PDA

View Full Version : OpenGL coding: beginners



Pages : 1 2 3 4 5 6 7 8 9 10 11 12 13 14 [15] 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125

  1. Paint OpenGL in a dialog window?
  2. Odd problem with lights
  3. Rotation question!!
  4. Creating GL Lists...
  5. Transformation
  6. Transformation
  7. Dynamic Bezier Surfaces
  8. I need help ?in making a game in 2d
  9. Help
  10. Help: Orbital Camera and Lighting
  11. Starting stereo IV
  12. Heh, another C++ Question...
  13. OpenGL and windows NT
  14. Select Buffer
  15. Polygon edges sharing requirement question...
  16. Open Source
  17. Printing text into window
  18. Transformation Matrix
  19. OpenGL, MFC and GLUT
  20. draw torus
  21. Particle Engine
  22. Quake BSP file format
  23. Frames per second counter
  24. "HeapAlloc/HeapReAlloc" or "malloc/new/alloc"
  25. Panning, can it be done using x and y coordinates only?
  26. Finding Length
  27. Cross platform Real-time
  28. Capture a Opengl Image from Window
  29. Static Lighting
  30. Windows XP
  31. OpenGL - the real beginner
  32. OpenGL - the real beginner
  33. Another C++ Question
  34. wierd texture colors
  35. Finding Height
  36. Bitmap Rotation
  37. C-code for 2D Delaunay triangulation
  38. Doubt in Nehe Tutorial
  39. Using palettes
  40. sprites in opengl?
  41. More GL_ARB_multitexture problems
  42. After exiting Fullscreen OpenGL program...
  43. Fast lights???
  44. Redbook?
  45. Help me pick out a video card to buy
  46. Using GL_QUAD_STRIPS to make a cube.
  47. How can we draw a cylinder using two points in 3D space
  48. floats or integers
  49. main parts of a 3d viewer
  50. about GL_COLOR_MATERIAL
  51. Does anyone knows...
  52. mouse events
  53. Which tutorial
  54. a resize-window problem
  55. rendering trees
  56. How to draw a Sun?
  57. help
  58. Quake III Help "OpenGL"
  59. glu32.dll version 1.3
  60. suggestions for visualization of search engine results?
  61. Raster Graphics
  62. Colors and alpha constant component
  63. where do i extract open gl runtime files to running windows 2000 pro? n/t
  64. Rendering large arrays of regularly spaced points
  65. extract color data from texture
  66. window's size
  67. OpengGL Lights
  68. Lighting for Sun
  69. openGL Worlds.Help me
  70. MSVC++ and libraries!!
  71. texture coordinates
  72. MSVC++ tutorials
  73. Unresolved External Symbols
  74. Depth Buffer accurecy
  75. Macro question...
  76. Custom windows with opengl
  77. voodoo driver problems?
  78. Need help texture mapping an image
  79. Quake 1 Mapviewer
  80. refresh rate problem
  81. gl extensions
  82. Loading BMPs for Texture Mapping
  83. Windows app tutorial needed
  84. color differences
  85. problems with glVertexPointer
  86. Make a zoom
  87. ?? opengl32.dll / opengl32.lib (Win32)
  88. backround
  89. camera movement
  90. frame rate
  91. About lighting (not OpenGL lighting, but general lighting)
  92. Did the ASE format changed in 3DSMAX 4?
  93. How fast can you texture?
  94. Java and OpenGL
  95. how to "rotate" the objects (trackball rotation)
  96. Builder C++
  97. text or string printing
  98. Number of Polygons...?
  99. Colors Geforce2/ Voodoo 2
  100. bitmaps
  101. looking for a very simple Game
  102. Texture Mapping
  103. Where to start?
  104. 3D objects
  105. collision detection
  106. Selective Culling?
  107. New
  108. Texture mapping in Doc- View architecture
  109. why can't I get green?
  110. Basic question on openGL function parameters
  111. What`s faster?
  112. Texture error
  113. Beginner
  114. Beginner
  115. Where I can find gl.h and glu.h files ?
  116. Free texture memory size?
  117. Font Size & Type
  118. Combining Lightmaps
  119. Quick help, please! B-splines and Bezier Curves...
  120. using glBitmap() and glDrawPixels()
  121. Works in one win98 and dosent in another with same system
  122. JPEG
  123. Color check in bitmap
  124. OpenGl and ASUS V7700 Delux AGP Card
  125. Need interlaced stereo images
  126. Using glBitmap() and glDrawPixels()
  127. transparency
  128. How do you get the mouse cursor to disappear?
