setup question for Visual C++
  53. is there a way to revolve an object around something in an elliptical pattern
  54. transform with heading?
  55. Very very new to OpenGL
  56. glAccum Problem..
  57. basic blending
  58. Col detect.
  59. when was
  60. Pushing&Popping Vs LoadIdentity
  61. What means GL_COMPILE
  62. Synching Music
  63. Normals and gouraud shading ?
  64. sphere problem
  65. porting to a computer without open gl
  66. MFC Tutorials
  67. display lists not working
  68. openGL in VB
  69. GLUT library -not a problem just a question
  70. Text Shape
  71. Does OpenGL support color keying?
  72. Textures
  73. surface getting lit badly...
  74. rotation issue
  75. Repeating Texture
  76. To render or not to render
  77. 2D games
  78. textures coordinates generation
  79. error in glu.h
  80. OPEN GL FOR SIS630/SIS730
  81. movingWorld
  82. glReadPixels problem
  83. Generation of bicubic surface in opengl
  84. Mixing GDI and OpenGL
  85. frustum culling
  86. Question about texture color depth
  87. games where you're inside a cube...
  88. How to or can I speed up animation using glut?
  89. OpenGL or DirectDraw for a StarCraft like game?
  90. Urgent - How to load and display tiff files using C++?
  91. Displaying DXF LINEs
  92. Geometric question: Tetrahedron vertices
  93. Which is faster???? Texture map or GL_LINES????
  94. 3d starfields
  95. It's all very dark....
  96. md2
  97. VC++ 6.0 enough for OpenGL???
  98. Looking for graphical editor that can output opengl code.
  99. problems with VC++ and linking
  100. Alt-Tabbing
  101. MouseCoords
  102. error message
  103. tiles quality
  104. TEXT?
  105. How can I apply texture to a sphere?
  106. how to get the control points for twisted sheet
  107. ChoosePixelFormat produces First Chance Exceptions
  108. Can I define "transparent color" in openGL?
  109. best opengl book?
  110. I was making a 2d game.. porting to OpenGL?
  111. Shiny Texture effects(Marble,Glass ect)
  112. NORMALS DRIVING ME CRAZY!!!!!
  113. debugging transparency
  114. World DB ?
  115. Cylinder / Sphere mesh generation
  116. other forums in the world
  117. GL error: stack underflow
  118. Texture mapping on sphere
  119. Fog question
  120. Texture
  121. why when I rotatate my surface, it flicking?
  122. Register Combiners: The equations.
  123. mx86251+voodoo rush
  124. strange selection
  125. Zooming/Magnify
  126. Problem With MSVC++
  127. linear algebra
  128. Cloth Simulator...
  129. Please help me- light positions
  130. Linux to Windows
  131. an algorithm for order independant transparency ?
  132. Open a 'hole' on the surface?
  133. An algorithm to subdive the control points of cubic B-splines.
  134. Exporting a world from 3D Studio max
  135. removing objects and timing+objects movement
  136. problem regarding font metrics
  137. opengl speed
  138. Number of particles
  139. About hardware acceleration
  140. For someone who uses Qt or FLTK
  141. link
  142. OpenGL in graphical user interfaces
  143. TGA compressed files
  144. Video Card doesn't support selected Opengl?
  145. TEST
  146. Gl drivers
  147. Shininess (or not...)
  148. Video Card doesn't support selected Opengl?
  149. ASE file
  150. Multi-Texturing : Source code for you !
  151. Orthogonal view zooming
  152. 3D environment viewer
  153. I Need some help with my compiler
  154. Designing a Particle Engine
  155. question on glut
  156. Problem with Perspective
  157. 3D engine demo, lightmaps, csg...
  158. Total newbie question
  159. Rendering lightmaps
  160. OT: GLmark on winNT
  161. HELP ME!SHOW THE WAY TO THE BEGINNER!
  162. putting tex coords on bezier curves
  163. Lighting
  164. Drawing a cylinder
  165. co-ordinates etc.
  166. glut and windows.h
  167. Quake 2 BSP file format
  168. please help me i dont know what to do
  169. What is a shader?
  170. sscanf incredibly slow !
  171. Starting
  172. glut
  173. Indexed colors stop at 16
  174. texturing concepts
  175. Screen capture problems
  176. gluUnProject - problem when moving objects
  177. Swtich from GLUT to Windows app = problems
  178. glTexCoord2f()
  179. Splitting up a Block
  180. OpenGL Fonts
  181. Object/poly removal
  182. glutWarpPointer issue
  183. Newbie:What Mathematics background required
  184. Multiple windows using X protocol
  185. I need some help
  186. passing arguments to display function??????????
  187. GLUI and VC++ Help
  188. What is "Dot product operation" ?
  189. How to do Culling?
  190. Driver Problem?
  191. glTexSubImage2D
  192. BitmapFont , OutLineFont , Texture Font
  193. Shade is Lost when use GL_BLEND
  194. Opengl 1.2
  195. blending interference
  196. offscreen/don't draw
  197. rotating........
  198. GL error: invalid enumerant
  199. Glaux.dll?
  200. How do i use array's/vectors with glTranslate?
  201. Urgent!!
  202. Collision Detection
  203. problem with vc++
  204. My texture IS aligned! >:)
  205. trackball rotation
  206. stupid question
  207. Screen pixel to its location in global coordinate.
  208. Can someone introduce an OpenGL book implementing on JAVA?
  209. video and opengl
  210. Problem with textures
  211. Rotating around a specific point
  212. Problem with GlutGameMode
  213. opengl32.dll for OpenGL1.2?
  214. get the POLYGON MODE
  215. Text labels
  216. Texture problem
  217. another texture question
  218. Tessellation with MFC
  219. blending...
  220. Window Z coordinate problems
  221. A Problem...
  222. Switching to fullscreen
  223. Compiling glut programs with Borland C++
  224. creating multiple windows?
  225. Problem on OpenGL programming with VC++
  226. Lighting
  227. glGenTextures() causes segmentation fault
  228. Speed Anyone???
  229. openFX
  230. Problem of depth buffer
  231. Class Wrappers for OpenGL
  232. Problems with translations/rotations...
  233. A bit OT but I need help...
  234. Texturing a cylinder
  235. sorry for disturbing u all , but i need ur help badli
  236. Is 'glDrawPixels' a valid call list command?
  237. single pass env. map for shininess
  238. Some philosophical questions
  239. graphical interface
  240. Wrong direction
  241. Need help...reflection of environment in transparent dome.....
  242. need some help with simple transformation
  243. Distance Calculation
  244. Linux to Windows again...
  245. Seleciting - Picking vertices - shoot-through
  246. How to make it faster
  247. Frustum planes
  248. NT issue/graphics card
  249. Calc the time to turn around
  250. glReadPixels