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  1. OpenGL error 1281 caused by glTexSubImage2D
  2. Having trouble with textures in HUD
  3. Any obvious improvements to my particle system?
  4. Suggestion regarding API
  5. Texture tinting
  6. 2D Rendering & View Movement
  7. Fragment face data
  8. waving flag not waving
  9. sky gradient problem
  10. what kind of gl command manipulate face normals
  11. Problem with MouseFunc
  12. Stencil-op depth fail with depth testing disabled
  13. is freezing the meshes inside Maya a good choice?
  14. glut window as mfc sub window (same focus)
  15. help in game graphics using OpenGL
  16. Adding color to a polygon
  17. Little Lighting issue
  18. Putting a windows form in a Opengl 3d world?
  19. Traversing sphere array without loop
  20. polygon vertices coloring
  21. render scene twice
  22. Is there anything more I can do for efficiency?
  23. Do Vertex Array Objects 'group' also glUniform?
  24. Mapping texture onto a rendered terrain
  25. some help regarding flickering
  26. Reading Depth32F Stencil8 combined buffer in shade
  27. Move drawing area
  28. Multiple Buffer Objects or not?
  29. Best way to move objects around?
  30. How to get last frame
  31. Improving fps
  32. is it possible to use "default" values vor array?
  33. Silly question regards "Superbible" camera class
  34. blending and framebuffer
  35. [solved] Drawing a cube
  36. custom build rules
  37. openGL and c#
  38. Rotating glScissor for layer clipping
  39. Using VBOs for drawing terrain with LOD (SOLVED)
  40. change camera view in a display list
  41. Drawing text using vector font in one draw call.
  42. OpenGL Super Bible gltMakeCube question
  43. Witchcraft
  44. unreferenced items in glut.h
  45. Can't display my texture properly
  46. GL_TEXTURE_RECTANGLE with GLuint data?
  47. Move object with mouse
  48. GL_TRIANGLES vs GL_TRIANGLE_FAN/STRIP
  49. Drawing C++ classes
  50. Hardware rasterizer
  51. RGBA FLOAT Renderbuffer object?
  52. Colormap texture
  53. FPS problem? What is wrong?
  54. depth test issue - urgent
  55. Loading and reading a floating point texture
  56. Replacement of evaluators in OpenGL3.3 and above
  57. Texture visibillty and transparency
  58. View changes in 3.3
  59. Rendering textures vs Procedural Patterns
  60. Basic shadowmapping problem
  61. Loading VBOs
  62. problem with clouds
  63. Transformations not working, newbie problem.
  64. A question/problem with logging in
  65. beginner's question
  66. Displaying object troubles
  67. How to Show model views with the keyboard or menu
  68. How to draw a hemisphere?
  69. Render to Memory Location with Hidden Window
  70. How to prevent blending with background?
  71. beginner question about "camera" in openGL
  72. glBlendFunc() problem
  73. problem with glcopyteximage in LWJGL
  74. glDrawElements with indeces in GL buffer object?
  75. Zoom and pan features with the help of mouse
  76. drawing cube with LWJGL
  77. Correct rotating an object in glOrtho2d
  78. Open GL in qnx
  79. environment color vs. primary color
  80. cube mapping in LWJGL
  81. glDrawElements and texture mapping
  82. Should I use glFinish / FenceSync for this or not?
  83. hidden surface removal
  84. Every other frame is completely black..
  85. Orthographics View
  86. Blend function w/ both source and dest alphas?
  87. bsp colision detection crash when i hit wall
  88. why some children index in bsp node negative?
  89. the 3 coordinates axes
  90. vertex array object question
  91. Speeding up 2D Texture engine
  92. Free texture data but retain ID
  93. Getting color from FFP in standalone frag shader?
  94. Rotating coordinate axes
  95. Infinite zoom
  96. Clearing 4 draw buffers at once
  97. opengl to opengl es
  98. 2D Pixel exact collision through GPU
  99. Debugging OpenGL: Converting GLDouble to char...
  100. Nothing visible /black screen in opengl 4.0
  101. Replicate old game
  102. Opacity Map Problem
  103. Transparency math, unexpected result!
  104. Boudary Edges
  105. Drawing 3D line
  106. GL_ARB_timer_query among others
  107. extension naming
  108. about extensions, again
  109. Viewport/image help needed
  110. glDrawElements does not uses per index uv/normal!
  111. Can't get openGL examples to work on QT!!!
  112. Extruding fonts
  113. Sobel Horizontal Edge Detector Problem
  114. Problems with initializing of a texture in JOGL
  115. Picking, choosing nearest object
  116. What book to chose to buy? (1 Math & 1 OpenGL)
  117. Movable objects with opengl
  118. VBO + DisplayLists
  119. Regarding creating an infinite space
  120. Texture Flickering on the Right Side of the Screen
  121. Raster Graphics and Vector Graphics
  122. Picking with Opengl
  123. Quads not displaying correctly in Wireframe
  124. Texture Mapping in OpenGL
  125. [SOLVED]- Uploading a grayscale image to OpenGL
  126. Transform Feedback Buffer /w glDrawElements
  127. How To Penetrate Objects?
  128. How to Translate and Rotate axes to match a vector
  129. 2D transformations
  130. modifiying opengles to look better
  131. Separate Model and View Matrix
  132. Library for BPTC
  133. Loading a model
  134. Sprite Batcher Strategies
  135. glDrawPixels and data "stretching"
  136. OpenGL SuperBible's example moving very rough
  137. opengl coordinate system
  138. Polygon Smooting (2D)
  139. vertex array objects and huge meshes
  140. glColor4b with integers.
