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  1. Copy & Paste Pixels
  2. How to do smooth shading using my own color set
  3. intersection
  4. I am Willing to give 3D studio max
  5. Rendering to DIB
  6. What is OpenGl
  7. Intersecting Textures
  8. OpenGL Hardware Rendering
  9. Network rendering.
  10. Math-transformations question
  11. OpenGL.DLL ??
  12. Two textures on one sphere.
  13. Temporary controls drawing...
  14. to draw a tree
  15. How i can disable hardware acceleration?
  16. Switching Views
  17. What does Nurbs KNOT SEQUENCE do?
  18. Faster 'jitter'?
  19. Chaotic File Structures: *.3DS files
  20. glMultMatrixf(GLfloat *m );
  21. Java and OpenGL
  22. Can you give me some benchmarks on my engine?
  23. drawing images with opengl
  24. Shooting
  25. Software rendering
  26. This is a site plug so don't read it if you feel it doesn't belong in this forum.
  27. Compilation problem in VC++
  28. Selection with mouse drag
  29. Appeal for Rotation Demo
  30. Why OpenGL always render in software mode on my ATI Rage 128
  31. Problems with lighting
  32. can i use nvopengl.dll instead of opengl32.dll ???
  33. glutGameMode under WinNT
  34. Faster redraws
  35. bmp file in opengl
  36. my color is wrong ! help me !
  37. GLUT.H where do I get it?
  38. HELP ME GURUS!
  39. How to get surfaces for lightmaps...
  40. OpenGL lights
  41. Collision Detecting
  42. Game post for testing
  43. Constant values
  44. can't compile OpenGL
  45. Static scene with just one moving object
  46. A picture in a wall, without create a new object
  47. Depth Sorting
  48. particles and tga
  49. How Can I Get to Know Wheather my app use HW accelerate or not?
  50. Help! How do you handle multiple world/local objects?
  51. VC linker problems
  52. Some questions about wglMakeCurrent
  53. Rotating the axis?
  54. Open GL Error
  55. Can someone refer a good game programming book !
  56. Trouble with my first OpenGL program
  57. 3DS viewer
  58. Postscript poly offset
  59. Cut an ellipsoid where you need (half, 3/4, y axis,...)
  60. I find the Secret of openGL Texture.Am i right?
  61. When will the OpenGL1.2 be released?
  62. Problems With First Tutorial
  63. Walking around a 3d world code
  64. code not working!!! :-(
  65. Texture mapping problem
  66. Problem with the correct sequence of multiplications
  67. fading colour
  68. Vertex Array problem ....
  69. rotation problem with the axes
  70. glDeleteTexture(s)?
  71. Where can i get more info about AUX library?
  72. About matrixes
  73. full-screen mode
  74. OT font for opengl1.2.1 spec PDF
  75. Console API?
  76. also
  77. Can someone clear me up on AUX?
  78. vertex shader
  79. fun colored line ?
  80. view all, things that are out of the viewing volume although
  81. OpenGL Window management
  82. OpenGL acceleration
  83. 16-bit textures
  84. object collision - how to begin
  85. How to leave tron light cycle effect in 3d?
  86. How to make pink color..?
  87. Sprite
  88. Wanna hearing sound with FMOD ?
  89. how to control the mainloop interval?
  90. about 16bit texture
  91. A simple opengl way to load objects(x, 3ds)?
  92. Polygon with a hole
  93. More than one texture on one object
  94. moving a object
  95. OpenGL Extensions by Vendor by Driver
  96. How to use HW accelleration in windowed mode
  97. GLUT for 'Doze
  98. Glut Game Mode?
  99. why my code can not render a stabiliza display?
  100. Using Extensions?
  101. What use of glutTimerFunc()? It do not do job. 8(
  102. Polygons disappearing on rotation
  103. glutEntryFunc() doesn't work.
  104. 3D graphs
  105. zbuffer
  106. Timing
  107. glBindTexture...
  108. Need help w/navigating within a scene
  109. OpenGL and ActiveX
  110. Is glut_GameMode fast enough for a 3D Demo ?
  111. View3ds question?
  112. well i ask again is directdraw and opengl usable together
  113. Reading BMP files
  114. Lightening problems
  115. ChoosePixelFormat and other errors
  116. glulookat not working :-(
  117. Make simple path so planes can fly?
  118. Real-Time
  119. wire appears to move from side to side on object
  120. gluUnProject & Matrix
  121. View3ds and textures
  122. Depth increasing
  123. Not really an OpenGL question! again
  124. scaling destroys lighting of glutSolidSphere
  125. blending
  126. help!!
