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  1. glReadPixels crashes using GL_FLOAT
  2. Help with openGL and Maya...
  3. adding a 3D cone to a line
  4. Modelling things out of water
  5. OpenGL Lighting Selection
  6. Visibility testing woes
  7. downsampling texture using FBO
  8. need clarifications on VAO.
  9. Texture bending
  10. Green tinge : which RGB (YUV?) conversion to apply
  11. Keeping a 2D overlay in a fix size while zooming
  12. How to do MRT with color buffer from default FBO?
  13. 2D CAD examples?
  14. texture mapping just draw nothing
  15. i
  16. Very basic drawing problem
  17. glShaderSource problem
  18. Mixing OpenGL immediate mode and shaders
  19. What is the best method for object picking?
  20. Basic animation
  21. Detremining the window z from glReadPixels()
  22. Drawing issue
  23. glDrawElementsBaseVertex
  24. Picking Using A Ray
  25. Object manipulator
  26. How do I reset to original state?
  27. problem with pbo .
  28. z-axis questions
  29. translation problem need help
  30. Tranlsating Texture Channels (R,G,B,A separately)
  31. Terrain and airport
  32. HLSL stencil function to OpenGL
  33. glUniform1f need to be called every time?
  34. Display a Volumetric Image using a cloud of points
  35. Lighting + Normals Question
  36. How to scale a polygon?
  37. rendering live video
  38. [HELP]mouse clicking over to change shape
  39. How to draw a book with OpenGl
  40. Bypass parts of pipeline
  41. Superbible 5ed Chapter6 Shaded Triangle Example
  42. Struggling trying to use ES 2.0 and GLKView on iOS
  43. problem load image format
  44. Texture Image Scaling In GLSL Vertex Shader
  45. Vertex Shader/Texture Lookup: Order of Operations
  46. Lighting
  47. Transparent texture error
  48. use data from opencv to move opengl 3D model
  49. GL_TEXTURE_RECTANBGLE_ARB
  50. Bitmap transparency
  51. [HELP] something wrong with the code?
  52. [help] how to let the rectangle bounce back?
  53. Lighting + Texture + Shadow-Color
  54. how to get the minimum distance from light to obj
  55. glm::ortho problem [SOLVED]
  56. GPU Video decoding
  57. 2D - fast direct pixel manipulation
  58. avoid flickering
  59. 3D object filling
  60. Texture Mapping/Loading an image using SOIL
  61. Help with gluLookat!! I lost my spaceships!!! Help
  62. How to draw a screen aligned QUAD?
  63. Suggestions for project !!
  64. What would you recommend me to do? (starting out)
  65. [C/C++] glGetString before configuring
  66. Any way to switch between 2 graphics buffers?
  67. Particles, help controlling direction
  68. Question about glPushMatrix?
  69. Aliasing Effect In Point Model
  70. Drawing triangles
  71. help drawing cube :(
  72. Textures and Quality
  73. glTexImage3D limit - alternative?
  74. A basic ripple warper
  75. tutorial building for "Learning Modern 3D Graphics
  76. lighting question
  77. Texture mapping problem
  78. increase the number of samples in multisampling
  79. FadeOut effect/semi transparency
  80. glLoadMatrix...
  81. Getting texture data after render to texture
  82. problem
  83. Question about normals calculation
  84. GLSL If Else-If - what am I doing wrong?
  85. GL_R8 vs. GL_R8UI
  86. An easy and portable FreeType font library?
  87. Questions about VAOs
  88. glColor not working, random color appearing
  89. Disable window resizing in C
  90. understanding GL_LINES
  91. Changing data in Buffer Objects
  92. How to clear texture buffer
  93. how to get metal or steel effect in OpenGL?
  94. Question on Texture
  95. about normals of vertex
  96. help setting up basic shader
  97. Best way to setup multiple "objects"
  98. Best Resource to Move To Shaders
  99. Decision between creating objects in OpenGL/Maya
  100. glDrawElements (using VBOs) in display list
  101. Texture Wrapping
  102. glortho zNear and zFar
  103. about vetext
  104. about eye coordinate frame
  105. Looking for experienced reviewers
  106. Resource Disposal problem
  107. Problem with display lists
  108. Question about VBO and textures
  109. Multiple Render Target Question
  110. loading in a wavefront .obj to be read into OpenGL
  111. Cartesian coords on a sphere...
  112. about the glNormal
  113. Flat shading with smooth vertex color.
  114. Regarding use of Multiple Shaders
  115. axis and viewport
  116. Possible projection problem on Intel HD Graphics
  117. Rolling and pitching Marble
  118. 2D to 3D coordinates
  119. Sierpinski pyramid - problem with clearing screen
  120. GLee glPointParameterf not definded
  121. vertex VBO + color VBO with different sizes=crash?
