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  1. Problems in opengl programming
  2. load code after converting figure
  3. How do you do this: a 'dissolve' effect.
  4. Clicking on the screen.
  5. Render to video memory?
  6. I am a beginer from Brazil that want some advice
  7. strange problem
  8. Where can I get the "opengl.h" ?
  9. 2D displays
  10. OpenGl in VC++ Programs
  11. Texture map Memory Management
  12. MacOS X, OpenGl, etc.
  13. Texture mapping problems...
  14. 3DS files
  15. Fps counter...
  16. choose the right .h file.... (C++)
  17. glOrtho, and glViewport...
  18. game glut help?
  19. OpenGle & Java
  20. .png loader
  21. Strange value from gluUnProject
  22. font rendering
  23. Image-Grabbing
  24. help, im an absolute beginner for opengl and i want to know where to start
  25. which library to use
  26. Why the ***k ?
  27. Why does running on Vodoo Rush is too slow?
  28. Pixel color format
  29. Memory Exceptoin
  30. Refresh window
  31. link fortran and c object
  32. glSelectBuffer
  33. opengl 1.2
  34. AHHH its the timer crisis
  35. where can i find the opengl programming for windows 95 and windows NT
  36. Shadows.
  37. initialization
  38. Valid transformation matrix
  39. how to show a bitmap texture without the black background?
  40. Help me~~~~
  41. fwrite odd results
  42. Redraw problems with OpenGL and MFC
  43. Make an OpenGL area in a window(using GLUT)
  44. Where can I found the OpenGL Reference Manual?
  45. openGL in linux
  46. Colours
  47. Rotation Problem
  48. modified ques
  49. OpenGl 1.2 headers for Delphi
  50. Off topic: Dithering
  51. Can't run in debug mode in win2k
  52. Need Help...? in a Game.?
  53. OpenGL/Direct3D switching
  54. Gfx Fonts
  55. Joining Polygon Corners
  56. latest version of my game
  57. Physics Simulation
  58. is there an opengl irc channel?
  59. exiting glutEnterGameMode crashes some PCs?
  60. compilers / tools for getting started.?
  61. Please correct me if Im wrong...
  62. glreadpixels - getting the colors
  63. Texturing with Alpha test
  64. Haaaaaaaaa tired of this!! glOrtho for console
  65. Alpha test FOR ALL OF YOU
  66. why openGL?
  67. OpenGL in only part of the screen
  68. Geometry saving in Opengl.
  69. geometry saving
  70. Tiled Textures
  71. compile openGL in linux
  72. How to not show something in back of object
  73. Mouse
  74. Need Help On Everythign OPENGl EVERYTHING PLEASE!!!!
  75. Finding the view frustum's bounding box coordinates
  76. _GlutCreateMenuWithExit not in glut32.dll
  77. VSYNC and other stuff
  78. Black Bar on right and bottom and double buffer
  79. lighting back and front
  80. 2D Games in OpenGL? :)
  81. Billboarding effect *solved*!!!
  82. using MFC with OpenGL
  83. Texture Mapping?
  84. Creating a loading function for ASE files
  85. Texure map works now, but it causes my lighting to get all messed up
  86. problem with ASE file
  87. Where obtain OpenGl 1.2 (dll, lib, h)?
  88. Mass slowdown when objects near front edge of screen
  89. cant link glut.h
  90. From Windowed to fullscreen mode
  91. Collison detection
  92. Mandelbrot zoom problem
  93. glutTimerFunc...strange results? or is it me
  94. Texture and face
  95. Can someone help please???
  96. 3D selection and OpenGL meshes
  97. New GLUT Problems
  98. Particle System problems
  99. Animated texture problems.
  100. 2D Texture on both sides of Polygon?
  101. GL_SELECT ==> Source Code
  102. Tri's vs. Quads
  103. triangle_strips and normals?
  104. calculating fps
  105. Real-Time audio/video processing?
  106. Easy OpenGL Prog, don't run
  107. Collision response
  108. glTexSubImage2D
  109. Bitmap fonts and lightning?
  110. Bitmap fonts and lightning?
  111. Enquiry about opengl
  112. OpenAL
  113. Draw Bitmaps
  114. Compilerproblem
  115. Glut Tutorial??
  116. sample code wanted
  117. Two Problems with Lighting
  118. Texture-On , Texture-Off Why ?
  119. OpenGL under 2000/XP. -. Refresh Rate
  120. Multiple cameras
  121. glTexCoordPointer question
  122. vertex arrays
  123. Repruducing framebuffer
  124. Source Code : Splash Screen
  125. Tiling textures.
  126. Windows OpenGL incompatabilities
  127. Newbe question!!
  128. How to Make a Game Menu
  129. How to Make a Game Menu
  130. OpenGL Lighting
  131. Lighting problem with fog and light enabled
  132. Calculating Surface Normals
  133. GL_NORMALIZE: Do or Do Not?
  134. Fractals Everywhere
  135. Glut vs Winapi
  136. Texture Quality
  137. glDrawPixels help; glDrawPixels vs. Texture Mapping for bitmaps
  138. very high fps with just a few lines
  139. assign names and colour to premade object
  140. Open GL interface
  141. Text & Fonts
  142. how they do that?
