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  1. counting fragment calculation/frame
  2. GLSL design & glVertexAttribPointer question.
  3. Setting up matrixes
  4. Hardware Skinning Shader
  5. Only running a vertex shader
  6. Variable Problems about different version
  7. motion blur post effect shader in GLSL
  8. GLSL noise fail? Not necessarily!
  9. samplerBuffer example needed
  10. open glsl support?
  11. Problem with textureProj(......)
  12. How to manipulate the gl_array_buffer?
  13. Question on multipass rendering: Recalc or store?
  14. Problem about the matrix of Shadow Map
  15. a code snippet from arbvp1 to glsl,need help
  16. A texture conundrum
  17. Advanced materials
  18. Difference between GL_CLAMP and GL_CLAMP_TO_EDGE
  19. PBuffer Normal Color Depth Access
  20. Some misc. questions
  21. Lack of understading on fragment shader??
  22. Rolling back GLSL 3.30 shaders to 1.50
  23. Just a curiosity question about rasturization
  24. GLSL to GLSL ES translation
  25. TBO and Transform feedback project problem
  26. Convert Eye Coords to Window Coords in GLSL?
  27. how vertex shader operates on vertices?
  28. Material shader for OBJ loading
  29. texture2d and disabled texturing
  30. render to a luminance texture map
  31. How to get MCtoLightMatrix in RenderMonkey?
  32. Problem about textureProj
  33. mat4 array GLSL issues
  34. multitexture problem
  35. GLSL - cube shadows - projecting
  36. problem of Built-in variables
  37. use FBO-Texture in FBO
  38. Point light/spotlight attenuation in glsl 1.3+?
  39. why glVertexAttrib does not work?
  40. Bezier Control Points
  41. Does not have fragment shader extension?
  42. Compilation error during program fragment shader
  43. How to give value to in , out or uniform variables
  44. Problem of varying and in
  45. How to check the error caused by shader linker?
  46. RenderMonkey problem
  47. Shader Designer can not be launched
  48. how to transform from camera space into world spac
  49. How to sample texture to frame buffer?
  50. Problem with vertex normals! >_<
  51. Problem with gl_FragColor()
  52. Question of texture coordinates in shader
  53. glShadeModel and glLightModel with GLSL
  54. attribute in vertex shader
  55. post processing shader plus texture combiners
  56. Applying texture coordinates with shaders
  57. Shadow Map Problem
  58. Have problem to pass texture into shader.
  59. Adding values to FloatBuffer
  60. Sample regular texture, output to integer texture
  61. texture filtering problem
  62. So where's an example tessellation shader?
  63. How to bind the texture
  64. Problem with glsldevil
  65. tangente Normal problem in my shader
  66. Convert opengl to dll
  67. Geometry shader creation
  68. Basic Vertex Shader / Fragment Shader interaction
  69. varying struct?
  70. Is this a valid shader to draw with GL_LINES?
  71. need help converting from ASM to GLSL
  72. opengl es and multipass shader
  73. ATI helper tools for shaders
  74. Problem with 1dTexture as lookup table
  75. Shader not liking my matrices
  76. GLSL shaders for images
  77. A GLSL compiler problem?
  78. Store values in texture
  79. "varying in / out"
  80. inverse()
  81. GLSL UVW mapping
  82. Help with shaders
  83. Creating a uniform color LUT from a set of numbers
  84. problem with bit shifting
  85. Draw circle in shader
  86. integer vertex shader input varyings
  87. Tessellation shader: how to have NO inner level?
  88. Shader Example Using Texture Data Storage
  89. Is GL_EXTENSIONS working properly?
  90. Cannot assign to gl_Layer without complie error
  91. texture2D always returning (0,0,0,1)
  92. glsl beginner
  93. GLSL 3.30 vs 1.50
  94. Not Power Of Tow textures problem
  95. interpolating depth within fragment program
  96. Memory leak on shader delete and create.
  97. Assertion in brw_eu.h when setting uniform var
  98. Array layout in uniform block?
  99. Per fragment lighting shader problems...
  100. nvidia GLSL shader converting to AMD issues ?
  101. Do I need "materials"?
  102. hard problem or impossible ?
  103. glCreateShader include directory?
  104. Basic shader problem, ambience specifically..
  105. GLSL compile error ? [GSA not supporting...]
  106. Matrix Palette Index
  107. Array initialization
  108. Array size limit
  109. profile detection method
  110. GLSL on an intel 945gm
  111. Load GL_TEXTURE_CUBE_MAP
  112. Help for GL_TEXTURE_CUBE_MAP
  113. cannot get uniform location
  114. Optimize Lighting?
  115. performances float arrays VS float textures
  116. I canīt disable textures
  117. GLSL Error: parser finding no code.
  118. GLSL Parallax Mapping tutorial?
  119. GLSL ES 2 : data in & out
  120. GLSL variables (novice)
  121. Framebuffer, logical operation, bit setting
  122. Old graphics cards/fragment shaders
  123. cubemap reflection...again
  124. Fragment shader not working in OpenGL 2/GLSL 1.20
  125. OpenGL default shaders?
  126. NDC to Screenspace
  127. Basic Cubemapping
  128. bitwise AND in GLSL ES ?
