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  1. wglCreateContext failing from time to time
  2. Writing to & Reading from a native windows buffer
  3. Process level GPU pixel data sharing
  4. crash with Intel 945GM on Vista
  5. text scaling to match GDI pt size?
  6. My program crashes at glTexImage3DEXT
  7. My game is dark on my computer.
  8. How to scale the image
  9. glut32.dll InstallShield error 1310
  10. gluDisk with Windows Vista
  11. Redisplay with WM_PAINT problem
  12. Sporadic behavoir with glGetString()
  13. Displaying in multiple windows
  14. 'Fixing' the device context
  15. OpenGL ES on windows using GNUstep/mingw
  16. converting from a console to a GUI app in VC++
  17. Rebuilding freeglut_static.lib
  18. Porting Linux App to Windows
  19. pbuffers & multiple threads
  20. .NET Waterfall component
  21. multi threading in openGL
  22. OpenGL 3.0 in Catalyst 9.1
  23. Opengl 3.0 example?
  24. display image in reverse order
  25. how to come out from glutMainLoop
  26. Quadro on Vista64: no stereo?
  27. Superbible sample code compilation problems
  28. Visual C++ 2008 and OpenGL 3.0
  29. how to create OpenGL function in class?
  30. OpenGL rendering in Windows XP with multiple vide
  31. updating window
  32. no glBlendColor on win32!
  33. GL_STEREO on Vista and Windows 7
  34. open GL and visual studio 2008
  35. OpenGL Getting Started
  36. Display problem subwindow
  37. OpenGL's Rasterization Rule
  38. Nvidia 8600m GT and OpenGL 3.0 support?
  39. glGetError() blocking
  40. OpenGL version and Windows
  41. Converting from GL_FLOAT to GL_INT not working..
  42. Manipulating other windows interrupts OpenGL draw
  43. Troubleshooting 32-bit OpenGL app on 64-bit Win
  44. Where to download OpenGL?
  45. Mouse move and CPU usage
  46. {Linker error} undefined reference to ...
  47. FBO-> PBO is slow...
  48. OpenGL 3.0 and extensions query
  49. draw after swapbuffer
  50. Java Opengl Gui
  51. Reading the entire sceen using glReadPixels
  52. .tri files
  53. OpenGL 1.1 is not production safe?
  54. Works on NVidia, problems with ATI
  55. TBO related bug in nVidia driver?
  56. about wglsharelists
  57. glPush/Pop problems
  58. WGL_ARB_create_context and OpenGL 3.1+
  59. Basic questions about OpenGL & Windows
  60. Problems with laptop and open gl
  61. nVIDIA notebook drivers, EXT_direct_state_access
  62. Question
  63. ATI - PBO broken under xp32 ?
  64. Determine Fragment Shader Version
  65. Anyone successfully using PBOs for ATI/XP? Anyone?
  66. OpenGL Questions
  67. why can't get pixel depth from proE model window
  68. Opengl 3.1 and glsl 1.4 SDK
  69. "EXT_swap_control extension" unexpected behaviour
  70. GUI in OpenGL
  71. Question/Problem with openGL/driver
  72. The procedure entry point could not be located
  73. OpenGL for Vista x64
  74. SwapBuffers on XP vs Vista/Win 7
  75. wglext.h bug
  76. Jump from dx10 to opengl
  77. wobble problem
  78. Files to program OpenGL (headers, lib etc)?
  79. desktop screen capture
  80. OpenGL with Visual Basic .NET
  81. wglMakeCurrent fails on NVidia
  82. How to render with multi-threads for mult-views
  83. Frame rendering freeze -- GLSL in MFC
  84. Incorrect rendering of stencil shadow under Vista
  85. Off-screen and On-Screen frame buf rendering
  86. Rendering into DIBSection with alpha channel
  87. Get the pixel / color format of the draw buffer?
  88. Conference/shortcourse recommend? SIGGRAPH?
  89. glBindFramebufferEXT leads to GL_OUT_OF_MEMORY
  90. Help Please
  91. How to create a 2.1 context?
  92. Prevention of OpenGL pipeline stream hooking
  93. glFramebufferTexture2DEXT using memory
  94. Making shadow in openGL
  95. Particle Engine
  96. choppy framerate on dual cpu systems
  97. OpenGL snapshot
  98. wglMakeCurrent - am I losing GL state or objects?
  99. texture mapping problem
  100. Window
  101. How increase speed?
  102. Problems with a Map Editor using OpenGL
  103. OpenGL & DirextX
  104. My big Map Editor problems
  105. Windows OpenGL 3 Hello World Demo Released
  106. Need help for openGL under windows in Visual C++
  107. Using GL3 with Qt
  108. nVidia OpenGL 3.2 drivers
  109. use a second monitor, but not extended desktop
  110. Insufficient dot density
  111. Escher Fish - The Inverting Challenge
  112. AMD releases 9.8 Catalyst driver
  113. trouble using windows setTimer function with opnGL
  114. Code doesn't display image
  115. Using menu to open an image
  116. Texture Problem?
  117. Strange behaviour very basic OpenGL app
  118. wglMakeCurrent for multiple windows in MFC
  119. direct draw from one texture to another using FBOs
  120. Aero disabled on fullscreen (Vista and Windows 7)
  121. what is wrong with my code?
  122. Draw on Form
  123. Dev Cpp Qs
  124. OpenGL and Visual C++
  125. OpenGL app loses focus in fullscreen
  126. lib3ds devpak
  127. Windows 7 and the need for contex deactivation
  128. help needed to install GLU 1.3 on Windows XP
  129. help!!! i can'tfind ShowWindow()!!!