  127. How to construct irregular shapes and render it
  128. Purple Specular Lighting?!
  129. How to model cogs which rotate in OpenGL?
  130. Understanding how fog owrks
  131. OpenGL initialization suggestion please
  132. X Optimizations
  133. can Display Lists be deleted?
  134. Poly Hiding
  135. OpenGL acceleration (again)
  136. Directional Spot Light
  137. Plotting Pixels--how?
  138. Realtime Skeletal Deformation
  139. M&V
  140. GLUT in Delphi
  141. SGI 4D Power series question
  142. Glut and VC++
  143. Trouble with color depth!!!
  144. glPointSize does not seem to work
  145. FPS???
  146. FPS???
  147. What's the format of AUX_RGBImageRec?
  148. calculating the coordinates of a polygon after it has been rotated.
  149. *.3DS object collision
  150. I don't want to see that DOS box any more, help me!!
  151. New in 3D world, working on a game need some help
  152. Rebinding shared textures isn't working
  153. GLUT, gtk+, QT???
  154. How to do accelerated matrices transformation?
  155. Single window, dual viewport: How?
  156. how to use extansions
  157. Glu32.dll
  158. Problems with glDisplayList
  159. how to compile
  160. glGetFloatv dont work
  161. Help with book selection
  162. strange colors
  163. Win 2000 and multitexturing
  164. Fog problems
  165. 3d Studio Max importing!?
  166. I dont know where to start
  167. Where can I get info about coding a modeler?
  168. GLUT 3.7 under Borland
  169. Stupid question: what is the fglaccum() and glaccum() ?
  170. OpenGL 1.2.1 headers for VC6
  171. Mouse flickering
  172. SetPixelFormat
  173. I need help on vertex array !!
  174. Blending Strangeness
  175. (Dumb Question) glBegin & glEnd
  176. Borland c++ 4.5 trouble
  177. 4 x 4 matrix inversion
  178. problem with glDrawPixels
  179. Calculating matricies
  180. Book/Website that explains theory behind Demo-effects ?
  181. How initialize an open gl window in visual c++6
  182. drawing a cardioid
  183. Fillrate limitation
  184. Big Problem!
  185. 3d Studio Max R3 wanted
  186. Determinate of matrixes
  187. Identifying adjacent triangles??
  188. Normals/tectures/colors
  189. Water Info
  190. how can i create a pop up menu
  191. Please help me!!!
  192. Affine/Linear Texture Mapping
  193. perspective/Frustum
  194. wrl or 3ds to opengl code
  195. Modelview/Projection - easy question
  196. Partitioned display window, all looking at origin from different angle
  197. I'm searching "OpenGL source code". Can sameone help me?
  198. Is there any way to put my OpenGL application into a html?
  199. to put OpenGL application in a html page?
  200. To define the gluSphere() position.
  201. Detecting Edges
  202. Sharing Vertices
  203. Texture Sphere
  204. Messed with dlls' and fogot... Please Help
  205. jpeg import
  206. basic matrix ops
  207. How can i create menu
  208. code not working
  209. T&L
  210. display lists leed to big win386.swp
  211. compile under Microsoft VC++
  212. The difrence between a modeler and an engine
  213. linker problem
  214. linux compile
  215. portability
  216. # of display lists
  217. Please HELP!!!!!!!
  218. glut
  219. Splitscreen
  220. need help bad!!
  221. glut32.dll
  222. Thanks lee!!!!
  223. Does somebody use Cosmo3D & Optimizer ?
  224. unresolved external symbol
  225. Whats wrong with this!!
  226. lots of questions !
  227. Display List efficency
  228. local/global coordinate system problem
  229. The rummy and abysmal problem ! Great Master give some direct please!
  230. shadows
  231. precompiled *.LIBs for BC++
  232. displaying bitmaps in 2d(or raw files)
  233. upside down coordinate system
  234. Screensaver wizard
  235. Make a DLL ?
  236. Error while running
  237. Textures for dummies
  238. Light Sourcing
  239. Polygon Bugs
  240. what language/complier's easiest/best for openGL ?
  241. The 'PostScript' format?
  242. Need Quick Help Easy Answer
  243. glBegin()
  244. X Window Display
  245. camera rotation matrix calculation
  246. Nate Miller ?
  247. emmisive lighting
  248. Hiding The Console Window
  249. OpenGL Engine in C++
  250. Fog(gy)