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  1. FBO problem
  2. How to get the depth value on the other side
  3. Lighting Frustrations
  4. Turntable camera
  5. Removing remains
  6. VBOs seem to overwrite each other's data
  7. 3d maze is moving too slow!
  8. opengl superbible 5ed triangle problem
  9. OpenGL- Shadow Mapping
  10. 2D Texture Mapping
  11. Multiple texture object sharing same texturedata?
  12. Get mipmap levels of a texture?
  13. Color Scheme
  14. the gDEBugger texture viewer
  15. glPopAttrib & GL_INVALID_OPERATION
  16. shading lighting
  17. glBlendFunc
  18. Slow motions when looking to UP Vector from upside
  19. rotate 2D
  20. OpenGL beginner, Help!
  21. Change Color problem
  22. How to import maya files into opengl
  23. How must i use my crosshair in here?
  24. VSM Shadow
  25. Instancing - Sending mat44 array to a VBO crash
  26. GLSL how to use for better shading.
  27. VAO, VBO code broken by Catalyst 11.11 & 11.12
  28. Will glBufferData leak memory?
  29. Question about position and orientation
  30. Accuracy at large translations
  31. Multple Thread using OpenGL
  32. Spectrograph and large texture
  33. RayTracing in GLSL Help Needed !!!
  34. how do I pass color info to vertex shader?
  35. Is it ok to use a random texture ID?
  36. Problems with Reshape and Matrixmode
  37. Cloning
  38. Basic OpenGL question
  39. [SOLVED] HUD overlay
  40. GL_Triangles
  41. Getting black lines in Mandelbrot set plot
  42. Problems getting UniformBufferObject working
  43. 3ds max camera matrix to openGL gluLookAt
  44. Object is translucent. Depth problem.
  45. glBlitFramebuffer() not working as expected??
  46. GL_LINES on different positions
  47. Moving directions
  48. How to include GLM in iphone project
  49. Loop color data?
  50. Convert Shader from cg to glsl
  51. Physics Simulation in OpenGL
  52. Picking glReadPixels, gluUnProject and resize
  53. Orbit around object
  54. SDL trouble
  55. 2d code only draws black screen - noob question...
  56. dev c++ and glut installation problem
  57. subimaging a texture to itself?
  58. VAO, VBO acting strangely.
  59. Parallel loading of object files.
  60. noob question: want to use splines to draw a gear
  61. How to clear selected buffers in an FBO?
  62. Having Issues with black flickering?
  63. Using jpg images in mtl files to map textures.
  64. Texture mapping a jpg image, crashes.
  65. about edge flag
  66. Effect of swap-buffers on the GL Command Queue?
  67. Grabbing screenshot of fullscreen game
  68. OpenGL 2.1 GLSL 1.2 Texturing/Understanding Help
  69. Tracers
  70. obj to opengl c++
  71. Import a .obj file using opengl
  72. Texturing a triangle strip of varying width
  73. Zooming in and out using gluLookAt|gluPerspective.
  74. Rendering UI Elements
  75. how to set a mesh self-illumination
  76. Drawing on an object.
  77. Bottom-left axes as these from Blender
  78. How can i use mouse middle up-down button
  79. Basic SDL + OpenGL segfault problem.
  80. texturing a geodesic sphere
  81. How best to approach a localised thresholding open
  82. Problem with glDrawRangeElements
  83. Menu
  84. GL ES 2.0: which clip coord. after Vertex Shader?
  85. Transform Feedback Alternative in gl es 2?
  86. OpenGL Lighting Positioning
  87. freeGLUT doesn't open OpenGL Window
  88. Selecting a object to change color using popupmenu
  89. Alpha Channel of texture
  90. GL_LINE_SMOOTH produces "bold" lines (big width)
  91. polymorphism / global variables in glutDisplayFunc
  92. Drawing an [10][10] Field with Cubes
  93. Picking
  94. opengl problem
  95. GLEW Linking Problem (C++)
  96. Does freeglut allow you to draw in top of other?
  97. VBO best practises in openGL ES 1.3
  98. Animated camera transition
  99. total newb problems with texturing
  100. Billboarding
  101. Calculating where the shadow falls on a plane
  102. Creating objects dynamically
  103. How to make random colors?
  104. Texture Compression
  105. OpenGL and SDL tell compiler to use them "LINUX"
  106. Problem drawing a cube
  107. Simple question about geometry shader
  108. Draw 2d shapes on window without viewport.
  109. glsurfaceview
  110. texture operations
  111. GL_SMOOTH not working (was working before...)
  112. Faces
  113. install Opengl in windows 7
  114. Texture problem
  115. picking create drag drop of 2d point with opengl
  116. Rendering texture
  117. Loading 3D models in openGL ES
  118. VBO organizing ?
  119. convert from w3d to some useful format
  120. Co-ordinates mess up
  121. Materials and blending question (blank screen)
  122. 3d models
  123. Performance question
  124. feed the data into a texture
  125. Tool like RenderMonkey
  126. Constructors and deconstructors
  127. simple rotation
  128. FBO usage : glRenderBufferStorageExt OUT_OF_MEMORY
  129. how does glClearColor function works?
