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  1. Distance between NURBS and ctrlpoints
  2. passing vertices and indices to opengl
  3. blending incorrect triangles
  4. Advice on VBO/VAO and how best to use them.
  5. why does the program doesn't show anything on OS X
  6. Multiple OpenGL Windows in one application
  7. glUseProgram/glValidateProgram raise error "invalid value"
  8. Display an iterative process
  9. TBO streaming
  10. OpenGL ES 2.0 Enabling Alpha Buffers for Destination Blending
  11. Text rendering class does not draw text
  12. wmf export file
  13. Rendering multiple 2D textures
  14. Class memory alignment/padding and Buffers
  15. Multiple Viewports - Glew
  16. lighting calculation in eye coordinates
  17. Question about archsynthesis tutorial, Perspective Projection / Camera Perspective
  18. w'hy do i need glClear(GL_DEPTH_BUFFER_BIT)
  19. Why do people still use glTexImage instead of glTexStorage in modern engines?
  20. Do EXT_ and ARB_ calls get automatically mapped to Modern OpenGL?
  21. Draw an object once time
  22. Buffer reads to shader
  23. problem using separate shader programs
  24. uniform int array
  25. glVertexAttribPointer
  26. How this code is working?
  27. geometric hit-testing solution
  28. 2D Texture Array vs. 3D Texture
  29. Why do developers need to download drivers, but users don't?
  30. What should I know before I start with OpenGL?
  31. do i need different normals to go from flat to gouraud or per fragment shading?
  32. sampler object bound to unit 0, affects other units
  33. Method to create Cubes,Triangles etc.
  34. Big triangles not rendered
  35. depth buffer and lighting
  36. Modern (4.0 and up) glEnable/glDisable states
  37. How to generate this edge effect?
  38. Rotating an object from left/right and up/down movements
  39. Old Compatibility OpenGL vs modern Core OpenGL profile
  40. Rendering text on a quad with Freetype + GLFW
  41. Textures larger and incomplete displayed on Android OpenGL ES 2.0
  42. Help with GLSL/OpenGL Shader; Uneven Lighting
  43. Solid circle with OpenGL
  44. UV Sphere versus Cube for 3D Panoramic Images/Movies...
  45. Linking error blowing my mind.
  46. Simple Shader not working
  47. What format should I use to store 3D models?
  48. primitives rotation around x, y, z axis in World Space by slider
  49. Strange output
  50. What's the point of Atomic Counters when we have Storage Blocks?
  51. Help making 3 bats move
  52. Bind different-sized render targets
  53. Calling glViewport at higher than screen resolution causing problems.
  54. Revisiting Lighting in GLSL ...
  55. ordering code
  56. Creating a square where I am able to drag one corner
  57. Qt datatypes with GLM and OpenGL
  58. Drawing a grid of pixels on a 2D screen
  59. Proper way to draw lines efficiently
  60. Get a blank window without displaying any images
  61. NULL returned from glfwCreateWindow when setting OpenGL context hints
  62. Unified and Khronos guided Opengl Development strategy tools humbly requested.
  63. Paremeterization of Hardwired House
  64. To get a cross section from a 3d model
  65. Setting up Freeglut Code::Bloks
  66. Faking an atmosphere on a 3D planet model in perspective projection
  67. 144 fps Uncompressed Video Playback
  68. Compute Shader Profiler
  69. Understanding function for generating sphere ...
  70. Sorting for Transparency
  71. Bindless textures support
  72. Help With Recursion
  73. How do I use smoothing groups from .obj files?
  74. canvas for own GUI platform in OS
  75. Is a asset-loader-thread possible?
  76. Point drawed over texture doesn't get the desired colour
  77. Floating-point to Fixed-point coordinates
  78. filtering and 2-triangle quad
  79. Newbie OpenGL Geometry shaders
  80. GLSL; return statement ...
  81. Illegal state
  82. Cutaway shader with solid fill using stencil buffer
  83. Collada animation
  84. efficiency of compressed textures and mipmaps (2 different questions)
  85. Basic VBO Help
  86. LWJGL problem
  87. glVertexAttrib4fv not working?
