PDA

View Full Version : OpenGL coding: beginners



Pages : 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 [102] 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137

  1. inputdata xyx -> mapping -> screen
  2. opengl axis
  3. opengl-freeimage error
  4. glPointParamter coefficients
  5. Possible reasons for no color?
  6. Object Translations Needed for Each Window Corner
  7. Reusing G-Buffer
  8. having 0,0 at upper left corner after a rotate ?
  9. To create transparent window
  10. How can I safely switch on and off glAccum() func?
  11. Weird color problems with unsigned byte alpha
  12. Problem about glDrawElements()
  13. water ripple
  14. reverse effects of lighting?
  15. OpenGL 3.2 core profile: Drawing lines
  16. Why does this do nothing on ATI but fine on NV?
  17. 3D World Help
  18. uniforms and switching shader programs
  19. core profile/core forward-compatible/compatibility
  20. Framebuffer objects and software fallback
  21. Relief mapping and textures
  22. Drawing An Image with OpenGL ES
  23. assembly: is it worth it
  24. If Model is clicked or not
  25. error al manejar pthread en OpenGL +allegroGL
  26. Seethrough models problem.
  27. Blend RGBA-Texture using srcAlpha
  28. Sprite texture
  29. cube rotating unexpectedly in open gl es
  30. glEnableVertexAttribArray but not using the array
  31. Perspective troubleshooting.....
  32. Converting to 3.3
  33. [SOLVED]glMultiDrawElements not declared on linux
  34. Fading out the edges of my terrain
  35. VBO Trouble
  36. glDrawElements Problem
  37. Starting OpenGL (3-d platformer)
  38. Relation between VBO, FBO and PBO
  39. GLSL: Two-sided lighting and glCullFace
  40. Confused about VA, VAOs and VBO and more questions
  41. Making 3D Images 2D
  42. Color editing/blending of texture
  43. opengl texture mipmaping produces artifact?
  44. Getting object position
  45. OpenGL 1.4 for general purpose programming
  46. Why is viewport so complex to read in the Spec?
  47. Color Picking, render to FBO and use a scissor box
  48. Altering viewport on OpenGL
  49. Multiple quads from one texture do not move
  50. Create a colored 3D-Surface
  51. Texture problem in GLM
  52. Terrain z-fighting issues.
  53. Switching images between subwindows
  54. Writing integers as text
  55. Transformations: scene/object independent rotation
  56. Color Picking for selecting objects
  57. Changing wrap mode on the fly
  58. I need some good articles
  59. box triangle strip question
  60. bug bug bug
  61. Getting long values from CPU to GPU with usampler?
  62. skybox problem
  63. blur any part of image
  64. glDrawPixels + FreeImage need help
  65. 3D field visualization
  66. Shading not working when texture used
  67. Which red book edition
  68. sneaking GL into browser
  69. How to capture OpenGL video output?
  70. octree texture, need to scale ?
  71. Hello. I have this shader test, originally in HLSL
  72. OpenGL Superbible 5th edition example woes
  73. Draw a star
  74. Offscreen Rendering: Alternative for pbuffer/FBO?
  75. trellis diagram
  76. Augmented Reality
  77. Undefined reference to gluPerspective
  78. 2D Absolute Move without push/pop
  79. FBO,MRT and multisampling
  80. Unwanted vertical offset
  81. Min/max texture values
  82. How to activate clip planes via shader?
  83. OpenGL 2d picking problem
  84. error c2661
  85. Can't get rid of gluBuild2DMipmaps (solved)
  86. FBO and texture about GL_STENCIL_ATTACHMENT
  87. Error Help : Convert Parameter
  88. VBO without indices?
  89. glReadPixels
  90. Getting started with OpenGL for the web
  91. How to copy backbuffer contents into a texture?
  92. Reading packed depth/stencil to main memory
  93. Problem with precision of frag shader calculation
  94. 3D shapes with stippled edges when hidden
  95. projection in OpenGL =(
  96. GL Intercept repport "still active"
  97. Wierd Image shown
  98. glTexSubImage2D crash (another)
  99. Using Texture2DArrays
  100. WinAPI with OpenGL
  101. Confused about uniform buffer objects
  102. Slow first time shader performace.
  103. core profile context must call glBindVertexArray?
  104. writing to the framebuffer
  105. Synchronising world space and object space.
  106. Finding Intersecting Line between Two Polygons
  107. about glu1.3
  108. GLSL normalize and length on zero vectors
  109. ray-aabb intersection
  110. Problems Loading and Displaying TARGA Textures
  111. I can't resolve a very stupid problem
  112. Stranger render problem with textures !
  113. Convert modelview matrix for use in gluLookAt()
  114. silly compiler question
  115. GLSL w/ glPolygonMode(..., GL_LINE)
  116. Difference between MAX_LEVEL and MAX_LOD
  117. view direction
  118. display vertices?
  119. set context handle
  120. How perform backprojection in OpenGL?
  121. map (cartography) app: dynamic multi-texures OGLES
  122. Rotation using glMultMatrix
  123. Nothing Display
  124. Programmatically controlling level of AA
  125. Java ME and OpenGL
