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  1. can not superbible sourcecode in windows xp
  2. Picking Objects
  3. [C++/SDL/OpenGL] Wrong mouse information
  4. Capture World XYZ Coord for Entire WIndow
  5. Wrong Color for 2D quad
  6. draw a teapot without using glut
  7. problem with rendering - 2 high resolution screens
  8. VBO
  9. Problem loading an .obj file
  10. GLSL shader problem in Panda3D
  11. int to float conversion on GPU
  12. issue building unofficial opengl sdk
  13. Impossibly slow frame rate drawing OBJ Model
  14. Questuin about coding
  15. is there a way to store whats drawn to the screen?
  16. draw object in 3 dimensions with openGL C++
  17. texture to stay within the window?
  18. Code examples of ambient occlusion techniques?
  19. glMultMatrix
  20. Newbee needs help with Phong Shading
  21. About projection and translation in perspective
  22. Casting a shadow on X-Y plane
  23. Problem with declaring vertex normals
  24. 3D texture not loading correctly
  25. texture acting different in two PCs (Windows)
  26. glScalef() problem
  27. ERROR: Not all shaders have valid object code.
  28. Draw a polygon when mouse is clicked, issue
  29. Need help with the Camera viewing
  30. Detectiing white portion in a textured plane
  31. Texture border problem
  32. glBlendFunc problem
  33. Camera focal length
  34. Newbee is back with spotlight question...
  35. how to stop a vertex buffer without deleting it ?
  36. Need help with OpenGL
  37. How does OpenGL rasterize pixels?
  38. Question about glxBindTexImageExt()
  39. Which is the best way to dray a cuboid?
  40. 2D texture problem
  41. Restrict OpenGL to core functionalities.
  42. Simply drawing lines; Adjusting drawing to window
  43. Fade In / Out effect on 2D
  44. How to scale the viewport to see more?
  45. about some display issue .
  46. gl3w- undefined reference to 'glXGetProcAddress'
  47. glDrawPixels displays black screen (.ppm file)
  48. Very strange shading effect
  49. Vertex Normals and Sharp Edges: How to Correct?
  50. Opengl import 3d model problem
  51. Perspective Projection and 3D world coordinates
  52. opengl mdi, qt, and viewport
  53. examples textures - help me understand something
  54. help me out with code
  55. Wht the cylinder's surface is not filled?
  56. Texture and lighting + class structure.
  57. Terrain Texture Mapping?
  58. Texture blending
  59. small problems with beam program + ligtht position
  60. Recursion program issues
  61. Is that possible? (textures)
  62. Quick Question ? about image display
  63. noob question, why double boxes printed out?
  64. glDrawElements() doesn't work with loaded vals
  65. Problem when loading lists
  66. Where can i download openGL 1.2 and higher?
  67. okay I had it ! with this glDrawElements function!
  68. Image not as texture
  69. Invalid triangle detection
  70. Texture Perspective Correction!
  71. texture mapping - where is the mistake?
  72. Problems Rendering projectiles
  73. Textures or Materials?
  74. integrating threads with OpenGL
  75. Yet another camera implementation question
  76. Camera view matrix
  77. PolygonMode front and back fill
  78. please help me ..
  79. Can't understand perspective projection matrix
  80. Help, please, I will love you forever.
  81. Fixed light and moving spot light with the mouse
  82. Reading a texture from multisample back-buffer
  83. Texturing a Circle
  84. Texture Mapped Fonts from Beginning OpenGL Book
  85. How do I unrender a mesh once I've rendered it?
  86. glTexImage3D data
  87. Problem with a slow program and textures
  88. Horrible nightmare visions
  89. c++ public accessor method
  90. Assigning new texture to vector causes crash
  91. Getting an object to 'orbit' another object
  92. Bounding box for collision detection
  93. grayscale and glTexImage3D
  94. FBO issue: glViewport set, only draws one part
  95. Texturing Sphere
  96. Material Problem
  97. want to draw an arrow with gluCylinder
  98. high-quality curve
  99. Texture Co-ords?
  100. obj loader problem
  101. how to play mp3 file?
