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  1. How does the "first" argument work that DrawArrays takes?
  2. how to render in the viewport display of more than?
  3. opengl 3.3 core, glsl 3.30, render fails
  4. Corrupted data during mapped buffer! (Uniform Buffer Objects)
  5. Why complier error?
  6. Program crashing on draw call with very basic shaders
  7. Tools for helping migration to core profile
  8. GlOrtho and glFrustum
  9. Draw a 3D in Open G L
  10. How to draw on top of image
  11. how to handle texture outside range 0-1.0
  12. Bouncing lights problem during animation
  13. OpenGL 2.1 - FBO render to texture 2D projection(?) problem
  14. Copy back buffer from one application and use in another application
  15. Click mouse to add - OpenGL
  16. Triangle Black Screen
  17. Installing OpenGL
  18. OpenGL 4.2: Compute Shader 'imageStore' Performance
  19. value on gpu (check from cpu)
  20. Issue with GLSL - Trying to use vertex colors
  21. Drawing triagnle using Vertex Array
  22. Modern OpenGL features and GPU bottleneck
  23. render to texture, then apply a texture. does not work, help
  24. Migration from Fixed pipeline to Programmable pipeline
  25. "RedBook" v4.3 e8, can't compile src code
  26. issue with math_3d.h
  27. glDrawElements vs. glDrawArrays
  28. Render 3D Text in Core Profile
  29. Cutting und edge opengl without khronos?
  30. Opengl Vertex Shaders doesn't display anything
  31. ARB_shader_storage_buffer_object and AMD drivers
  32. How to change the "camera" position in OpenGL - Mac OSX
  33. Basic approach for large texture drawing
  34. How do i get started? with OGL3.1
  35. Random, unique colors that are completely different
  36. camera problem
  37. LoadGL.h
  38. GL_DEPTH_TEST affects blend result
  39. AMD Opengl support on Mac?
  40. Rendering sprites with depth information
  41. Using same textures across different GLSurfaceVIews!
  42. Converting OpenGL 3.1 code for Multi-sampled Framebuffers to be OpenGL 2.1 compatable
  43. particle system
  44. RE: Display function called on reshape
  45. Displaying Text in glfw Window
  46. Contour map - where to start?
  47. Beginner problem with GL, GLEW and GLFW on Linux
  48. Working with UV coordinates when they are not in the range of 0 -1
  49. Coming back to OpenGL (1.2 to 3.3)
  50. Compress texture within OpenGL context, send to main memory
  51. Cube Envoirement Map OpengGl es 2.0
  52. Rectangular texture gets repeated
  53. wglUseFontBitmaps 3 dimensional
  54. blank screen on using drawing commands
  55. how can i recognize objects by coordinates?
  56. Confusing OpenGL warning and cant run Minecraft when i could before.
  57. Plot readings.
  58. How to read stencil buffer in glsl?
  59. shader storage buffer objects within geometry shader
  60. GLEW and the core profile
  61. How to color a texture in glsl
  62. Creating mesh from point cloud
  63. help, programming with opengl
  64. Passing values through the pipeline question
  65. Finally getting my normals to work
  66. opengl program required
  67. Load a Texture
  68. Black screen with tessellation shaders
  69. a problem about the origin location of image when call gldrawpixels
  70. Strange problem when drawing wavefront OBJ
  71. WARNING: GL pipe is running in software mode (Renderer ID=0x1020400)
  72. NoDecodeDelegateForThisImageFormat loading texture Assimp/ImageMagick
  73. Can't build OpenGL tutorials
  74. 3D curve objects
  75. Blending on render to texture alpha problem
  76. help understanding glVertexAttribPointer?
  77. FreeGLUT make all, make install commands
  78. Importing object from 3DS Max into Opengl.
  79. Why no glVertexAttribPointer for index buffer object?
  80. How to add a scroll bar at the window setup by using glut ?
  81. When does homogenization occur?
  82. How to set depth range in orthographic view
  83. How to rotate an image when use glDrawPixels() ?
  84. how to use two different bitmap as texture of a sphere ?
