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  1. Problem with texture binding while drawing multiple objects
  2. Translate to mouse position using GLM
  3. rendering 3D scenes deroved from imagery
  4. Rotating around an object doesn't completely rotate
  5. I need your help plz
  6. Re: Runing Tut 01
  7. Some stencil fbo code runs on ati but not on nvidia
  8. Guess: Shader problem?
  9. best simple antialiasing of lines -- textures or alpha vertices?
  10. GLUT Hardware Overlay c++
  11. Need help rendering scene to a texture and reusing it in a shader
  12. Error with Geometry shaders
  13. controlling 3d movement from a virtual d-pad
  14. gluProject matrix problems
  15. Only last set of vertices render
  16. Pure Server Rendering
  17. glTexImage2D crashes with SIGSEGV
  18. glDrawPixels slow down when set GL_MAP_STENCIL to true on nvidia
  19. Doubt about initialize mesh
  20. glReadPixels and glDrawPixels with GL_LUMINANCE
  21. turning off zooming for text
  22. Confused about Frustrum and Vertex Shader
  23. OpenGL extension doesn’t work in Qt 4.8.4
  24. Qustion of Maya integration
  25. glFramebufferTexture2D with depth or stencil textures
  26. How to select a point and move with mouse
  27. Displaying video stream
  28. Weird problem with GLFW/NetBeans
  29. glGenerateMipmap() question
  30. simple problem in opengl installation
  31. Switchable Graphic Cards: Which Graphic card will OpenGL choose
  32. using an integer texture
  33. Push/Pop Problem
  34. glTexImage2DMultisample with GL_DEPTH_COMPONENT24
  35. glBufferData x glVertexPointer
  36. OpenGL 3/4 & uniforms
  37. glDrawPixels Only Drawing one Element
  38. Resources about mesh
  39. Texture on selected polys
  40. Unable to Render Font
  41. Corruption in Stencil textures with glTexImage2DMultisample
  42. using GL_MAP2_COLOR_4 inOpenGL to change vertexe colors
  43. SwapBuffers bad performence
  44. Strange Texture Coordinates in OBJ file
  45. Where do I find 3D Visualization Device System Package (rgl)
  46. Fisheye Warping for Cheap Planetariums
  47. Regarding drawBuffer in glClearBufferiv
  48. rasterposition and glut charactor
  49. Regarding render to texture
  50. Accessing FBO during deferred light pass with combined stencil/depth buffer
  51. Tips for a beginner?
  52. Rendering scene from a virtual viewpoint
  53. Problem with the View Volume?
  54. Texture not mapping properly
  55. Debugging tool for opengl
  56. Infinete plane with grid in OpenGL & QT4
  57. Hello All...
  58. Lighting - Are objects actually smooth..?
  59. 16Bit framebuffer and entity ID -> Color conversion
  60. Artifacts while trying to draw a Quad with Triangles
  61. Is it possible to change the stencil buffer bits in the application based on MFC?
  62. Normals (Quads)
  63. Loading .obj files into Opengl
  64. Learning OpenGL 4.0 with some familiarity with 1.2
  65. GLSL matrix uniforms acting wierd
  66. zooming to mouse position using glOrtho
  67. What are some concepts every OpenGL programer should know from memory?
  68. Drawing a single point without VAO on NVIDIA and AMD
  69. Clearing an INTEGER framebuffer
  70. Retrieve number of samples allocated by driver
  71. Shadow moving with player - Shadowmapping
  72. High number of shader program switches?
  73. frag shader compile error
  74. matrix calculations dont work
  75. Get 3d-coordinates of cursor
  76. make point move
  77. Is opengl worth ?
  78. Bitmap encryption
  79. Make a ground/floor problem
  80. template generation
  81. FreeGLUT/GLEW with VS 2012
  82. using GLX_EXT_texture_from_pixmap with XComposite
  83. Windows Imaging Component & glTexImage2D()
  84. Camera problem!
  85. how to build a level editor
  86. Fitting a model appropirately
  87. Depth textures
  88. Part of scene only visible when rendered on screen, but not on invisible FBObject
  89. Shadow mapping question
  90. Camera
  91. glOrtho
  92. sRGB internal format
  93. texture2D weird behavior
  94. Textured quad not receiving light
  95. 3D Collision problems
  96. Urgent help: using Matrox Imaging Library (MIL)
  97. single fbo and multiple texture attachments
  98. Updating shader from 120 to 330
  99. Can't compile example from text book. 3 errors.
  100. OpenGL and Graphic Card
  101. Problems with (newtonian) movement
  102. [Visual C++6 - OpenGL] - how install it and a nice sample?
