PDA

View Full Version : Basic Coding



Pages : 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 [134] 135 136 137 138 139

  1. TransformFeedback in-shader specification
  2. 3D animation with Collada
  3. element buffer problems
  4. Reading back data from texture. GPU -> CPU
  5. Convert a byte array into an image
  6. Texture sharing from multiple threads
  7. Coordinates of textures
  8. Using VAOs/VBOs
  9. Texture being rendered wrong
  10. Storing all Mesh data in one VAO
  11. Reading from SSBO causes black screen and lag
  12. OpenGL invalid enum
  13. glfwPollEvents() crashes for unknown reason
  14. Settingup OpenGL in python
  15. OpenGL Erorr: Module out of frame.
  16. Draw triangle (dress) for female and increase people in height not only in width
  17. OpenGL SuperBible 7th Edition Source Code
  18. Compute shader output
  19. How to rotate a local oriented object by the global lookat axis?
  20. Push Pop Matrix troubles
  21. Transform Feedback: Only write into buffer when condition is met
  22. How to convert from Trigonometric coordinate to Cartesian coordinate
  23. Pbuffer texture does not display
  24. Increase perfromance copy pbo pixel buffer to RAM.
  25. Implementing an orbit camera
  26. Texture mapping
  27. smallest code to display anythiing
  28. Is there any specification of triangle meshes to be used with glStencilOpSeparate?
  29. [Need Help] About saving the current screen as an image file (.png, .jpg)
  30. draw multiple objects with different MVP
  31. Setting up sRGB
  32. Merging vertices into one vertice in OpenGL
  33. glMultiDrawArrays​ vs glDrawArrays​
  34. Simple Camera Rotation Around a Point
  35. nothing appears on the screen
  36. How to initialize an array cube map
  37. How can I colorize a texture without losing white?
  38. how to pause a rotating object, by stopping its updating process?
  39. glTexImage2D crashes
  40. Can persistently mapped buffers be used for texture upload?
  41. Visualization Problem (glOrtho)
  42. Cannot open include file glload/gll.hpp
  43. OpenGL Diffuse Lighting bug/question
  44. OpenGL functions definitions
  45. I Cannot find entry point for GLGENBUFFERS for OPENGL32.DLL
  46. about PFNGLTEXIMAGE3DPROC in C# with csgl
  47. Error 1281 with weird rendering results.
  48. Rotating Cubes
  49. Advice on how to do a mozaic effect on the entire screen?
  50. Please help me spot what I'm missing in this code (a.k.a. newb rotating cubes again)
  51. Difficulties rendering a 3D mesh
  52. assign a vec4 check variable to a uniform vec4 to change the palette dynamically
