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  1. SOLVED: glCallList causes missing polys on NURBS
  2. How to set the texture coordinates?
  3. Basic question: Background image hiding polygons!
  4. Buffer Objects causes run-time AV
  5. Reflection effect
  6. Anisotropic filter on the drawing buffer
  7. Background music
  8. Problem with Blending
  9. camera and shader
  10. Selection by polygon
  11. GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT warning?
  12. glLookat
  13. Assign to uniform from shader
  14. problem with transparency
  15. GLFrame Camera
  16. Track coordinates of a vertex after glRotatef()
  17. Bug
  18. Open GL error while Complie
  19. basic opengl beginner
  20. Best way to do clipping?
  21. Texture coordinates to screen pixel coordinates
  22. Need Help With Basic Camera
  23. simulating rain drops
  24. open GL glitch
  25. Is it possible to render a texture on screen?
  26. two windows - one way road only ??
  27. drawing pixels on screen VS texturing quad
  28. Problems with frustums, etc...
  29. GLError: <unprintable GLError object>
  30. Uniform arrays and element location
  31. Textures on 4 non coplanar points
  32. Many bound textures performance question
  33. problems on stencil shadowing
  34. How the stencil buffer is working
  35. Call List Issues
  36. Color problem: GL_ABMIENT and GL_DIFFUSE dont work
  37. OpenGL Discussion boards upgraded
  38. Setting Up opengl
  39. Do I have to call glDisableVertexAttribArray?
  40. Updating a VBO
  41. need help in drawing rectangles nd triangles
  42. problem with line styles
  43. Problem applying texture using opengl+sdl (solved)
  44. OpenGL 3 drawing not working
  45. Streaming bitmap data for textures via Socket
  46. Rendering mess (white box texture error)
  47. Rendering the same polygon at different locations
  48. How do I specify line loops in glDrawArrays
  49. HexSwirl help :(
  50. delay time in Glut commands
  51. SDL/OpenGL shape rotation problem!
  52. Transformation order
  53. Texture distortion at bigger object size
  54. Noob question: change start drawing position
  55. Rotation problems
  56. Different rotation for different vertices
  57. Multiple textures assigned to an object? How to?
  58. glMultiDrawElements or glPrimitiveRestartindex?
  59. Algorithm for building shapes with TRIANGLE_STRIP
  60. OpenGL Luminous And Graph Building
  61. Screen coordinates to world coordinates
  62. chckn crossin d road
  63. Finding clicked point in openGL
  64. Moving Objects
  65. How can I get seamless tiles using texture mapping
  66. Basic Scene Movement Problem
  67. Delaney triangulation algoritham -incremental
  68. size of screen depends on what?
  69. color index with material properties
  70. Creating Dynamic Textures
  71. Rendering
  72. Basic box game - Collision Detection
  73. GL view rotation question
  74. Skybox help needed
  75. reshape func problem =(
  76. Problem with Blending
  77. OpenGL translation difference
  78. vertex buffer object - sphere
  79. How can i Control 3D Human model meshes?
  80. translatef
  81. Material Issue
  82. Rotation combined problem
  83. Initial triangle in delanay (watson algoritham)
  84. Blending "offscreen"
  85. VBO and Normal Maps
  86. Where can I find the OpenGL libraries?
  87. Lights not recalculating.
  88. how to get the vertices of transformed shapes ?
  89. inside cube and textures
  90. Problem in texturing
  91. Time Limitation
  92. Time Limitation
  93. Normals to use for a viewer facing rectangle
  94. Model faces not being lit correctly.
  95. SDL/OpenGL image doesnt display correctly :S
  96. FBOs with 3d coordinates
  97. General Help
  98. bloom/blur, rendering to FBO, clearing FBO
  99. Calculating height for a ball moving down a hill
  100. Rendering to frame buffer
  101. move a polygon
  102. Balls not getting generated in proper cordinates
  103. Rendering depth to pc memory
  104. Bsic Program for LINEs
  105. problem regardind mouse movement
  106. S3TC texture compression performance
  107. Vertex buffer with unsigned byte crash the app
  108. Polygon fill problem
  109. chicken game
  110. creating a few VBO-sharing QGLWidgets in JOGL
  111. waves
  112. GL_NUM_COMPRESSED_TEXTURE_FORMATS == 3?
  113. Basic texturing w/ core (GLSL) problem
  114. Moving Texture and Stack Order
  115. how do i know if my graphics card supports OpenGL?
