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  1. OpenGL ES Sphere latitude/longitude
  2. translating texels in a texture
  3. pixelformat is invalid when calling wglMakeCurrent
  4. Basic general question about getting started
  5. glmaterial
  6. Problem loading TGA file (OpenGL SuperBible)
  7. Problem loading more than one 3d model in openGL
  8. High level shader project
  9. Switching attached texture on Framebuffer objects
  10. Switching attached texture on Framebuffer objects
  11. app not redrawing?
  12. Manually do a glRotatef
  13. Trouble understanding coordinates
  14. In second OpenGL window, everything is darker?
  15. Cannot pass color value to shader vertex attribute
  16. OpenGL state
  17. Fast image scaling
  18. glDrawPixels and FBO
  19. packing shadow maps
  20. How to set GL_PROJECTION?
  21. State of OpenGL Extension loading libraries! Sad..
  22. gluLookAt
  23. Fail to initialise shaders
  24. Need some starting advice for a small project
  25. Drawing with stencil test - GL_NOTEQUAL/GL_EQUAL i
  26. Issue overlaying two arms for robot manipulator
  27. Understanding World, Eye (Camera), Model
  28. Normal Vector Calculation
  29. Actual final location of selected triangle?
  30. Texture performance
  31. circular viewport !!!!!????
  32. gldrawpixel for using openMP
  33. Passing through multiple shaders
  34. problem with code
  35. Using VOB with Materials
  36. Very Basic- Making objects Opaque.
  37. Stencil Buffer Beginner
  38. batching befuzzlement
  39. opengl Run abnormal
  40. Problem with global light position
  41. dynamic textures help needed
  42. save texture to a file
  43. glDrawElements not drawing
  44. Issue: java.lang.IndexOutOfBoundsException
  45. 64-bit
  46. Point Rendering Problem
  47. OpenGL + OpenCV (Computer Vision)
  48. OpenGl Shader for Brightness
  49. cube: rotation bug(s), brain f***, spend hours...
  50. Got my maths wrong somewhere
  51. Getting World position from depth buffer in FS
  52. Mouse control on a plane
  53. Basic Shape Rendering from Array
  54. Writing text in a World
  55. Text output
  56. Question
  57. A little assistance needed with my code! Help!!
  58. 3DS Max texture coordinates help
  59. Does order of triangles matter?
  60. Drawing many cubes
  61. VBO issues
  62. Clicking point in 3d space
  63. Creation of menu bar
  64. Unable to translate 2D screen coordinates to 3D
  65. Should be a simple fix for an expert
  66. Getting the coordinates of a pixel
  67. OpenGL PC and ES questions
  68. Draw Shapes With Mouse Drag
  69. problem with window resizing (function reshape)
  70. Shading and lighting
  71. OpenGL 3.x tutorials
  72. Stereo Anaglyph using glColorMask
  73. hidden surface removal does not work
  74. glNormalPointer glDrawElements, tables structure
  75. Rotation to form pyramid
  76. OpenGL Superbible version 5 Samples black screen
  77. Help with 2D Light Attenuation
  78. Correct Specularity with Texturing
  79. diffuse shader color bands
  80. Separate alphablend
  81. Maximum antialiasing mode.
  82. GL (glut?) matrix stack
  83. gluTessCallback (OpenGL SuperBible)
  84. Problem with glutMainLoop()
  85. Off-screen/screen rendering on different threads
  86. using opengl 3.x stuff in opengl 2.1 ??
  87. Does order of points in a triangle matter?
  88. GL_BLEND
  89. glRotatef and rotation around arbitrary axis
  90. Quick Query
  91. Light & Wind Order
  92. Has some transparency
  93. GL_DEPTH_TEST not working?
  94. Using threads(pThread)
  95. Difference in light and material usage
  96. Object Selection
  97. Drawing Normals for arcs
  98. Problems with PBO to texture if size < 1024
  99. Reading fragment shader output
  100. Creating a 2D Animation With Movable Objects
  101. 2x2 texture gets repeated
  102. OpenGL Versions & Compatibility
  103. Problem with GLEW in neatbean (Cygwin)
  104. OBJ Loader for OpenGL ES 1.5
  105. Polygon differentiation
  106. Using glDrawPixels
  107. Clipping problem
  108. Selecting specific render device
  109. DisplayList (GL_COMPILE crash on glDrawElements)
  110. Difference between the two headers.
  111. extract shader script programming
  112. Lighting effect problem with normal matrix
  113. FreeImage doesn't work
  114. a problem with the window
  115. glTexEnvi global?
  116. Efficient way to slice an object
  117. turn a square
  118. fbo status value undefined
  119. Dividing colors by alpha
  120. new JOGL doesn't have same features...
  121. OpenGL version
  122. Two VBOs at once?
  123. VBO vs. DisplayList
  124. Normals Producing Funny Lighting
  125. delete some vertex points from image
  126. Drawing a full line over a stippled line
  127. GUI with OpenGL
  128. fbo once again.
