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  1. Unintended Lines And Boxes
  2. glTexImage3D update with frame buffers
  3. Framebuffer: Color and depth at same time
  4. what is wrong?
  5. Masking a moving polygon
  6. rotate Cube using keys
  7. Slide on surface
  8. how to put 2 textures onto 2 quads? any ideas
  9. Serious bug in renderText()
  10. glTranslatef lost values
  11. Light-emitting objects
  12. OpenGl context
  13. Loading textures without GPU clocks?
  14. Rendering *without* super sampling?
  15. A simple 'command window'
  16. Overlay / GUI / UI
  17. transfer camera view to model
  18. OpenGL Occlusion Query[Help!]
  19. why wont this render?!
  20. center text inside a rectangle
  21. Texture mapping distortion :(
  22. How to Translate Camera after Rotating the Scene?
  23. Drawing tons of points
  24. .obj Loader -> drawing of object
  25. OpenGL prerequiisite?
  26. wath determines opengl version
  27. glUniformMatrix4fv when is the data copied?
  28. Moving a Model
  29. WGL_ARB_create_context is not supported
  30. sampler object not work with compare mode
  31. Some help with gl_points - beginner
  32. Where can I download SuperBible's example codes?
  33. 'Assign' texture to class objects
  34. is there any good idea for 3D rendering?[Talk]
  35. can not superbible sourcecode in windows xp
  36. Picking Objects
  37. [C++/SDL/OpenGL] Wrong mouse information
  38. Capture World XYZ Coord for Entire WIndow
  39. Wrong Color for 2D quad
  40. draw a teapot without using glut
  41. problem with rendering - 2 high resolution screens
  42. VBO
  43. Problem loading an .obj file
  44. GLSL shader problem in Panda3D
  45. int to float conversion on GPU
  46. issue building unofficial opengl sdk
  47. Impossibly slow frame rate drawing OBJ Model
  48. Questuin about coding
  49. is there a way to store whats drawn to the screen?
  50. draw object in 3 dimensions with openGL C++
  51. texture to stay within the window?
  52. Code examples of ambient occlusion techniques?
  53. glMultMatrix
  54. Newbee needs help with Phong Shading
  55. About projection and translation in perspective
  56. Casting a shadow on X-Y plane
  57. Problem with declaring vertex normals
  58. 3D texture not loading correctly
  59. texture acting different in two PCs (Windows)
  60. glScalef() problem
  61. ERROR: Not all shaders have valid object code.
  62. Draw a polygon when mouse is clicked, issue
  63. Need help with the Camera viewing
  64. Detectiing white portion in a textured plane
  65. Texture border problem
  66. glBlendFunc problem
  67. Camera focal length
  68. Newbee is back with spotlight question...
  69. how to stop a vertex buffer without deleting it ?
  70. Need help with OpenGL
  71. How does OpenGL rasterize pixels?
  72. Question about glxBindTexImageExt()
  73. Which is the best way to dray a cuboid?
  74. 2D texture problem
  75. Restrict OpenGL to core functionalities.
  76. Simply drawing lines; Adjusting drawing to window
  77. Fade In / Out effect on 2D
  78. How to scale the viewport to see more?
  79. about some display issue .
  80. gl3w- undefined reference to 'glXGetProcAddress'
  81. glDrawPixels displays black screen (.ppm file)
  82. Very strange shading effect
  83. Vertex Normals and Sharp Edges: How to Correct?
  84. Opengl import 3d model problem
  85. Perspective Projection and 3D world coordinates
  86. opengl mdi, qt, and viewport
  87. examples textures - help me understand something
  88. help me out with code
  89. Wht the cylinder's surface is not filled?
  90. Texture and lighting + class structure.
  91. Terrain Texture Mapping?
  92. Texture blending
  93. small problems with beam program + ligtht position
  94. Recursion program issues
  95. Is that possible? (textures)
  96. Quick Question ? about image display
  97. noob question, why double boxes printed out?
  98. glDrawElements() doesn't work with loaded vals
  99. Problem when loading lists
  100. Where can i download openGL 1.2 and higher?
  101. okay I had it ! with this glDrawElements function!
  102. Image not as texture
  103. Invalid triangle detection
  104. Texture Perspective Correction!
  105. texture mapping - where is the mistake?
  106. Problems Rendering projectiles
  107. Textures or Materials?
  108. integrating threads with OpenGL
  109. Yet another camera implementation question
  110. Camera view matrix
  111. PolygonMode front and back fill
  112. please help me ..
  113. Can't understand perspective projection matrix
  114. Help, please, I will love you forever.
  115. Fixed light and moving spot light with the mouse
  116. Reading a texture from multisample back-buffer
  117. Texturing a Circle
  118. Texture Mapped Fonts from Beginning OpenGL Book
  119. How do I unrender a mesh once I've rendered it?
  120. glTexImage3D data
  121. Problem with a slow program and textures
  122. Horrible nightmare visions
  123. c++ public accessor method
  124. Assigning new texture to vector causes crash
  125. Getting an object to 'orbit' another object
  126. Bounding box for collision detection
  127. grayscale and glTexImage3D
  128. FBO issue: glViewport set, only draws one part
  129. Texturing Sphere
  130. Material Problem
  131. want to draw an arrow with gluCylinder
  132. high-quality curve
  133. Texture Co-ords?
  134. obj loader problem
  135. how to play mp3 file?
