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  1. Problem with glutMotionFunc(MotionCallback)
  2. Buffer Shaders
  3. OpenGL BOF at SIGGRAPH 2011
  4. Question on Trackball
  5. View matrix/model matrix woes
  6. Path rendering
  7. [GLM] Inaccurate camera rotations
  8. Nested Timer Queries
  9. sync to vertical blank with single-buffered window
  10. glm vector distanceSquare
  11. webgl matrix set
  12. Official feedback on OpenGL 4.2 thread
  13. Selection and deletion of faces in mesh.
  14. refraction/reflect calculatios
  15. Higher precision -> wrong result ?
  16. [glm] Best way to zero out translation component
  17. 64-bit integer vertex attribute
  18. Direct State Access
  19. Ray Casting (Well, kind of...)
  20. Native Multiple GPU Support
  21. Rumours about a rewrite of Opengl specification
  22. Regarding Projective Geometry
  23. buffer_storage
  24. GL_EXT_discard_framebuffer
  25. Shader Emulation Function Switching Mode
  26. gpu_performance_state_info
  27. Request: variadic instancing
  28. undefined reference to 'glutInitJoystick'
  29. normal math
  30. Orientation of objects
  31. Holding Shift Causes Other Keys to Stick [SOLVED]
  32. GLProfiler
  33. width and height of pixel on the near plane
  34. Simple point rotation question
  35. Some Ideas
  36. GLFW window opening extremely slow?
  37. DrawXInstancedTransformFeedback
  38. Tool to run GLIntercept output?
  39. GLIntercept 1.0
  40. Display NDC
  41. Perspective Issues
  42. Issues with rotation
  43. Bezier patch
  44. Software near and far clipping
  45. OpenGL Projection matrix to intrinsic matrix
  46. Rotations about arbitrary axis
  47. Understanding glRotate and glTranslate
  48. Fancy glGetError
  49. gluPerspective() matrix
  50. Calculate square of irregular shape
  51. Orbit Rotation to Unit Directional Vector
  52. OBB local axes calculation
  53. Errors while compiling GLM in project
  54. eye separation calculation
  55. Shader Stage input output
  56. glRotatef() Without Calling It
  57. DGL
  58. Naming resources for debugging
  59. Matrix Stack Deprecation
  60. driver version query
  61. Calculating per vertex normals for a mesh
  62. drawing concave polygon using OpenGL ES
  63. Get Location of Vector After Rotation?
  64. Quaternion Rotation - Rotating on Self Axis
  65. Forum Posting Guidelines
  66. Modern objectoriented approach. OpenGL 2?
  67. getAttribLocation fix suggestion
  68. Vector Sprites: "Sprite2D & Sprite3D"
  69. A couple of suggestions
  70. Suggestions/feedbac for the Unofficial OpenGL SDK.
  71. Core GL_RAx formats
  72. glfwSetWindowTitle not working for me?
  73. reduce pixels in terrain
  74. Camera circle movement
  75. Refraction using ray tracing in opengl 3.3
  76. Placing a scene, in perspective projection
  77. scrap opengl32.dll
  78. [Ray vs AABB] exit point knowing entry point
  79. Precession of a top
  80. interpreting matrix transform
  81. Open GL reverse engineering
  82. how to calculate the view martix
  83. Wire framing
  84. UV coords within triangle
  85. [GLM] Operator overload
  86. [GLUT] Moving Camera
  87. Project doesn't compile with include <glm/glm>
  88. Projection on a rotated screen
  89. Simulating hair physics
  90. Creating a rotation matrix
  91. Moving directions
  92. given view matrix,can i retrieve these infos?
  93. Submesh extraction.
  94. Levenberg-Marquardt
  95. Packed normal
  96. Source Code
  97. Simple math problem.
  98. Orthog params from Projection Matrix
  99. Known minimal OBB database
  100. OpenGL 3 font library feedback
  101. Fullscreen on multiple monitors
  102. extrusion and matrixes
  103. problem with translation after rotation camera
  104. GLFW close and restore window
  105. 3D Terrain
  106. calculating UV coordinates of arbitrary meshes
  107. Particle Plane Collision
  108. 2d points and 3dmatrix transform ifc
  109. eye-space to Image-space
  110. OpenGL Profiling
  111. MVP functions
  112. OpenGL Registry specs inconsistency and bugs
  113. 3D math lib
  114. Regarding the MSAA algorithm
  115. Multiply MVP matrices by a (0,0,0) point=(0,0,0)?
  116. Center Of Mass Rigid Body
  117. Projectile motion
  118. Euler angles and extrude direction
  119. Using High-level API or plain OpenGL
  120. GLM + SWIG + LUA
  121. Geocentric to topocentric
  122. Querying fragment varying out variable names
  123. roating a 2D mesh (glpoints)
  124. Basic collision detection
  125. Performance
  126. How do I code a spline path?
  127. question on z-buffer depth test algorithm
  128. Can OpenGL handle nonrectangular pixel distr?
  129. Are they...dead?
  130. My suggestions
  131. correct matrixes
  132. Skinning algorithms
  133. GLM lib differences in matrix to quaternion ?
  134. GLSL Program -uniform state packet-
  135. how to rotate polygon around vertex[GLUT]
  136. profile and extrusion
  137. how the matrix of glOrtho is derived?
