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  1. map a repeating texture to glucylinder(...)
  2. texture under a point and stretch
  3. My texture shows up offset & with a seam???????
  4. Double Buffering in OpenGL on top of GDI
  5. glviewport problem
  6. openGL Collision detection
  7. evironmental bump mapping what's this?
  8. Sizing primitives in opengl
  9. see background through two translucent textures
  10. How to build mipmaps for a TEXTURE_2D_ARRAY?
  11. texture mapping
  12. Clip coords to gl_FragDepth
  13. Pixelated Video
  14. Can you tell me what i've missed or did wrong?
  15. glutPassiveMotionFunc
  16. Glee.h before Glut.h OR Glut.h before Glee.h
  17. gl_PrimitiveID in tess controll shader?
  18. Render to Texture - works intermittently.
  19. Shadow Volumes?
  20. glViewport change causes image stretch?
  21. Binding sampler2DArray, use glActiveTexture?
  22. Points rotation?
  23. Segfault when changing computer
  24. different index arrays for vertices and texcoords
  25. Normals
  26. gluOrtho2D
  27. using Trackball to look Around
  28. Save/Load GL Settings
  29. cannot blit from MSAA to non-MSAA with diff size
  30. gluSphere_gluCube???
  31. texelFetch not avaliable on NVIDIA ?
  32. Per-Vertex Lighting vs. Per-Pixel Lighting
  33. GLSL -- atmospheric scattering doesn't scatter
  34. Using gluLookAt() for animation
  35. Performance and stride of vertex arrays?
  36. asteroids
  37. Loadin 3D model in Opengl
  38. OpenGL and playing video
  39. limits of gluLookAt
  40. Multiple lights/shadow maps deferred rendering?
  41. Sprite points and gl blending
  42. visual c++ glu32.lib not valid what i do?
  43. best terrain method
  44. apply color lut for grayscale images
  45. Buffer copying ?
  46. "GlEnum mode" argument in osg::DrawElements
  47. GL_MAP_COLOR not working with GL_PIXEL_UNPACK_BUFF
  48. How to render a discrete global grid efficiently
  49. glNewList - call more than once per list?
  50. shown black pixels as red
  51. Drawing my quads faster?
  52. Vary level of perspective
  53. Depth buffer plane clipping test
  54. Uploading many vertices to the GPU repeatedly?
  55. Can't Change Viewport Size on XP, OpenGL 1.1?
  56. getting started
  57. Help on OpenGL selection ???
  58. How to make tray programme?
  59. simple 2D app. w/ unintended blur during motion
  60. GLFW+VBO+Shader = black screen?
  61. changing the name of md2 files and replacing them
  62. Weird Error: shader is invalid
  63. GL_BLEND problem
  64. Line vertex positions are not correct
  65. Suggestions on creating complex 3D models
  66. mixing two seperately rendered frames
  67. gluUnProject?
  68. Issue creating accurate Jpeg on new computer
  69. opengl viewing
  70. GL_QUADS draws triangle?
  71. OpenGL and Blender images
  72. Black and white mask
  73. grid mesh
  74. Grabbing framebuffer pixels
  75. draw a cube in direction of a vector!
  76. segmentation fault
  77. JPG Loader for OpenGL
  78. VBOs: Drawing vertices of same color
  79. integer coordinates
  80. Import IGES
  81. how to paint, translate and scale a cube
  82. JOGL Selection
  83. Smooth Rendering
  84. Someone can help me?
  85. Someone could help me in a OpenGL Project? Please!
  86. Mesa3D reinstall
  87. Transparency Issues
  88. Moving problem in glverterx
  89. opengl problem (surface blitted black when white)
  90. To what extent does OpenGL do occlusion culling?
  91. Sequential rotations not giving expected results
  92. VAO's and UV indices
  93. problem in glDrawArray
  94. Video playback.
  95. How to implement a fixed screen view
  96. How do you get the exe to run on another computer?
  97. Light behind image plane not working?
  98. OpenGL 3.X glEnable(GL_TEXTURE_2D) GL_INVALID_ENUM
  99. thread resource loading
  100. glDrawArrays access violation (Python/PyOpenGL)
  101. VBO/IBO Terrain Rendering Problem
  102. Need emergency help with setting Normal vectors!
  103. glDrawRangeElements and index using
  104. opengl rappresentation of light
  105. OpenGl coordinate units!
  106. GLM math library and quaternion multiplication
  107. 3D tiling
  108. gluUnProject: How to use it in a proper way?
  109. Need of an advice related to transformations
  110. inefficient textures
  111. OpenGL 1.X functions in gl3.h?
  112. OpenGl, load and display 2D image example?
  113. glColorPointer and glDrawArrays(GL_TRIANGLE_STRIP
  114. problem of Multitexture
  115. Antialiasing with glucylinder
  116. multithreading and multiple contexts
  117. Displaying Simple 2D Text?
  118. Some basic questions of OpenGL
  119. look at programing problem
  120. nested FBO render to texture? RT1(RT2(), RT2())?
  121. Segmentation fault (creating texture)
  122. some problems with the libaries?