  141. Help to create a mouse funtion for free rotation
  142. Zoom in on loaded texture with mouse click?
  143. loading 3d models
  144. Using OpenGL for a window management system
  145. how to pin mouse in center of screen?
  146. BloodShed C++ question
  147. glutBitmapCharacter doesn't work at all
  148. Learning OpenGL ES
  149. Bug in glEvalMesh documentation?
  150. Problem of not displaying the desired cube
  151. Skybox with large terrains
  152. Matrix Rotation loses 1 axes of rotation
  153. what's the effect of coefficient in glTexGen
  154. using Variables to index arrays in GLSL on an ATI
  155. waht's the "Stencil Test" Compare
  156. Changing MODELVIEW does not work with gl*Pointer
  157. A 2D-OPENGL viewer and c++ frameworks ?
  158. Help with very simple projective mapping code
  159. glPolygonMode(GL_FRONT_AND_BACK, GL_LINE) with GS?
  160. How to implement Multi texture mapping on models
  161. Starting opengl freeGlut opengl 4.1 context
  162. what's the difference about light(),& lightmode()
  163. VBO GL_DYNAMIC_DRAW and lighting problem
  164. Project advice - Water surface animation
  165. Viewpoint position problem !
  166. Some Beginner questions
  167. One shader two images with different dimension
  168. Displaying Graduated color bar
  169. Memory Leak - can't find it
  170. Antialiasing: polygon smoothing or global antialia
  171. OpenGL ES Texture Transparency
  172. OpenGL ES using multiple textures on single plane
  173. Want to learn OpenGL
  174. Terrain rendering with VBOs - normal map problem
  175. Simple drawing Issue
  176. texture on human face
  177. Drawing WebGL back to 2D Canvas
  178. Synching Redraw with monitor refresh rate
  179. How to draw text that faces the viewer?
  180. Shading in OpenGL
  181. Polygon offset with Polylines
  182. (Open GL, blit) Making a bitmap colour transparent
  183. Help finding the right lighting normal to use.
  184. Right mouse Button and Mouse Movement for Zoom?
  185. loading jpg file opengl
  186. creating a rotating car - I'm terrible at this!!
  187. glDrawElements error!!!!
  188. opengl models do not overlap correctly
  189. SuperBible 5th Edition First Program Problem
  190. Stripes on a transparent object
  191. Synthetic vision: Using mouse input
  192. problem with texture
  193. Problem with stencil buffer in Win32 Console
  194. Model Rendering problem...
  195. make bullet marks transparent? or?
  196. glcolor is messing with gltexture
  197. glScaling a model not possible?
  198. Meaning of one command in the function of OpenGL
  199. vertex array from MySQL database
  200. Showing axis in WebGL
  201. Getting triangle's 3d coordinate after rotation..
  202. Texture Mapping Triangle Strip VBO?
  203. build indices array at runtime
  204. Pixel blending using glTexSubImage2D()
  205. OpenGL menu plese help!
  206. VBO with multi texture
  207. object reflect skybox
  208. Lighting and Texture in WebGL
  209. Texure mapped to unwanted objects
  210. uv mapping & fragment shaders
  211. Rendered cube when rotating corners 'cut'
  212. Gimbal Lock! Please help!
  213. Moving inside the scene in any direction
  214. linking problems
  215. textures with pbo's
  216. could somebody tell me why mine square occupy all
  217. Asteroids
  218. .obj file format
  219. Catmull Rom Splines
  220. Rotatef and Translatef combinations
  221. glFramebufferTextureFace ?
  222. I can't load image using devil library why ?
  223. selection mode strange problem
  224. glDrawArray (how do you code it?)
  225. Preventing zoom of a partcular object.
  226. Ortho View Scrolling/Panning
  227. animated texture on Polygon
  228. Quality difference between Perspective and Ortho?
  229. Texture not working properly
  230. 3D texture coordinates
  231. using glReadPixels with ByteBuffer
  232. How to begin - Science simulator
  233. Shadow's in OpenGL Core
  234. Frame rate issue?
  235. Full precision RenderBuffer
  236. Texture mapping from image
  237. my opengl program gives a blank output screen afte
  238. Updating part of a uniform array
  239. blending a polygon for transparency
  240. glui VC2010 error
  241. rendering on the back buffer
  242. Assigning a face value
  243. superimpose two different viewport and projection
  244. error in opengl
  245. Glut.BitmapFont makes program open & close
  246. Can't get transparency to work...
  247. square builded with two triangles
  248. High CPU usage when animating the object
  249. Some trouble with GLM
  250. glut close windows on OSX