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  1. How to influence OpenGL?
  2. Array seperation...
  3. new TexGen mode: GL_REPLICATE
  4. Next Step an NT version of Open GL
  5. GL_RENDER and GL_FEEDBACK
  6. Volumetric Fog
  7. Specular Map
  8. early culling
  9. Hardware blitting
  10. New clamping mode
  11. local dereferencing for vertex arrays
  12. How about these?
  13. BGL/ Streaming Interactive Graphics...
  14. 3D TEXTURES ALL THE WAY
  15. Parallel Support for Cluster Computing
  16. Shadow mapping at last - woohoo!
  17. 3D for Laptops?
  18. z-buffer
  19. OpenGL and 2D graphics
  20. Bumpmapping
  21. Future of OpenGL (where does it belong to?)
  22. keeping up with the Industry
  23. alpha lod and fog
  24. implementing opengl on resource limited platforms
  25. support for procedural textures !
  26. Stereo under OpenGL
  27. More general-purpose stuff
  28. make shadows part of of the API
  29. Bitmap objects
  30. catch up with DirectX please!!!
  31. tri-passing (one more than multipassing)
  32. Game Extensions
  33. be leaders not followers.
  34. OpenGL driver using DirectX
  35. Concrete Examples
  36. Correction Rotation Matrices (red book)
  37. Particles as primitives
  38. color buffer color as source for register combiners
  39. Buffer Transform Matrix
  40. Depth-based blending
  41. glu library enhancement
  42. Intel 740 AGP
  43. Want "glTextureNamePointer" !
  44. Programmable GPU
  45. OpenGL for RTOS's (LynxOS)
  46. More orthogonal ARB_multitexture spec
  47. Lower End Users of OpenGL
  48. Mostly Basic Suggestions For OGL
  49. new shading mode
  50. Is any one else using the same ICD driver
  51. Object-Oriented
  52. OpenGL: needs more tools for game developers
  53. Access texture memory directly
  54. A glance at DirectX8!
  55. is_direct in GLX Protocol
  56. OpenGL as a driver.
  57. Querying the hardware
  58. Better sphere support
  59. Unification of Functionality
  60. Microsoft and OpenGL Support???
  61. Programable GPU
  62. Change light model to global illumination
  63. Visibility/Occlusion methods
  64. New and better documentation with more examples
  65. New and better documentation with more examples
  66. Fragment Shaders?
  67. Where i can download the API Directx 8.0?
  68. Preventing one specific color to be written
  69. Let's start it !
  70. A control Panel for opengl
  71. Is there such a thing?
  72. Can we talk about other high level API?
  73. Support of at least one file format ...
  74. Multitexture colors
  75. Win2000 support :(
  76. Basic Inventor/glut-examples wanted.
  77. opengl and multiple processor support
  78. More of an ICD aspect
  79. More and better features for GLUT
  80. Bug Fix
  81. Vertex Array Objects
  82. Blending/masking
  83. Just one of My thoughts
  84. yaw, pitch, roll besides x, y, z
  85. Virtual multitexture?
  86. Direct acces to tetxure memory & drawing buffers
  87. Add the GL_EXT_hypertexture
  88. Offset surfaces
  89. Extend internal computation abilities
  90. Hardware accelerated background image
  91. SiS video card's to be supported?
  92. 2D Support
  93. Offset surfaces
  94. glGetBooleanv(GL_RENDERING)
  95. A better VertexArray.
  96. Official OpenGL mechanism for vertex/pixel "shaders"
  97. Better error returning
  98. Gizmo3D
  99. Updated Information
  100. New Minification Filter
  101. Effects of 3DFX going out of business
  102. Fast HW (and SW) multi resolution mesh
  103. What embedded system uses OpenGL ?
  104. open GL for 3D Prophet II 64MB
  105. open GL for 3D Prophet II 64MB Ultra
  106. NURBS
  107. Custom Diffuse and Specular response
  108. High-Level APIs
  109. glDrawPixels and glReadPixels
  110. Object Oriented OpenGL!
  111. why is there a glBegin/glEnd limitation?
  112. Rage Video Cards please read
  113. Natve BillBoard support
  114. REDBOOK and BLUEBOOK
  115. copying pixels between textures
  116. GLboolean glIsDirty(GLbitfield mask)
  117. DirectDraw + OGL
  118. OpenGL 1.2 now! that's a begining
  119. HW Rendering to offscreen buffers
  120. PostRendering: Imaging subset.
  121. Feedback mode T&L
  122. Shadows and lighting model
  123. Not drawing white pixels
  124. Ability to tell where the transformed modelview origin point is
  125. Dependent texture reads
  126. will NVIDIA let anyone else implement NV_vertex_program?
