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  1. Please explain glVertex4fv(...)
  2. Texture error
  3. Obtaining coordinates after MVP multiplication
  4. Can fragment shaders have edge-awareness?
  5. OpenGL - Message box or Pop up Message box
  6. Texture Coordinate Generation with glTexGen
  7. Get Direction from Transformation Matrix or Quat
  8. 3D Rotation problem
  9. Object rendering at constant size from camera view
  10. Dot3 Bump Mapping ERROR
  11. Bug?- glGenBuffer reassigns IDs in vector<myclass>
  12. Drawing 2D crescent
  13. ? Texturing many triangles - 3DS loader question ?
  14. Help With Texture Rendering
  15. Help with Face Selection
  16. Set pixelFormat under Windows...
  17. write text
  18. 2x zoom (pixelated)
  19. Grid following contour lines
  20. Single Draw call w/Triangle Strip...
  21. How to retain previous image in the frame buffer
  22. Drawing Lines in OpenGL (Mac OS X)
  23. Sun Flares
  24. Getting garbage chars when reading GLSL files
  25. gluProject doubt
  26. Text Glyphs Clipped
  27. Trying to use openGL extensions and failing.
  28. Display function
  29. Using opengl for a intensive engineering charts
  30. How to dynamic change the transparency of texture?
  31. Finding order of vertices
  32. How to show the section plane of a object
  33. Regarding GLUT's KeboardFunc's
  34. glGenBuffers not exist
  35. Light is not lighting
  36. Glut Problem: "Color Index Mode not supported"
  37. Some glTexParameters() being ignored.
  38. Drawing with a txt file
  39. About commercial use
  40. Single primitive culling
  41. glColorMask and glDepthMask
  42. glColor Issue
  43. Vertex Normals
  44. Unable to bind more than one uniform
  45. gluUnproject return values depend on cam rotation
  46. Drawing many user facing objects
  47. ? Colors per vertex or per face ?
  48. MFC OpenGL Invalidate Flickering
  49. Initializing OpenGL in Windows 7 - WITHOUT GLUT
  50. Accum blending issues
  51. filled 2D primitives
  52. Oversampling
  53. glGetShaderiv
  54. Random Input Problem [SOLVED]
  55. Having trouble with extension libraries
  56. triangle backface or frontface
  57. More than 8 lights?
  58. passing coordinates from mouse clicks
  59. Draw an arc
  60. GLSL confusion
  61. GL_LINE_LOOP
  62. Sweeping profile create surface
  63. loading bmps
  64. Why is gl3.h necessary?
  65. Offset line
  66. Drawing 2d text : glRasterPos
  67. FBO, not newbie question
  68. how to render depth value to texture using Fbo
  69. OpenGL Superbible 5 - Samples - Problems !
  70. Feedback effect using FBO, textures and shaders
  71. Confusing problem with drawing first primitive
  72. General Image Loading Questions (BMP Transparency)
  73. Multitexturing problem
  74. Using OpenGL without GLEW
  75. Black screen
  76. glColorPointer question, checkerboard
  77. skia for GUI
  78. Problem with OpenGL Superbible example (solved)
  79. Change context inside a display list
  80. Problem with Brightness / contrast of texture
  81. A pain to get my buffer work
  82. Link problem with glew in VC++2010
  83. Please give me some idea 3D surface of revolution
  84. Can depth value be rendered into texture (Solved)
  85. Systems GUI
  86. How long to render a 1920x1080 image
  87. cross platform opengl code that runs AND compiles
  88. Draw an arrow (or line) representing a direction.
  89. Is that possible to directly use PTX instruction ?
  90. FBO with depth and 3 RGBA16F as output - issues
  91. shape recognition
  92. most efficient way to get maximum value in texture
  93. developing 3d face from 2d image
  94. another newbie question about reg number.
  95. problem with my program
  96. how make that the view not stretch in the screen?
  97. How to "click" on 3D objects with mouse
  98. glReadPixels OR glGetTexImage crash application
  99. brightening premultiplied sprites
  100. GL_UNSIGNED_INT_8_8_8_8 is undefined
  101. Mouse click to 3d co ordinate
  102. No response from glutPostRedisplay()
  103. Image Outline
  104. [SOLVED]Can't create a 3.X or higher context
  105. GL_QUAD_STRIP results in triangles
  106. Texture only makes white square
  107. Circle looks like an ellipse
  108. What's meant by shading
  109. cubemapping with shaders
  110. How to get model matrix in OpenGL
  111. Syncing 3D stereoscopic glasses
  112. Sending texture to a shader
  113. deference between projections and views in openGL?
  114. ? Display Lists and glColor causes slow down ?