  88. Line smooth not working.
  89. Drawing the letter A shape help
  90. How to draw a loop with random vertices and a circle on every vertice?
  91. Do not resize the DrawArea
  92. Store a 2D texture to file
  93. Dynamic rendering w/o legacy (glBegin/glEnd).
  94. Multiple Triangles
  95. [MRT] frame buffer object : target rendering
  96. Specular lighting looks backwards / inverted
  97. Gradient background and MFC resize
  98. State hierarchy
  99. Rendering and rotating tetrahedron triangles in 3D
  100. Color Interpolation Not working [Help required]
  101. 3d transform gizmo without perspective distortion
  102. color channel: float and 8 bit
  103. Draw a bitmap
  104. Updating a Project From V.C 6.0 to Visual Studio 2013
  105. [FBO] image upside down
  106. Rotation of an object by rotation matrix
  107. Working with Programmable Pipeline on Previous Fixed Pipeline Code
  108. What is layering??
  109. simple filter in fragment shader
  110. View and transform issues
  111. Fast rendering and storing results
  112. drawing off when i change the window size
  113. Hello, I'm new to OpenGL
  114. using glMultiDrawArraysIndirect with instancing problems
  115. Drawing rectangular tiles
  116. Will my opengl 2.1 code work on computers with openg l> 3?
  117. Shader lighting and see-through faces
  118. How many, what on earth we need libs for users?
  119. How to use gluLookAt() to rotate around object created
  120. Post denied. New posts are limited by number of URLs it may ....?
  121. error LNK2019: unresolved external symbol
  122. What is PFNGLACTIVETEXTUREARBPROC?
  123. heavy Stencil Shadows
  124. GLSL Issue, How to add this file to vc2010?
  125. Bump mapping (normal map) with gltexgen, opengl 2.0, etc
  126. glsl error C0502: syntax error at token "gl_FragColor"
  127. Camera not rotation
  128. Info log of a failed shader compile: 0��t What is wrong?
  129. How to load non power 2 stack of ct images into glTexImage3D for volume rendering
  130. Any hint on why this GLSL shader wont compile on GLES 2 devices?
  131. Problem when using multiple textures (With glTexImage2D)
  132. Simple OpenGL Texture not working
  133. Why did nvidia stop supporting their fxc?
  134. How o write glsl remark?
  135. How to link with input vertex data?
  136. What's happening to my triangles?
  137. How to bind texture and uniform block for separate shader stage?
  138. Where is shading statement?
  139. machine gun shooting bullets
  140. How to render few objects with texture and other without (Simple deferred shading)
  141. argl error: Your OpenGL implementation and/or hardware's texturing capabilities are i
  142. How to create an alpha texture? (+ my shader throws errors?) Blur/Glow effect
  143. glm rotate
  144. How to setup texture cube map array?
  145. window resize, z buffer, viewport
  146. Help with Gouraud/Phong Shading in Shaders
  147. Setting up OpenGL in VC++
  148. How does Uniform block indexing work for arrays of arrays?
  149. NVidia FXAA and multisampling
  150. 'SOIL_load_image()' returns null.
  151. how to use multiple vbos
  152. How does the fragment shader determine the value for each pixel?
  153. Query legacy compatibility of current context?
  154. Potential of OpenGL
  155. xz-plane Grid
  156. How do I link OpenGL with g++?
  157. Drawing a Line in 3d space with mouse
  158. multiple objects?
  159. Value of alpha sampled from texture loaded in form of GL_RED
  160. glew + freetype-gl warning LNK4049
  161. [opengl 2.1]How should I move my 2d sprite?
