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  1. collision detection
  2. simple openGL question
  3. blending sucks !!help!!
  4. opengl/glut code sample + errors...need some help
  5. Can I use OpenGL in Windows API?
  6. Rise's Techonology
  7. links for example glut code?
  8. Can you tell me how to use OpenGl with JAVA ?
  9. VC compiler error
  10. pics in OpenGL
  11. glRotatef
  12. glut with Builder C++
  13. Is gluLookat() implemented using float?
  14. Torus
  15. Depth Errors with Quake 3 BSP
  16. Whats wrong with my code? :(
  17. glPushMatrix() and glPopMatrix
  18. OpenGL && MFC??? glReadPixels prob... || GL_SELECT prob
  19. Linking Error (New to GLUT)
  20. 2d text
  21. texture generation
  22. Reinstalling software after reformatting HD.
  23. Vsync... disable it with code?
  24. Collision Detection
  25. Texture compression
  26. Where can I find C++ help online?
  27. OpenGL polygon fill How??
  28. illegal operation during execution
  29. OpenIL, problem with my code..
  30. GLUT in Full Screen Mode
  31. Help me!
  32. Question about glnterleavedArrays
  33. Slow polygons/s perf. on non-GeForce system
  34. selection ..help!!
  35. texturing and lighting
  36. 3D movement
  37. GLUT and DJGPP
  38. help Win2000
  39. using glGenTextures with multidimensional array
  40. MilkShape 3D...
  41. Detection Collision for NeHe's Lesson 23
  42. Can someone help me with virtuality?
  43. vertex normals
  44. Double buffering
  45. compiling source code (*.c)
  46. frustrating texturing problems
  47. Unable to successfully compile tutorial
  48. Plizzz..what is command for spotlight and shadow..help me..
  49. Depth buffer question
  50. simple question
  51. Quick Cross Product/Dot Product
  52. simple animation
  53. Changing Careers: Switching to OpenGL
  54. display lists in different contexts
  55. several questions, maybe you could answer some
  56. Portability
  57. Mutiple rendering planes with GLX
  58. Drawing lines on top
  59. Basic questions from a newbie
  60. Spotlights
  61. OpenGL 1.2
  62. bitmap vs geometric shapes?
  63. wglMakeCurrent
  64. helicopter kindof camera and etc...
  65. help
  66. another importan question
  67. Visual C++ Linking errors
  68. How can we draw a partial torus using opengl
  69. Particle systems...
  70. How can I create multiple dialog boxes
  71. Particle blending
  72. bmp load
  73. glPointSize
  74. recreating windows and textures
  75. Need Help Getting Files
  76. using OO techniques?
  77. stange face overcoss
  78. Black border
  79. read in and write out
  80. couple of glusphere questions
  81. opengl lights
  82. Glfloat etc...
  83. Local versus world coords?
  84. sphere texture problem
  85. Z scaling
  86. undefined identifier WINGDIAPI
  87. floating labels
  88. starting stereo
  89. missing texture
  90. Few questions concerning camera..
  91. some simple questions
  92. Glut and MingW-DevC++
  93. Raster Position
  94. MDI Views with OpenGL
  95. one more simple question
  96. memcpy?
  97. Weird fullscreen/acclerated problem
  98. glNormal?
  99. Handling Image
  100. Changing Brightness & Contrast in real-time
  101. Lighting Flares... how?
  102. Human Modelling
  103. Help with Normals....
  104. 2d RTS (starcraftish) in openGL
  105. color on the stencil buffer
  106. aux bmp structure
  107. Cemera help....
  108. DepthMask
  109. newell's teapot
  110. OpenGL SDK?
  111. How to read from .bmp file and compare pixels
  112. opengl.dll missing from Windows 98 ?
  113. Texture Mapping
  114. Engines
  115. ?????
  116. GluLookAt
  117. faraway lights
  118. What happend to the 'OpenGL Challenge' website?
  119. ChangeDisplaySettings
  120. attenuation
  121. Bezier Surfaces
  122. image
  123. Texture mapping complex objects.
  124. transparency
  125. Graphs in openGL
  126. Refreshing Window
  127. Blending+Lightning+Shadows
  128. Open gl and visual basic 6.0
  129. OpenGL and DirectSound (problem)
  130. Fullscreen mode
  131. Level Editor for Lesson 10 and 23
  132. Drawing bitmaps
  133. help!!!
