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  1. general direction question: OpenGL/Qt Quick
  2. Interpolation of colors after clipping
  3. Render to bitmap trouble with Glut
  4. Uniforms
  5. Trying to "reset" the screen after cube moves out of picture
  6. Translation
  7. How to draw middle portion of vertex array
  8. 16 Bit int to save uniform location
  9. Rand() function does not seem to randomize past low limit.
  10. Display normals of a geometry
  11. Use of undeclared identifier 'glGetUniformBlockIndex'
  12. Glowing effect with lighting
  13. Drawing and coordinates
  14. How would I get my cubes to start and fly from different points in the view?
  15. Distributed Implementations and Multiple Error Flags
  16. I need help
  17. GPU memory
  18. Need help in Open GL Programming
  19. Rewrite of glut printing thread
  20. Help with Texturing (Beginner)
  21. How to query the video card memory?
  22. Render buffer to texture
  23. reading back compressed texture array.
  24. help. i got compile errors
  25. Depth peeling, how can I get also the proper final depth component?
  26. Create a triangle that continuously rotates around itís y-axis in OpenGl
  27. What are my options to improve text rendering performance?
  28. glViewPort (java - lwjgl)
  29. Homogenous Cordinates
  30. Incorrect size value of bvec* in shader storage block
  31. glGenBuffers - basics
  32. glTexSubImage split to more updates
  33. How to change the position of a circle?
  34. using .dll's
  35. Is there a way to crop a texture?
  36. Falling fruit using gravity
  37. Render an .OBJ file to the screen
  38. Explain me this circular movments
  39. sprite and paint
  40. drawing a cube
  41. changing position of an object continuously
  42. Multi-texture combining problem (glTexEnv)
  43. How can I efficiently render textures with translucency?
  44. About OpenGL video rendering.
  45. 2d game camera implementation preserving aspect ratio with differents display size
  46. glLinkProgram throws an INVALID_VALUE without errors.
  47. Displaying large photos using OpenGL
  48. No glaux library
  49. same buffer bound to different targets?
  50. ShadowMapping artifacts
  51. how do i download and use glut ?
  52. Gouraud and phong shading model
  53. glFrustum scaling effect seemingly too large
  54. Getting the SOIL lib working
  55. Draw with fragment shader without vertices
  56. Error compiling Tutorials for "Learning Modern 3D Graphics Programming" - McKeesson
  57. no gl constants visible in code::blocks
  58. Loading an image with FreeImage
  59. i dont understand the perspective projection
  60. 2d snake game - help needed to implement reshape method
  61. Taking input while inside while loop
  62. How does 'glVertexAttribPointer' bind to a buffer object
  63. Change VBO offset while drawing instances
  64. Generate Indices array from Vertex array
  65. Using the same texture buffer multiple times with different parameters
  66. How to control graphic card settings via openGL
  67. Trouble with directional lighting.
  68. Unofficial OpenGL SDK and 64 bit application
  69. OpenGL 2.0 define custom vertex attributes
  70. OpenGL/SDL screen only pops and close
  71. Texture map isn't created?
  72. OpenGl Programming Guide 8th edition example doesn't work
  73. need help creating some alphabets
  74. relative position of a pixel in fragment shader
  75. Help triangulating my Vertex array.
  76. Problem with glrotate()
  77. Can't bind past texture unit 7 in OpenGL ES for iOS?
  78. Four windows one context vs four windows four contexts? (3dsMax-like app)
  79. C# OpenGL creating the axis
  80. Problem with converting my code from C to C++
  81. Shader problems: How to use custom vetex shader attributes
  82. C++ OPENGL help wanted to port glbegin and end
  83. Creating a rectangle with a specific color
  84. Cube using OpenGL and rotating it using mouse events
  85. What is a Luminance Texture and How to Create?
  86. GL_SMOOTH interpolation causes highlights on edges of triangles
  87. GL.XML new enums have no groups?
  88. Problem passing variable to fragment shader.
  89. Skybox (Cubemap) - Only first loaded image is stored in texture buffer
  90. SSBO access
  91. FBO, problems clearing depth buffer
  92. Data sent to GLSL via Uniform Buffer Objects influences other draw calls
  93. Proper way of handling multiple shaders
  94. How to pan, rotate, zoom object in 3D in glOrtho() view?
  95. Passing Normals to Shader
  96. How costly is drawing a triangle without size?
  97. mouse coordinates and rotation
  98. How can I copy a texture to another texture.
  99. Performance problem: Few big geometries vs many small geometries
  100. Question about glDrawElements vs glDrawArrays
  101. Issue with blending
  102. Selectively calling a function in GLSL
  103. OpenGL textures.
  104. FSAA Resetting...
  105. WebGL- Sending textures from JS to shader- problems
  106. GLSL parse error using interface blocks
  107. Difference between GLKMatrix4Translate and GLKMatrix4MakeTranslation
  108. glViewport Local to FBO?
  109. 1.#R values from the Gpu
  110. FBO not working
  111. Creating a house; nothing shows up on screen
  112. framebuffer rendering and reading rendered texture in loop, with shader
  113. reading data back from compute shader
  114. glfw3
  115. Stencil Buffer Artifacts
  116. shader could not compile
  117. glBindFramebuffer causes app to not respond
  118. Bump mapping
  119. errors
  120. bind a bitmap raw data as texture to gl
  121. mouse-wheel function return 'int wheel-position=0' only ..
  122. Camera rotate problem
  123. c # visual studio 2010
  124. find the corners of the screen at a given depth?