  85. gluPerspective vs. GLKMatrix4MakePerspective use in OSX OpenGL
  86. Which is faster/better - glClearColor/glClear or glClearBuffer* ?
  87. Getting latest OpenGL
  88. Compatibility or Core profile
  89. Centering the pivot of a GL obj that has already been transformed with GLM?
  90. Projection not working as expected
  91. How to use a big GLfloat array to display a dense mesh model?
  92. glDrawElements not working with STL vectors
  93. Implement Game of Life with OpenGL buffers
  94. Depth and Lighting problem
  95. Why my mesh is display partly?
  96. glTexSubImage2D with Buffer Object less efficient.
  97. camera movement in particle system
  98. What should I learn
  99. Camera and Starfield
  100. How to simulating focal length in OpenGL ?
  101. how to move view
  102. Writing out a FBO to image file issues
  103. How to keep objects stable
  104. barrier() stalls which threads
  105. How to render a basic tilemap?
  106. Drawing not updated when there is a conditional in the code
  107. OpenGL seems to be getting its colour from the wrong array on some machines
  108. Is drawing from -1 to 1 only option or there are features to align to resolution?
  109. How to get a fixed window in glut?
  110. What is GL_MAX_UNIFORM_BLOCK_SIZE being measured in?
  111. Rendering 2D image to the screen
  112. Drawing grid
  113. Drawing to Memory
  114. FBO with phong and multi-pass blur shader
  115. glMapBuffer/glUnMapBuffer multiple buffers clarification
  116. Scaling Translate Problem
  117. First example in OpenGL
  118. Porting RoomTiny to Jogl
  119. Polygon with more than 3 vertices?
  120. Migrating from GLOrtho to GLU to give glRotatef perspective
  121. How to Draw Cylinder with better performance
  122. Cascaded Shadow Maps
  123. glDrawArrays causes segfault
  124. Bug in code.
  125. Lighting issues (very basic)
  126. glGetUniformLocation returns -1 with sampler2D
  127. Can't pass color to shader
  128. Background Color change of window is removing all drawings
  129. Moving away from deprecated functions
  130. Volume rendering, alpha blending problem
  131. OpenGL Superbible on MAC compiled without errors but do not run
  132. trying out gouraud shading, multiple enabled vertex attributes
  133. Problem with dynamically updating display from program output
  134. Getting many errors when trying to run Superbible example code
  135. maximizing performance
  136. rotate 2D texture/stack of 2D textures
  137. Avoiding unnessecary if/else choice in loop for Virtual Camera
  138. GL_TEXTURE_2D_ARRAY help
  139. how to draw multiple different objects?
  140. Strange value from GL_POINT_SIZE_RANGE
  141. Fragment shader compilation problem
  142. Loading a bitmap image to use it as a texture / background on canvas for drawing
  143. any one can draw this picture plz?
  144. Orthographic Projection Issue
  145. OpenGL drivers out of date on 2012 macbook pro
  146. How many VAOs/VBOs/textures to use?
  147. Bouncing Ball/Point animation using openGL
  148. Can't get GLFW working at all?
  149. OpenGL ES for rasterized image processing
  150. How to approximate an area light with point or spot lights
  151. Motion blur/swipe trails with accumulation buffer
  152. How to compile and run the examples of blue book?
  153. Compute perspective camera distance based on an axis aligned bounding box
  154. Displaying frames per second
  155. Error missing from glTexStorage2D doc page
  156. GLSL vi Cg Compiler does not work
  157. VBO not working correctly?
  158. Basic MS VS2010 ogl question switch ogl 2 to ogl 1.3 - idtech 4 RBDoom source
  159. help drawing two cylinder
  160. How to display items without using glutDisplayFunc()? What exactly does its code do?
  161. translate only one object
  162. VBOs and elements issue
  163. How to get if current GL context is Core or Compatibility
  164. glCompressedTexImage2D memory issues
  165. shader and texture simple question
  166. Calculate position and indices in vertex shader
  167. glDrawArrays works, while glDrawElements fails. Why?