  129. Begginer with OpenGl
  130. What type of files are these?
  131. Render polygon at mouse position
  132. Pulling what's left of my hair out over skybox
  133. WGL_SAMPLES_ARB values of 0 and 1
  134. Following the Superbible, broken?
  135. Problem of transparent.object (overlapping part)
  136. Could not initialise shaders when adding texture
  137. Writing Text
  138. sufficient size in bound vertex attribute
  139. Textures
  140. Assuming the Superbible is broken, What then?
  141. new jogl version - mouse selection
  142. Need some help about voxelization
  143. Settings for Hardware GUI BlendMode
  144. openGL for G-code visualization
  145. Unexplainable errors in image
  146. glRotatef(-90,...,1.0f) on iPhone works great but.
  147. Triangle Fan Question
  148. Help setting a orthographic projection matrix?
  149. Restarting context; is it necessary for disabling
  150. GLM library, unresolved symbol
  151. Function pointer validity between shared contexts
  152. TextureObject vs BufferObject
  153. glPolygonStipple Pattern !!
  154. texture 3d - help - error en gltexture3D
  155. FPS: Camera rotation and weapons
  156. Elapsed Time Help
  157. Texture Object doesn't work
  158. Peripheral view wonky
  159. 3D display of objects
  160. Light does not work
  161. Do OpenGL commands copy my data right away?
  162. Two sided lighting won't work
  163. Help about Glut!!
  164. Trouble using GetCursorPos(); with OpenGL
  165. Export to OpenGL
  166. Jumping Physics I got. Key Presses I dont!!
  167. Depth buffer <-> OpenGL coordinates correspondance
  168. Spotlight with Texture
  169. Shader from files
  170. background bmp image moves as both player move plz
  171. Shadowmapping with parallel lights
  172. 3d Triangulation
  173. Stuck with 1 texture
  174. Help: Rotating a square on mouse click
  175. Blending - Make part of texture transparent?
  176. blending and lighting at the same time
  177. Color Questions
  178. Making a bird flap
  179. Problem running this program
  180. Finding pitch and yaw angles
  181. glCopyTexImage2d limited to viewport?
  182. Emulate directx wrapping with Opengl
  183. Please help, texture not appearing
  184. How to understand glOrtho function?
  185. How to make an object motion move?
  186. Creating a numbered sphere
  187. Speckles
  188. gaps between 2D tiles
  189. OpenGl ES blending ColorTransform
  190. Simulating Lens Shift
  191. How to publish Visual C++ work in OpenGL
  192. FTGL and VB.NET
  193. how to create thread using openGL?
  194. Sphere texture mapping not rotated
  195. Definition of OpenGL commands
  196. Selection buffer - depth probelm
  197. Is it worth making games in OpenGL from scratch?
  198. Simulator of building
  199. Question on how lighting works in OpenGL
  200. Undefined reference error
  201. examples/tutorial about glBlendFunc, glTexEnv
  202. Anisotropic filtering and manual mipmap generation
  203. problem compiling my program on linux
  204. reading pixels
  205. Specifying translating factor
  206. texture atlas should I bother?
  207. Surface Normal Function - Not really sure...
  208. remotely running openGL program
  209. Is backface culling implemented in hardware
  210. 2d rectangle between 2 objects in 3d
  211. texture mapping terrain with high resolution image
  212. how to display image on opengl window
  213. Getting smooth surface from fewer points
  214. Problem with texture mapping
  215. problem rotatef
  216. glTexImage2D is too slow on android with nexus one
  217. how to present the renderbuffer?
  218. glVertex and variables unwillingly modified
  219. Camera & Projection matrixes in OpenGl
  220. Fixed function equivalent of simple shader
  221. Cropped Moving 2D Texture
  222. Diplaying text on orthgraphic projection
  223. glCopyTexImage2D error in Dual Monitor
  224. Creating a scalable universe
  225. OpenGL ES: Depth Buffer Problem
  226. problem with drawing four points around the mouse
  227. Interleaved VBO question
  228. Fullscreen over 2 monitors
  229. Stereo code for shutterglasses
  230. Approaches for 2D tile rendering
  231. Stereo Error
  232. drawing millions of sphere
  233. Merging with glBlendFunc()
  234. Frame rate management
  235. Texture Array performance
  236. textures not always drawing over lines
  237. How to render 2d sprites in a 3d world?
  238. What's the diff between these 2 code of textenv?
  239. what is going on behind gluLookAt
  240. UBO bindg problem.. >_<
  241. Terrain Rendering
  242. When objects are duplicated(picking)....
  243. fonts in Opengl
  244. Flipping an image
  245. Billboard in all axis
  246. Which way to cover with TRIANGLE_STRIPs is faster?
  247. Does TRIANGLE_STRIP vertex drawing order matter?
  248. texture atlas offset
  249. Zooming using depth buffer
  250. Using a black & white image as a mask