  116. glColorTable using lots of CPU power
  117. shader front/back face and ccw ,cw
  118. Rendering a lot of vertex
  119. Cube Texturing Problems
  120. Drawing faces
  121. Simple error with glDrawElements(GL_TRIANGLES)
  122. How to draw two shapes at the same time?
  123. What is "application-defined clip distance"?
  124. Can Opengl show text from a diffrent language?
  125. Problem with drawArrays segmentation fault
  126. skeleton animation
  127. VBO fails to render circles
  128. Accessing multiple FBO Textures via GLSL
  129. FBO performance options
  130. OpenGL clip planes
  131. Draw a square?
  132. wrml loader and normals problems
  133. Screenshot of opengl window
  134. Filling a trapezoid with a texture
  135. Emission & Ambient
  136. Emission & Ambient
  137. Using gl_TessLevelInner correctly?
  138. Scaling text using this code?
  139. Horrible texture blur\pixelization
  140. To swing a swing
  141. buffers and culling
  142. MRT with different size,viewport,format
  143. Pool Ball Rotation
  144. selection and feedback in ogl
  145. Writing Unit Tests using OpenGL
  146. Getting color of backface vertex
  147. Toon/Cel Shading with Transparency
  148. Crash at glEnableVertexAttribArray
  149. Code mouse drag in 3D space
  150. Getting vertex data and compare to adjacent faces
  151. Distance to closest pixel from view position
  152. glVertexAttribPointer causing problems
  153. glutMotionFunc error
  154. Problem with occlusion query in OpenGL
  155. keyboard
  156. Z-Buffer Problem .. but how to solve it ?
  157. Camera error?
  158. VAO's on ATI 6xxxx cards with multiple contexts
  159. keyboard
  160. Rotating square & changing its color
  161. Simple rotate issue
  162. Arrow keys
  163. Transform light sources when transforming objects?
  164. Software renderer
  165. Best way to learn opengl?
  166. Using glReadPixels to texture a sphere
  167. Colour Picking issue
  168. Zooming in a 2d game
  169. opengl 3.3 vs opengl 4.0
  170. opengl 3.1 for intel 82945G express chipset
  171. Move the camera to the direction it points
  172. OpenGL >> Adding branches to skeletal joints
  173. How can i load image?
  174. Beginner problem with VBOs
  175. [Linker Error] SERIOUS PROBLEMS!
  176. Need help to render text
  177. Avoid importing the same mesh into the scene?
  178. Is setting line smoothing retrospective?
  179. Crisp rendering of horizontal and vertical lines 2
  180. OpenGL ..transformation
  181. Apply normals
  182. Debugging empty screen with no GL errors
  183. can't compile examples
  184. Polygons overlapping detection based on camera?
  185. How do I start using OpenGL 3.0/3.1
  186. drawing solid of revolution
  187. Viewport viewing text?
  188. How can I enable culling for each of the viewport
  189. Got DLL error if run the exe
  190. output a variable to screen???
  191. Mapping pixel colors without hardware
  192. scaling affect the lighting on object??
  193. glDrawArrays and normals
  194. alpha blending
  195. Opengl transformation stack in version 3.3
  196. OpenGL Shadows and the Stencil Buffer
  197. Language bindings following OpenGL spec?
  198. red book example dont understand - clip.c
  199. GL_SAMPLE_POSITION return null values
  200. How to restrict animation to be displayed only onc
  201. Version of OpenGL
  202. How to use glVertexPointer correctly.
  203. example in redbook named planet.c requires aux.h?
  204. Two FBOs bound at the same time
  205. just get a black screen
  206. Questions on VAOs
  207. Screenshot to texture
  208. how to create terrains using fractals?
  209. Using gluLookAt() to orbit around a moving object
  210. A taxonomical question about glClear
  211. testing objects if they were rendered
  212. glCreateShader(GL_VERTEX_SHADER) invalid enumerant
  213. where to use glutpostredisplay?
  214. drawing a container...
  215. Cross platform development
  216. VBO with multiple objects
  217. 3D pie-chart calls from Dev-C++
  218. Light and Translate
  219. Transform to eye-space with shader
  220. Moving text along with the primitive objects
  221. Cutting 3D model on layers
  222. Macintosh OSX and Window Frame Rates...
  223. Frustum culling - best practices?
  224. How to draw an image in it's real size in 3d space
  225. How can I set my own depth comparison function?
  226. glRotatef : some confusion
  227. OpenGL Camera
  228. Random Angle
  229. A question setting up ray-tracing
  230. Select and move the vertices point
  231. Fractal landscape help needed
  232. Texture problem
  233. webgl,opengl es 2.0 and texture atlas
  234. draw bird ..!!
  235. Problem with fragment shader
  236. VBO not displaying
  237. troubles with glVertexAttribPointer
  238. How to fit a only a part of a texture?
  239. Setting normals on faces
  240. Beginning with UBOs.
  241. Problem loading a obj
  242. Texture mapping non-smoothing
  243. Rotating an axis to create height change for obj
  244. Help for Rubik's Cube Rotation of each slice...
  245. Simulation speed depends on load
  246. .obj in OpenGL
  247. Positioned light moves when using quads
  248. Transparent image
  249. Processing cost of glUniformMatrix*()
  250. Color distortion rendering at certain positions