  143. Points
  144. Pixel placement and Bitmap placement with OpenGL
  145. Display lists vs Vertex Arrays
  146. Mean Fox Releases BananaSaver - Please try it !
  147. OpenGL for Windows
  148. Memory problems
  149. advises for realistic lighting...
  150. OpenGL Maths - Angle between 2 Vectors
  151. transparency
  152. indoor/outdoor engine.., some feedback please
  153. Raytracer: Ensuring correctness
  154. picking without mouse coordinates
  155. Fade screen
  156. Screen to world coords
  157. Spherical texture creator
  158. Level Editor's (C++ with OpenGL)
  159. Heightmap from a BMP file.
  160. Optimizing Mountains
  161. compile error
  162. setting up fmod
  163. Has anybody a driving licence for a TANK???
  164. Ada and Glut/OpenGL
  165. positional light
  166. I'm starting OpenGL. Any advice?
  167. glRasterpos, Text, Clipping
  168. linked list-asteroids together
  169. Test Out My Flight Simulator
  170. offscreen rendering to mpeg video?
  171. classes
  172. Quake III with an ELSA Gladiac MX Video Card
  173. Ok guys, you helped me once - so please help me agian!
  174. simple TERRAIN?
  175. find the polygon for a certain coordinate (not picking)
  176. BMP File Format Help!
  177. if possible ,help me
  178. Backgrounds
  179. Enable/Disable Lighting or Light0?
  180. Transparent Textures
  181. perspective projection
  182. Points & Lines Selection
  183. Normal Calculation Issue
  184. how hard is it to use 2D animations in openGL?
  185. Has opengl got timer functions?
  186. wglUseFontOutlines
  187. How to move object relative to origin, not origin and object!?
  188. translation problem
  189. Transparency within textures
  190. Normal Generation Trouble.
  191. Joystick help needed
  192. transparency and the z-buffer
  193. Splitting textures
  194. wglDeleteContext causing problems
  195. Having more than 8 lights
  196. importing models into OpenGL
  197. MFC and OpenGL?
  198. Little OT, but: DirectInput Keyboard
  199. Keyboard Help
  200. Specular mapping
  201. Glut worth my learning?
  202. Get the color value from a picture file
  203. Are there any other delphi - opengl programmers
  204. The Big Problem : Loading 3D Studio Models
  205. How to move in terrain?
  206. openGL for SIS graphic Card
  207. glutFullScreen
  208. Team Colors
  209. OpenGL active desktop
  210. 100% newbie q's
  211. OpenML and OpenAL
  212. VC, GL, and DLL - Please Just Get Along
  213. Vertex Arrays
  214. Displaying Bitmaps
  215. Where & how to start learning
  216. Level Editors - Any suggestions
  217. how to save the picture
  218. video card
  219. Mouse Pointer - GLUT
  220. Win32 - Memory Allocation
  221. Faster expose events!!
  222. Round objects - drawing a round table
  223. Push attributes
  224. 3D Modelers
  225. How can I use OpenGL in ATL?
  226. attenuation
  227. VRML
  228. Rotation about a user defined point
  229. Car Steering?
  230. Opengl faded with lines problem
  231. Application error
  232. Transparency: graphic card dependent ?
  233. Problems with Normal Generation & Circle co-ordinates
  234. Are there different Versions of OpenGL or are there different Standards?
  235. Coordinates systems.
  236. 3D GL drawing over polygons
  237. Collision detection geo building?? help!
  238. Any OpenGL classes
  239. Draw to Bitmap
  240. Texture question and sphere question...
  241. Absolute newbie question...
  242. 3D Model Loading
  243. Post render filtering
  244. 2d tutorial
  245. Any tips on making a nice light saber effect?...
  246. Determing Cell I'm in
  247. Best way to draw hexes and texture them?
  248. How can I get quadrics to work within a Display List?
  249. How to show a 3d model?
  250. A Surface normal question - about values generated