  127. Shouldn't OpenGL set new features faster?
  128. replacement for GVS
  129. Iris Performer
  130. Anyone had lock-up problems with XFree86 4.x/GNU/Linux and nVidia drivers?
  131. vertexdata per index in glDrawElements
  132. glutSolidParaboloid, glutSolidHyperboloid
  133. position
  134. Real-time OS Support for OGL
  135. Inventor performance monitor
  136. Hidden Surface Removal
  137. sis 530
  138. Framebuffer Write Test
  139. Vertex Set Object
  140. Blending with depthbuffer?
  141. help
  142. Integration with ray tracing
  143. ARB_texture_border_clamp
  144. D3D to OpenGL Wrapper
  145. glRotate/Translate within glBegin/End
  146. version 1.3
  147. Transparency (Depth) Coloring & Concave Forms
  148. semi-transparant texture?
  149. Texture manager extension
  150. ARB Minutes
  151. Rage IIC compliant
  152. OpenGL Volumizer
  153. OpenGL Compliant Cards
  154. 3D window manager
  155. Hardware or software?
  156. Opengl support for coordinate systems
  157. FSAA enable/disable
  158. heres a suggestion
  159. Occlusion Buffer
  160. Two sided texture
  161. Per pixel evaluators
  162. SiS cards
  163. Voxel rendering
  164. Make support for Win2k
  165. Render to multiple buffer/outputs (?)
  166. Perlin noise textures?
  167. Hardware vs. software - again
  168. Fire
  169. Pointer to Framebuffer
  170. Better API Documentation
  171. trident blade3d/via mvp4
  172. Matrix Manipulation's
  173. Querying device caps
  174. Installing OGL
  175. Declaring extension usage
  176. glShadeModel for Colors and Normals
  177. Listen hardware vendors
  178. FaceArray?
  179. GL_QUAD_GRID
  180. Inventor Performance
  181. Glide's Vertex Layout & vertex_array_object (long)
  182. What other High level APIs?
  183. Open Inventor suggestion
  184. Java binding
  185. X-forge
  186. GL_CIRCLE
  187. more for glMatrixMode
  188. what's an opengl embeded system ?
  189. indexed array for normals ...
  190. How to Capture the x,y,z Co-ordinates through mouse pointer
  191. How about some constants for GLboolean
  192. Color maps in Open Inventor ASCII file format
  193. Open Inventor - Texture Issue
  194. white opengl.org web site background.. ;)
  195. My own GL buffers
  196. glDrawElement with independant vertex, normal and texCoord indexes
  197. User-defined Display list
  198. Projected texture coordinate generation
  199. A fast and sweet way to draw text in openGL applications
  200. SGI OpenInventor slow on GeForce3
  201. Stencil range testing
  202. GL_FLOAT_PTR type for glVertexPointer
  203. can't setup opengl in S3 Graphics Inc. ProSavage!!!
  204. more z-Buffer control
  205. Page Flipping?!?
  206. increase the capacity of glLoadName()
  207. EKKLA Research : your embedded-openGL solutions provider
  208. Non Polygonal Rendering in GL
  209. want to know
  210. ARB_vertex_program, again
  211. Light Field Rendering
  212. Independent order transparency
  213. maybe collision detection or network code?
  214. I want per-pixel lighting!!!
  215. Rotation functions needed
  216. OpenGL 2.0 COM based
  217. Minor correction to 1.3 spec?
  218. INTERLEAVED ARRAYS WITH MULTITEXTURE SUPPORT!
  219. i want a C++(or even STL) compatible OpenGL API!
  220. compatability with older versions on opengl
  221. Using the GL_INTERLACE_SGIX ext
  222. c#
  223. vega/multigen
  224. Please try my framework.
  225. Object-Oriented OpenGL
  226. Add win XP support
  227. Some suggestions
  228. http://www.petitiononline.com/voodooxp/petition.html
  229. Separate diffuse and ambient fragment color components.
  230. openGL hardware developers
  231. Texture defining
  232. rasterization rules of polygons
  233. Windows and OpenGL
  234. WGL_OML_swap_method?
  235. Shadows with current hardware are IMPOSSIBLE!!!
  236. Standart shader language
  237. Geometric Algebra and OpenGL 2.0
  238. Improve documentation
  239. can some one make a OpenGL wrapper
  240. New blend equation or factor
  241. 3D & 2D??
  242. use double precision inside GL
  243. Cross Compiling GLperf
  244. New Graphics Library
  245. Opengl For XP
  246. general matrix multiplication/manipulation, convolution modification
  247. How do I determinate bounding box???
  248. OpenGL 2.0 white papers available for download
  249. Add glGetBoundingBox() function
  250. Multiple Monitor Support,never mentioned!