  168. Warning when compiling a glew program (glew Warning: .drectve `/DEFAULTLIB:"LIBCMT")
  169. Can't draw to the alpha component of a single channel texture after creation
  170. rtt + multisample resolution + dxt1 compression
  171. Fragment shader failed to compile wi the following errors :
  172. more explanation on tesselation control shader
  173. My triangles stop rotating
  174. GLU tesselator and core profiles
  175. Confusion on model coordinates transformed to word coordinates
  176. "Bounce" example from SuperBible (3th)
  177. how can I call the function wglSwapIntervalEXT
  178. Drawing an oscillator (very basic question)
  179. 'Holes' with Procedurally Generated Sphere for OpenGL
  180. How fast is point rendering?
  181. Using the depth buffer
  182. Reading back data with the CPU, that is the results of some GPU work
  183. Problem with texture transparency
  184. OpenGL 4.3 and glTexStorage2D
  185. Question about FBO and 16Bit RGB Half Float textures
  186. what does the matrix mean?
  187. Triangle side is not straight line
  188. How deadly is branching?
  189. 3D Map Floor multiple quads
  190. Can't compile example from GLFW website (Undefined references to GLFW functions)
  191. Read data from Buffer object in openGL ES2.0
  192. OpenGL Shadow Mapping problem
  193. Performance issue in GLES20.glreadpixels in android?
  194. TGA file format
  195. One Buffer Vs. Multiple Buffers...
  196. Shader: Unity CG to GLSL
  197. OpenGL depth problem/question
  198. Importing Models from ASSIMP - Rotation Problem
  199. GL_LINEAR and GL_NEAREST
  200. invalid value with glCopyTexSubImage3D
  201. Remove spiraling from translate X coordinate?
  202. Problem with glShaderSource crashing
  203. stencill shadows
  204. Depth in OpenGL ES 2.0
  205. Drawing a square visible surface problem
  206. triangle strip: which triangle am I in?
  207. loops and arrays: performance cost?
  208. Getting no output from this code, should be a square! Help please
  209. Select vertice with mouse cursor
  210. VAO not working in OpenGL 4.5
  211. Drawing without Vertex Buffer Object
  212. No debug output on Radeon 7770
  213. Request for Explaination of Light Half Vector ...
  214. Zoom in on the mouse position on the screen
  215. Boucing Ball on key press
  216. How to write own Evaluator
  217. unknown-sized uniform struct arrays?
  218. Correcting Orientation from external source (Oculus Rift)
  219. Changing the height and radius of a cylinder
  220. Application crashes
  221. Deforming a 3d Cube
  222. How can I get the camera space position on the near plane from the object space posit
  223. Compute shader and GL_TEXTURE_2D_ARRAY
  224. Constructing FrameBuffer crashing some devices? (Android) (OpenGL ES)
  225. OpenGL: camera to world matrix needs inversion about z-axis. Why?
  226. About Laser Scanning - Triangulation and PointClouds
  227. Small but noticable seam on Skybox...
  228. Tessellation -> very begginner question
  229. Can Indirect Buffer be held in VAO?
  230. Drawcalls being an overhead
  231. the application crashes but runs fine with GDB
  232. Pixel Component Order
  233. shader efficiency
  234. simple program for creating a large square and concentric smaller squares in it...
  235. Shading Programm not working ("he" ignores it)
  236. How to draw multiple things(objects) in OpenGL v. 4,3
  237. Open gl question
  238. Seeking help in relation to waht i need to start developing in OpenGL
  239. Manually generate mipmaps for textures loaded using glCompressedTexImage2D
  240. what is the Forward Rendering right technique
  241. Cant figure out what im doing wrong with indexes
  242. My very simple program is causing a segfault on DrawElements
  243. GPU Stencil Shadow Volume generation - help!
  244. Cannot render a single triangle...
  245. Polygon Offset
  246. mobile rendering
  247. Geometry shaders not passing flat data properly
  248. Rendering grayscale image from array
  249. Stereoscopic - Cannot perceive depth difference
  250. Drawing cube using vbo