  130. getMaxGLPlanes/GL_MAX_CLIP_PLANES customizable ?
  131. Overlay text over external fullscreen in OpenGL
  132. Creating portfolio - .dll too big?
  133. How to implement OpenGL effect base on MFC framewo
  134. Using OpenGL & Multithreading under Windows Vista
  135. Help:how to install OpenGL library with MS VS C++?
  136. glReadPixels on GL_DEPTH_COMPONENT fails on resize
  137. OpenGL driver for ATI Mobility Radeon HD 4570...?
  138. OpenGL equivalent to DX11 render contexts
  139. Help required to run C++ code with .obj file
  140. how to determine which OGL .dll Windows is using?
  141. Assigning to a secondary GPU --and other issues
  142. fullscreen + FBO + alt-tab = trouble
  143. textures with taoframework/simpleOpenglControl
  144. GDI+ to OpenGL
  145. maximum supported texture size
  146. detect if drivers support non-power-of-two texture
  147. SimpleOpenGlControl1_KeyDown
  148. Multiple Monitor Problem
  149. wglGetProcdress("wglCopyImageSubDataNV") fails ?!
  150. A frame transit to another spend so long in MFC
  151. Do not shrink image
  152. OpenGL Driver for ATI Mobility Radeon X2300
  153. Problem in Vista OpenGL GDI mixed mode & HD3200
  154. Problem using SetPixelFormat function
  155. bezier curves
  156. display not working on another System
  157. Easy usage of GL 3.1 / 3.2 extensions in C++
  158. Reset Device?!!
  159. How to render a sequence into movie?
  160. Rendering into BitMap using opengl in Win32
  161. options in windows for offscreen rendering
  162. How to ouput text information next to image?
  163. Ctrl size changed when im changing the resolution
  164. OpenGL new user HELP!!
  165. problem in deleting glLists dynamically
  166. OpenGL client and server in different processes
  167. Window 7 slowdown
  168. Delayed return from glDrawElements()
  169. Windows 7 OpenGL Texture Distortion
  170. Vista Opengl Screenshot
  171. fullscreen vs screen-sized (undecorated) window
  172. How to update my OpenGL headerfile gl.h?
  173. OpenGL multi-threaded cpu drainage
  174. glGetError gives 0xc0000005
  175. Windows 7 + image tearing with SwapInterval(1)
  176. Windows7 + Intel card = no opengl?! Please check..
  177. undefined reference
  178. NVidia, conformant texture clamp.
  179. wglUseFontOutlines bug !
  180. Ques.about GUI for OpenGL rendering engine
  181. MSVC project setup for GLUT?
  182. Create OpenGL 3.2 context on windows through Qt
  183. Image Debugger to assist with Shader Debugging
  184. pBuffer's stencil buffer support
  185. WPF and OpenGL
  186. OpenGL (Alpha2) Dynamic Link Library File -Windows
  187. NVIDIA driver bug under WinXP x64
  188. Enumerating pixel formats for *different modes*
  189. Which file do I use??
  190. OpenGL, GLUT on Vista 64, Visual C++ Express
  191. The state of OpenGL support by Intel
  192. I want to display the color white as red
  193. Graphics class and DrawBezier
  194. Canīt find the gl_FragColor option
  195. how to display the data from FrameBuffer to displa
  196. NURBS problem
  197. Offscreen rendering problem
  198. Pollution from other windows
  199. Multiple display devices(adapters)
  200. Multi-threading render?
  201. Vista auto-fullscreen-detection disabling aero?
  202. 32 bit depth buffer
  203. lost scene
  204. Gracefully handling remote desktop connection
  205. Shared objects destruction issue
  206. OpenGL suppresses exceptions under Win 7 x64
  207. What is OpenGL 3.2?
  208. Using OpenGL under IIS on Windows Server 2008
  209. Blitting a window with OpenGL
  210. searching for Opengl SDK
  211. VSOpen Source Tools Available for Game Development
  212. Normal calculations look right,but my scene doesnt
  213. help me.
  214. Too Slow -> glCopyPixels, glCopyTexSubImage2D
  215. which are common libraryes and where find them?
  216. AMD Gotchas
  217. Mouse Coordinates with WM_MOUSEMOVE
  218. Installation problems
  219. Weird Paint / Focus problem
  220. sos~~~my program goes wrong!!!
  221. glGetError Doesn't Work
  222. Linker issues
  223. i need a help``
  224. Black screenshots under vista
  225. Installing opengl and glut
  226. Packaging an OpenGL application for Windows
  227. Be gentle
  228. Windows 7 + fullscreen OpenGL + Modal dialogs pb
  229. problem replacing opengl32.dll and game il-2 1946
  230. FullScreen Mouse cursor
  231. layered transparent window in front of OpenGL-App
  232. How to do domino games???
  233. Strange behaviour when using rgba textures
  234. Pause commando
  235. Typical OpenGL issues under Windows
  236. Help needed on some coding ...
  237. Fullscreen:Nehe causes teardown and rebuild?
  238. Opengl 3.2 core profile on MVC++ 2008
  239. User Interface using OpenGL
  240. Bitmap File
  241. Trouble compiling Super bible samples
  242. Video Rendering on Windows Mobile
  243. Bitmap Text Rendering Trouble in Fullscreen
  244. Undefined reference - glPushMatrix()
  245. Difference between GLUT and SDL appliation
  246. how to use multiple graphics cards in opengl
  247. Using Multiple Graphics Cards with OpenGL
  248. Problem of InitializeAWindowPlease()
  249. ,exe file does not work on other computer
  250. glActiveTexture and GL_TEXTURE*