  123. Game Programming
  124. opengl 3.2 core profile - first triangle
  125. Texture Mapping
  126. Camera
  127. Texture units
  128. Colors and light
  129. special wireframe cube
  130. About GL_ELEMENT_ARRAY_BUFFER and multiple indexes
  131. How to draw two areas independently!
  132. Freeze passing managed memory blocks to gl_Pointer
  133. How to get the current time?
  134. How to setup glOrtho(..) for rendering 2D points
  135. Using GL_QUADS does not generate a rectangle
  136. glThreads in OpenGL + C
  137. How to Blit Texture rectangle {XYWH}to texture xy?
  138. Retrieving a list of "clipped" objects
  139. Windows ribbon menu [C++]
  140. Anamorphic View - Head Tracking
  141. Smoothing of Circles using Texture Mapping
  142. Tutorials
  143. in "display" have access to variables in main
  144. opengl es texture!
  145. Why OpenGL use in my prog. left coordinate system
  146. Using gluLookat after texture projection
  147. Issues Rendering to Cubemapped FBO
  148. Issues Rendering to Cubemapped FBO
  149. Partial Redraw
  150. Drawing a door for a (very simple) house
  151. Loading a 3DS Model
  152. Get loaded texture's height/width
  153. scene init works wrong
  154. picking works wrong
  155. where find functional samples
  156. Lightning (enable/disable)
  157. opengl 3.3 and glTexImage2D
  158. My openGL video render freezes after 5 seconds
  159. Window movement redisplays it but not before.
  160. While Roatating
  161. Picking single 3D points with no name
  162. strange thing
  163. using value
  164. Drawing an bitmap with XOR
  165. A few questions for best practices
  166. How can I draw a quad that covers the whole screen
  167. rim with textures lower than current viewport
  168. color interpolation
  169. Question on glTexParameter / glTexEnv
  170. Is opengl convert gl_polygon to triangles ?
  171. How to measure timing in OpenGL?
  172. how to create a lamp with the light?
  173. Unable to get WGL_ARB_extensions_string >_<
  174. Drawing a 2D Quad in OpenGL 2.1/3.+
  175. Drawing a 2D Quad in OpenGL 2.1/3.+
  176. How to get texture coordinates for a rendering.
  177. wglGetGPUInfoAMD crashing...
  178. OpenGL 3 texturing
  179. glRasterPos() & glPixelZoom()
  180. Transprency problem!
  181. glRotatef() - not animating - in OS X Cocoa app
  182. OpenGL 3 and switching off texturing
  183. glDrawPixels seems to "wrap" around viewport
  184. Render to texture in the wrong way
  185. gluUnProject with z-translation
  186. Hidden surface problem
  187. texture2D aborting my fragment?
  188. blitting cube textures?
  189. Shading oddness
  190. getting error
  191. Ok, i'm going crazy about loading extensions!
  192. Upload 3D model
  193. OpenGL and stereo mode
  194. Saving/Restoring Backbuffer
  195. difference in accessing texture
  196. Multithreading with One Context
  197. Loading textures in a loop
  198. error C2661:no overloading.... and error C2227
  199. upload struct array to uniform block array?
  200. SolidWorks in OpenGL?
  201. Changing Uniform Variables for a Single Shader
  202. OpenGL Light!
  203. Arbitrary Object Rendering from a file
  204. Texture has white dot line edge!
  205. Texturing Problem
  206. light system
  207. Simple OpenGL program not working correctly
  208. cg shader and semantic
  209. Drawing textured heightmaps
  210. program generated 1D texture
  211. Rotate an object
  212. More complicated shape
  213. Pixel Location
  214. Stupid Query
  215. about gluLookAt
  216. cg phong shader and opengl
  217. Can one translate a single vertex?
  218. unload/upload glsl programs
  219. OpenGlES 2D Vector Graphics Loading and Drawing?
  220. [Solved] Object with single x,y (C++, XCode)
  221. short normals
  222. Multitexture Gl_Replace Problems
  223. Textures from Bitmaps
  224. Changing the camera look at
  225. Z-buffer strange behaviour
  226. 3D Animation Problem
  227. How can i get a vertex array..
  228. texture is not resident,black screen, driver bug ?
  229. setting up an (actual) 2d projection
  230. Disappearing Lines - Noob rendering question
  231. New to programming/coding :/
  232. glFog() axis problem
  233. BufferData or BufferSubData? [VBO]
  234. New GL 4.1 tutorials
  235. problems with phong lighting
  236. filled quadric problem
  237. GLSL for loop with variable condition-expression
  238. Problems debugging a GLSL-Shader-containing app
  239. multiple lights GL_MAX_FRAGMENT_UNIFORM_COMPONENTS
  240. Draw crosses instead of points
  241. Reading obj and raw files
  242. concurrencia o threads en opengl
  243. Texturing along a 2d curve
  244. Book recommendation
  245. Post Mistake
  246. Problem linking in dev-cpp
  247. glGetDoublev problem
  248. gluUnProject Error
  249. Transform exisiting CUDA OpenGL into normal OpenGL
  250. 2d coordinate output of visible polygons