- can not superbible sourcecode in windows xp
- Picking Objects
- [C++/SDL/OpenGL] Wrong mouse information
- Capture World XYZ Coord for Entire WIndow
- Wrong Color for 2D quad
- draw a teapot without using glut
- problem with rendering - 2 high resolution screens
- VBO
- Problem loading an .obj file
- GLSL shader problem in Panda3D
- int to float conversion on GPU
- issue building unofficial opengl sdk
- Impossibly slow frame rate drawing OBJ Model
- Questuin about coding
- is there a way to store whats drawn to the screen?
- draw object in 3 dimensions with openGL C++
- texture to stay within the window?
- Code examples of ambient occlusion techniques?
- glMultMatrix
- Newbee needs help with Phong Shading
- About projection and translation in perspective
- Casting a shadow on X-Y plane
- Problem with declaring vertex normals
- 3D texture not loading correctly
- texture acting different in two PCs (Windows)
- glScalef() problem
- ERROR: Not all shaders have valid object code.
- Draw a polygon when mouse is clicked, issue
- Need help with the Camera viewing
- Detectiing white portion in a textured plane
- Texture border problem
- glBlendFunc problem
- Camera focal length
- Newbee is back with spotlight question...
- how to stop a vertex buffer without deleting it ?
- Need help with OpenGL
- How does OpenGL rasterize pixels?
- Question about glxBindTexImageExt()
- Which is the best way to dray a cuboid?
- 2D texture problem
- Restrict OpenGL to core functionalities.
- Simply drawing lines; Adjusting drawing to window
- Fade In / Out effect on 2D
- How to scale the viewport to see more?
- about some display issue .
- gl3w- undefined reference to 'glXGetProcAddress'
- glDrawPixels displays black screen (.ppm file)
- Very strange shading effect
- Vertex Normals and Sharp Edges: How to Correct?
- Opengl import 3d model problem
- Perspective Projection and 3D world coordinates
- opengl mdi, qt, and viewport
- examples textures - help me understand something
- help me out with code
- Wht the cylinder's surface is not filled?
- Texture and lighting + class structure.
- Terrain Texture Mapping?
- Texture blending
- small problems with beam program + ligtht position
- Recursion program issues
- Is that possible? (textures)
- Quick Question ? about image display
- noob question, why double boxes printed out?
- glDrawElements() doesn't work with loaded vals
- Problem when loading lists
- Where can i download openGL 1.2 and higher?
- okay I had it ! with this glDrawElements function!
- Image not as texture
- Invalid triangle detection
- Texture Perspective Correction!
- texture mapping - where is the mistake?
- Problems Rendering projectiles
- Textures or Materials?
- integrating threads with OpenGL
- Yet another camera implementation question
- Camera view matrix
- PolygonMode front and back fill
- please help me ..
- Can't understand perspective projection matrix
- Help, please, I will love you forever.
- Fixed light and moving spot light with the mouse
- Reading a texture from multisample back-buffer
- Texturing a Circle
- Texture Mapped Fonts from Beginning OpenGL Book
- How do I unrender a mesh once I've rendered it?
- glTexImage3D data
- Problem with a slow program and textures
- Horrible nightmare visions
- c++ public accessor method
- Assigning new texture to vector causes crash
- Getting an object to 'orbit' another object
- Bounding box for collision detection
- grayscale and glTexImage3D
- FBO issue: glViewport set, only draws one part
- Texturing Sphere
- Material Problem
- want to draw an arrow with gluCylinder
- high-quality curve
- Texture Co-ords?
- obj loader problem
- how to play mp3 file?
- this confuse me
- beginner opengl where is GLU_EXT_object_space_tess
- about texture map
- opengl 2d shapes and textures
- Creating a simple 3D world with Floor Co Ordinates
- openGL buffer for vector of struct
- noob question - modelview and projection matrices
- How to fix overexposed look?
- moving a light
- VBOs and Normals
- Question on using short CT data create texture
- Looking with Camera?
- high-quality curve again
- Texture correction :O
- gas laws 3d
- plot stick or bars
- Cannot open file freeglut.lib
- [OpenGL ES 1.1] Combine glColorf with Mesh color
- 3D object registration in ARToolkit
- Regarding counters used in GPU performance tools
- Using Display Lists to boost FPS in Minecraft-like grid-based world
- Beginning OpenGL Game programming Second Edition- Luke Benstead
- Help
- display framebuffer on screen
- More questions about my horizon based ambient occlusion shader
- Replace glutTimerFunc
- user interaction with opengl
- 3D Object translation and resize
- Problem with Vertex Buffer/Index Buffer Combination [Qt 4.8, C++]
- Lighting problem
- Texturing a vertex array with a bitmap.
