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  1. Making a Bezier curve oscillate
  2. Why do the objects get blended together?
  3. Moving Camera accurately
  4. multiple textures on a single VBO?
  5. C# and opengl?
  6. how to render to float32-rendertargets
  7. Creating textures
  8. Getting rotation (normal?) from 3 points
  9. Loading A Picture in Opengl??
  10. GLSL: troubles with uniform float variables
  11. Threads: segmentation fail with GL-functions calls
  12. Placing pixels in 3D space and user rotation
  13. adapt xcompmgr to enable a color-transparency
  14. about ''float4 uv[8] : TEXCOORD0;'' Solved!!!!
  15. Image with Depth Map
  16. texture problem
  17. Opengl shader matrix computation problem
  18. Update Texture Alpha channel
  19. gl_FragCoord.z confusion
  20. SetPixelFormat always returns false?
  21. Keeping quads size when using VBO and glScale
  22. How to use a XPixmap into openGL
  23. Colouring a surface
  24. PBO slower than glTexSubImage2D() ???
  25. Drawing lines with a vector of verticies
  26. How to remove lines inside triangle meshes
  27. Programming on the GPU
  28. webgl and compress texture file
  29. Where can i find opengles2.lib
  30. Mesh with fill and wireframe
  31. 3D models
  32. how to render to texture?
  33. get position of vertex
  34. Tesselation and Texture
  35. Is there a opengl4.lib ?
  36. Return/Output variables from shader
  37. Problem with normals?
  38. Motion Blur With Shader Example
  39. OpenGL Samples 4.1 running error
  40. save greater-than-one float in texture!!solved!!!!
  41. Help With Cube.
  42. OpenGL 4.0/1 SDK
  43. click 2d button to display object
  44. two colors interset with each other
  45. MSVS 2010 Professional with OpenGL
  46. Fullscreen Texture Align with Frame Buffer
  47. Not drawing anything.
  48. gluPerspective( near clipping )
  49. About WebGL and .obj files
  50. Newbie questions on terrain per pixel shading
  51. Extrude a surface without glBegin-glEnd?
  52. OpenGL and GDI+ in overlapping windows
  53. Camera Movement [SOLVED]
  54. Rotating about a single axis
  55. Multiple Textures on GL_QUADS Call
  56. Problem with stencilling
  57. texture to texture copy, running through a shader?
  58. Find edge of window given a Z
  59. Good Sources/Books for learning Opengl quickly
  60. make an object elastic and flexible
  61. Display a complex mesh in openGL
  62. Resize windo
  63. What part of textured sphere is viewable
  64. Convert point sprites to a shape on a globe
  65. Simple Animation
  66. different textures on both faces of a rectangle.
  67. read stencil buffer
  68. gluLookAt(z=0) objects z=0 but they r not visible
  69. Bsp tree
  70. Transforming the 3D model affects the shadow map
  71. Why should I use two matrix modes?
  72. glEnable(0)
  73. update the glut window (online)
  74. Compilation error (beginner, c++, netbeans)!
  75. Just started OpenGL, having massive problems-
  76. How to load the texture that not power by 2?
  77. Understanding Texture coordinates
  78. How to use glTexImage2D load bitmap?
  79. OGL Application in MDI (Should i use wizard?)
  80. Problem with learning texturizing please Help
  81. glReadPixels problem
  82. Is this how lighting is supposed to look?
  83. Disappearing models
  84. how can i upload a sub rect of pbo to a texture?
  85. View JPEG
  86. SFML/OpenGL draw nothing
  87. glOrtho() and camera shaking magnitude
  88. wglCreateContextAttribsARB identifier not found
  89. normal vectors
  90. Linking Errors
  91. Creating two Opengl Windows
  92. 2D images flicker on screen when comb. w OpenGL
  93. Texture stops rendering on iphone
  94. Case sesitive Functions???
  95. Render scene to texture: FBO and glCopyTexImage2D
  96. Cube map Texture Coordinates
  97. OpenGL RC Sharing (wglShareList)
  98. specular lighting and shininess
  99. Loading BMP file using C++
  100. Loosing Keyboard Control
  101. Viewport distortion- even with proper aspect ratio
  102. Multiple shaders single VAO/VBO
  103. Create a grid
  104. Depth Test Begins to Fail as Distance Increases
  105. Super Bible 5 triangle errors
  106. architectural models illumination
  107. Storing 3D data
  108. video card upgrade and selection
  109. Opegl Cube (Blank Screen)
  110. A little help with timers
  111. Doubt with reshape function
  112. GLSL texture tearing problem
  113. Definition of GL_PACK_ROW_LENGTH parameter
  114. getting rid of windows console?
  115. camera system object centric
  116. Linked Error (Help a Begginer)
  117. about lighting calculation and back-face culling
  118. Several Rectangle or One rectangle with cuts
  119. Question about Toon Shader order of operations
  120. Creating quad from poitns using geometry Shader
  121. Polygon Triangulation And Layer Filling
  122. Depth only FBO, incomplete draw buffer
  123. Making a 3D custom shape
  124. OpenGL windows api
  125. New to OpenGL...looking for some help!
  126. What card don't have GL_EXT_Secondary_color?
  127. Rendering Color Stored In Texture Coordinates?
  128. Experience with X3D
  129. Rotate camera without the idle function
  130. Commercial distribution of OpenGL
  131. SOIL library , how to use
  132. glGenRenderbuffersEXT() segfault? Need help...
