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  1. (GL3.2) glGenerateMipmap is super slow on HD4670
  2. wglCreateBufferRegionARB returns NULL on NVIDIA
  3. movement control!
  4. glReadPixels for writing large Jpeg (4096 x 4096)?
  5. Color issues when drawing to FBO attached texture
  6. Adjacent Cubes and text!
  7. Viewport resize and fit
  8. SImple Cube example ...
  9. User defined quad strip object
  10. Object disappears when trying to scale
  11. dragging a 2d object
  12. question related to buffer object..
  13. Make sphere move in a circle
  14. making a square move your mouse pointer
  15. draw fullscreen quad...
  16. drawing 3d triangle mesh
  17. 2d Tile Rendering Order
  18. Best IDE for begginers ..
  19. My OpenGL Odyssey, LayeredWindows & Alpha Blending
  20. Help with drawing a triangle in 3.2 GLSL 1.4
  21. need help to draw 3D square mesh
  22. Problem of Recurring function
  23. Terrain rendering
  24. glRotate
  25. Terrain multitexturing and lighting
  26. shaders, simple to well a bit more than simple :)
  27. Why are my gluDisks white?
  28. Who knew the super bible was so hard to use
  29. Creating icons
  30. How use Bitmap object for texture mapping
  31. Texture Object loaded with TexSubImage
  32. Efficient VBO usage or VBO merging!
  33. Pack glutCreateWindow() into frame w/buttons etc??
  34. Resize window but keep rendered pixels contant
  35. Gen Texture alternative?
  36. underwater application help
  37. Size of backbuffer
  38. Good Tutorials
  39. loading images into OpenGL
  40. default stencil buffer value?
  41. Skeletal Animation
  42. PLEASE HELP ME
  43. Pop up Menu
  44. Using glReadPixels() for bitmap screenshot
  45. glTranslate* and glRotate* in OpenGL ES 2.0
  46. join points in hourglass direction
  47. combining opengl code with win32 project
  48. Suggestions for opengl project
  49. not able to draw lines btw objects already drwn
  50. selecting edges and vertices with mouse
  51. get new vertex's value with/without glRotatef
  52. FPS game, creating a sphere/bullet on mouse click
  53. Clock code
  54. 2d Seams
  55. Local Coordinates Orientation (GLScene related)
  56. display text
  57. openGL software
  58. Performance Issue between XP and Vista
  59. finding if polygon can be seen by light?
  60. glPrint
  61. GLSL and npot textures
  62. In example 1.3 of Redbook i have a question
  63. little problem
  64. picture in picture
  65. Calculating Normals
  66. terrian generation help
  67. about open gl texture!
  68. about gl es texture!
  69. some problems after I perform rotation
  70. question about 3D perspective and mouse locations
  71. Rotate scene
  72. Drawing a vertex buffer.
  73. Surface normals, really need help! :( Video shows!
  74. Redbook or Super bible?
  75. OpenGL library version
  76. Need some help with waves
  77. GL_DEPTH_TEST causes rendering problems with trian
  78. Drwaing a circle
  79. Occlusion Query
  80. Looking for directions, mapping wise.
  81. Depth to selected object
  82. Return to defaults - glMaterialFv?
  83. Sub Menus
  84. how to save the new texture of a material
  85. problem with full screen projective texture
  86. Determine free video RAM?
  87. Applying textures in a fast manner?
  88. Tessellation not working
  89. Frame Rate independent animation
  90. Smooth camera path, Bézier curve?
  91. The tangents of the sphere
  92. Not getting a hardware context in Windows
  93. invalid conversion from int* to GLuint*
  94. Orbiting light around an object
  95. how to export the new image with its new texture?
  96. Beginner Book Recommendations
  97. VBO Buffering
  98. score adn sound??
  99. Text in openGL
  100. OpenGL 3: How to find deprecated functions ?
  101. where's the center
  102. Getting "real world" coordinates from screen
  103. Opengl ES 1.0, image to a triangle.
  104. Rotating by specifying a point
  105. viewing system problem
  106. Video OpenGL texture with libvlc (on SDL_Surface)
  107. texture blending?
  108. Double click
  109. use 32 bpp pictures as textures in opengl es!
  110. Help with fractals
  111. glut and opengl
  112. How to crop just one shape
  113. glTexSubImage2D crashes
  114. Direct3D to OpenGL
  115. Text is rendered as a block of color?
  116. Framebuffer object initialization
  117. problem loading texture
  118. FBO with Color0 + Depth attachment = wrong shadows
  119. convert 3d model to ms3d and load via OpenGL in C.
  120. glFrustum
  121. Looking for a decent 3d city model...
  122. Improve performance for OBJ models?
  123. Cannot load in another texture sprite object
  124. how to disable doublebuffering ?