  134. camera rotation
  135. OpenGL - Fast or slow?
  136. Red-Blue stereo picture
  137. Please help
  138. scanners and windows
  139. Picking
  140. inserting sound file...
  141. Stupid pixel formats
  142. GL_POLYGON_OFFSET_POINT ; GL_POLYGON_OFFSET_LINE
  143. read .ASE file
  144. Fullscreen (NO WINDOWS BARS and so)
  145. HELLLP .. Error: GLUT: faild to create opengl rendering context?
  146. dynamic generated reflections
  147. glLoadName.. is there a limit
  148. Quake (3) *.map format
  149. Full-Screen Mode + MFC + Vodoo3
  150. child windows
  151. Open GL Error!
  152. My first matrix
  153. Quick gluLookAt() question
  154. gluUnProject, mouse cords?
  155. how to disable Ctrl + Alt + Del
  156. rotating a camera around the origin (using glutLookAt)
  157. Memory leak
  158. Problem with mouseinput
  159. Yet another OpenGL error!!!
  160. Alpha-Texture?
  161. Input from C code
  162. Can it be faster?
  163. Deploying OpenGL Proggie HELP HELP!!
  164. Starting stereo II
  165. Really slow texture app
  166. mouse interaction
  167. texture coordinates?
  168. glNormal?
  169. Is Visual C++ 6 enough to develop graphics in Opengl?
  170. That one webpage...
  171. Please help ! read .ase file
  172. Diamond S540 - does anyone use this card ?
  173. modifier keys for mouse event
  174. Basic Animation
  175. 3D Hardware "primer"
  176. Pixel coordinates with gluPerspective
  177. Multitexturing
  178. Coordinates
  179. GLU_TESS_NEED_COMBINE_CALLBACK
  180. 3D+2D
  181. Two views in One Window
  182. Fullscreen prob
  183. How to add 6 DOF movement to my engine?
  184. Header Files
  185. Geforce 3 and Lighting
  186. In fullscreen, i have problem with Windows menubar
  187. I would like find a class to manipulate the camera...
  188. Keyboard: how can i read the buffer of the keyboard ?
  189. glPushMatrix and glPopMatrix?
  190. Maximum of 8 OpenGL Lights?
  191. glLightModeli function
  192. Sphere Question
  193. cube
  194. glut on VC++5?
  195. Drawing multiple grids
  196. Handling huge textures on a quad to simulate landscapes
  197. Rotate?
  198. Pthreads with OpenGL
  199. why
  200. new OpenGL-site for beginners
  201. images
  202. Finding the normals of points
  203. Multiple textures
  204. VRP, VPN and VUP
  205. BumpMapping
  206. newbie question
  207. Vertex Array Tutorial
  208. borland c++ builder 5
  209. Scale texture
  210. Can't enable Hardware acceleration
  211. OpenGL animation in MFC programs
  212. Setting up a pane inside a window for OpenGL?
  213. Vertex Array
  214. GL Keyboard Constants
  215. glu.h and gl.h
  216. LOading BMP files
  217. roll a sphere?
  218. please see what is wrong with this code?
  219. nother glut/borland ?
  220. rgba and texturemapping
  221. A lot of textures (400+)
  222. menu bar like in Quake
  223. To use the mode : Game Glut
  224. Bitmap
  225. Maximum size of coordinates?
  226. Lights
  227. Some serious help needed, please!!!
  228. How do you draw with mouse on 3d landscape????
  229. Problems with Window menu bar
  230. Deleting Textures
  231. OpenGL vs.(?) Java3D
  232. Drawing with a mouse in an opengl window?
  233. Mouse troubles
  234. Creating menus in an opengl window???
  235. Problems with line drawing
  236. Converting world to window coords and vice versa
  237. blending and transparency
  238. OpenGL RedBook
  239. UUID.LIB
  240. cut off background of image
  241. Problems picking the right object
  242. Textures, rotation & transformations, skyboxes & scale.
  243. Error 2337 Trying to Compile OpenGl Code
  244. Requirements
  245. blend one color in a texture
  246. mixing glBindTexture and glColor3f
  247. Grey border around texture?
  248. problems compiling
  249. Polygon Tessellation
  250. get keyboard input