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  1. Bug?- glGenBuffer reassigns IDs in vector<myclass>
  2. Drawing 2D crescent
  3. ? Texturing many triangles - 3DS loader question ?
  4. Help With Texture Rendering
  5. Help with Face Selection
  6. Set pixelFormat under Windows...
  7. write text
  8. 2x zoom (pixelated)
  9. Grid following contour lines
  10. Single Draw call w/Triangle Strip...
  11. How to retain previous image in the frame buffer
  12. Drawing Lines in OpenGL (Mac OS X)
  13. Sun Flares
  14. Getting garbage chars when reading GLSL files
  15. gluProject doubt
  16. Text Glyphs Clipped
  17. Trying to use openGL extensions and failing.
  18. Display function
  19. Using opengl for a intensive engineering charts
  20. How to dynamic change the transparency of texture?
  21. Finding order of vertices
  22. How to show the section plane of a object
  23. Regarding GLUT's KeboardFunc's
  24. glGenBuffers not exist
  25. Light is not lighting
  26. Glut Problem: "Color Index Mode not supported"
  27. Some glTexParameters() being ignored.
  28. Drawing with a txt file
  29. About commercial use
  30. Single primitive culling
  31. glColorMask and glDepthMask
  32. glColor Issue
  33. Vertex Normals
  34. Unable to bind more than one uniform
  35. gluUnproject return values depend on cam rotation
  36. Drawing many user facing objects
  37. ? Colors per vertex or per face ?
  38. Initializing OpenGL in Windows 7 - WITHOUT GLUT
  39. Accum blending issues
  40. filled 2D primitives
  41. Oversampling
  42. glGetShaderiv
  43. Random Input Problem [SOLVED]
  44. Having trouble with extension libraries
  45. triangle backface or frontface
  46. More than 8 lights?
  47. passing coordinates from mouse clicks
  48. GLSL confusion
  49. GL_LINE_LOOP
  50. loading bmps
  51. Why is gl3.h necessary?
  52. Offset line
  53. Drawing 2d text : glRasterPos
  54. FBO, not newbie question
  55. how to render depth value to texture using Fbo
  56. OpenGL Superbible 5 - Samples - Problems !
  57. Feedback effect using FBO, textures and shaders
  58. Confusing problem with drawing first primitive
  59. General Image Loading Questions (BMP Transparency)
  60. Multitexturing problem
  61. Using OpenGL without GLEW
  62. Black screen
  63. glColorPointer question, checkerboard
  64. skia for GUI
  65. Problem with OpenGL Superbible example (solved)
  66. Change context inside a display list
  67. Problem with Brightness / contrast of texture
  68. A pain to get my buffer work
  69. Link problem with glew in VC++2010
  70. Can depth value be rendered into texture (Solved)
  71. Systems GUI
  72. How long to render a 1920x1080 image
  73. cross platform opengl code that runs AND compiles
  74. Draw an arrow (or line) representing a direction.
  75. Is that possible to directly use PTX instruction ?
  76. FBO with depth and 3 RGBA16F as output - issues
  77. shape recognition
  78. most efficient way to get maximum value in texture
  79. developing 3d face from 2d image
  80. another newbie question about reg number.
  81. problem with my program
  82. how make that the view not stretch in the screen?
  83. How to "click" on 3D objects with mouse
  84. glReadPixels OR glGetTexImage crash application
  85. brightening premultiplied sprites
  86. GL_UNSIGNED_INT_8_8_8_8 is undefined
  87. Mouse click to 3d co ordinate
  88. No response from glutPostRedisplay()
  89. Image Outline
  90. [SOLVED]Can't create a 3.X or higher context
  91. GL_QUAD_STRIP results in triangles
  92. Texture only makes white square
  93. Circle looks like an ellipse
  94. cubemapping with shaders
  95. How to get model matrix in OpenGL
  96. Syncing 3D stereoscopic glasses
  97. Sending texture to a shader
  98. deference between projections and views in openGL?
  99. ? Display Lists and glColor causes slow down ?
  100. MSAA with FBO
  101. Question about texture mapping
  102. PlaySound() issue...
  103. GL_TEXTURE_MIN_FILT dims entire screen
  104. Drawing Normals as Lines
  105. Rotating around the axes
  106. Colour Threshold Alpha
  107. [Win32] 2D Text disappears at left
  108. Direction and vector
  109. Build Win32 GUI in Eclipse Instead of Console App
  110. Hello OpenGL
  111. Render object at bottom right of screen
  112. glEnableClientState(GL_VERTEX_ARRAY)
  113. Height field in alpha channel with GIMP?
  114. Discard vbo as soon as possible? Good or bad?
  115. OpenGL only textures half of a Quad
  116. One buffer per object
  117. light system
  118. glutBitmapCharacter delayed display
  119. 2D Mandelbrot Set, can't implement zoom
  120. A glfont that is not Windows dependent
  121. Overlapping alpha blended polygons
  122. All Objects are rendering as black
  123. Evaluation of flat variables
  124. Does binding a VAO override existing bindings?
  125. IDEA: Tag Tutorials that do things the "new way"
  126. OpenGL Texture loading using Devil
  127. How to fix light position with rotating cube
  128. Texture not showing on animated model
  129. glXMakeContextCurrent fails with BadMatch
  130. glTexImage2D() error 0x502
  131. Glew and OpenGL on OSX Lion
  132. Latest Headers for OpenGL?
  133. frame drop when binding & rendering large texture
  134. Display List usage
  135. Toggle texture on and off in Opengl
  136. Equivalent of instancing?
  137. Any good tutorials on occlusion culling?
  138. Few questions..
  139. Listener for when opengl context is visible.
  140. glGetName?