  136. this confuse me
  137. beginner opengl where is GLU_EXT_object_space_tess
  138. about texture map
  139. opengl 2d shapes and textures
  140. Creating a simple 3D world with Floor Co Ordinates
  141. openGL buffer for vector of struct
  142. noob question - modelview and projection matrices
  143. How to fix overexposed look?
  144. moving a light
  145. VBOs and Normals
  146. Question on using short CT data create texture
  147. Looking with Camera?
  148. high-quality curve again
  149. Texture correction :O
  150. gas laws 3d
  151. plot stick or bars
  152. Cannot open file freeglut.lib
  153. [OpenGL ES 1.1] Combine glColorf with Mesh color
  154. 3D object registration in ARToolkit
  155. Regarding counters used in GPU performance tools
  156. Using Display Lists to boost FPS in Minecraft-like grid-based world
  157. Beginning OpenGL Game programming Second Edition- Luke Benstead
  158. Help
  159. display framebuffer on screen
  160. More questions about my horizon based ambient occlusion shader
  161. Replace glutTimerFunc
  162. user interaction with opengl
  163. 3D Object translation and resize
  164. Problem with Vertex Buffer/Index Buffer Combination [Qt 4.8, C++]
  165. Lighting problem
  166. Texturing a vertex array with a bitmap.
  167. background color intially doesn't take
  168. Screen space ambient occlusion
  169. synthetic vision:
  170. How to simulate a procedure?
  171. Passing from one "scene" to another problem
  172. Get world coordinate
  173. Major Memory Leak Caused By ATi dlls
  174. Omnidirectional Shadow Maps
  175. What is a mesh and a question about OBJ files
  176. cut an object
  177. glVertexAttribPointer
  178. Seeing just a black screen.. no output !!
  179. open a context Opengl 3.3 with wglCreateContextAttribsARB and texture probleme
  180. The texture is not shown on the object
  181. 3DS Max OBJ file to OpenGL C++
  182. glutIdleFunc performance issue
  183. Problem with loading PPM
  184. How can i draw a star using glut and basic glVertex function?
  185. Lighting problem after drawing a cylinder
  186. Quick question: Newbie and modelview-matrix..
  187. Book Suggestions for Beginners
  188. Looking for advice on a model format
  189. How can i load a 2D .jpeg/.jpg image and display it using glut of opengl?
  190. Difference between glMatrixMode(GL_PROJECTION); and glMatrixMode(GL_MODELVIEW);
  191. Can't load .png image using opengl texture
  192. learning and create engine
  193. Cubemap texture not shown
  194. Draw a star, and a planet by OpenGl C#
  195. Heightmap render order performance
  196. Colors on terrain, glcolorpointer ?
  197. Help in solving the error
  198. How can i set color to a viewport area?
  199. GLUT: Fatal Error in openframeworks: pixel format with necessary capabilities not fou
  200. Help me to solve the problem?
  201. How save wide image ?
  202. Learn to draw and deform a grid
  203. How many matrices should be sent to vertex shader?
  204. glVertexAttribPointer
  205. glGenTextures question
  206. OpenGL Texture on height map
  207. g++ link with '-lGL' problem in ubuntu12.04
  208. Textures displaying red background
  209. Drawing Text
  210. Cubemap: No colour is obtained on calling textureCube
  211. please can anyone give me code of bsp trees for curves and surfaces
  212. How to make Visual Studio 2005 support opengl2.0+?
  213. Lighting problem
  214. Gupta Sproull Anti-aliasing Algorithm
  215. Off-screen Rendering for C# display
  216. Best co-ordinate system for axis-angle matrix
  217. OpenGL Hello World
  218. Implementing a Camera + HUD
  219. OpenGL with SDL; lose all input in fullscreen mode
  220. Problem with clip planes on ATI
  221. Need Suggestions on Screen co-ordinate system
  222. Creating a Room
  223. Problem with texturing
  224. how to use 6 2d textures as 1 cube texture
  225. Jumping/stuttering (probably lag)
  226. Regarding Coordinate Transforms
  227. Questions about deferred shading
  228. lighting problem
  229. Floating point depth buffer creation fails
  230. lighting problem
  231. Modern OpenGL and 2D drawing UI
  232. Wired -glEvalMesh2 problem
  233. Gradient background - First drawing problem
  234. OpenGL Basic Shapes tutorial
  235. about matrix usage in opengl
  236. 4.2 Optimizations
  237. Urgent Help Needed... PLZ
  238. Terrain slope
  239. I want add light and shadow to triangle.
  240. Update texture of the inside of a sphere where the user is looking (Android)
  241. Minecraft OpenGL Error
  242. Lighting Problem
  243. Set_GFX_MODE Crash
  244. Issues with texture mapping/loading
  245. Helps about readpixeldata..(Color)
  246. The LookAt target location doesn't matter if it is z = 0 or z = 1000 or -1000?
  247. [GLSL] Stationary spotlight
  248. X and Y axis
  249. Order of initializing matrices
  250. Using OpenCV with OpenGL for texture mapping