- What am I missing ?
- Small sample in opengl es 3, wrong gamma correction
- Soil Installation Problems
- Display motion frame by frame
- Setting up OpenGL (GLEW & GLFW) on linux
- (help please)IQM animation on gpu
- Stuck on College Class Assignment
- How to draw bounding box?
- Modifying buffer after calling glVertexAttribPointer()
- From GL_LINE_STRIP to VBO/VAOs ?
- Doing basic distortion in a fragment shader
- Textures can't get brighter than their source image
- Draw Arrays or Elements for Frequent Change
- Passing array of vec3 to fragment shader
- Persistent or zero-copy (2D) texture (storage) mapping?
- Multiple vba's, single buffer
- rotate around world axis
- Is Open GL a good platform for drawing 3D lines?
- RGBA floats to 16-bit value
- Result of program interface query of shader storage block
- Lighting/Shading artifacts
- Increasing camera far distance
- Apply my own colormap in the fragment shader
- How to efficiently change color of a polygon in a mesh
- Porting rendering logic of GUI-toolkit to OpenGL
- Question about fog
- Shadow mapping
- mesh from blender to opengl
- OpenGL world map
- Walking movement
- Runtime Exception while populating stl vector from inside GlutCallBack functions
- Drawing multiple polygons with vertex buffer object
- Reverse face changes colour when using LightModelTwoSide (OpenTK)
- Better implementation for getting pixels from texture
- Fragment shader run once only per pixel?
- Gl_lines don't appear when i turn the camera
- OpenGL ES Real-Time Line Graphing: Beginner Looking for Information
- What's the best way to handle a planetary approach scenario
- 3d Texture mapping and volume rendering
- GPU Profling tools
- Drawing rectangle with border
- Trouble rendering in Delphi
- OpenGL version of created context
- Visualizing Orthographic Depth Buffer
- Texture
- How to efficiently transform and use the resulting coordinates in later iteration ope
- HELP!!! trouble with including .h files.
- Does anyone have/know a good VBO allocator implementation?
- Preparing height and normal maps
- Using GLEW and Core Profile without glError
- about GLM lookAt() function
- Transparency issue,
- Transform feedback problem
- Using OpenGL Core Profile with OpenGL 3.0
- I am looking for some mesh library/tool/utility
- Having trouble with rendering
- cannot figure out opengl viewport, orthographic projection, aspect ratio issues.
- Driver consistencies for OpenGL
- Fatal signal 11 (SIGSEGV) crash and upgrading code to ES 3.0
- glBindFramebuffer is causing performance drop in OpenGLES
- Back Face Culling Rendering Stage
- multipile frame buffer rendering
- Can't render simple transparent sprites in SharpGL
- Troubles with creating a window class C++
- OBJ Loader
- Can anyone tell me the difference?
- A simple question
- Best way to do magnification
- Volume rendering with only works with 8bit unsigned cha, Problem with texture format
- How to compute an image infinitely
- Strange behaviour when using SSBO
- Moving current drawings using Ortho2D doesn't work with GLUT
- Billboard shader with preserved pitch
- How to refer to the source code of OpenGL Superbible 6th.
- Explanation how opengl render 3D to 2D and how to get information about the object
- Using the mouse in OpenGL scene
- Drawing 2 triangles generates weird bugs
- Visualize an object with the coordinate system tied to it
- Problem with omnidirectional shadows
- Some clarification needed regarding geometry shader
- Basic model of hand in jogl (Javas OpenGl libary)
- information from GPU
- OpenGL Android - Rotate objects other than a cube or triangle
- OpenGL and classes
- Initialization and convex fill error! Amateur hour!
- I should see a Square, instead of a Rectangle...
- Glrotatef()
- texture invalid after remove opengl window
- Assimp vertexArray problem
- glTexSubImage2D strange behavior
- 3d studio max with opengl
- ? Clipping Planes and Depth Buffers with gluPerspective() ?
- How to begin in OpenGL
- Random blue screen of death(0x18, POINTER_BY_REFERENCE)
- OpenGl window appears but nothing drawn, need help please
- Recursive filling doesn't work
- core profile in gl 3.1
- Drawing some Elements
- Rendering atmosphere for a planet
- Trying to render a square: all black screen.
- Put an image as backgroun in a quad
- Project Bell in OpenGL
- Don't we need glew?
- Struggling with ArcBall
- I get a linker error when trying to compile example 1.1 from Red Book 8th edition
- Make two objects collides and explodes
- Render offscreen / to texture - basic questions
- 3DS format - what/where are the units?
- Still flickering
- Boolean Branches in shader
- Render offscreen & glReadPixels
- glFrustum / Perspective Correction
- Multiple rectangular outlines
- Instancing with instance index buffer
- Need some help with my final assignment
- Creating grid and nodes
- guys anything wrong with the following code to draw 3D line
- Change the rotation of a 3D sphere to the exact opposite direction with GLUT
- Problem with Uniforms and matrices
- Robot Arm
- glMultiDrawArrays from a buffer?
- Zooming
- Strange glDrawArrays minimum vertex count?
