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  1. getting vertices into a grid like structure
  2. obj file - processing data
  3. using if/else to select between single or multiple colors
  4. Vertex Arrays vs Vertex Array Objects vs Buffer Objects
  5. Vertex Arrays, Buffer Objects, and Vertex Array Objects
  6. How can I change a tetrahedron to a triangle mesh in one triangle frame?
  7. Order of function calls
  8. Rainbow color band and color palettes in OpenGL?
  9. Setting up OpenGL for use, I'm a completely newbie :)
  10. OpenGL Windows in OpenGL ES
  11. Connect midpoint circle dots for circle outline
  12. glBindBuffer() execution problem
  13. changing only the alpha-channel of a set of colors
  14. - GL_ARB_vertex_buffer_object - not recognoized on some win7 systems
  15. Pixel Corruption From Neighboring Pixels with gl_FragCoord
  16. Basic Question About Matrix Stack
  17. Orbiting spheres, sometimes in front, sometimes behind
  18. Beginner - Confuse with OpenGL, SFML, and its library
  19. Drawing Frustum of one camera in another
  20. glVertexPointer and glDrawArrays data transfer question
  21. Suggestions for teaching OpengGL
  22. generating meshes from opengl glDraw* calls
  23. glCompressedTexSubImage2D use for real subrect of bigger texture
  24. Draw 2D text
  25. Cone with a spherical cap
  26. target vs name
  27. Sweep selection error picking object not in swept rectangle...
  28. Problem in texturing
  29. OpenGL ES 2.0 - Life without push/pop
  30. Polygon rendering problem
  31. shadow mapping - texture clamping
  32. opengl drawing project and selection
  33. OpenGL ES 2.0 / GLEW / GLFW confusion
  34. Not showing the lines
  35. Dear friends - master computer engineering student need help:sorrow:
  36. Multi-Cameras rendering
  37. Weird segmentation faults when using OpenGL
  38. VAO/VBO with multiple non-static objects
  39. debugging GLSL shaders
  40. glDrawPixels() help
  41. Interpolation with alpha during texture sampling
  42. Blending Two Colours
  43. Make objects slowly vanish using blending
  44. point light - shadow mapping
  45. Why are my objects transparent?
  46. need to position viewpoint (z-position) nicely in front of *.OBJ-object...
  47. ATI crash using NPOT compressed textures
  48. Vertex Arrays and VBOs
  49. Bad redrawing on GeForce 7300
  50. in galaxy tab 2, draw line with 2 points work but with 1 point not
  51. OpenGL On Embedded Systems
  52. Implementing rotation function like glRotate
  53. shadow Mapping - Depth buffer
  54. To Texture Or Not To Texture?
  55. Why one MVP matrix rather than seperate M, V, P?
  56. OpenGL for image processing and computer vision
  57. Rotation w/ Rectangular Pixels (2D & VAO)
  58. Winged edge data structures
  59. 3d histogram in OpenGl
  60. Rendering live video performance issue
  61. Color Input For Multiple Attached Fragment Shaders - OpenGL 1.2
  62. Voxel based program structure
  63. Varying type doesnot interpolate
  64. drawing a point with a GL_TRIANGLE
  65. how to draw a dashed line in open gl es 2?
  66. GPU-based volume raycasting
  67. Using TGA files as a map to create a 3d house
  68. Question About GLUT and Global Variables
  69. Frustum culling, VBO and radius transformation for test
  70. can textures suffer from fragmentation?
  71. Issue with 6DOF camera motion
  72. Regarding Z fighting
  73. VBO question
  74. OpenGL C++ Texture Loading Troubles
  75. OpenGL subwindows handle
  76. reuse of vbo
  77. Loading texture using SDL
  78. OpenGL 3.1 and freeGLUT alongside .NET
  79. Drawing an object multiple times using viewports
  80. drawing antialiased line on OpenGL ES 2
  81. Simple animation issue--but I can't see it
  82. Ambient lighting question
  83. How to stop glutTimerFunc animation?
  84. How should this code (works in "lenient" 3.3/4.2 profiles) be done in "strict" core?
  85. Display lists and glArrayElement()
  86. OpenGL 4.1 : did i misunderstood separate programs ?
  87. nature of VBOs
  88. What happens to bindings of a destroyed object?
  89. ugly teapot
  90. VBO performance
  91. Animation loop
  92. Converting a recursive tree from glBegin/End to webGL.
  93. Uniform blocks
  94. Help with collision detection using axis aligned rectangular prisms
  95. transform feedback buffer - drawing from it and printing from it
  96. Problem whit glPushMatrix and glPopMatrix
  97. fullscreen
  98. Help: "Error of failed request: GLXBadFBConfig"
  99. C++/OpenGL/SDL
  100. Can't seem to generate textures!
  101. How to generate NURBS surfaces
  102. multiples textured elements do not display
  103. Rendering a 2D scene using spherical harmonics
  104. nVidia GeForce 7300 and all other older mac's video cards and textures > 800
  105. Render frustum and local coordinate system
  106. Learning OpenGL though scala?
  107. Occlusion culling with ARB_occlusion_query
  108. OpenGL c++ 2D Car Game including Collision Detection
  109. redraw loop drawing multiple objects
  110. Translate after rotate
  111. How do I specify per-vertex normals?
  112. Help! I can't get my lighting or textures to work
  113. Compile Errors using "Canvas Class"
  114. EXC_BAD_INSTRUCTION on glFlush
  115. Camera collision detection
  116. Critique my normal calculations, they're backwards but work!
  117. Rendering two textures with different dimensions ?
  118. Problem in transparent
  119. Same OpenGl code - three different behaviours on three different machines.
  120. opengl update?