- background color intially doesn't take
- Screen space ambient occlusion
- synthetic vision:
- How to simulate a procedure?
- Passing from one "scene" to another problem
- Get world coordinate
- Major Memory Leak Caused By ATi dlls
- Omnidirectional Shadow Maps
- What is a mesh and a question about OBJ files
- cut an object
- glVertexAttribPointer
- Seeing just a black screen.. no output !!
- open a context Opengl 3.3 with wglCreateContextAttribsARB and texture probleme
- The texture is not shown on the object
- 3DS Max OBJ file to OpenGL C++
- glutIdleFunc performance issue
- Problem with loading PPM
- How can i draw a star using glut and basic glVertex function?
- Lighting problem after drawing a cylinder
- Quick question: Newbie and modelview-matrix..
- Book Suggestions for Beginners
- Looking for advice on a model format
- How can i load a 2D .jpeg/.jpg image and display it using glut of opengl?
- Difference between glMatrixMode(GL_PROJECTION); and glMatrixMode(GL_MODELVIEW);
- Can't load .png image using opengl texture
- learning and create engine
- Cubemap texture not shown
- Draw a star, and a planet by OpenGl C#
- Heightmap render order performance
- Colors on terrain, glcolorpointer ?
- Help in solving the error
- How can i set color to a viewport area?
- GLUT: Fatal Error in openframeworks: pixel format with necessary capabilities not fou
- Help me to solve the problem?
- How save wide image ?
- Learn to draw and deform a grid
- How many matrices should be sent to vertex shader?
- glVertexAttribPointer
- glGenTextures question
- OpenGL Texture on height map
- g++ link with '-lGL' problem in ubuntu12.04
- Textures displaying red background
- Drawing Text
- Cubemap: No colour is obtained on calling textureCube
- please can anyone give me code of bsp trees for curves and surfaces
- How to make Visual Studio 2005 support opengl2.0+?
- Lighting problem
- Gupta Sproull Anti-aliasing Algorithm
- Off-screen Rendering for C# display
- Best co-ordinate system for axis-angle matrix
- OpenGL Hello World
- Implementing a Camera + HUD
- OpenGL with SDL; lose all input in fullscreen mode
- Problem with clip planes on ATI
- Need Suggestions on Screen co-ordinate system
- Creating a Room
- Problem with texturing
- how to use 6 2d textures as 1 cube texture
- Jumping/stuttering (probably lag)
- Regarding Coordinate Transforms
- Questions about deferred shading
- lighting problem
- Floating point depth buffer creation fails
- lighting problem
- Modern OpenGL and 2D drawing UI
- Wired -glEvalMesh2 problem
- Gradient background - First drawing problem
- OpenGL Basic Shapes tutorial
- about matrix usage in opengl
- 4.2 Optimizations
- Urgent Help Needed... PLZ
- Terrain slope
- I want add light and shadow to triangle.
- Update texture of the inside of a sphere where the user is looking (Android)
- Minecraft OpenGL Error
- Lighting Problem
- Set_GFX_MODE Crash
- Issues with texture mapping/loading
- Helps about readpixeldata..(Color)
- The LookAt target location doesn't matter if it is z = 0 or z = 1000 or -1000?
- [GLSL] Stationary spotlight
- X and Y axis
- Order of initializing matrices
- Using OpenCV with OpenGL for texture mapping
- GLEW and GLFW once again
- Problems with the camera position
- trying to draw a texture with a special sin function
- Text and paint problem
- any suggestions???
- sphere construction
- Loading 3DS MAX models into OpenGL
- Problem with coloring.
- simple bug that i can't fix..
- Glut - multiple display functions callback to display on single window
- Geometry shader returning incorrect gl_Positon
- axis system importation matrixes and math
- Lighting get darker when texture is aplied. why?
- Help me get started with transferring textures with buffer objects.
- Drawing a Wavefront OBJ cube
- Help setting up glsdk
- Opengl GL wrong portview position
- Collisions and performance
- How to draw text in the screen ?
- Matrix scale, rotation and translation with repsect to 2D "camera"
- How to use GL_RGB10_A2UI in OpenGL3.3 or later?
- Loading image sequences in real time
- Reconstructing depth from depth buffer texture
- obj laoder performance
- Alternative to vertex texture fetch (OpenGL ES)
- low framerate problem
- GL_TRIANGLE_STRIP and VBO fail.
- glutIdleFunc() performance problem
- color picking opengl with QT framework
- glBlitFramebufferEXT and AA set by the Graphics card settings
- glBegin/EndTransformFeedback() not defined?
- Multiple light sources interacting
- Multiple lights framework best practices advice
- Per fragment lighting