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  1. Points disappear with MSAA anabled
  2. Draw a circle in opengl but a line is going from the circle nice to the origin point
  3. Could someone help me with this code plz.I could use some comments/analysis on it.
  4. android onPause - onResume glActiveTexture error 1285 out of memory
  5. Where is OUT OF MEMORY when allocate textures?
  6. Calculate neighbor texel offset.
  7. createwindow title messed up
  8. creating rendering context other than 3.0 makes app crash
  9. image got cut off in window
  10. Switching between Texture and Material (in FragmentShader)
  11. Want to be taught to mouse pick with raycasting step-by-step (C++, FreeGLUT, OpenGL)
  12. OpenGL VAO and shaders not rendering
  13. 10 bit rendering
  14. Trouble using tessellation to draw cubic Bézier curves
  15. trying to read back texture coordinates from framebuffer object
  16. Scops of Textures and other GL objects
  17. how to map normalized device coordinates/world space to screen coordinates in 2D?
  18. Possibly unused uniform and texure, are they concern for performance?
  19. Texture not showing on basic plane
  20. Texture not showing
  21. Texture is not showing, ClearColor and a time counter are shown
  22. Will opengl-4 program run on a machine with opengl version 2.1?
  23. How can i write vertex and fragment shader program to draw image from texture?
  24. blurring a face
  25. Having a problem with lighting - 3D objects C++
  26. Faces rendering on top of each other
  27. copying texture to system framebuffer
  28. Framebuffer texture: glTexImage2D() vs. glTexStorage2D()
  29. Multiple texture mapping
  30. Deferred Shading Problems
  31. Assistance programming a 3D steel profile.
  32. how can i map jpg. images?
  33. Building a room with openGL in Java
  34. Load a Cubemap
  35. Dynamic Batching in OpenGL-ES
  36. reallocation buffer without clearing it
  37. Compute ray direction
  38. Strange struct behavior
  39. cascaded shadow map depth bias with deferred rendering.
  40. Create a Triangle Strip from unordered 2d points.
  41. Raspberry Pi, Python and OpenGL
  42. GLSL moving an object with projection,view and transformation matrix
  43. Problem with glulookat/gltranslatef
  44. multiple textures
  45. Creating a VBO with std::vector
  46. Acess violation at every opengl function call at “OpenAdapter10_2” after SwapBuffers
  47. Texture unit problem...
  48. Can´t view shadows in amd hardware
  49. Custom 3D object class not working
  50. C++ Extra Pixels Are Being Added
  51. Incorrect values written in stencil buffer
  52. Assemble 2 square and translate
  53. 2D Lighting using a FrameBuffer
  54. Transform feedback crashes
  55. refresh code
  56. Modelview matrix check
  57. Weird transparency behavior when I render a texture over another
  58. True Beginner Question?
  59. Texture disappears at edge of v
  60. I have a problem wit my projection matrix...
  61. about Matrix Multiplication
  62. How to test how many texture calls before FPS drop
  63. Creating a shader with fog
  64. Multi threaded object loading
  65. Weird FPS camera and framebuffer problem
  66. hello my friends
  67. 3D Detecting Collisons and keep objects seperated (Ball Maze)
  68. Clearing buffer with OVR_Multiview
  69. Is there a better way to send data to a shader?
  70. Passing bone matrices to the shader
  71. Convert GLUT/GLEW to GLX
  72. TransformFeedback + GeometryShader: how to query amount of captured data?
  73. Using GL_TEXTURE_2D_ARRAY to store multiple shadowmaps.
  74. Geometry shader + glDrawInstacedArrray ()
  75. how to get modelMatrix?
  76. How to make a rectangular grid of triangles?
  77. Nothing appearing on screen
  78. Multiple Subwindows Display List rendering problem [Python]
  79. How to create frustum culling from an orthographic projection for a 2D tile game?.
  80. TGA alpha glitch
  81. Bad performance
  82. Geometry Shader crashing
  83. Reading integer textures in GLSL
  84. Performance Issues with Renderbuffers
  85. BGRA texture image showing up only as BGR no alpha channel
  86. Pixel buffer objects with texture array
  87. Multithreading: Loader image while loading scene assets
  88. glCopyImageSubData -> Fails and no glGetError message...
