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  1. Texture Clamp Confusion
  2. Screen space quads - 2
  3. drawing individual pixels with opengl
  4. Texture not being drawn, UV Coordinates not being passed into shader.
  5. Get 3D model vertices values
  6. Adding Light
  7. 2D - 20000 Polylines - blinking
  8. glutBitmapCharacter with glutSolidSphere problem
  9. New to shading
  10. aboue glRasterPos and glBitmap?
  11. GLUI in seperate class?
  12. Displaying sequence of frames in loop on projector
  13. have problem to calc normal to surface
  14. How to give time delay for animation ....
  15. troubles with getting opengl to work
  16. what values to use to compile shaders?
  17. Inncorrect 3D ray created when clicking on the extreams of window?
  18. How to rotate a method without disturbing another mathod
  19. one questions (Important)
  20. glDrawArrays - Multiple Textures
  21. Shadow mapping
  22. can someone tell me why this code doesnt work?
  23. rendering space ships
  24. Selection and pick object
  25. Enabled depth buffer creates white ghost object
  26. how to create this camera ...
  27. setup opengl 4.30? help please
  28. Mapping 3D float intensity values on a cube
  29. Clipping Mask to do a 2D GUI list box
  30. Mouse projection failed
  31. How to create moving and rotating object controled from keyboard.
  32. C++ source file
  33. Text drawing in GL 4.3
  34. How to Generate a Surface using GL_TRIANGLE(i am using freeglut)
  35. Doesn't run project, gltools?
  36. cylinder in opengl
  37. Level editor
  38. how to use glFogCoordEXT in GLSL
  39. zooming - with glulookat()?
  40. Loading a volumetric data set to a 3D texture
  41. Mask Texture
  42. How to give a walking effect to legs in opengl?
  43. Make Confederation Ball
  44. How to apply Texture on .obj using Android ?
  45. update vertex attribute once per primitive?
  46. glBegin/glEnd
  47. Renders improperly in compatible context but works in core context? Makes no sense.
  48. [webgl] How to move a texture smoothly?
  49. Drawing a billboard sprite from a single point- need geometry shader?
  50. Transform feedback
  51. Map a cube to a sphere
  52. I have designed a analog clock. How to run this clock using system time.
  53. Problem with lagging animation over time
  54. Smoothing the boundary
  55. Passing Data through OpenGL API
  56. problem with 2 rotating cubes
  57. OpenGL ES 1.0 on Android: blurry 2D images
  58. To draw hemisphere (half sphere)
  59. Vertex Array Object Question
  60. Understanding the concept of vertex arrays
  61. Write to Texture3D, gl_Layer problem
  62. how to bind two vertex buffers to vertex shader input, as in DirectX
  63. Is there a simple multiple VBO example?
  64. beginner question about normal matrix
  65. glsl headers for compute shader convenience
  66. WebGL -Trying to texture a square, but it won't work for some reason
  67. How to use the OpenGL to draw frame data
  68. Including glext with VS2012
  69. Texture filtering clarification
  70. Blending two frame buffers!
  71. It's rendering nothing
  72. Reading keys from the user
  73. weird program functionality with freeglut
  74. Transform feedback code bug, help please
  75. Shadow map heeeeeeeeeeeelp please.
  76. Get cube points after transformations
  77. WGL_EXT_swap_control extension present? to activate it?
  78. Best way to render a "rectangle matrix"
  79. Reflection using frame buffer
  80. SMFL don't work on my Visual C++ 2010
  81. Making an arbitrary polygon look darker towards the edges
  82. static lightmap on large polygons
  83. Rotating quad around itself but move it to a specific position of another quad
  84. loading GL_RGBA16F to glTexImage2D
  85. simple opengl
  86. glScalef and glRotatef
  87. Issue with glMultiDrawArrays
  88. How to get OpenGL 3 with Mesa 9
  89. Calculating Model-View-Projection Matrix
  90. Draw 3D Ellipsoïdes-OpenGl
  91. Real-time vs offline rendering
  92. rotate wheel of car model
  93. glVertexAttribPointer call is messing up texture render
  94. path variable vanished
  95. Shadow mapping with moving object
  96. OpenGL video
  97. glReadPixels() not working with textures
  98. Error in creating some basic graphic.
  99. Problem with Zoom In/Out and glOrtho : Model flipped
  100. rotating object
  101. how to do animation using glut
  102. vertices and data
  103. Android , why GLSurfaceview output is differ in Devices (Google Nexux7,Sam G Note II)
  104. Android , why GLSurfaceview output is differ in Devices (Google Nexux7,Sam G Note II)
  105. Lights Parameters for semilighted spheres
  106. animation not working correctly
  107. glew and glfw error
  108. for loop in display function not working properly
  109. Find Cordinates
  110. please help me in display lists
  111. Moving the Camera in a scene example
  112. OpenGL ES 2D drawing problem
  113. Opengl coding
  114. OpenGL 3.2 Tutorial needed (Preferably Mac)
  115. OpenGL Code in Cocos2d v2.0
  116. Applying colors on shared vertices
  117. What's wrong with my OBJ Loader Code and a few things explained
  118. Convert stacks 2D images to 3D Volume
  119. How do I post an image URL?
  120. Tessellation shader question
  121. How to change the point of rotation using OpenGL 3.2 / MVP matrixes?
  122. OpenGL primitive Restart
  123. confused pre-opengl beginner question: about OpenGl 2.x vs 4.x
  124. The order of adding lights and vertices to a scene
  125. idea to make CAd file moving
  126. Separate shader pipelines program problem
  127. signal scrolling
  128. OpenGL Creating Window
  129. do not see the object in Transparency
  130. Object orientation with respect to camera
  131. Incorrectly textured cube
  132. understanding gl_PointCoord (always 0)
  133. Visualisation of Data
  134. how to start & implents games with OpenGL?