  130. Problems with rotation and drawing order
  131. Creating a cube?
  132. glDrawElements() and the built-in gl_VertexID
  133. Storing Geometry indices
  134. Texturing the inside of cylinder
  135. Background image behind 3D scene
  136. Rendering order within a single draw call
  137. (Lighting) behaviour different at each execution
  138. Textures draw as white when using TEXTURE_2D
  139. Picking a Specific Texture and Getting its "Name"
  140. Computer Graphics and Matrices
  141. Reversing Up-Vector of the camera
  142. FPS drop by close look at Texture ???
  143. Problem with scaling 3d-stereo
  144. Undefined reference problem
  145. How to clear the screen in openGL
  146. Specular Lighting Changes On Rotation Problem
  147. GLSL texture data format
  148. Need help with rendering several models
  149. Analog Clock using OpenGL ES
  150. weird problem with gl_Position variable
  151. why are the graphics so bad?
  152. 3d object showing through another
  153. Cubemap problem
  154. opengl stopped working suddenly
  155. tow basic questions
  156. view .step file (or .iges) / convert .step to .obj
  157. Generating terrain
  158. Bones, skinning, and deformation
  159. Some Bump Mapping Questions (cube-mapping)
  160. Last Try: Texture with alpha channel
  161. Counter-clockwise orientation of points
  162. How to limit OpenGL to v1.2 function
  163. gl_CopyTexSubImage problem with FBO on NVidia card
  164. INVALID_ENUM warnings
  165. Bezier surface obtained by rotation
  166. Keypress problem
  167. Fragment Shader Gradient?
  168. Drawing appears but suddenly goes away
  169. Picking using unique color IDs
  170. BindAttribLoc work, GetAttribLoc doesn't
  171. What should I learn?
  172. getting a single value back from the shader/gpu
  173. Duplicate geometry appearing on incorrect VBO
  174. fonts in freeglut
  175. vertex attribute passing to the shaders problem?
  176. Recoloring an image
  177. Regarding Tangent space
  178. FBO Render to texture
  179. OpenGL VBO within multiple threads
  180. texture
  181. What is texture swizzling?
  182. solar system opengl please help asap
  183. Lighting a Triangle Fan
  184. Need a tip for Phong shading implementation.
  185. Which book to buy??
  186. Creating texture from HDR image
  187. Visible triangle edges (when none are desired)
  188. texture2D vs textureLOD
  189. how to display a second picture in a delayed time
  190. Simulated color bleed for cubes with known colors
  191. Problem with glColorPointer
  192. teapot isn't rendered
  193. Giving an object 2 rot. points
  194. noob cannot figure out what is wrong - code crash.
  195. Draw on-screen vertices index efficiently
  196. RGB to HSV and vice versa conversion.
  197. Offscreen rendering ?
  198. Question of skybox drawing
  199. writing, please its urgent
  200. Is this how to calculate texture atlas coordinates
  201. camera problem
  202. Understanding glOrtho
  203. What about the new born OpenGL?
  204. glGetAttribLocation on separate shader objects
  205. Particle Plane Collision
  206. Texture not working
  207. glClearColor+WM-SIZE+only part is cleared
  208. normal maps
  209. looking for a simple sphere .obj file
  210. Multiple framebuffer objects
  211. Floating point textures and Mipmapping
  212. Before I rush headlong, some advice please
  213. Uploading an image using DevIL: Linker errors
  214. Output type of frag shader - can it be set dynamic
  215. Placing many different 2D elements in a window
  216. Rectangle drawn outside the view volume
  217. rotations//translate
  218. GL + timer queue
  219. Wrong vertices drawing with VBO with glDrawArrays
  220. Problem with per-vertex normals
  221. GLUT menu creation problem (Blue Book v5, Linux)
  222. Problem with glGetFloatv
  223. Curved/ Bent rectangles for track/road
  224. GLSL 1.5, inverse() and transpose() functions....
  225. 3D shape generation and manipulation
  226. Size of the model: render time and light intensity
  227. polygon draw
  228. Anisotropic filter
  229. Simple GLUT in Borland Builder 6
  230. Multi-Sample AA + PixelFormat - Init failed on ATI
  231. hittest / glupickmatrix / selectionbuffer
  232. Problems using GLSL with GL_QUADS
  233. texture mapping, loading up an image, DevIL
  234. Vertex buffers
  235. Libraries for OpenGL
  236. NeHe tutorial on Bitmap Fonts (tutorial 13) error
  237. alpha texture problem
  238. implementation of API in openGL/Mesa
  239. glfwOpenWindow() is failing
  240. Open GL thread safe?
  241. Exception using VBOs
  242. Basic Drawing with Connectors
  243. move throw the z axis only
  244. glDisable(GL_TEXTURE2D) get GL_INVALID_ENUM
  245. Draw only a part of something
  246. invert y axis // flip terrain
  247. SuperBible Code Misbehaving
  248. Single mesh versus array of mesh
  249. OSX 1.7 does not draw anything
  250. Sprite Skewing Problem