  89. glCopyImageSubData -> Fails and no glGetError message...
  90. Compute Shaders (Particle System)
  91. I cannot send RGBA color as unsigned int
  92. glGenBuffers crashes with segfault
  93. Trying to mirror the scene
  94. Creating a shader effect that emulates ink spreading
  95. Drawing indeces invalid order
  96. How to implement “portal rendering”?
  97. how to get a lightSpaceMatrix?(make a shadow)
  98. Wants to use GL_TEXTURE_2D_ARRAY
  99. GL_MAX_TEXTURE_IMAGE_UNITS on mac
  100. Draw light with fragment shaders
  101. Framebuffer Integer Texture Attachment
  102. MJPEG decompression to OpenGL Texture
  103. gluDisk bug?
  104. Render one scene to multiple windows with same context
  105. OpenGL 3.2 or 2.1
  106. Tricky operation slow on Windows
  107. [GLSL] no matching overloaded function for cosine and sine
  108. Which extensions have software fallbacks in opengl?
  109. textureGrad implementation
  110. Abount function loader needs
  111. Can't get model to render correctly
  112. Don't know how to achieve Interlaced Rendering
  113. Drawing a circle "filled" using GL_LINES
  114. glDrawPixels to upload to stencil buffer problem
  115. vertexarray object, performance
  116. iOS Rendering a object to a texture
  117. Problems using OpenGL with OpenCV
  118. Giving C++ containers to OpenGL?
  119. Error loading textures with DevIL
  120. mouse.c tutorial unencouragingly bugged
  121. Tile Game Flicker When Moving View
  122. Qt to OpenGL API transition help
  123. How to locate camera facing down with gluLookAt equivalent?
  124. At which point is OpenGL free to upload pixel data to VRAM when using pixel buffers?
  125. Sobel edge detection - Line width
  126. Rotating an Object on Key Press and following camera
  127. Improving the performance of current opengl code.
  128. Framebuffer scaling before calling glReadPixels
  129. What libraries of the OpenGL world should I use to compose my program?
  130. simple CGA shader
  131. GL_TEXTURE_2D_ARRAY: how to resize images ?
  132. shader storage block length returns zero or less
  133. glGetError() issue
  134. Offset incorrect when accessing array
  135. anyone can help me do windows xp 32-bits service pack 3 support OpenGL 2.1 and above?
  136. GLSL step through colour sequence
  137. Compute Shader - correct memory barrier usage
  138. I cannot pickup anything~Please help me with the mouse pickup problem
  139. Question about mouse pickup
  140. Drawing rectangle by mouse shows weird shape
  141. Render to texture with multipass rendering issue
  142. Is only one VAO is enough for all VBO?
  143. Combining two animation
  144. Fragment position in light space (For shadow mapping) problems with Deferred Renderin
  145. Simple effect, slicing a texture into multiple rows, and rotating each individually
  146. Object outlining problem in WebGL
  147. glViewPort
  148. The order in which a model vertexes are loaded, influences the performances?
  149. Updating textures per frame
  150. Real Noob question
  151. How to rotate cube in its own any axis around itself it rotate in only one axis
  152. Problems with textureing
  153. GLSL: Incorrect WorldPosition
  154. Unable to apply texture on my cube using opengl & sfml
  155. i need help in opengl texture loading
  156. Problem with displaying objects' textures at high angles
  157. Good way to view 2D images with an exact sizeing and viewing position
  158. Vertex displacement animation of a mesh
  159. Display image from gallery
  160. GLSL - first steps
  161. mouse movement problem
  162. In opengl ES 2.0 is it possible not to clear the depth buffer after each frame?
  163. How can I lower my program size if all of my assets are one chanell?
  164. can everything that glfw does be achieved with glut??