  122. Get SnapShot
  123. Is this Assembly Language ?
  124. Light in openGL
  125. Problem setting up Opengl Context in Windows
  126. normalize vertices
  127. Making a solid polygon
  128. GL_TEXTURE_CUBE_MAP missing.
  129. lighting the sun creating the problem
  130. textured <-> vertex only
  131. How to avoid crack lines on mapped cube?
  132. Get visible contour vertices
  133. Rebuffering a color array object?
  134. need help with list in c# (opengl)
  135. Vertex Buffer Object not drawing anything
  136. about shading mode
  137. Skybox not getting rendered
  138. glDrawElements - multiple calls, one index array?
  139. Suggestion regarding book
  140. Use of VBO and shaders causes a black screen
  141. Few quick questions
  142. newbie question:
  143. glTexEnvi GL_COMBINE using FBO not same as screen
  144. glNormalPointer and glVertexPointer
  145. OpenGL & GLM - Solved
  146. Texture transparency borders
  147. Game timer !!
  148. Mouse Cursor Position in OpenGL coordinates
  149. Overlapping Shapes
  150. about normal agian
  151. try to emulate hardware shadow mapping
  152. glOrtho and gluUnproject inversion problem
  153. redrawing text after moving window off screen
  154. draw a spriral
  155. Many Textures with Shader Question
  156. OpenGl parsing
  157. Particle simulation [OpenGl, Cuda, Shaders]
  158. Sphere moves out of sight !!
  159. render single channel floating point image to quad
  160. Direct x equivilent in opengl
  161. in a 3D world: how to draw a curved ground surfac?
  162. Only one pixel of a texture is displayed
  163. animation help
  164. Orthographic-Space Drawing over Scene
  165. Trying to load multiple models in C for openGL
  166. Multisampling shadow mapping
  167. Problem with textures and gluSphere
  168. Overlapping creates massive slow down
  169. about mesh and normal
  170. Detecting sphere moving out of platform ??
  171. GLUT callback in GLFW
  172. glProject and glUnProject only accurate fullscreen
  173. glAccum (blur effect) working with with one graphi
  174. Opengl Cube Rotation
  175. Keyboard interaction opengl problems
  176. glutDisk Rotation problem...
  177. Problem reading file for maze game!!
  178. about normal again
  179. How to set up more than 32 Textures?
  180. glDrawElements not working
  181. Strange edge artifacts with gl_FrontFacing
  182. Question about FBO and viewport / world bounds
  183. Loading 1D fpoint texture - some pixels blacken
  184. normal,vertex,indexed array,just little confuse
  185. OpenGL 3.x Core Profile Questions
  186. problems with GL_POLYGON/GL_TRIANGLES
  187. glutBitmapString undefined
  188. Best method to write text/GUI
  189. Working with multiple VBO's
  190. problems with glScissor
  191. strange OpenGL coordinates?
  192. glEnableVertexAttribArray - when to call?
  193. VBO - non interleaved {vertex, color, texCoord, n}
  194. Broken lines and polygons on PC, fine on laptop
  195. How to change a 2D maze to 3D?
  196. about transformation
  197. Shading influenced by camera's orientation
  198. Offset for 2D-paintings
  199. Passing from start menu to game scene
  200. ray intersection point
  201. Rotating the scene
  202. Very simple glTexImage2D problem -- white texture
  203. Direction and orientation
  204. Texturing doesn't work
  205. Specular light, world, eye space?
  206. Solar System Rotation (Orbit) Problem
  207. Loading bitmap images
  208. adjacency primitives
  209. Texturing looks funky (and not in a good way)
  210. Ray Trace Shading Problem: Isn't shaded
  211. Moving an Image(OpenGL and C#)
  212. Deleting individual particle( opengl c#)
  213. Shader and program binary loading
  214. Clipping planes in just one mesh
  215. Rolling a sphere
  216. C# OpenGL moving Balls
  217. Camera Rotation
  218. How to read value from texture
  219. FBO problem
  220. How to get the depth value on the other side
  221. Lighting Frustrations
  222. Turntable camera
  223. Removing remains
  224. VBOs seem to overwrite each other's data
  225. 3d maze is moving too slow!
  226. opengl superbible 5ed triangle problem
  227. OpenGL- Shadow Mapping
  228. 2D Texture Mapping
  229. Multiple texture object sharing same texturedata?
  230. Get mipmap levels of a texture?
  231. Color Scheme
  232. the gDEBugger texture viewer
  233. glPopAttrib & GL_INVALID_OPERATION
  234. glBlendFunc
  235. Slow motions when looking to UP Vector from upside
  236. rotate 2D
  237. OpenGL beginner, Help!
  238. Change Color problem
  239. How to import maya files into opengl
  240. How must i use my crosshair in here?
  241. VSM Shadow
  242. Instancing - Sending mat44 array to a VBO crash
  243. VAO, VBO code broken by Catalyst 11.11 & 11.12
  244. Will glBufferData leak memory?
  245. Question about position and orientation
  246. Accuracy at large translations
  247. Multple Thread using OpenGL
  248. Spectrograph and large texture
  249. RayTracing in GLSL Help Needed !!!
  250. how do I pass color info to vertex shader?