  115. MSAA with FBO
  116. Question about texture mapping
  117. PlaySound() issue...
  118. GL_TEXTURE_MIN_FILT dims entire screen
  119. Drawing Normals as Lines
  120. Rotating around the axes
  121. Setting model in the middle of the screen.
  122. Colour Threshold Alpha
  123. [Win32] 2D Text disappears at left
  124. rotating a point by x-axis is the formula valid fo
  125. Direction and vector
  126. Build Win32 GUI in Eclipse Instead of Console App
  127. Hello OpenGL
  128. Render object at bottom right of screen
  129. glEnableClientState(GL_VERTEX_ARRAY)
  130. Height field in alpha channel with GIMP?
  131. Discard vbo as soon as possible? Good or bad?
  132. OpenGL only textures half of a Quad
  133. One buffer per object
  134. light system
  135. glutBitmapCharacter delayed display
  136. 2D Mandelbrot Set, can't implement zoom
  137. A glfont that is not Windows dependent
  138. Overlapping alpha blended polygons
  139. All Objects are rendering as black
  140. Evaluation of flat variables
  141. Does binding a VAO override existing bindings?
  142. IDEA: Tag Tutorials that do things the "new way"
  143. PAN is looking like rotating please check my code
  144. OpenGL Texture loading using Devil
  145. How to fix light position with rotating cube
  146. Texture not showing on animated model
  147. glXMakeContextCurrent fails with BadMatch
  148. glTexImage2D() error 0x502
  149. Glew and OpenGL on OSX Lion
  150. Latest Headers for OpenGL?
  151. frame drop when binding & rendering large texture
  152. Display List usage
  153. Toggle texture on and off in Opengl
  154. Equivalent of instancing?
  155. Any good tutorials on occlusion culling?
  156. Few questions..
  157. Listener for when opengl context is visible.
  158. glGetName?
  159. Layered Framebuffers:glClear not working correctly
  160. C# and OpenGL
  161. pan has rotational effect
  162. Image vanishes when I call glutpostredisplay()
  163. how to draw text on the screen
  164. Please help : now visual output any more !!
  165. top view side view and front view
  166. Is bind/map array alone when part of vao ok?
  167. call glcontrol1_paint many times spontaneous
  168. Texture performance issues
  169. newbie view location / view direction in textfield
  170. Human Face
  171. Rotating the projection matrix
  172. Code to draw shapes
  173. Matrices math
  174. Fade-in effect
  175. GLUI_Scrollbar problem with GLUT keyfunction
  176. opengl es
  177. Heat Transfer
  178. OpenGL camera upside down problem
  179. Code fails on NVIDIA
  180. Basic Movement on the Screen
  181. Object classes
  182. Texture-binding issue (with video)
  183. error C2065: 'PFNWGLGETEXTENSIONSSTRINGARBPROC' :
  184. Basic lighting doesn't work
  185. detect write to (depth-)buffer
  186. Unable to compile
  187. How to design my program
  188. Problem in displaying text
  189. OpenGL beginner, please help
  190. how can I do shading
  191. enable depth test but disable write
  192. Having troubles drawing more than one VBO
  193. create 2D game in OpenGL
  194. Render geometry mesh of 3,4,5+ vertices per face
  195. glOrtho() Mirror Image
  196. glMultiDrawElements and Uniforms
  197. CUDA with OpenGL
  198. Camera Rotation Using gluLookAt
  199. OpenGL billboarding
  200. Drawing millions cubes
  201. Rotate the camear with respect to object
  202. Depth Buffer + Blending
  203. Light Source rotating with object
  204. Origin at the center.. how ?
  205. PBOs "pipelined"?
  206. WebGL Drawing failure.
  207. Question about Premultiplied Alphas
  208. VBO Efficiency
  209. Getting a core dump
  210. Problem on Mouse Event
  211. Problem with taking screenshot using glReadPixels
  212. openGL/Facial Expression Recognition
  213. Use of VBOs
  214. Mandelbox drawing performance questions
  215. GL_POINTS_SMOOTH cause strange TRIANGLE_STRIP
  216. Only full-transparent/-opaque texture rendering
  217. Fold each faces to create a cube
  218. draw random colored squares
  219. BadRequests out the wazoo
  220. Implementing a Turtle Viewing System
  221. Program stops working after driver change.
  222. Drawing Faces from 3DS file
  223. FBO + Glut = Black screen
  224. using matrix to fill a texture
  225. Drawing Bezier curves using De Casteljau Algorithm
  226. Problem with polygon rendering
  227. Getting problem with texure map with bmp/JPG file
  228. model, shade, looksRealistic OpenGL
  229. Garbage triangles if I access gl_MultiTexCoord0
  230. OpenGl > 3.0 emulation for development purposes
  231. ARB 'assembly'
  232. header files, import and GL3+
  233. Having problem with a drawing program
  234. FBO: Renderbuffer vs Texture
  235. vbo fail with huge vertex num (>10million vertexes
  236. Problem in texturing using FreeImage
  237. Hollow texture
  238. 2d vector and matrix operation
  239. Problem with marker confusion
  240. How to load image BACK from OpenGL?
  241. VBO and transformation matrix
  242. multipass rendering algorithms and frameworks
  243. Fixing backprojection
  244. how to move a vertex that exists in opengl context
  245. Paraboloid
  246. help me directions to this problem! please.
  247. Shadow mapping problem
  248. Problem texturing a sphere with VBO
  249. GL_PRIMITIVES_GENERATED and geometry shader
  250. Alpha value in ClearColor