  129. Problem with return/discard
  130. Normal texture
  131. Simple question about Reduction !
  132. Will fragment shaders work with glDrawPixels
  133. Multiple Shaders
  134. Urgent: Accessing Depth Texture FBO in GLSL
  135. converting float[9] to three vec3's
  136. GLSL struct packing / texture buffers
  137. The goal of refraction or ray tracing
  138. Check for invalid Sampler
  139. Using multiple Texture Buffer does not work
  140. Declaring vertex attribute as ivec4
  141. Color space conversion
  142. Geometry Shader: Max output vertices
  143. How does shaders' threads execute on GPU?
  144. Extensions and Linux on network
  145. Looking for a public shader code repository
  146. Extracting Y from GL_LUMINANCE
  147. A basic question!
  148. EXT_shader_image_load_store and "const" keyword
  149. GLSL geometry shaders and attributes
  150. Can't compile shader anymore
  151. gl_FragCoord.xy origin ?
  152. Pass/use additional data VBO in shader
  153. Pointer needed to sample GLSL code
  154. Model to Texture Problems
  155. Regarding a simple toon shader
  156. MRT fragment shader output
  157. Need help to change the width of a vertex shader
  158. Vertex lighting shader - black dot at rendering
  159. Mixing 2 normal maps
  160. Occlusion Queries, strange result
  161. Directional Light - Always pointing up?
  162. can't find glsl analog for hsls asint/asfloat
  163. Getting location of variable in shader
  164. Lookup Tables in GLSL
  165. Color Lookup Table questions..
  166. selfmade centroid gl_FragCoord
  167. How to load bmp files for texturing in C++
  168. stange behavior on my Quadro 6000
  169. spotlight direction flips
  170. shader with and without texture
  171. Sphere texture map in GLSL
  172. OpenGL 2.0 vs GL_ARB_vertex_program
  173. GL_ARB_shading_language_packing, GLSL 3.3
  174. Unexpected shader behaviour
  175. glsl Trouble when threaded (Win32)
  176. GS in GLSL 1.2 need help...
  177. Compute Shaders in OpenGL
  178. Point sprites get smaller when really close
  179. Depth buffer texture access
  180. Fairly GLSL newb here, question about "stamping".
  181. templates?
  182. FXAA and Fullscreen Triangles
  183. glGetUniformLocation returns -1
  184. Shader doesnt work
  185. FXAA with OpenGL ES 2.0
  186. Passing the arbitrary memory block to glsl
  187. An issue about uniform block access in GLSL
  188. Gaussian blur with varaible radius
  189. How to asynchronously transfer depth texture
  190. FShader gives different output on different phones
  191. Grayscale Shader: Combining color and texture
  192. glFog and OpenGL version >= 3.1
  193. Billboard geometry shader
  194. basic depth buffer confusions
  195. error C7565: assignment to varying in ...
  196. Geometry shader to handle quads
  197. Something wrong with space conversions
  198. shader conditionals
  199. Linux GLSL compiler - Nvidia driver
  200. GLSL version for layout qualifier
  201. Possible shader corruption
  202. textureLod + textureQueryLod == texture?
  203. When is depth written?
  204. GLSL Point light shader
  205. Help with creating sponge out of cube
  206. GPU supports v4.1 but not 1.3?
  207. MatCap Shader
  208. geometry shader for cycle problem
  209. Instanced Drawing
  210. Pseudo-perspective shader
  211. using a 3d texture slice as shader input
  212. Lighting model pre-defined uniforms?
  213. spaces in the shader
  214. gui shader
  215. new glsl need some basic simple help :)
  216. Run Length Encoding implementation on GPU?
  217. barrier() in tess control shaders
  218. geometry shaders and varying arrays
  219. Common subexpression elimination?
  220. GLSL manage multiple lights
  221. How costly is a sqrt in a fragment shader?
  222. SDL,OpenGL, GLEW Terminating with a status of 3?
  223. transfer function RGBA
  224. GLSL and discard? problem
  225. uniform structs with image buffers
  226. Complete GLSL grammar?
  227. per patch varyings : arrays vs vectors
  228. Please Help: Bump Mapping/ Multi-Texture Problem
  229. TExture access problem
  230. Silly ques. about GLSL texture function
  231. Texture coord mapping problem
  232. Accessing OpenGL state variables in Cg Problem
  233. Texture Format Problem
  234. Please help gl_fragcoord to world coordinates
  235. Textures and glsl
  236. Texture can not keep negative value?
  237. Odd issue with gl_InstanceID
  238. Accessing GL_DEPTH24_STENCIL8 framebuffer depth
  239. Using same Vertex shader
  240. Questions about outline fragment shader
  241. Sphere Mapping texture coordinate problem
  242. Some trick to see values in GLSL(debugging) ?
  243. GLSL compile error
  244. Object Rotation
  245. Multiple materials with one glDrawElements()
  246. glReadPixels after the shader?
  247. Marble Blast
  248. Render to texture Problem
  249. gl_VertexID in GLSL 120 on OSX?
  250. Why is texture() returning a float and not vec4?