  129. Aspect ratio and texture mapping
  130. Quaternions - ARG!
  131. Opening a Window w/o Borders
  132. basic scanline polygon filling
  133. texture map size
  134. How to rotate about FIXED axes?
  135. perspective correct texturing anomally
  136. Need help with 3d modeling in opengl
  137. Water transparence problem
  138. Strange fatal error
  139. Opengl 1.2
  140. Automatic Texture Generation --> Need Help...
  141. what is the map format better for the carmageddon style game
  142. Console
  143. Problems with polygon colouring
  144. 3DS models and OPENGL (again and again...., i'll stop after this)
  145. Screen capture
  146. I didn't even get started!
  147. Lights
  148. Best way to learn..
  149. Question regarding the glRotated
  150. tex coors?
  151. How to read buffers from upper left corner to bottom of the image?
  152. problem with texture mapping
  153. Faster access to matrix element (not really an opengl question)
  154. Texture Coord with quadrics
  155. Importing Textures
  156. 2D coords
  157. --
  158. GL_BGR
  159. Capturing screen problem
  160. Corner/Edge Detection
  161. Please test my Engine
  162. GameInstitute?
  163. nvidia...the best?
  164. Calculate polygon normal
  165. bad effects of mouse movement
  166. Need Help Creating a Scene
  167. Quaternion question...
  168. Glut VC Wizard
  169. rolling two balls + reflection
  170. Need help stopping and redrawing an object...
  171. ase parser
  172. German
  173. simple lighting of a shaded cube
  174. Textures/DrawPixels
  175. rendering to a back buffer
  176. TCB-Splines
  177. Object Selection / glReadPixels in 16 bit format
  178. lofting surface
  179. Importance of View UP Vector?
  180. Cosmo3D
  181. gluNurbsSurface and Display Lists
  182. glut Fonts and rastering
  183. Need more info regarding FAQ 14.110
  184. gluBuild2DMidmaps and existing Texture-Object
  185. Is using selection buffer for selection or picking slow?
  186. Superposition
  187. Map format
  188. OpenGL 1.2 dev libs for Win32
  189. TILES
  190. newbei here, where can i get free OpenGl programing tools?
  191. There can be only one
  192. 3D objects in gravitation field.
  193. At the end
  194. vertex array problem
  195. 3D engine
  196. GL_TEXTURE_BORDER_COLOR
  197. resize restriction?
  198. fonts
  199. Extending lines
  200. Invalid pixelformat?
  201. 3D Cube
  202. Get the polygon from the shadow
  203. Everyones favorite, a camera question
  204. Monochrome Bitmap as Texture
  205. Math resource
  206. negative znear or zfar values in glOrtho
  207. Problems using texture objects
  208. Could you please help this newbie?
  209. Mouse help in GLUT
  210. Multiple Rendering Windows (MFC)
  211. coloring an apple
  212. A TRUE Beginer
  213. glClipPlane - Plane equation?
  214. Rotating a point
  215. A tank running on a height field
  216. Testing for Mouse Clicks
  217. Smooth running while FPS goes up and down
  218. glLoadIdentity
  219. Error
  220. Other API's to complement OpenGL for games?
  221. about gluPerspective
  222. point intersection?
  223. ase and 3ds
  224. Obtaining the Red Book....
  225. smooth lighting???
  226. too many vertexes..
  227. Retrieving Coordinates after rotations
  228. sending referance parameters to RenderScene()?
  229. Dark Texture Mapping
  230. Glut.lib and Glu.lib error
  231. graphics file reading library
  232. rotation and translation
  233. how to see both side of a polygon?
  234. glutSetCursor()
  235. Double buffering
  236. Projective Texture Mapping
  237. how to get GLUT running builder 4/Visual C6/borland 4.5?
  238. how to put make mouse lock on to an object ?
  239. transformation of objects on screen
  240. Filter
  241. TWO SIDES
  242. Unresolved error!
  243. A question about "enum" I should have asked long ago
  244. how to use other 3D fileformat in opengl
  245. Capturing Keyboard Events
  246. Is GL_POLYGON_SMOOTH broken on Detonator 3?
  247. Where's the drawing contents
  248. Bugging Split View
  249. 'gl/glut.h' error HELP
  250. Multiply two textures together