  103. Regarding clipping
  104. Specifying nearVal and farVal in glOrtho
  105. What is the default direction for Z depth testing
  106. Custom coordinates and view?
  107. Modern Pipline without Matrix Stack Makes Objects Disappear
  108. BlitFramebuffer only makes it to the screen every other time?
  109. How to start OpenGL programming with Ruby?
  110. What order to use for rendering? Drawable -> Texture -> Model?
  111. Problem with glReadPixels on a part of a view on ATI cards
  112. OpenGL SuperBible Fourth Edition Compile Problems
  113. Help rendering text
  114. OpenGL SuperBible 5th Edition - Setup problem
  115. Color Cube Map No Depth Test
  116. Mapping texture on sphere with shader programs.
  117. Texture stops to repeat when another texture is bound after.
  118. Texture Problem
  119. "Learn Modern 3d graphics programming" on a mac
  120. Value stored in Z-Buffer
  121. Allegro 5 + OpenGL + GL_DEPTH_TEST problem
  122. Uniform Locations implementation dependant?
  123. Parsing a OBJ file for opengl APIs
  124. My current graphics class sucks. Would anyone point a newbie in the right direction?
  125. Question re gl_FragColor
  126. Retrieving Coords of Point After Many Transformation
  127. Movement/Animation
  128. Opengl shading
  129. Rotate oblect using glutTimerFunc
  130. glfwOpenWindow returns null
  131. Textures showing inverted (upside down) !
  132. Problems finding bounds of window in world coordinates.
  133. Finding intersection points for half hidden objects
  134. How to link the glew library into an OpenGl program
  135. Running a vertex shader without any per-vertex attribute
  136. OpenGL, offscreen hard shadows calculation with stencil
  137. What coordinate OpenGL used?
  138. Creating a surface from points
  139. Three dimensional blending program shows white screen
  140. OpenGL support on Windows Server 2008
  141. GL_BLEND problem.
  142. Building in NetBeans in C++ on Windows 7
  143. GLSL problem
  144. OpenGL 4.3 supported video cards
  145. Voxelize 3D objects from .OFF and .OBJ files
  146. move camera with keyboard function
  147. Problem glDrawElements using GL_LINE_LOOP...deformed result
  148. Code in the post Object and Screen Space Rotation Demo by MaxH
  149. Translating an object round in a circle
  150. Voxelize 3D objects from .OFF and .OBJ files
  151. glutKeyboardFunc takes 5 frames to update state
  152. problem with glutTimerFunc()
  153. Cant find uniform variable in GLSL in Android
  154. glClearColor and ARR[]
  155. Lighting with OpenGL
  156. glMap2f error GL_INVALID_VALUE 1281
  157. When Do I Need Inverse Bind Poses In MD5 Models ?
  158. Heightmap texturing problem (big UV buffer)
  159. Getting overhead rotation angle from matrix?
  160. noob question shifting the scene left or right?
  161. Sideways movement
  162. how to calculate the execution time of over all program in opengl
  163. Solar System Rotation/Translation
  164. Simple 2D OpenGL+SDL Code Optimization Questions
  165. How to hide the image generated by OpenGL
  166. Good way to learn Opengl 4.3 for game design on multi platforms using c++?
  167. Bezier Surface + mask
  168. Texture real time modification
  169. Storing multiple textures in an array/vector
  170. rotate object in 3d using camera
  171. Pixel exact text rendering
  172. glBlendFuncSeparate() link error
  173. Issues drawing my first vertex (ogldev/opengl-tutorial)
  174. Pixel-per-pixel texture
  175. GLSL shader - 2 "funny" things on ATI cards (again...)
  176. Making a simple (chemical) simulation in OpenGL
  177. Shader problem
  178. OpengGL insights book question
  179. OpenGL Programming Guide 8th edition - website problem
  180. Spectator camera problem
  181. Pixel zoom factors??
  182. Textures format
  183. Compute shaders and buffer objects
  184. Prerequisites for developing a 3D simulation program?
  185. Color detection
  186. close ofAppGlutWindow for loaded DLL w/o closing parent app
  187. making existing opengl application 4.2 core compliant
  188. Screen Capture methods
  189. How does WebGL achieve such high quality rendering?
  190. Building a stadium
  191. Simulating gravity with falling object
  192. Confused on how to write Depth Texture
  193. Jerky moving texture...
  194. Texture mapping onto a disk
  195. Open GL and Python2-7 issue in Ubuntu 12.04 (x86_64)
  196. Shadow mapping
  197. 2D shadow mapping
  198. glVertexAttribPointer, glBufferSubData,glUniform4fv... basics...
  199. Make a cube with a single GL_TRIANGLE_STRIP
  200. LWJGL - Shadow Mapping
  201. Pixel Perfect Plot
  202. Obtaining coordinates after clipping
  203. cant make a file
  204. Strange Problem GL_DEPTH_TEST
  205. Link Errors Porting to x64 on Visual Studio C++ 2008
  206. applying texture to a quad
  207. Adjusting lighting parameters
  208. Drawing 2D large scale and interactive graphs with openGL
  209. ARB_draw_instanced and ARB_instanced_arrays for former fixed-function pipeline user
  210. gl_PerVertex does not work
  211. How can i convert gl_Position?
  212. Regarding loading 3d meshes dynamically
  213. Wrapping modes for array textures
  214. blank output window
  215. Wanted to Learn OpenGL
  216. how to draw a banana
  217. Form of GluQuadrics
  218. OpenGL Perspective Vertex Shader
  219. finding out the active texture from the texture unit
  220. LOD in Texturing
  221. Compute shader unresponsive
  222. A Bingo Game
  223. Error: Experession cannot be evaluated within draw method :S
  224. Help with ImageMagick
  225. Need some pre-processing help
  226. Texture mapping
  227. 3D Images
  228. How to pass 3 vertex arrray to vertex shader ?
  229. brightening a texture with glcolor
  230. wrapping modes for cube-map textures
  231. Texture Inaccuracy - Sprite's?
  232. Temperature coloured diagram
  233. Does GLES20 support multiple render targets?
  234. Android OpenGL ES 2.0 rotation
  235. is sdl a good choice?
  236. Some Help With VBOs
  237. Newbie: color blending on terrain grid as triangle strip
  238. how to prevent texture skewness while scaling and rotating
  239. Maintain alignment of two objects with modelview
  240. X,Y coordinates of a point on a 3d plane...
  241. window closes immediately
  242. Issues with glPushMatrix and glPopMatrix
  243. spritesheets
  244. Raycast selection/hit -- About 90% there with one small glitch.
  245. Triangle gradient with vertex array
  246. Can anyOne help me to translate these from openGLES1.1 to openGLES2.0?
  247. libGLEW.so for OpenGL 3.3
  248. Cube not rendering
  249. Apply transformation to a Vector2
  250. Regarding opacity / transparency in OpenGL ES 2.0