  138. 3ds max file does not work properly in opengl
  139. Regarding "A pixel is not a little square"
  140. tangent space
  141. OpenGL Forums will be upgraded this weekend
  142. glutSwapBuffer waits for loadLibrary
  143. GLM question: transpose a vector?
  144. Regarding the projective space
  145. GLM order of transforms
  146. glutSpecialFunc smoother
  147. retrieving buffer/display list/VBO's vertxacies
  148. glut issues
  149. Inverse Orthogonal Matrix
  150. glutBitmapString misses blank spaces
  151. Poligon using the mouse
  152. how to get the vertices coordinates
  153. GLUtesselator, zero-area triang, & T-intersections
  154. Parenting object while keeping same worldspace
  155. glDrawElements - Tetrahedron
  156. glfwSwapInterval() and glfwSwapBuffer() Questions
  157. Rotating around a World Space Axis - How Works?
  158. Toward Version 4.3
  159. OpenGL forum upgrade April 25th at 4AM PST
  160. Is a dark theme for OpenGL desirable?
  161. complete the extended arithmetic support in GLSL
  162. Mouse Picking? with my Game Machine
  163. Enforce speeds and focus on 2D! and More
  164. Modifying Texture Coordinates to represent visible area
  165. Drawing an Arc in 3D
  166. Normals for cylinder
  167. glut model loader
  168. Projective Textures, view only section
  169. glVertexAttribIPointer
  170. about perspective projection matrix
  171. SoRayPickAction in Open Inventor?
  172. Sine/Cosine wave for sunrise and sunset
  173. OpenGL Ext Suggestion_by Christopher_Harmason_Fragment Range Clamp(output pixels)
  174. glu or glut?
  175. The new opportunity for the parallelization of OpenGL
  176. Per Fragment depth mask
  177. In-shader state modification
  178. Non-Convex Polygon Clipping
  179. Inverse Matrix
  180. Using Trigonometry to draw concentric circles following a path
  181. glut picking function
  182. Need help with glm::project & glm::unproject
  183. What do you expect in a shader IDE?
  184. developing a new function/class for opengl standard
  185. Fragments for all
  186. Plotting 3D Coordinates onto a 2D Plane
  187. Separate core and compatibility forums? Maybe legacy/modern OpenGL forums?
  188. How To Use Quaternions
  189. Normalized device coordinates for world coordinates using orthographic projection
  190. a to convert a matrix to a quaternion
  191. mix( matrix, matrix, float )
  192. Glut callback functions & Wrappers
  193. Panoramic view using cube map
  194. draw an object that looks the same size regarles the distance in perspective view
  195. Suggestions for OpenGL 5
  196. 2D view with Z scaling, but no perspective
  197. Modern GLSL style
  198. A fast algorithm for collision detection, Simple android game, Suggestions needed
  199. Updated OpenGL 4.2 Reference Card
  200. Get orientation from vectors
  201. Utilizing Windows 7 style windows and fonts through OGL
  202. mutable texture formats
  203. Extracting camera position from a ModelView Matrix
  204. Invitation: OpenGL BOF at Siggraph, Wednesday 6pm August 8, 2012
  205. Camera rotation from vector
  206. GLIntercept 1.1 - now with ARB_debug_output
  207. Official feedback on OpenGL 4.3 thread
  208. Near & far parameter in glfrustum-glperspective c++
  209. help with the rotation formulas
  210. Dynamic scaling of the size of an object
  211. GLLoad OpenGL 3.3/4+ support issue
  212. Constant Line Width
  213. Rotation Relative to parent
  214. loop drawing cubes
  215. Moving the camera on an ellipse
  216. Coordinate Projection - Appropriate Values
  217. Lock the Default Framebuffer
  218. Can't access API pages
  219. matrices and projection
  220. Need glu & glut specific version.
  221. GLSL - named entry point
  222. CMake FindOpenGL and FindGLUT modules do not have maintainers
  223. Help getting perpendicular angle of point on sphere
  224. OpeGL accuracy
  225. Getting polygon (triangle) edge normals in 3D space - perpendicular to surface normal
  226. opengl gui
  227. sub-ranged texture() in GLSL
  228. Further separation of sampler objects
  229. Virtual Sculpting using OpenGL and Haptic Device
  230. Outdated and innacurate documentation on OpenGL.org considered harmful
  231. OpenGL Wiki Account Creation
  232. Update Website to Show Specific Functionalities Visually Not Just Textual
  233. Implement Basic File Loading Into OpenGL's Standard.
  234. Do I need to "unload" the functions loaded by GL Load?
  235. Map Texture Objects
  236. Math skills for beginning Opengl
  237. Open Inventor
  238. GLSL: variable telling which shader stage is compiled
  239. Applying Quaternion rotation to a cube
  240. quaternion indices
  241. SDL and OpenGL extensions causing a segfault
  242. Need help with skeletal animation
  243. Kill off cube map face targets already
  244. Update the OpenGL "SDK"
  245. Another OpenGL (and Direct3D) matrices thread
  246. OpenGL Performer avaliability
  247. Sanitize the spec files
  248. Need help finding direction in opengl programming
  249. How to install GLFW?
  250. Make NV_texture_barrier core functionality.