When render using FBO, it consumes more memory. I check memory consumption using TOP command in linux. Is there any problem to clear buffer objects?...
I'm looking for the best possible way to test the alpha value of a fragment, see if it greater than a certain value (specifically 0.5) and discard or...
So I'm making a game with OpenGL/GLFW, and I'm trying to simplify debugging by naming OpenGL objects with glObjectLabel. The issue is, when I look up...
Let's say I have a simple 2D scene with a certain amount of sprites being drawn from the same texture atlas (for example, a tile map). The game world...
I have been working to create a circle based on a shader that changes color periodically. My code prints out a blank window. I decided to set-up some...