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  1. Is it ok to use a random texture ID?
  2. Problems with Reshape and Matrixmode
  3. Cloning
  4. Basic OpenGL question
  5. [SOLVED] HUD overlay
  6. GL_Triangles
  7. Getting black lines in Mandelbrot set plot
  8. Problems getting UniformBufferObject working
  9. 3ds max camera matrix to openGL gluLookAt
  10. Object is translucent. Depth problem.
  11. glBlitFramebuffer() not working as expected??
  12. GL_LINES on different positions
  13. Moving directions
  14. How to include GLM in iphone project
  15. Loop color data?
  16. Convert Shader from cg to glsl
  17. Physics Simulation in OpenGL
  18. Picking glReadPixels, gluUnProject and resize
  19. Orbit around object
  20. SDL trouble
  21. 2d code only draws black screen - noob question...
  22. dev c++ and glut installation problem
  23. subimaging a texture to itself?
  24. VAO, VBO acting strangely.
  25. Parallel loading of object files.
  26. noob question: want to use splines to draw a gear
  27. How to clear selected buffers in an FBO?
  28. Having Issues with black flickering?
  29. Using jpg images in mtl files to map textures.
  30. Texture mapping a jpg image, crashes.
  31. about edge flag
  32. Effect of swap-buffers on the GL Command Queue?
  33. Grabbing screenshot of fullscreen game
  34. OpenGL 2.1 GLSL 1.2 Texturing/Understanding Help
  35. Tracers
  36. obj to opengl c++
  37. Import a .obj file using opengl
  38. Texturing a triangle strip of varying width
  39. Zooming in and out using gluLookAt|gluPerspective.
  40. Rendering UI Elements
  41. how to set a mesh self-illumination
  42. Drawing on an object.
  43. Bottom-left axes as these from Blender
  44. How can i use mouse middle up-down button
  45. Basic SDL + OpenGL segfault problem.
  46. texturing a geodesic sphere
  47. How best to approach a localised thresholding open
  48. Problem with glDrawRangeElements
  49. Menu
  50. GL ES 2.0: which clip coord. after Vertex Shader?
  51. Transform Feedback Alternative in gl es 2?
  52. OpenGL Lighting Positioning
  53. freeGLUT doesn't open OpenGL Window
  54. Selecting a object to change color using popupmenu
  55. Alpha Channel of texture
  56. GL_LINE_SMOOTH produces "bold" lines (big width)
  57. polymorphism / global variables in glutDisplayFunc
  58. Drawing an [10][10] Field with Cubes
  59. Picking
  60. opengl problem
  61. GLEW Linking Problem (C++)
  62. Does freeglut allow you to draw in top of other?
  63. VBO best practises in openGL ES 1.3
  64. Animated camera transition
  65. total newb problems with texturing
  66. Billboarding
  67. Calculating where the shadow falls on a plane
  68. Creating objects dynamically
  69. How to make random colors?
  70. Texture Compression
  71. OpenGL and SDL tell compiler to use them "LINUX"
  72. Problem drawing a cube
  73. Simple question about geometry shader
  74. Draw 2d shapes on window without viewport.
  75. glsurfaceview
  76. texture operations
  77. GL_SMOOTH not working (was working before...)
  78. Faces
  79. install Opengl in windows 7
  80. Texture problem
  81. picking create drag drop of 2d point with opengl
  82. Rendering texture
  83. Loading 3D models in openGL ES
  84. VBO organizing ?
  85. convert from w3d to some useful format
  86. Co-ordinates mess up
  87. Materials and blending question (blank screen)
  88. 3d models
  89. Performance question
  90. feed the data into a texture
  91. Tool like RenderMonkey
  92. Constructors and deconstructors
  93. simple rotation
  94. FBO usage : glRenderBufferStorageExt OUT_OF_MEMORY
  95. how does glClearColor function works?
  96. Problems with rotation and drawing order
  97. Creating a cube?
  98. glDrawElements() and the built-in gl_VertexID
  99. Storing Geometry indices
  100. Texturing the inside of cylinder
  101. Background image behind 3D scene
  102. Rendering order within a single draw call
  103. (Lighting) behaviour different at each execution
  104. Textures draw as white when using TEXTURE_2D
  105. Picking a Specific Texture and Getting its "Name"
  106. Computer Graphics and Matrices
  107. Reversing Up-Vector of the camera
  108. FPS drop by close look at Texture ???
  109. Problem with scaling 3d-stereo
  110. Undefined reference problem
  111. How to clear the screen in openGL
  112. Specular Lighting Changes On Rotation Problem
  113. GLSL texture data format
  114. Need help with rendering several models
  115. Analog Clock using OpenGL ES
  116. weird problem with gl_Position variable
  117. why are the graphics so bad?