  126. resolution and opengl
  127. Simple question on modern GLSL of OpenGL 3.1+
  128. trouble moving "camera"
  129. Starting out with OpenGL 3/4
  130. lglew32.lib not found?
  131. nonunit directional light
  132. texturing question
  133. Drawing GUI widgets?
  134. Blending Lines and Polygons
  135. OpenGL in Web
  136. Reason To Look Down -z Axis?
  137. order of objects in scene
  138. Picture loads very slowly
  139. On each computer other positions of pixels
  140. Transforming back to obkect coordinates
  141. Beginning with OpenGL from Zero
  142. TEXTURE_LOD_BIAS and OpenGL 3.2 core profile
  143. Code won't show triangles etc. :(
  144. glXChooseVisual problem with True vs Direct color
  145. DepthRange. How it works?
  146. Drawing a transparent glass sphere
  147. Lights, Anti-aliasing
  148. How to know if a particular point is visible/Not?
  149. glGenFramebuffersEXT segmentation fault
  150. Translation after rotation
  151. Shared Uniforms
  152. Cannot understand Equal depth function
  153. "wglGetProcAddress" won't work
  154. 2 problems (specular, materials)
  155. vbo,ibo + Normals
  156. glDrawElements noob
  157. Transformfeedback??
  158. I was told that for ray tracing I shoulduse OpenCL
  159. glProgramParameteri issue
  160. How to read the .spec files (for transformation)
  161. Noob Rotation Question
  162. Do multiple GPUs or SLI speed up GLSL alone?
  163. glUsePorgram rise GL_INVALID_OPERATION
  164. Drawing NURBS by calling glNewList...glEndList
  165. Converting DirectX transformations to OpenGL
  166. glDrawElements and Normals in different arrays
  167. About sine wave animation
  168. Hardware acceleration of OpenGL picking
  169. blit fbo that has multiple textures bound
  170. Operator '%' doesn't work on floats?
  171. Render to Texture, Segmentation Fault ...
  172. tesselation different between linux and windows
  173. glGenLists in a different Thread
  174. opengl scale and translation
  175. fragment shader runs one time for every triangle?
  176. scaling and offset to fill whole viewport?
  177. enormously z-fighting
  178. A stupid problem on rendering..
  179. Interacting with individual parts of a model
  180. Shader compatibility concern
  181. Dragging a vertex with the mouse.
  182. How to "extract" a rotation
  183. Primitive Clipping: why check [-1 1]?
  184. Picking in newest OpenGL (4.1)
  185. Extension GL_VERSION_1_2 could not be loaded.
  186. Volume Rendering- Help Needed
  187. glLoadName() - Help
  188. Transformation in Opengl
  189. gl_LightSource[0].position.xyz in modern OpenGL
  190. render without displaying window and resize image
  191. Splitting a Mesh into multiple parts
  192. Problem:PNG-Semi-Transparency & Sub-Pixel-Movement
  193. per vertex lighting to per pixel
  194. opengl 3.x shader only drawing ?
  195. Efficiently using many stencil buffers?
  196. CubeMap of a perfectly reflective sphere
  197. gl_ModelViewMatrix / gl_ModelViewProjectionMatrix
  198. GL_TRIANGLE_STRIP Causing Artifacting
  199. Vbo map & unmap dumps garbage when using new?
  200. Water
  201. Problem with glew, OpenGL 3.2 and linux
  202. what is wrong with my menger sponge?
  203. DIstorted image
  204. Best way to manipulate textures
  205. Text in OpenGL and WebGL
  206. Loading 3D *.RAW CAD model
  207. OpenGL - core profile only books
  208. When do we alter shader?
  209. Error in my program
  210. Learning opengl
  211. Z Layering not as expecting
  212. How can we calculate "Eye position"in modern code?
  213. Cube Rendering
  214. Expanding graphics caused clipping errors?
  215. How to draw and rotate 2d text in 3d space?
  216. Double Buffer makes things disappear
  217. Rendering to integer texture?
  218. Resource for understanding view, projection, etc.
  219. GL vector component conversions
  220. texturing vertices and coordinates
  221. How to draw pixels in OpenGL ES 2.0
  222. Is glGetError much faster lately than rumor has it
  223. Getting the coordinates of what you've drawn
  224. Advanced study in Computer Graphics
  225. What is the proper way to separate programs?
  226. A few beginner questions?
  227. OpenGL for old software
  228. Projectile Trajectory from a cannon ball
  229. Object Rotation Problem
  230. glutSolidSphere
  231. beginner GL questions
  232. GLUT or SDL ?
  233. drawelements for many identical objects
  234. BindTexture vs TextureBufferObject vs PixelBObject
  235. Calculating polygon lines
  236. Cube Code Help
  237. using opengl32.dll and glew32.dll on c#
  238. Ambient does not affect textured meshes
  239. Color in Sphere
  240. a cone in opengl
  241. Controlling several objects in openGl independentl
  242. the right way to share contexts ?
  243. using GLUT to draw a cylinder wireframe in VC.NET
  244. Circle in WebGL
  245. Solid construction for CAM application
  246. Project in Delphi
  247. glReadPixels with GL_DEPTH_COMPONENT returns 0
  248. Shadow volume rendering
  249. Question for VBOs.
  250. OpenGL 2D Game - Redraw Problem