  53. Trim NURBS surface
  54. How to sort draw and shader calls for multiple models?
  55. All textures are black
  56. How to draw multi edged polygons
  57. Most efficient way to use multiple textures with instancing
  58. Strange effect rendering triangle
  59. Let player move with keyboard buttons
  60. Please help me for the Display Lists
  61. Making a slider in openGL
  62. OpenGL - problem in moving automatically 2d objects
  63. Nurbs Tassellator
  64. Problems with older shader
  65. MSAA renderbuffer to texture (for postprocessing)
  66. Suggested VAO use for my immediate mode 2D shape library
  67. Please help me with the lighting...
  68. Texture mapping in a mesh
  69. When to and when not to use Instancing
  70. Seg fault due to Shader uniform
  71. Mouse Click to 3d
  72. What is the best outline drawing method
  73. Variable number of clip planes and gl_ClipDistance
  74. Show stream from webcam and more
  75. Blur: 3 passes
  76. Rotation does not work in Transform GLSL
  77. Problem with layout std140 and binding
  78. Animating a 3D car in PyOpenGL
  79. Animating 2D water tiles
  80. Viewport
  81. GLFW gui adjust
  82. OpenGL and CubeMaps, all I get is a black cube
  83. mesh is wrong positioned
  84. Missing GL version, how do i solve it?
  85. How to Keep Rotating Without Holding Key ?
  86. Rotate only one object in 2D
  87. Display problems after upgrade to Ubuntu 16.04
  88. Texture coordinates need to change when I change triangulation?
  89. OpenGL compression and transmission in real time
  90. Understanding why we bind a VAO before a VBO
  91. Suggested replacement for Matrix Stack?
  92. Mouse help
  93. Visual C++ 2010 Express... how do I draw a line?
  94. write text on OpenGL
  95. Making an object orbit a sphere (in a 2D-like space)
  96. Destorting text and vertexes with a using GL_MAP2_VERTEX_3
  97. How do you implement texture arrays?
  98. Referencing different VBOs
  99. A wheel in openGL, finding the proper coordinates for rotation after translation
  100. Issue with VBOs
  101. texture does not work
  102. Invalid operation when I try to load a GL_R8UI texture.
  103. GLM::Rotate and the Aspect Ratio combination question
  104. How to pass float data into the fragment shader and back out in openGL ES?
  105. GLM::translate
  106. Why does this happen? (part of large, flat plane missing from render)
  107. Need help with VBO updating performance
  108. Rotating an object around it's centre
  109. Blend two textures with different coordinates and sizes in the same shader
  110. GLSL random segfault
  111. Help with OpenGL orbit, strafe and zoom controls
  112. Noisy shader output, but only when adding 0.5 to the texture coordinate
  113. Camera Matrix does not behave as expected
  114. Ligth mooving with camera
  115. Different Scales / Units between 2 computers
  116. OpenG Texture on wheel
  117. OpenGL rotate circle from its position
  118. Problem to render with VAO
  119. Plotting a 3D surface from x,y,z data
  120. DrawElementsInstanced stopping DrawingElements
  121. trying to get 1st program to run : glcolor problem
  122. Android shader problem
  123. OpenGL with FLTK background image
  124. Shape in freeGLUT not drawing correctly
  125. individual mesh buffer doesnt work.
  126. Rotating object
  127. Texture
  128. I want to copy or instance my cube every time I move it with my WASD keys.
  129. I am beginer in OpenGl
  130. Can't see object's or anything. Just a black screen on creation.
  131. Camera Using Spherical Coordinates
  132. FBO: depth is not stored, while the depth test is working
  133. moebius strip glut
  134. Problem to render cylinder and sphere using Assimp library from Blender
  135. Triangles wron painted
  136. Bind FBO's depth texture to a compute shader
  137. Matrix multiply order
  138. How to fill the inner lattitude circles in a sphere?
  139. making Vertex array object in class constructor
  140. The most novice of CS majors you've ever had. NEED HELP!!!!!
  141. Implementing circular wave with Gerstner equations.
  142. Render cubemap to another cubemap with transparancy?
  143. Shadow Volumes multiple lights?
  144. Transparent textures using libpng
  145. Beginning OpenGL User's Compressonator Question
  146. creating GL_TEXTURE_CUBE_MAP_ARRAY and binding to a layer?
  147. Performance: reading rendertarget each frame
  148. Strange segfault error when calling glDrawArrays
  149. Help request regarding an Open GL error
  150. Understanding the pipeline: WHEN is 'depth comparison' happening?
  151. Is there any Coordinate system which have a inverted X axis?
  152. Help with shader error
  153. how to add light
  154. Quaternion rotate only in x and y
  155. Looking for multiple lighting and shadows demo/example
  156. Drawing a dynamic 3D mesh: Best way?
  157. how to display a logo and a text string above a 3d model?
  158. What I need for start?
  159. why gun trajectory did not follow correct path and How can we acheive correct path ?
