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  1. Problem loading a obj
  2. Texture mapping non-smoothing
  3. Rotating an axis to create height change for obj
  4. Help for Rubik's Cube Rotation of each slice...
  5. Simulation speed depends on load
  6. .obj in OpenGL
  7. Positioned light moves when using quads
  8. Transparent image
  9. Processing cost of glUniformMatrix*()
  10. Color distortion rendering at certain positions
  11. GL_SPHERE_MAP
  12. N by N by N cubes to build a big Cube or similar
  13. Collision Detection
  14. gl_clipdistance - clipping - example
  15. error C2065
  16. Rotation problem
  17. texture creation problem?
  18. Try Create Texture
  19. Rotation of vertices
  20. Creating 3D Texture - Sample Help
  21. Retrieve frstum corners with gluUnProject?
  22. Interactive Parts Model - Noob
  23. texture atlas
  24. OpenGL/ Light (part1)
  25. One texture, one shader, two samplers
  26. Rotate and read back
  27. is there a way to find out what coordinate we r in
  28. glColorPointer and colors for whole triangle
  29. Problem with VBO
  30. Scene isn't rendering - probably matrix issues?
  31. GLFrame's getMatrix problem in superBible4ed
  32. about GL_MAX_RENDERBUFFER_SIZE_EXT
  33. FBO renderbuffer how it works
  34. can't get VBOs textured
  35. How to do 2d in modern opengl
  36. Compiling Real-Time Volume Graphics Book Samples
  37. Radeon X700 PRO not working with shaders
  38. Changing alpha of pixels on a texture?
  39. what is the easiest way to load images?
  40. Changing coordinates
  41. Declaring Vertices
  42. The simple Stuff : draw a Image to Screen
  43. Just Started
  44. texture look like 3d
  45. glGenerateMipmap(GL_TEXTURE_2D_ARRAY)
  46. Spot Light / Specular Lighting seems incorrect
  47. how do u create lighting/normals for glut objects
  48. Gaussian Blur Filter Sample
  49. urgent exam help pls!.what is the current matrix?
  50. Problems with glutKeyboardFunc
  51. glReadPixels/gluUnProject problem
  52. Planet ring
  53. About Modelview
  54. Regarding GL_SHORT....
  55. Regarding performance(CPU and GPU)
  56. Texture Wrap don't wrap
  57. Delete shared texture
  58. Compiling CG to GLSL
  59. 2D HUD
  60. glGetTexLevelParameter is undefined
  61. problem with light
  62. Cube
  63. issue with "camera" settings
  64. Rendering multiple quads workflow
  65. 3d texture coords
  66. Using Variables in Display?
  67. glReadPixels fail in 16 bit window color mode.
  68. Rendering the depth buffer to a texture in a FBO
  69. Light map theory...
  70. Texture mapping problem
  71. How to program quadbuffer code
  72. Moving a ball in a labyrinth
  73. Mirror a model completely?
  74. FPS Camera Basics
  75. Faces Shadowing Themselves
  76. OpenGL ES texture mapping and handling...
  77. OpenGL 3D Texture Simple Cube with glsl
  78. Sphere and texture rotation
  79. why this code cause glerror invalid enumerant?
  80. Polygon rasterization, fill, and point sampling
  81. VBO for geometric primitive
  82. Spotlight doesn't light up my scene
  83. lighting issue (can't get specular highlights)
  84. picking using VBO
  85. extract rotations and translations from matrix4x4
  86. Vector through poly intersection...
  87. AVI Player
  88. Black window
  89. Scaling for a HUD
  90. Problem with light
  91. Defalut Filtering technique
  92. please help me to control my game speed
  93. Professional game controls with Mouse and KeyBoard
  94. Texture mapping a 3d object (especially cylinder)
  95. lighting looks striped
  96. Ambient light to bright
  97. How do this viewport() and gluOrtho2d work?
  98. DXT compressed textures
  99. How to unproject the gl_FragCoord?
  100. How to read and understand openGL coding?
  101. Improving Skybox
  102. How to put a camera inside an object?
  103. Incomplete shapes and "blobs" (extra solid shapes)
  104. particle engine, and viewing distance
  105. Continuous rendering of animations
  106. Help about a code
  107. Redraw buffer
  108. issue with point and spotlights
  109. any recommendations for a port from directx ~7?
