PDA

View Full Version : OpenGL coding: beginners



Pages : 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 [137]

  1. How to adapt OpenGL ES 1.1 program to desktop OpenGL?
  2. Access violation error and type error.
  3. OpenGL and sRGB confusion
  4. Drawing a pyramid and a cube
  5. How to run a wad file like doom in a openGL window
  6. File reading and printing in openGL
  7. glDrawElements with flat shading
  8. cant change background color from white
  9. fps forward movement and gluLookAt
  10. How To Display the Graph Of a Function In All 4 Quadrants
  11. How to Perform a Composite Concatenation [Transformation] Through Code
  12. glutMouseFunc() question
  13. New to graphics! Help! OpenGL shader practice and GLSL - what order to learn these?
  14. How does blending (color vs alpha) work for single-channel render target?
  15. Another "reconstructing position from depth" thread (can't get an example to work)
  16. What bebefit can I enjoy in rigid body particle system if I use recent OpenGL pipe?
  17. Are the in/out storage qualifiers for interface blocks really only allowed in 4.1?
  18. I'm trying to render a triangle
  19. viewport fine, larger screen display blank
  20. How to rotate objects around global axis not local axis
  21. does HDR require higher-precision framebuffers ?
  22. How does glDrawBuffer interact with glDrawBuffers
  23. why is there a difference between per fragment lightning and per vertex ?
  24. Texture is black
  25. Orphaning Vertex Buffer Object Not Working
  26. don't understand angle source in calculations
  27. Instanced Drawing with a texture atlas results in a weird output
  28. Spawn 2 enemies per second in OpenGL
  29. Drawing 2D interface before the scene
  30. Program crashes when trying to draw a triangle using glDrawArrays
  31. Is glutSolidSphere deprecated?
  32. Custom Vertex Attributes
  33. 3D grass decal shader
  34. adding sphere to my code
  35. Fill Polygons according to winding number rules
  36. Variety of questions concerning VAO's
  37. Help With Instanced Drawing
  38. trig model FPS angle generation
  39. Best Way to Texture Merged Geometries?
  40. Cascade Shadow Mapping: artefacts via sampler2D array
  41. Adding OpenGl to a project (Via source code work)
  42. Can you pass an array to a geometry shader?
  43. EGL, glewInit error: Missing gl version
  44. vector not rotating, probably syntax
  45. Better approach to rendering perlin noise to a texture?
  46. simple translational code giving what appear to be wrong answers
  47. Texture glitch
  48. Apply antialiasing in certain area of the screen
  49. How can i calculate the Pith/Yaw of a camera to set up a 3rd Person View?
  50. Vertex specification with signed integers
  51. Textures in Rendering.
  52. Gui using only Opengl
  53. glDrawArrays and memory fragmentation
  54. Point lights shadows via GL_TEXTURE_CUBE_MAP_ARRAY: mess with cube faces
  55. ShaderProgram won't link and does't show any error log.
  56. gluTess callbacks, warnings and errors
  57. lingering questions on Euler to matrix
  58. OpenGL rotate a cube with keyboard
  59. Are there any resources for writing a GUI in OpenGL
  60. Cubes array shows only one Cube
  61. 3D Cone Orientation
  62. can't extract correct Euler angles from Euler Angle transformation matrix
  63. Updating VAO using for loop
  64. Is there some way to bind uniform with dynamic size to shader?
  65. Trouble loading in .obj
  66. Loading model with multiple objects from .obj file
  67. Where to interpolate
  68. Insane lags when drawing cubes
  69. opengl ray picking/tracing with cardboard (GVR)
  70. Trouble with loading textures.
  71. Shader Compilation Error
  72. Angle between two vectors issue
  73. .obj example
  74. Need some help to load Quake MDL Model files
  75. How to render to an unsigned integer texture2D?
  76. How I can reduce the load time of the configurator?