  125. GL_POINTS test, help me understand this.
  126. OpenGL function definitions
  127. Object Getting Stretched with glViewport / glScissor
  128. Building tutorials for Andrew McKesson's "Learn Modern 3D Graphics Programming" book
  129. cannot understand the rotation
  130. how to captuer the boundary info of a cylinder by using the function "glucylinder()"?
  131. Lathe profile (sweep profile)
  132. understanding textures
  133. Scale a VBO with glMapBuffer glUnmapBuffer problem
  134. Doubt in Graphics pipeline
  135. Why mipmapping is needed?
  136. Multisampled textures
  137. creating vertex buffer object
  138. render text to the screen
  139. Help me source code
  140. Color Cube
  141. Problem with Texture
  142. make problems with SDK examples
  143. Using Euler angles to obtain Heading, Pitch, Yaw
  144. convert index of raw image data to RGB
  145. gluLookAt and ModelView matrix
  146. Regarding inverse of matrix
  147. Strange delay when executing glTexImage2D with vsync on
  148. glBufferSubData vs glMapBuffer
  149. oglft fails to render properly with glDrawPixels
  150. Trouble Getting Two Windows to display correctly
  151. Can't draw a pixel , suspecting an OpenGL state variable
  152. Help with rendering hair? Alpha sorting?
  153. BSP-Tree
  154. Help with buffer object
  155. Need HELP
  156. Shoe carton face problem
  157. Great Circle Lines on Sphere
  158. Turn a function plot in 2D directly into 3D
  159. Billboard issue
  160. OpenCV function call within OpenGL program
  161. ray tracing with sphere
  162. Get texture coordinate to framebuffer object
  163. INVALID_ENUM on glTexImage2DMultisample
  164. How do I calculate box bound collision between two scaled items in openGL?
  165. [ES 2.0] Imitating texture arrays
  166. how to use texture combiners?
  167. gl_PointCoord problem
  168. png texture blend problem
  169. Problem: when i run this program, i just got a white window.
  170. Crazy flickering with simple zoom function
  171. Texture not loading/rendering correctly (using FreeImage)
  172. Issues setting up OpenGL (segmentation error)
  173. Info about Octrees..!!
  174. OpenGL GLUT/ GLEW problem (segmentation error)
  175. Trouble making draw shapes follow mouse
  176. add color to VBOs - best practices
  177. OpenGL 4.4 in Ubuntu 12.04
  178. Extensions and Compatability
  179. glConvolution nightmare
  180. Bind two or more drawings
  181. Partial rendering of shapes
  182. Ray-tracing, casting a ray per pixel
  183. JOGL correct light and reflection in spheres
  184. Don't see my texture on cube, SOIL
  185. Freedom of movement
  186. When should I handle keyboard input?
  187. Overlapping faces of cubes
  188. How can I compress textures on the fly while using TexSubImage?
  189. OpenGL failing to draw vertices
  190. VBO vertices colors using shaders
  191. GLSL concurrency + depth testing
  192. Need Helpppppp
  193. Light Sensor?
  194. Textures show up black
  195. Imposter Sphere
  196. Convert windows mouse coordinates to opengl coordinates
  197. glVertexPointer question
  198. glGetActiveUniform + uniform arrays
  199. Uniforms
  200. Find forward vector for node different from camera forward vector
  201. Taking a rotation apart
  202. i need help guys
  203. trying to render a cube in java
  204. Speed of glGetUniformLocation
  205. Urgent | project idea for final: Please review my idea |
  206. Program not rendering in color
  207. Multiple Mesh
  208. My app won't render in colour
  209. Weird visual glitch
  210. glDrawElementsBaseVertex .. GL_TRIANGLE_STRIP .. height-field
  211. Display text in window
  212. How to transform a screen coordinate to OpenGL coordinate
  213. rendering large images
  214. Problems rendering a texture (created via RTT) to a full screen quad?
  215. glColorPointer() not painting vertex color in interleaved VBO
  216. Masking vertices
  217. Access exactly in the same order in the RAM and VRAM, height data!
  218. Change scenes on the fly
  219. OpenGL ES - set the width, height, depth of an object in 3D
  220. draw cube using VBO
  221. How to load an image in Opengl?
  222. How to get the normal vector of a pixel which is used for lighting in OnenGL?
  223. Alternative to a matrix stack
  224. glrotatef and my matrix::rotate
  225. bezier curve cant be illuminated?
  226. Tessellate(displacement map) a cube.
  227. Depth problem with framebuffer
  228. glew32s, mingw & makefile
  229. Error: Cannot find GL/glut.h
  230. GLFW joystick input
  231. Geometry Shader: Pixel-size quads (how to)
  232. gluPerspective is "centered" on lower left corner. i want it in the center
  233. Number of elements in VBO is a multiple of 4 => performance improvement
  234. MFC - SuperBible 5th
  235. Discarding vertices possible using element array buffer?
  236. Transforming + Rotating an object without going weird?
  237. scene rolls instead of turning. glRotatef used
  238. Trouble with depth look-up in omnidirectional shadow mapping w/ cube map
  239. How to do additive line drawing
  240. My code works in Gl 3.1, but not in 3.3? What's wrong? (core profile issues maybe?)
  241. Why I can't get the depth value with glReadPixel()?
  242. How to tell if a 3D point will be hidden
  243. Vertex Arrays still useful?
  244. repeating world
  245. Tessellation Shader Generates No Output!
  246. glTexSubImage2D performance question (OpenGL ES 2.0)
  247. Very odd results when drawing with an identity matrix
  248. Frameworks
  249. Best resources for a Absolute Beginner with zero experience with Open GL.
  250. would unsinged_byte index hurts the speed of rendering