  162. Weighing Machine in OpenGL
  163. Object not rendered properly on different angle
  164. What's the fast way to play video?
  165. What is suitable tool for glsl 1.3?
  166. Help me linking OpenGl using g++
  167. GLSL, reading wrong value inside a fragment shader for a bounded depth texture
  168. unhandled exception
  169. 3D Texture producing stripes
  170. How to draw Nurbs Surface real-time?
  171. Shaders
  172. Ball Game : Project
  173. paint program
  174. glDrawElements rendering deformed objects (imported from .obj)
  175. glDrawElements and glDrawArrays in same VAO?
  176. Opengl Deffered Rendering Questions
  177. Source for education
  178. Time based movement problem
  179. Editing an image (image effects) with a fragment shader
  180. Seek for clarification on voxel in 3D texture
  181. Hue in Mobius Stripe
  182. Drawing line with Negative value
  183. Segmentation fault when loading texture using SOIL
  184. Shader compilation on Raspberry Pi - very strange problem ;?
  185. use a custom color paletted texture
  186. glXCreateContext and VBOs
  187. What commands shall we use for a vecter array multiplies a matrix?
  188. Trouble porting VertexArray setup code to modern OpenGL
  189. shader programme does not link
  190. FBO render depth to texture, cause depth texture to equal diffuse.
  191. Weird flickering when rendering with lwjgl
  192. Texture not properly visible
  193. few problems wiht my render engine
  194. glRasterPos2f moves Backbuffer?!?
  195. Rendering on Different Areas of a Context
  196. Issues with smooth edges spotlights in OpenGL
  197. Volume Rendering Artifacts
  198. OpenGL metric
  199. OpenGL "overlay"
  200. Depth problem on render to texture.
  201. Two textured primitives overlapping
  202. Get Pixel Position for lighting and ssao from depth ?
  203. Generate mipmaps using few textures
  204. 3D texture rendering artifacts
  205. VBO and compute shader
  206. c++/SDL2/OpenGL ES - Camera without GLUT on Android
  207. Parameters in glMultiDrawArrays()?
  208. glBegin/glEnd with custom shader effect
  209. modeling gravity
  210. How do i know which vertices are connected to form a triangle from OpenGL
  211. A typical 3d game, running on Ruby.
  212. No color shown in this simple code?
  213. Collision Detection
  214. gl Guide or Guitar? grumble in good-humored.
  215. set AutoSwapBuffer to 0 and SwapInterval to 1
  216. Best approach for large Rubik's cube with dynamic colors and dynamically hidden parts
  217. recompile the shader on runtime, like hot plug the new compiled shader
  218. wait for output to be displayed on screen before continuing the execution
  219. Change Camera Position From Bird's Eye To 1st Person
  220. program for flowing fountain, what is eachh function actually doing
  221. Compute light frustum
  222. Texture Filters Issue
  223. Rendering of multiple vertex array
  224. Shading or lighting looks off on my teapot.
  225. Transformation in Fixed coordinate system
  226. how to send vertices array using buffer
  227. using command glDrawPixels(), but no display...
  228. Drawing the Ground
  229. Ball doesn't rotate right after applying angular acceleration
  230. Performance Issue: Drawing many primitives (>1M)
  231. OpenGL beginner. Following Tutorial - Got a bunch of questions
  232. What relationship is it between opengl performer and freeglut?
  233. using GLUT and calling an infinite loop routine won't work ?
  234. I am unable to install PyOpenGL on Windows 7. (vcvarsall.bat)
  235. Moving the display window from (0,0) or top of screen to (x,y)
  236. glNamedBufferData fires GL_INVALID_OPERATION
  237. Regex
  238. How to simplify these redundancy statements? say light.....
  239. Multisampling with triangles sharing the edge
  240. Problem with glutSwapBuffers when using multiple shader programs
  241. Problem building Lazy Foo lesson 6 'loading_a_texture' - using devIL.
  242. Disable OpenGL or TextMode?
  243. I can't get a simple indexed array rendered properly
  244. locating bottleneck in graphics pipeline
  245. A few questions from a newbie
  246. Object not rendering after rotation
  247. MD5 Animation. Performance issues
  248. Draw a shpere, but look more like an egg, what's matter?
  249. Why my code doesn't work?
  250. collision detection with multiple sprites