  135. Difference between core in <version>, core since <version>?
  136. Strange Behaviour of glTexSubImage3D
  137. Post Format in the forums
  138. Loading embedded textures with SOIL
  139. [OpenGL 1.X] Drawing 2D Texture with custom Transparency
  140. Can GLM be used in Java? OpenGL LWJGL
  141. Changes in OpenGL 1 to OpenGL 2
  142. Rendering terrain - multiple draw calls or draw whole VBO?
  143. Separate shader objects, tessellation program problem
  144. Difference between glDrawBuffer and glDrawBuffers
  145. Texture Mipmapping
  146. Confusion with values in modelview matrix.
  147. Convert 3D modele to voxels
  148. Wrapping OpenGL: Is there a more general glUniform function?
  149. freeglut.dll
  150. A real beginner here ..
  151. glortho and the loony bin (2D)
  152. [C++] Passing array to opengl
  153. Suspected fragment shader problem, No color, OpenGL 4, GLFW 3, GLEW
  154. How to draw a curve and points together?
  155. OpenGL Superbible Access Violation
  156. (Maya like) Camera errors (help)
  157. how to Calculate the Irradiated area?
  158. Texturing multiple meshes in one vbo
  159. Using a texture over multiple places
  160. Rendering Anti-Aliased Text without addidtional DLLs
  161. Freeing bufferobject memory the right way?
  162. OS X OpenGL 3.2 Core (Black Screen)
  163. My vertex normals appear to be messed up.
  164. first opengl program
  165. Reading the depth buffer into texture memory
  166. New to Opengl, having trouble with program.
  167. Shader Compile Error: ERROR: 0:1: '' : syntax error #version
  168. Get vertex 3D coordinates
  169. Drawing lines in 3D space
  170. Computing radiance in world space, object space or view space?
  171. My lighting is way off
  172. 3d rendering - strange curved lines
  173. Presence of buffer-data
  174. How to Calculate tangent ?
  175. opengl game
  176. Hardcode a vertex
  177. VAO: Performance questions
  178. Skybox
  179. OpenGL ES 2.0: how to rotate “around the table”
  180. How to improve FPS.
  181. a promblem about view frustum culling
  182. Features Missing?
  183. Undefined Reference to VBO functions
  184. Framebuffer depth test with depth and stencil buffer
  185. Issue with SwapBuffers and flickering effect.
  186. Shaders and Texture func call overhead?
  187. matrices in c
  188. missing points (unplotable?)
  189. Loading VBOs at runtime
  190. How to use glMultiDrawElements and glDrawElements
  191. Ortho2d view changed on re-display
  192. Skeleton Animation Trouble: Small error in rotation causes child bone deformation?
  193. Messed up VBO model loading code through lib3ds
  194. Problems with Normals
  195. Looking for OpenGl coding partner
  196. GLCallLists Not Behavng as Expected
  197. NaN values and glDrawArrays
  198. How can I add color on texture?
  199. Camera with fixed axis for yaw and vertical movement
  200. Render to Framebuffer with OpenGL 3.1
  201. Flickering textures....
  202. Clipping in case of viewport being larger than the frame buffer
  203. Memory leak in texture loading with loadImage using Devil
  204. Trouble loading .md2 files
  205. Multitexturing in OpenGL 3.1
  206. Sky box issue
  207. Fog problem
  208. multiple views, split screen
  209. A lot of doubts about transformation and view.
  210. Input and/or mainloop issue
  211. GL_LINE_LOOP drawing incorrectly
  212. Hierarchical Modeling - OpenGL 3.0+
  213. Access Violation GLEW/GLFW3
  214. Black Screen -- Should Be a trianlge
  215. the efficiency of tessellation
  216. Only red channel when using FBO render to texture
  217. Gl_texture_border_color
  218. Rendering in Framebuffer does not effect while GL_DEPTH_TEST enabled
  219. render image raw data to texture
  220. Blending a Texture shows white.
  221. I need help drawing some cubes
  222. Is this legal? dFdx/dFdy/fwidth question.
  223. OpenGL Superbible 6th ed.
  224. Frustum projection carifications
  225. glDrawElementArrays and Vertex Array Objects
  226. Drawing Pixels
  227. GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT while creating framebuffer with cubemap
  228. Gradient line
  229. Terrain 3D position from mouse coordinates
  230. Glut picking and text
  231. Getting "Invalid Operation" on glTexStorage2D
  232. how much does the precision of the opengl rendering is
  233. Warning: no shaders attached to current program
  234. Shader interface blocks.
  235. opengl in loop help
  236. transfering x,y coordinates from one machine to another
  237. how to find coordinates of common area between two intersecting circle.
  238. Basic 2D car game problem
  239. error Unable to find an entry point named glTexParameterIiv
  240. Tessellation vertices/triangles count
  241. Shader loading function causes invalid operation error on glUseProgram
  242. how to render complex shapes
  243. glVertexPoint non-interleaved, tightly packed vertex data?
  244. Fragment shader - Occlusion Culling
  245. undefined reference
  246. Drawing a bitmap image
  247. How can I make an object face a certain direction?
  248. GLSL Specular per-vertex lighting
  249. Display Fonts/ Texts Opengl
  250. World coordinates changes on camera rotation