  125. is there any downloadable GL API reference?
  126. Polygon tesselation with blending
  127. PBuffer RC question
  128. Extract and store opengl data?
  129. Selecting Objects
  130. GluUnproject and two Windows
  131. can i load a texture file without auxDIBImageLoad?
  132. problems with fbo and viewport size
  133. Matrice Transformations
  134. Draw bitmap through glDrawPixels+array
  135. Small objects are partially not drawn
  136. Determine Coordinations ...
  137. GLSL version 1.4 or greater
  138. Viewing
  139. Switch from 2d to 3d
  140. reshape
  141. 3d modelling_silly questions_plz help
  142. Viewable area
  143. Coordinates while drawing with OpenGL and GLUT
  144. help with drawing...
  145. Fastest method for dynamic geometry
  146. Framebuffer object + view problems
  147. glutTimerFunc
  148. read back buffer
  149. Card wit hDVI and VGA output
  150. ed2go courses on OpenGL?
  151. How to enable opengl quad buffer in my programme?
  152. depth buffer 32 bits
  153. texture loading with alpha
  154. Particle System
  155. Beginner texture transparency problem
  156. Vertex Buffer Object Design for my Engine
  157. antialiasing polygon edges
  158. glGenVertexArrays deprecated?
  159. Cube from QUADS+Textures+Linear filtering=problem
  160. Finding out the near clipping plane
  161. Return from callback
  162. FBO and changing the colour attachment
  163. glMultiDrawElements() and VBO
  164. GPU is used ?
  165. cannot see every face of cube while rotating
  166. General questions
  167. Getting bits from fbo generated texture?
  168. help with the display_urgent_PLZ
  169. Same framebuffer multiple contexts
  170. gl.h / glu.h
  171. Problems with printing text when using a skybox
  172. Copying from one PBO to another
  173. VBO usage : best practices
  174. Alpha blending in color index mode.
  175. One framebuffer multiple textures
  176. Culling in OpenGL
  177. which 3d modeler exports normal vector?
  178. image to RGBA file
  179. Free texture memory
  180. Multi texture
  181. Old Buffer Object
  182. Rotation
  183. Object-level culling causes textures to disappear?
  184. Depth buffer problem
  185. My first program - newbie
  186. OpenGL Over a Network
  187. auxiliary buffers
  188. problem with glVertexAttribPointer for normal attr
  189. Creating Complex Objects at Initialization
  190. glTexSubImage2D and buffer width
  191. Load bitmap images w/o addon engine?
  192. Determine whether system support GLUT_INDEX?
  193. glDrawRangeElementsBaseVertex problems
  194. Texture
  195. Multiple clipping planes
  196. Texture mapping, upper left hand origin?
  197. mouse event problem
  198. Netbeans compiles and runs in terminal?
  199. normal for square
  200. Problems usin glTexSubImage2D and window resize...
  201. depth buffer and glVertex2f doubt
  202. Keyboard Hit
  203. position vector for light source
  204. OpenGL with c++
  205. Convert value from Z buffer to Z coordinate
  206. Problem with calculating normal of a quad
  207. reading the pixels from the image
  208. Sphere bump mapping
  209. Tetrahedron
  210. Problem with drawing a vertex array (w/VBO)
  211. 3DS Texture Coordinates
  212. Texture coord to memory coord mapping
  213. fatal error C1189: #error : gl.h included before
  214. Problem rotating camera
  215. calculating normal for smooth shading
  216. Basics eluding me
  217. making the light stationary
  218. Issue with lighting intensity
  219. Character Limitations
  220. Multisample and multiple framebuffers
  221. help with texture
  222. i cant run a glut application in win 7
  223. Using VBOs
  224. glBlitFramebufferEXT
  225. TGA loading appear with wrong colour and flipped!
  226. HSB Coloring
  227. frame buf under mouse...HOW?
  228. Importing .OBJ with GLM
  229. Positioned light problem
  230. stretching a texture with mouse
  231. OpenGL / Terminal / CAD ( UGS) / HELP
  232. OpenGL fast texture drawing with VBOs
  233. First OpenGL program...
  234. VertexArrays and three normals for triangle.
  235. Texture to only on the front side
  236. Viewing Problems
  237. How do I make a 2D image gallery
  238. Vertex Set not showing
  239. Want to store textures, access them later
  240. Opengl Es And Egl [+Help]
  241. Adapt the scene to the window size
  242. Texture sphere many times
  243. glVertexPointer, ivalid operation in gl 3.2 ?
  244. Problem with OGL output
  245. cascading shadow maps
  246. Multitexture - glActiveTextureARB throws exception
  247. arb_vertex_array_object
  248. glMaterial
  249. Upside-down 2D texture mirror images until resize?
  250. bitmaps