  121. GL_POINTS to mesh please
  122. OpenGL vs MESA
  123. Xi library?
  124. General understanding of Voxels
  125. Issue with VBO: program crashes with "Unhandled exception" when call glGenVertexArray
  126. Moving a Light Source
  127. Hollow Cylinder?
  128. Toggling Shader Code
  129. find the location of texture uniform
  130. Translate, Rotate and mouse coordinates
  131. Move a schema using viewport?
  132. basic shadow mapping - removing artifacts
  133. Headache with glVertexAttribPointer
  134. Very unsure about basic animation :S
  135. Converting process
  136. Simple Triangle
  137. [OpenGL 3.2] How to get GLSL version with glGetStringi ?
  138. Moving part of model on circle
  139. 2D text in a 3D environment
  140. Binding Textures
  141. Scene Snap Back effect
  142. Problem using VBOs
  143. Shadow Mapping
  144. Weird overlap effect
  145. iam newbie, who can give me some guide of openGL~
  146. Skeletal animation shader, use one compiled program or multiple?
  147. gluLookAt rotate view problems
  148. Can I programming OpenGL4+ in a card that support 2.1 only?
  149. [OpenGL 3.2] glUseProgram: inside the mainloop ?
  150. Pitch, Yaw, and Moving a Camera
  151. Problem including glm extensions
  152. Problem using GL_COLOR_ARRAY to send information to shader
  153. Do not access DevIL's functions from multiple threads
  154. Understanding the Buffer better XCODE / OBJ-C / OPENGL ES 2.0
  155. Why must OpenGL projects be built? (CMake, premake, etc)
  156. Line Triangle intersection - Is this output correct?
  157. Evenly spaced objects with OpenGL
  158. Multisampling buffers
  159. glTranslatef improperly used: nothing displayed
  160. glortho
  161. picking
  162. How to find Frustum parametrs
  163. Need help with collision and text on game screen
  164. The Anger Spill
  165. Texture loading and PBO
  166. Cube doesn't rotate
  167. how to use glreadpixel() ?
  168. SDK.. where ?? how ??
  169. open gl lighting
  170. Voxel engine optimalisation
  171. 2d opengl application and picking
  172. Linear sampling Gaussian Blur
  173. Setting up OpenGL environment!!
  174. Passing 2 Textures in to a Shader
  175. Need help with Variance Shadow Mapping technique
  176. Not increasing alpha value in frame buffer
  177. Moving/rotating object
  178. A point in the right direction :)
  179. Un-screwing screwed coordinates
  180. Optimizing the drawing loop, OpenGL ES 2.0 2D
  181. 3D pyramid appears scattered
  182. Passing cubemap as a parameter for my fragment shader
  183. Render in a selected control
  184. Combine 4 separate component R G B A in one texture
  185. Mouse coordinates into World coordinates
  186. Light with glColor and glEnable(GL_COLOR_MATERIAL)
  187. Rolling ball at different angles
  188. Sending raw data as texture to vertex shader
  189. Billboards - placing text on the screen.
  190. Need help with model cutting and model deforms for darkplaces engine.
  191. 3.2 Core, VAO, and glDrawElements not drawing
  192. head files
  193. Displaying Texture Proccess
  194. Shader - Using gl_LightModel.ambient => no alpha (transparency)
  195. Any math code out there using column matrices?
  196. Translate without affecting perspective
  197. Make object face point
  198. Drawing x,z,y coordinates from KML + 3D Effect
  199. fps drop when activating textures (opengl + GLUT)
  200. Robot Movement
  201. Character collision
  202. RayTracing beginner question
  203. FBO render to texture using VBO
  204. Chromadepth Example opengl
  205. How can I add in my XY axis?
  206. flip object with glutReshapeFunc
  207. Thirst in shaders
  208. Lights hav no effect when texture is on
  209. Shader usage is large games
  210. Small axes in corner with gluLookAt + gluPerspective
  211. Nurbs Curve using OPENGL and Fortran 95
  212. write any digits
  213. Alternatives to GLEW / Is GLEW neccessary?
  214. gluCylinder - joining
  215. Multiple mirrors
  216. Shader - problem with ATI cards (colors + transparency)
  217. Multiple Texturing using Glu. Help
  218. Problem with Vertex Displacement Mapping (GLSL)
  219. OpenGL doubts
  220. Could not bind attribute
  221. OpenGL 3.1 stack overflow
  222. car motion
  223. Element Buffer Object confusion.
  224. Missing pixels while drawing on the screen
  225. problem in uderstanding some basic concepts
  226. what is the range of clipping space in OpenGL?
  227. Another Beginer Question- How to Fit a Curve to Window Dimension
  228. how to : draw & throw a dice ?
  229. Transform Feedback
  230. Texture problems
  231. Trying to display sprites
  232. Problem with rendering a texture
  233. obj file - smoothing groups
  234. OpenGL version/pipeline
  235. Problem with items staying projected on screen.
  236. texture , plane and a4
  237. MSAA with maginification's simple question
  238. Size of glMaterialfv and glLightfv array
  239. Saving Depth Buffer to Texture
  240. code dumping from solaris sparc to x86
  241. Problem with glReadPixels
  242. Rendering problems with release configuration [C++] [VS2010] [GLFW]
  243. async glXSwapBuffers()
  244. Optimized uniform
  245. Using OpenGL to implement data structures
  246. modeling an irregular 3d polyhedron
  247. How to draw one line on top of another in OpenGL without Z-fighting
  248. Obtaining window coordinates in fragment shader
  249. Opengl Robot.c
  250. Is it an omission in the reference doc?