  110. How does glGenLists() work?
  111. Drawing Cylinders from polar coordinates (Max MSP)
  112. we need help in one project- PLS HELP US
  113. clearing sub-region of the window, or viewports
  114. Question regarding an example from Super Bibble
  115. mapping texture to gluCylinder
  116. Animation of 3D Hand Model
  117. How does gluLookAt() work with gluPerspective()?
  118. Texture problems (many different ones)
  119. How to display a vertex with large values?
  120. seamless tileable texture algorithm
  121. Matrix API
  122. 2 Little problem in My Program..=/
  123. Two spot lights
  124. glew + sdl problems
  125. Fail to visualize normals...
  126. gluLookAt and a tile-based top down view
  127. unable to get VBO to render
  128. shader code
  129. Skeletal Animation
  130. Questions about how OGL specs are created.
  131. how to render to 3d texture or 2d texture array
  132. Reading the state of the model matrix
  133. OpenGL in java?
  134. Question to Alfonse Reinheart
  135. Actually displaying VRAM
  136. transparency question
  137. Shadow Map - direct light
  138. GLSL multitexturing question with FBO
  139. Screen Refresh Event
  140. Introduction to basic projection
  141. Display List Not working (solved)
  142. glDeleteLists
  143. Help Basic 2D Grid
  144. Precision difference between Rbo and default Fbo
  145. Binding a vertex array
  146. Reading the pixel fromat of a texture
  147. restore control to console from GLUT window
  148. Pointer Error in GLUT
  149. display lists and color
  150. Why does the transparent textures flicker?
  151. Obtaining intersection data using line/ray
  152. NURBS weight problem
  153. black flicker at triangle edges
  154. Describing a 2d objects visible space
  155. White Screen - Graphics Card Problem?
  156. I get black scene while using FBO+multisampling
  157. How to create a 2D multisample texure?
  158. simple texturing shader not working...Black Screen
  159. Unknown problem(updated)
  160. Load textures with LWJGL? How?
  161. Not rendering 3D objects
  162. Cube texture fixed set of mipmaps problem
  163. storing transformations and rotations
  164. Displaying text with glutBitmapCharacter issue
  165. Unknown White screen
  166. New to OpenGL... references anyone?
  167. when to use glActiveTexture?
  168. Texture compression.
  169. Oblique projection
  170. colors acting weird
  171. Linking glew
  172. Moving from immediate to VBO with GLSL 1.1 (Mac)
  173. how can i get the vertex after rotation?
  174. Texture upload, multithreading, PBOs, FBOs
  175. Help needed with multi texturing
  176. glDrawArrays vs glDrawElements
  177. The best way for swap data between 2 VBO's
  178. Small lights on fire effects
  179. Textures inside FBO
  180. glBlendFuncSeparate issue
  181. is there any metho to save a texture into an image
  182. Wireframe and GL_TRIANGLE_STRIP
  183. Where to Start? Library/Framework f. Visualisatio
  184. nVidia drivers problem?
  185. OpenGL Rendering Issue on Remote Desktop
  186. Same game in OGL ESv2 doesnt work with OGL3
  187. Dynamic colors in OpenGL?
  188. Unhandled exception at 0x00000000 glGenBuffer
  189. Stencil Buffer
  190. Rendering Aspect Maps(Slope Maps)
  191. problem with building a texture from matrix
  192. point cloud to wireframe
  193. glTranslatef
  194. refreshing the same data
  195. glCopyTexSubImage2D destination?
  196. texture and colors
  197. Learning OGL on Droid platform. a bit confused
  198. Camera magic?
  199. Correct size of BufferData for Transform Feedback
  200. Use a texture from another application
  201. texture issue
  202. Drawing lines on top of a texture
  203. linker error using dev c++ and devpak
  204. How to get normals of each pixel fast?
  205. Picking related question
  206. GL_DECAL makes white border around texture
  207. particles via GL_POINT_SPRITE | Nvidia
  208. Problem with gltReadTGABits
  209. Different rendering on different devices
  210. Blending Problem
  211. screen capture
  212. resized image and result offsets
  213. Beginner needs help
  214. CopyTexCoordData2f
  215. Pixel-accurate rendering
  216. using alpha blending with shaders
  217. Nothing showing on screen
  218. mapping 2d touches into 3d space
  219. Nvidia's free PCF, how to get it
  220. Modifier Key Input Question
  221. Multithreading
  222. no rendering of object on screen????
  223. How to disable transparent textures for an object?
  224. Drawing texture in Windows OS using OpenGL
  225. multiple lights with shadow
  226. weird ...
  227. opengl animation
  228. using opengl without creating window
  229. Two texture on a model with different transparency
  230. glDrawArray+VBO increasing memory footprint
  231. 3d flight-simulator-like movement
  232. Palettes?
  233. Open GL SuperBible problem with setting up IDE
  234. How do I draw directly to image?
  235. rendering issue
  236. texture concept query
  237. tutorial
  238. shader program link error with no info log
  239. GlutPostRedisplay problem
  240. Coordinates and Texture Filtering
  241. gl_PointCoord issue
  242. VBOs and Normals
  243. Forward compatible vs Core profile
  244. cannot map texture to a polygon
  245. Simple Box Animation Not working
  246. create a frustrum
  247. OpenGL3 Toolkits, C++ and a problem
  248. non power of two texture loading slow
  249. Render to FBO
  250. Picking Problem