Creating Relections and Shadows Using Stencil Buffers
Copyright 1998, 1999 by Mark J. Kilgard. Last Updated July 10, 2000 Commercial publication in written, electronic, or other forms without expressed written permission is prohibited. Electronic redistribution for educational or private use is permitted.
Online Presentation Table of Contents
|This example program demonstrates stenciled shadow volume shadows, shadow volume visualization, soft shadows through stenciled shadow volumes, planar projected shadows, and a hybrid combination of shadow volumes and planar projected shadows. OpenGL graphics hardware with a hardware stencil is DEFINITELY NEEDED for good performance.
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