  165. Knob (GUI) with openGL
  166. Unable two render two separate objects with two VAOs
  167. Pipeline with multiple primitive types
  168. Some question on animation
  169. What's wrong with this simple vertex buffer program?
  170. glDrawElements binding understanding
  171. Nothing displayed
  172. Vulkan / GLFW init error
  173. Modern OpenGL 3.0+ [GETTING STARTED] Tutorial 1 - Drawing A Triangle
  174. Why is my camera moving forward in the negative Z axis?
  175. Modern OpenGL 3.0+ Shader Files Tutorial
  176. Get Shader Storage Buffer Object to work
  177. How can I render only a portion of a texture in GLSL?
  178. Binding orders to update information in multiple VAO/VBO.
  179. how can I convert pixels from glReadPixels to texture
  180. GLES 1.0 - incorrect rendering
  181. Two depth textures in fragment shader do not work
  182. Packing/Unpacking vertex information.
  183. Object loader openGl background
  184. loading the identity matrix after glPopMatrix
  185. Full-window flickering when program is not focused
  186. textures upside down on android app
  187. Anybody using OpenGL with VxWorks?
  188. Right upgrade from GLES20 to GLES30
  189. Drawing a sphere in opengl C++
  190. Create animation
  191. Texture behind 3d model
  192. How to Scroll Texture Just for Background
  193. Installation, IDEs and a very newbie student
  194. Some dumb questions about triangulation for OpenGL
  195. Sending an array of structs to shader via an Uniform Buffer Object
  196. Should I create multiple VBO's in this situation?
  197. [Error] 'glewInit' was not declare
  198. How to learn OpenGL ES 2.0 without any previous experienced on OpenGL
  199. Crash driver on K2200
  200. Texture/Sampler Binding Caching
  201. GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT + glBindBufferBase ?
  202. Graphical simulation with robot sensors data files
  203. What's the best way to visualize/debug raycast rays and normals?
  204. Accumulated transformation
  205. Convert 3D model file to .h format
  206. difference between ambient / diffuse material
  207. Opengl code understanding problem
  208. devIL failing to load an image
  209. OpenGL ES 2 doesn't work on Android API23
  210. Problems with understanding how to work with positional light
  211. applying texture to the application surface
  212. hollow tube with wall thickness
  213. Problems with glFrustum(view set and light set)
  214. How to start OpenGL coding?
  215. Help with strange code block
  216. Merge GL threads
  217. Using the Mouse Event Function
  218. Retrieve Input permanently
  219. Voxel engine blank screen
  220. Multi-threading in OpenGL ES from Cocos2D iOS App
  221. Rotation About An Axis
  222. resizing window with glOrtho problem
  223. simple 2D scene
  224. Strange CPU-Load with enabled VSync
  225. Using gluUnproject
  226. Deferred Rendering
  227. Vertex data pipeline?
  228. How to simulate and render rainfall oon the GPU?
  229. Texture bleeding using a sample2D array.
  230. Weird glVertexAttribPointer bug?
  231. How to buffer frames in GPU and use them as textures in the future render processing
  232. Draw Cubes In Different Dimensions
  233. simulation style view control
  234. vaoID is not working?
  235. Shaders built in variables and 'fixed functions'
  236. SharpGL Anisotropic filtering
  237. Opengl with animation to shapes
  238. Fragment Shader Not Compiling & glattachShader Crashing
  239. Read to OpenGL text with windows API
  240. Drawing a house
  241. Can't compile an example (missing GL header?)
  242. space ship
  243. Nothing shows up when putting operations into a class draw() method!
  244. Find Faces
  245. OpenGL VAO VBO EBO explained
  246. Need to translate from OpenGL 2.1 code to at least OpenGL 3.3
  247. generate solit texture
  248. scale on multiply texture render using shader.
  249. I have this code, that draws a cloud, house, female and male
  250. Multithreading: Only synchronize required GPU commands