  133. camera position
  134. What way is faster than wglUseFontBitmap to draw t
  135. nurbs 3D object
  136. Problems with displaying 2D Images (using DevIL)
  137. Rendering wavefront obj files with VBOs
  138. getting GLEW to work for first time
  139. Anti aliasing
  140. Clear Screen
  141. Question about using Bitmap images as Textures
  142. webgl matrix set
  143. Regarding use of uniform variables in Frag Shaders
  144. Converting object to screen coordinates
  145. pick point
  146. Difference between OpenGL 2.1 and 3.0?
  147. Changing a Vertex Attribute
  148. Image Transitions...
  149. How to at any time change a OGL into fullscreen?
  150. PNG Transparancy blending?
  151. How to get the size of graphics memory?
  152. Cannot Draw Textures
  153. vector multiply in webgl
  154. Opaque shader
  155. Different buffers for different objects
  156. need a quick answer of my very simple question
  157. Help With Camera
  158. Models are messy without gl_Vertex
  159. Can't get indexed VBOs to work.
  160. Camera and lighting
  161. can not get right perspective view of model
  162. automatic zoom to fit irregular 3D model to screen
  163. OpenGL versatile for older computers?
  164. ransformation: object to eye coordinates
  165. right-hand rule - glRotate wrong direction?
  166. Light, distance and fading.
  167. Problems with simple OpenGL (core) file
  168. Window Resizing
  169. Any books on coding a engine from scratch (cpp)
  170. Sensing an objects(Quads/Triangle) Positioning
  171. draw mesh at 0,0,-1000 opengl/webgl
  172. OpenGL vs OpenGL ES (GLchar and more)
  173. Drawing half spheres in java/lwjgl
  174. what API can instead glBitmap move pos?
  175. convert opengl to opengl with shader
  176. How to specify fragment shaders output?
  177. Help setting up VBO
  178. Spotlight only illuminates -z-space
  179. Image with fixed tag
  180. Opinions on 3D model File Formats
  181. glClear() tampering with data?
  182. multiple windows using glui and glut
  183. VAO/VBO for meshes
  184. problem
  185. Texturing Repeat and other questions...
  186. zNear/zFar: how to do depth partitioning?
  187. Regarding the interpolation of varying variables
  188. glOrtho + Bounding Box problem
  189. glLoadMatrix fails to update current matrix
  190. Draw mesh on image in openGL ES
  191. Advice needed - regular texturing vs. pixel shader
  192. Heads up display (HUD) dynamic text input
  193. opengl texturing issues
  194. Sharing information between GL contexts on Linux
  195. Menu overlay with many sub-windows
  196. Replacing an existing texture with a new one
  197. OpenGL creating a command to open a door
  198. help with interactive water effect!
  199. OpenGL SolidTeapot() how to place it in 3d world
  200. OpenGL Collision - any help with coll and co-ords?
  201. SuperBible 5th Edition Chap2-Triangles Not Working
  202. glNormalPointer isn't doing normal things!
  203. FPS camera
  204. struggle in bug error MSVCRTD.dll
  205. Icon drawing in 3d
  206. GLWindow class?
  207. Coding a Game, have hit Giant Roadblock
  208. How can I start with Symbian S60 v3
  209. Selection excluding occluded objects
  210. Multiple Textures in One scene, One per mesh?
  211. Translation in Z
  212. "Voxel" Problems [SOLVED]
  213. Pls pick apart my code
  214. Test for support for glCreateShader ?
  215. Binding several buffers simultaneously?
  216. Showing the density of a plot using jogl
  217. Adding an image
  218. Vertex Attributes
  219. Different buffers for different objects
  220. can't translate objects/prmitives along x-axis
  221. Distance to object in world space
  222. Dump all OpenGL State to log file
  223. UV problem
  224. 3D Texture Rendering Confusion
  225. capture opengl scene
  226. Is rendering to the primary framebuffer possible?
  227. Platform Independent OpenGL
  228. How to write a Custom Wizard for OpenGL in vs2008
  229. Jitters in textures
  230. Problem with GL.ReadPixels() CPU usage
  231. Rendering transparent "pie" area
  232. Unknown OpenGL symbols when compiling freetype.gl
  233. Cannot Draw Ellipse
  234. Get Center of the Ellipse
  235. Absolute beginner: Rendering 8 verts
  236. why my quads renderer all in white?
  237. Best place to get OpenGL header files?
  238. Question for the usage of attribute in shader ?
  239. glColorPointer drawing only in black color
  240. OpenGL Window Lag
  241. Please explain glVertex4fv(...)
  242. Texture error
  243. Obtaining coordinates after MVP multiplication
  244. Can fragment shaders have edge-awareness?
  245. OpenGL - Message box or Pop up Message box
  246. Texture Coordinate Generation with glTexGen
  247. Get Direction from Transformation Matrix or Quat
  248. 3D Rotation problem
  249. Object rendering at constant size from camera view
  250. Dot3 Bump Mapping ERROR