Welcome to the OpenGL Discussion and Help Forums.
OpenGL.org is now being...
05-12-2016, 07:50 PM
Questions from end-users on how to best use OpenGL with their hardware, applications & games
OpenGL makes application...
Today, 03:51 AM
Discussion about 3D math and linear algebra that is essential as a background to OpenGL coding
How to get a hit point vector...
Today, 12:22 AM
If you are just beginning to code with OpenGL, post your questions here
difference between ambient /...
Today, 10:02 AM
For experienced OpenGL programmers - advanced topics and discussions
FBO Texture is black
09-23-2016, 01:48 AM
Discussion about the OpenGL Shading Language and related ARB extensions
Yesterday, 01:12 PM
Discussions specific to OpenGL coding under Windows
Convert 3D model file to .h...
09-23-2016, 10:08 AM
Discussions specific to Linux - getting things to work, hardware acceleration and coding
09-12-2016, 02:20 AM
Coding and performance using OpenGL on the Macintosh
Bugs with apple's 2.0 opengl...
09-23-2016, 05:55 AM
Discussions about OpenGL toolkits and mid-level APIs such as GLUT, GLFW, GLM, etc.
Adding GLUT to Visual Studio
08-26-2016, 02:12 AM
Driver specific - performance tips, extension support, issues, new releases
Vulkan driver upgrade not...
09-22-2016, 09:27 PM
Discussions about OpenGL scene graphs & Higher Level APIs such as Open Inventor, IRIS Performer, Open Optimizer
High level APIs alternatives
12-18-2015, 11:27 AM
OpenGL continues to evolve and improve. Here you can offer specific suggestions about what features should be added to future revisions.
Vendor neutral anti aliasing...
08-11-2016, 05:28 AM
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