  102. this confuse me
  103. beginner opengl where is GLU_EXT_object_space_tess
  104. about texture map
  105. opengl 2d shapes and textures
  106. Creating a simple 3D world with Floor Co Ordinates
  107. openGL buffer for vector of struct
  108. noob question - modelview and projection matrices
  109. How to fix overexposed look?
  110. moving a light
  111. VBOs and Normals
  112. Question on using short CT data create texture
  113. Looking with Camera?
  114. high-quality curve again
  115. Texture correction :O
  116. gas laws 3d
  117. plot stick or bars
  118. Cannot open file freeglut.lib
  119. [OpenGL ES 1.1] Combine glColorf with Mesh color
  120. 3D object registration in ARToolkit
  121. Regarding counters used in GPU performance tools
  122. Using Display Lists to boost FPS in Minecraft-like grid-based world
  123. Beginning OpenGL Game programming Second Edition- Luke Benstead
  124. Help
  125. display framebuffer on screen
  126. More questions about my horizon based ambient occlusion shader
  127. Replace glutTimerFunc
  128. user interaction with opengl
  129. 3D Object translation and resize
  130. Problem with Vertex Buffer/Index Buffer Combination [Qt 4.8, C++]
  131. Lighting problem
  132. Texturing a vertex array with a bitmap.
  133. background color intially doesn't take
  134. Screen space ambient occlusion
  135. synthetic vision:
  136. How to simulate a procedure?
  137. Passing from one "scene" to another problem
  138. Get world coordinate
  139. Major Memory Leak Caused By ATi dlls
  140. Omnidirectional Shadow Maps
  141. What is a mesh and a question about OBJ files
  142. cut an object
  143. glVertexAttribPointer
  144. Seeing just a black screen.. no output !!
  145. open a context Opengl 3.3 with wglCreateContextAttribsARB and texture probleme
  146. The texture is not shown on the object
  147. 3DS Max OBJ file to OpenGL C++
  148. glutIdleFunc performance issue
  149. Problem with loading PPM
  150. How can i draw a star using glut and basic glVertex function?
  151. Lighting problem after drawing a cylinder
  152. Quick question: Newbie and modelview-matrix..
  153. Book Suggestions for Beginners
  154. Looking for advice on a model format
  155. How can i load a 2D .jpeg/.jpg image and display it using glut of opengl?
  156. Difference between glMatrixMode(GL_PROJECTION); and glMatrixMode(GL_MODELVIEW);
  157. Can't load .png image using opengl texture
  158. learning and create engine
  159. Cubemap texture not shown
  160. Draw a star, and a planet by OpenGl C#
  161. Heightmap render order performance
  162. Colors on terrain, glcolorpointer ?
  163. Help in solving the error
  164. How can i set color to a viewport area?
  165. GLUT: Fatal Error in openframeworks: pixel format with necessary capabilities not fou
  166. Help me to solve the problem?
  167. How save wide image ?
  168. Learn to draw and deform a grid
  169. How many matrices should be sent to vertex shader?
  170. glVertexAttribPointer
  171. glGenTextures question
  172. OpenGL Texture on height map
  173. g++ link with '-lGL' problem in ubuntu12.04
  174. Textures displaying red background
  175. Drawing Text
  176. Cubemap: No colour is obtained on calling textureCube
  177. please can anyone give me code of bsp trees for curves and surfaces
  178. How to make Visual Studio 2005 support opengl2.0+?
  179. Lighting problem
  180. Gupta Sproull Anti-aliasing Algorithm
  181. Off-screen Rendering for C# display
  182. Best co-ordinate system for axis-angle matrix
  183. OpenGL Hello World
  184. Implementing a Camera + HUD
  185. OpenGL with SDL; lose all input in fullscreen mode
  186. Problem with clip planes on ATI
  187. Need Suggestions on Screen co-ordinate system
  188. Creating a Room
  189. Problem with texturing
  190. how to use 6 2d textures as 1 cube texture
  191. Jumping/stuttering (probably lag)
  192. Regarding Coordinate Transforms
  193. Questions about deferred shading
  194. lighting problem
  195. Floating point depth buffer creation fails
  196. lighting problem
  197. Modern OpenGL and 2D drawing UI
  198. Wired -glEvalMesh2 problem
  199. Gradient background - First drawing problem
  200. OpenGL Basic Shapes tutorial
  201. about matrix usage in opengl
  202. 4.2 Optimizations
  203. Urgent Help Needed... PLZ
  204. Terrain slope
  205. I want add light and shadow to triangle.
  206. Update texture of the inside of a sphere where the user is looking (Android)
  207. Minecraft OpenGL Error
  208. Lighting Problem
  209. Set_GFX_MODE Crash
  210. Issues with texture mapping/loading
  211. Helps about readpixeldata..(Color)
  212. The LookAt target location doesn't matter if it is z = 0 or z = 1000 or -1000?
  213. [GLSL] Stationary spotlight
  214. X and Y axis
  215. Order of initializing matrices
  216. Using OpenCV with OpenGL for texture mapping
  217. GLEW and GLFW once again
  218. Problems with the camera position
  219. trying to draw a texture with a special sin function
  220. Text and paint problem
  221. any suggestions???
  222. sphere construction
  223. Loading 3DS MAX models into OpenGL
  224. Problem with coloring.
  225. simple bug that i can't fix..
  226. Glut - multiple display functions callback to display on single window
  227. Geometry shader returning incorrect gl_Positon
  228. axis system importation matrixes and math
  229. Lighting get darker when texture is aplied. why?
  230. Help me get started with transferring textures with buffer objects.
  231. Drawing a Wavefront OBJ cube
  232. Help setting up glsdk
  233. Opengl GL wrong portview position
  234. Collisions and performance
  235. How to draw text in the screen ?
  236. Matrix scale, rotation and translation with repsect to 2D "camera"
  237. How to use GL_RGB10_A2UI in OpenGL3.3 or later?
  238. Loading image sequences in real time
  239. Reconstructing depth from depth buffer texture
  240. obj laoder performance
  241. Alternative to vertex texture fetch (OpenGL ES)
  242. low framerate problem
  243. GL_TRIANGLE_STRIP and VBO fail.
  244. glutIdleFunc() performance problem
  245. color picking opengl with QT framework
  246. glBlitFramebufferEXT and AA set by the Graphics card settings
  247. glBegin/EndTransformFeedback() not defined?
  248. Multiple light sources interacting
  249. Multiple lights framework best practices advice
  250. Per fragment lighting