- more than 8 bits display
- OpenGL dev on the Raspberry Pi3 platform and the Rasbian 8.0 distrib
- Applying transformations to all objects in scene
- UnProject method
- Drawing a map
- Hardware differences between OpenGL ES 2.0 and OpenGL 4.2
- glTranslated function question
- Updating the model-matrices when drawing multiple objects
- Simple Game Interface
- how draw cube and cylinder?
- Missing 3D Objects
- glutCloseFunc without terminating application
- Improving my Loading Bar function
- gl_FragDepth value and it's counterpart value in a depth buffer are different
- Confusion on image formats
- Virtual reality with OpenGL and Visual C++
- texture don't appear
- rotating dice
- Help with light on textured surfaces
- Please I want help>>>>
- Rotation when flipping up vector from Y to Z
- .obj loading in C++
- Little trouble with my code
- Struggling with OpenGL
- When you use uniform buffer objects...
- Squeeze rectangle texture to a triangle
- glDrawElements trouble
- Opengl Out_of_memory
- stb_image and GLFW, texture not loading.
- Starting out.
- Text rendering
- Vertex buffer objects and animations
- Shader storage buffers with variable length structures
- Depth array textures not working with FBO
- Frame Counter
- opengl and solidworks
- draw line between two existing points using left mouse click
- Rendering Text with FreeType doesn't work
- How to drag two objects in opengl?
- Tessellation not working
- Vertex array object
- Multiple VBOs in one VAO
- Saving data to a file
- problem with updating VBO
- Filling texture with glTexStorage2D
- dynamically set the stride in a glVertexAttribPointer
- i m not gettting the line and the arc. plz check it out
- Door animation
- Text in opengl
- What's causing this weird sporadic blur? (Text rendered through VBO)
- How do i put lighting on my 3d building?
- z-buffer algorithm
- how to use PBO + glTexSubImage2D to display 10bit image?
- VAO deleting causes strange memory problems
- Switching to a new coordinate system
- How do I use GL_CLIP_PLANEx?
- I am New to Opengl. Need some help!
- Drag object based on mouse selection
- Deferred Point Light Frustration
- Dividing gl_Position by gl_Position.w
- Support for 64 bit indices
- How to share a texture among several thread ?
- How to display spherical planet by using cubemap or icosahedron?
- Best way to handle multiple lights
- Implementing ray casting
- fitting variable sized sprites into fixed maximum size textures?
- I have no idea that how to draw a trimed image.Need help!
- Conditional operator on samplers, failed
- DrawElements triangle_strip 79402 count, 30 fps
- Omnidirectional Shadow Cube Texture Sample Breaking
- Edge detection
- OpenGL texture tiling does not work properly
- ludo board game openGL
- Mixing transparent and opaque particles
- Setting a static spot light
- How to draw a 3d cube in OpenGL using GLUT?? WIndows XP
- creating mesh with low polygon count
- Swapping between textures on a sprite sheet issue (C++)
- Accessing multiple Materials and Textures in the FragmentShader
- Where did the ability go to interlace data in opengles 2.0?
- Need help translating textures
- Camera travel through points using spline curve
- Suggestion on cyclic data passage.
- why EGL_SURFACE_TYPE=EGL_PBUFFER_BIT + eglCreatePbufferSurface fail ?
- c++ opengl nvoglv32.dll error
- How can I inverse the pitch if only have the viewMatrix
- Poor performance in custom particle system (using LibGDX / LWJGL)
- Custom mipmap generation shader
- Moving objects without using pushMatrix or popMatrix
- Orthographic Projection Clarification
- Multi-layered/Deferred Shading and FBO operations
- Maximum array size for uniform attribute not matching up
- Entire screen turns white when switching to textures
- Generating random obstacles on race game in openGL
- ArcBall Camera
- vertex buffer object won't render to screen
- Optimized ray intersection algorithm
- glMapBuffer problem!
- Issue with depth in opengl with wxWidgets
- OpenGL rubber band selection issue
- How make an animated texture? (OpenGL, DevIL, C++)
- [HELP] Calculating position of a third-person camera
- Two Bezier Surface
- How can I texture 2D surface ?
- Batching with moving objects
- OpenGL, DevIL, C++, How to animate tilesheet?
- How can I read pixel value of a bitmap file?
- Drawing points where you click?
- [OpenTK] Depth Buffer as texture problems.
- It's possible to implement antialiasing in OpenGL v2.1 with an integrated Intel card?
- Something about tessellation shader.
- ShadowMap not rendering, FBO full white
- Implementing gravitational pull to planets in a 3D scene
- Painting the same texture multiple times
- GIF dramatically decreasing FPS
- NDC goes crazy
- OSX OpenGL error 1280 (0x0502) with glDrawElements
- Can someone tell me what this function does?
- glClearColor() does not work
- Need Help with pushing an object (Sokoban)
- Generate 2D square texture to apply to a 3D cube
- error: ‘glGenBuffers’ was not declared in this scope
- glDrawArrays() Seg Fault
- Missing links using book tutorial code in VS2015 and CodeBlocks
- glDrawArrays is not drawing triangles, why?
- Want to learn how to use the mouse
- Giving a Presentation about Computer Graphics: What OpenGL and so on really do