  141. Layered Framebuffers:glClear not working correctly
  142. C# and OpenGL
  143. Image vanishes when I call glutpostredisplay()
  144. Please help : now visual output any more !!
  145. Is bind/map array alone when part of vao ok?
  146. call glcontrol1_paint many times spontaneous
  147. Texture performance issues
  148. newbie view location / view direction in textfield
  149. Human Face
  150. Rotating the projection matrix
  151. Code to draw shapes
  152. Matrices math
  153. Fade-in effect
  154. GLUI_Scrollbar problem with GLUT keyfunction
  155. opengl es
  156. Heat Transfer
  157. OpenGL camera upside down problem
  158. Code fails on NVIDIA
  159. Basic Movement on the Screen
  160. Object classes
  161. Texture-binding issue (with video)
  162. error C2065: 'PFNWGLGETEXTENSIONSSTRINGARBPROC' :
  163. Basic lighting doesn't work
  164. detect write to (depth-)buffer
  165. Unable to compile
  166. How to design my program
  167. OpenGL beginner, please help
  168. enable depth test but disable write
  169. Having troubles drawing more than one VBO
  170. create 2D game in OpenGL
  171. Render geometry mesh of 3,4,5+ vertices per face
  172. glOrtho() Mirror Image
  173. glMultiDrawElements and Uniforms
  174. CUDA with OpenGL
  175. Camera Rotation Using gluLookAt
  176. OpenGL billboarding
  177. Drawing millions cubes
  178. Rotate the camear with respect to object
  179. Depth Buffer + Blending
  180. Light Source rotating with object
  181. Origin at the center.. how ?
  182. PBOs "pipelined"?
  183. WebGL Drawing failure.
  184. Question about Premultiplied Alphas
  185. VBO Efficiency
  186. Getting a core dump
  187. Problem on Mouse Event
  188. Problem with taking screenshot using glReadPixels
  189. openGL/Facial Expression Recognition
  190. Use of VBOs
  191. Mandelbox drawing performance questions
  192. GL_POINTS_SMOOTH cause strange TRIANGLE_STRIP
  193. Only full-transparent/-opaque texture rendering
  194. Fold each faces to create a cube
  195. draw random colored squares
  196. BadRequests out the wazoo
  197. Implementing a Turtle Viewing System
  198. Program stops working after driver change.
  199. Drawing Faces from 3DS file
  200. FBO + Glut = Black screen
  201. using matrix to fill a texture
  202. Drawing Bezier curves using De Casteljau Algorithm
  203. Problem with polygon rendering
  204. Getting problem with texure map with bmp/JPG file
  205. Garbage triangles if I access gl_MultiTexCoord0
  206. OpenGl > 3.0 emulation for development purposes
  207. ARB 'assembly'
  208. header files, import and GL3+
  209. Having problem with a drawing program
  210. FBO: Renderbuffer vs Texture
  211. vbo fail with huge vertex num (>10million vertexes
  212. Problem in texturing using FreeImage
  213. Hollow texture
  214. 2d vector and matrix operation
  215. Problem with marker confusion
  216. How to load image BACK from OpenGL?
  217. VBO and transformation matrix
  218. multipass rendering algorithms and frameworks
  219. Fixing backprojection
  220. how to move a vertex that exists in opengl context
  221. Paraboloid
  222. help me directions to this problem! please.
  223. Shadow mapping problem
  224. Problem texturing a sphere with VBO
  225. GL_PRIMITIVES_GENERATED and geometry shader
  226. Alpha value in ClearColor
  227. same drawing in 1080p and then 720p and conversely
  228. Need Help on polygon creations!!
  229. Are shader variables only per vertex and uniform?
  230. Multiple Textures loading problem
  231. opengl draw
  232. Querying Textue Coordinate in Fragment Shader
  233. drawing problem
  234. opengl engine
  235. How to disable DIFFUSE after enabling it?
  236. Problems keeping all polygons in viewport!!
  237. Creating a cursor shaped image as a 2D layer
  238. trouble using gluUnproject for 3D Mouse Coords
  239. trouble with smooth lines
  240. Moving to GL_TEXTURE_RECTANGLE
  241. undefined reference to......
  242. Web GL and display lists
  243. Can not run simple GLUT code.
  244. Access Violation Exception [VC++]
  245. World selective rendering
  246. No simple Color after Texture Bind?
  247. Picking when using glDrawArraysInstanced
  248. Deprecation
  249. Texture Mapping Fails
  250. Problem of GLsizei and GLint