  160. Wrong fragment coordinates with 16x multisample render target?
  161. Segment Fault error - libpng
  162. Windows - Not Finding glext.h
  163. How does one interpolate opengl colors yourself?
  164. transparency does not work
  165. Please help! About BRDF
  166. Camera problem
  167. Loading huge texture in OpenGL and sampling from them.
  168. Questions about minimizing draw calls and rendering system design in generally
  169. Just Curious, How Many Mipmaps does glGenerateMipmap generate?
  170. 2D Wave Ripple Algorithm Problem
  171. Matrix issue:Multiple glRotate glTranslate on single object
  172. SFML and Glew
  173. Squished Y Co-ordinates
  174. Compute Shader - iOS - Options?
  175. Coding a NFL Football Field
  176. Will I be able to move a 3D object/model and intersect with another 3D mode
  177. differences solid and wireframe
  178. transformations
  179. How to get camera position in Worldspace??
  180. Woops ?
  181. How to look into shader variables??
  182. Window_blinking
  183. GL_TEXTURE_CUBE_MAP_ARRAY only rendering all shadows tosingle1 face
  184. BufferSubData seems to have a mind of its own!
  185. Shadow mapping a spot light
  186. Shadow Map, higher resolution near the camera
  187. how to remove gamma correction
  188. Mesh generation for Cube, Sphere etc with Vertices, UV's Normals, Tangent & Bitangent
  189. Instancing with glDrawElementsInstanced and multiple VBOs
  190. How to have a texture go from -1 to + 1?
  191. Texture for a button?
  192. Converting rotation code to GLM
  193. how to get tangent of vertex normal?
  194. How to Open a 2d UI to display 3d object?
  195. Output cubemap texture object as bitmap images
  196. Generating tangents & bitangents for triangle strip sphere?
  197. Am I calculating normal for cube correctly?
  198. Correct order of transformations
  199. One month ago, I started here with no knowledge of any OpenGL...
  200. Load Image to picturebox using OpenGL.
  201. how can i play video?
  202. OpenGL 4+ 20sides dice in 3D
  203. How to limit display of an object in one dimension?
  204. Code not working when inside class constructor?
  205. Got Portals within Portals working
  206. Rotation problems
  207. GLboolean
  208. Augmented Reality Application
  209. opengl program doesn't draw circle as exprect
  210. Passing Parameters To Callback Functions?
  211. Read the Superbible without the wrapper library
  212. Rendering to a sub-part of a framebuffer using Viewport
  213. Problem loading 3d Model
  214. Group draws by least changes in programs, states, program inputs etc
  215. Why can not I see my sphere?
  216. Difficulty Implementing Lloyd's Algorithm in WebGL
  217. Render FBO to screen taking into account Depth
  218. building bounding boxes....what is wrong?
  219. little help
  220. Help with GLM based mouse picking
  221. per-object post-processing
  222. Translating Position A in relation to position B
  223. Android 3D Item not well displayed
  224. Use mouse to draw rectangular VBO
  225. Bind a depth/stencil texture as image
  226. Get object position
  227. Render with glDrawArrays in reverse order
  228. Using texture array?
  229. Normalmapping
  230. Program crashes on run
  231. Shadows for Skeletal Animations invisible
  232. Implementing a VBO as a circular buffer?
  233. break/return statement inside loop reacts unexpectedly
  234. Physically based rendering in GLM?
  235. keyboard function to display polygon object
  236. Problem with Filling Primitives
  237. Best Way To Load a Model into OpenGL
  238. Missing GL version
  239. Rotating several objects
  240. Fastest way in OpenGL to mix 2 images and render on screen?
  241. How can I share a uniform between programs?
  242. Transitioning from openGL 2.0 to modern?
  243. Attaching Lights And Objects To Camera
  244. Cube and Pyramid 3D Object
  245. How to get Uniform Block Buffers to work correctly
  246. How to limit x-axis rotation
  247. Human Hand Model
  248. Some suggestion for scene reality
  249. state-of-the-art volume rendering algorithm
  250. OpenGl Incorrect Rendering using VAO/VBO/IBO