  118. 3d object showing through another
  119. Cubemap problem
  120. opengl stopped working suddenly
  121. tow basic questions
  122. view .step file (or .iges) / convert .step to .obj
  123. Generating terrain
  124. Bones, skinning, and deformation
  125. Some Bump Mapping Questions (cube-mapping)
  126. Last Try: Texture with alpha channel
  127. Counter-clockwise orientation of points
  128. How to limit OpenGL to v1.2 function
  129. gl_CopyTexSubImage problem with FBO on NVidia card
  130. INVALID_ENUM warnings
  131. Bezier surface obtained by rotation
  132. Keypress problem
  133. Fragment Shader Gradient?
  134. Drawing appears but suddenly goes away
  135. Picking using unique color IDs
  136. BindAttribLoc work, GetAttribLoc doesn't
  137. What should I learn?
  138. getting a single value back from the shader/gpu
  139. Duplicate geometry appearing on incorrect VBO
  140. fonts in freeglut
  141. vertex attribute passing to the shaders problem?
  142. Recoloring an image
  143. Regarding Tangent space
  144. FBO Render to texture
  145. OpenGL VBO within multiple threads
  146. texture
  147. What is texture swizzling?
  148. solar system opengl please help asap
  149. Lighting a Triangle Fan
  150. Need a tip for Phong shading implementation.
  151. Which book to buy??
  152. Creating texture from HDR image
  153. Visible triangle edges (when none are desired)
  154. texture2D vs textureLOD
  155. how to display a second picture in a delayed time
  156. Simulated color bleed for cubes with known colors
  157. Problem with glColorPointer
  158. teapot isn't rendered
  159. Giving an object 2 rot. points
  160. noob cannot figure out what is wrong - code crash.
  161. Draw on-screen vertices index efficiently
  162. RGB to HSV and vice versa conversion.
  163. Offscreen rendering ?
  164. Question of skybox drawing
  165. writing, please its urgent
  166. Is this how to calculate texture atlas coordinates
  167. camera problem
  168. Understanding glOrtho
  169. What about the new born OpenGL?
  170. glGetAttribLocation on separate shader objects
  171. Particle Plane Collision
  172. Texture not working
  173. glClearColor+WM-SIZE+only part is cleared
  174. normal maps
  175. looking for a simple sphere .obj file
  176. Multiple framebuffer objects
  177. Floating point textures and Mipmapping
  178. Before I rush headlong, some advice please
  179. Uploading an image using DevIL: Linker errors
  180. Output type of frag shader - can it be set dynamic
  181. Placing many different 2D elements in a window
  182. Rectangle drawn outside the view volume
  183. rotations//translate
  184. GL + timer queue
  185. Wrong vertices drawing with VBO with glDrawArrays
  186. Problem with per-vertex normals
  187. GLUT menu creation problem (Blue Book v5, Linux)
  188. Problem with glGetFloatv
  189. Curved/ Bent rectangles for track/road
  190. GLSL 1.5, inverse() and transpose() functions....
  191. 3D shape generation and manipulation
  192. Size of the model: render time and light intensity
  193. polygon draw
  194. Anisotropic filter
  195. Simple GLUT in Borland Builder 6
  196. Multi-Sample AA + PixelFormat - Init failed on ATI
  197. hittest / glupickmatrix / selectionbuffer
  198. Problems using GLSL with GL_QUADS
  199. texture mapping, loading up an image, DevIL
  200. Vertex buffers
  201. Libraries for OpenGL
  202. NeHe tutorial on Bitmap Fonts (tutorial 13) error
  203. alpha texture problem
  204. implementation of API in openGL/Mesa
  205. glfwOpenWindow() is failing
  206. Open GL thread safe?
  207. Exception using VBOs
  208. Basic Drawing with Connectors
  209. move throw the z axis only
  210. glDisable(GL_TEXTURE2D) get GL_INVALID_ENUM
  211. Draw only a part of something
  212. invert y axis // flip terrain
  213. SuperBible Code Misbehaving
  214. Single mesh versus array of mesh
  215. OSX 1.7 does not draw anything
  216. Sprite Skewing Problem
  217. Multi Textures VBO shaders
  218. matrix and rotation angle
  219. vbo obj loader, problem with textures
  220. Does Open GL support vertex group referencing?
  221. Cube Mapping OpenGl ES
  222. Texture Combiner Issues with Specific Video Card
  223. visualize of a 3D surface
  224. API implementation
  225. Shadow Maps, multiple lights and textured entities
  226. Drawing masked sprites
  227. glMultiDrawElements
  228. Transparent Problem in OpenGL - X11/xfce4
  229. Receive x,y data from socket continuously and plot
  230. Do big Quads slow down ?
  231. Mapping several Textures on the same surface
  232. How do i increase the radius once per second
  233. OpenGL lighting fault of texture
  234. IsInFrustum implementation
  235. A variation of deferred rendering
  236. Problem with passing uniform data
  237. Is performance depending on VBOs count in VAO?
  238. Texture question
  239. OpenGL + DevIL + EXR Format
  240. counterpart to "float4 uv[8] :TEXCOORD0" in GLSL
  241. Sphere surface picking
  242. Not able to draw at certain x positions
  243. GL_LINE Vs. DDA algorithm
  244. Want to set up GLSL asymmetric frustrums. How?
  245. Best way to convert line into triangle strip
  246. Reg:Open GL API's testing
  247. Trouble with frustum culling (Video included)
  248. anyone know's of a free .obj loader library
  249. Superbible 5th Edition vs a Free Tutorial ?
  250. Vertex Arrays, interleaved arrays, mouseMove func